Files
libremetaverse/libsecondlife-cs/examples/IA_MultiImageUpload/MultiImageUpload.cs
Michael Cortez b686cebf3d Begining major rework of Asset/Inventory code. Doing a lot of refectoing. What's in here so far?
+ Inventory, Asset and Image managers are now directly apart of the SecondLife class
+ Root Inventory folder has been added to MainAvatar and is set upon login
+ Inventory is no longer downloaded all at once, you have to request the download of individual folders
+ Folder downloading is available Asynchronously, and returns a object that has a ManualResetEvent that you can use to optionally block with
+ The code for AssetManager has been reworked some in prep for allowing Wearables to be Saved/Loaded to/from disk, and for creating new wearables.


git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@742 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-19 23:13:04 +00:00

139 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using IA_SimpleInventory;
using IA_ImageTool;
using libsecondlife;
using libsecondlife.InventorySystem;
using libsecondlife.AssetSystem;
namespace IA_MultiImageUpload
{
class MultiImageUpload
{
private SecondLife _Client;
private ManualResetEvent ConnectedSignal = new ManualResetEvent(false);
protected string ImageDirectory;
static void Main(string[] args)
{
if (args.Length < 4)
{
MultiImageUpload.Usage();
return;
}
string fullpath = Path.GetFullPath(args[3]);
if (!Directory.Exists(fullpath))
{
Console.WriteLine("Directory does not exist: " + fullpath);
return;
}
MultiImageUpload app = new MultiImageUpload( fullpath );
if (app.Connect(args[0], args[1], args[2]))
{
if (app.ConnectedSignal.WaitOne(TimeSpan.FromMinutes(1), false))
{
app.doStuff();
app.Disconnect();
}
}
}
public MultiImageUpload(string dir)
{
ImageDirectory = dir;
try
{
_Client = new SecondLife();
_Client.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected);
}
catch (Exception e)
{
// Error initializing the client
Console.WriteLine();
Console.WriteLine(e.ToString());
}
}
public static void Usage()
{
System.Console.WriteLine("MultiImageUpload [FirstName] [LastName] [Password] [Directory]");
}
protected void doStuff()
{
InventoryFolder iFolder = _Client.Inventory.getFolder("Textures");
iFolder = iFolder.CreateFolder(Helpers.GetUnixTime().ToString());
Console.WriteLine("Uploading images:");
string[] files = Directory.GetFiles(ImageDirectory, "*.tif");
int filesUploaded = 0;
foreach (string file in files)
{
byte[] j2cdata = null;
try
{
j2cdata = KakaduWrap.ReadJ2CData(file);
} catch ( Exception e )
{
Console.WriteLine(e.Message);
}
if ( j2cdata != null )
{
Console.WriteLine(file);
iFolder.NewImage(Path.GetFileName(file), "ImageTool Upload", j2cdata);
if (++filesUploaded >= 20)
{
break;
}
}
}
}
void Network_OnConnected(object sender)
{
ConnectedSignal.Set();
}
protected bool Connect(string FirstName, string LastName, string Password)
{
Console.WriteLine("Attempting to connect and login to SecondLife.");
// Setup Login to Second Life
Dictionary<string, object> loginReply = new Dictionary<string, object>();
// Login
if (!_Client.Network.Login(FirstName, LastName, Password, "MultiImageUpload", "static.sprocket@gmail.com"))
{
// Login failed
Console.WriteLine("Error logging in: " + _Client.Network.LoginError);
return false;
}
// Login was successful
Console.WriteLine("Login was successful.");
Console.WriteLine("AgentID: " + _Client.Network.AgentID);
Console.WriteLine("SessionID: " + _Client.Network.SessionID);
return true;
}
protected void Disconnect()
{
// Logout of Second Life
Console.WriteLine("Request logout");
_Client.Network.Logout();
}
}
}