I can make it longer if you like the style,I can change it round and I want to be a paperback writer, Paperback writer. git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@727 52acb1d6-8a22-11de-b505-999d5b087335
96 lines
3.5 KiB
C#
96 lines
3.5 KiB
C#
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using libsecondlife.Packets;
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namespace libsecondlife
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{
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/// <summary>
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/// Estate level administration and utilities
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/// </summary>
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public class EstateTools
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{
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private SecondLife Client;
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/// <summary>
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/// Constructor for EstateTools class
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/// </summary>
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/// <param name="client"></param>
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public EstateTools(SecondLife client)
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{
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Client = client;
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}
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/// <summary>
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/// Kick an Avatar from an estate
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/// </summary>
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/// <param name="prey">Key of Avatar to kick</param>
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public void KickUser(LLUUID prey)
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{
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EstateOwnerMessagePacket estate = new EstateOwnerMessagePacket();
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estate.AgentData.AgentID = Client.Network.AgentID;
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estate.AgentData.SessionID = Client.Network.SessionID;
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estate.MethodData.Invoice = LLUUID.Random();
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estate.MethodData.Method = Helpers.StringToField("kick");
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estate.ParamList = new EstateOwnerMessagePacket.ParamListBlock[2];
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estate.ParamList[0].Parameter = Helpers.StringToField(Client.Network.AgentID.ToStringHyphenated());
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estate.ParamList[1].Parameter = Helpers.StringToField(prey.ToStringHyphenated());
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Client.Network.SendPacket((Packet)estate);
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}
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/// <summary>
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/// Ban an Avatar from an estate
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/// </summary>
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/// <param name="prey">Key of Avatar to ban</param>
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public void BanUser(LLUUID prey)
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{
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// FIXME:
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//Client.Network.SendPacket(Packets.Estate.EstateBan(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey));
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="prey"></param>
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public void UnBanUser(LLUUID prey)
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{
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// FIXME:
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//Client.Network.SendPacket(Packets.Estate.EstateUnBan(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey));
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="prey"></param>
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public void TeleportHomeUser(LLUUID prey)
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{
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// FIXME:
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//Client.Network.SendPacket(Packets.Estate.EstateTeleportUser(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey));
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}
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}
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}
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