Files
libremetaverse/libsecondlife-cs/examples/IA_NotecardTool/NotecardTool.cs
Michael Cortez b686cebf3d Begining major rework of Asset/Inventory code. Doing a lot of refectoing. What's in here so far?
+ Inventory, Asset and Image managers are now directly apart of the SecondLife class
+ Root Inventory folder has been added to MainAvatar and is set upon login
+ Inventory is no longer downloaded all at once, you have to request the download of individual folders
+ Folder downloading is available Asynchronously, and returns a object that has a ManualResetEvent that you can use to optionally block with
+ The code for AssetManager has been reworked some in prep for allowing Wearables to be Saved/Loaded to/from disk, and for creating new wearables.


git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@742 52acb1d6-8a22-11de-b505-999d5b087335
2006-12-19 23:13:04 +00:00

142 lines
4.7 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using IA_SimpleInventory;
using libsecondlife;
using libsecondlife.InventorySystem;
namespace IA_NotecardTool
{
class NotecardTool
{
private string FileName;
private string NotecardName;
private SecondLife _Client;
private ManualResetEvent ConnectedSignal = new ManualResetEvent(false);
static void Main(string[] args)
{
if (args.Length < 6)
{
Console.WriteLine("Usage: NotecardTool [first] [last] [password] [put] [name] [notecard.txt] ");
return;
}
if( !File.Exists(args[5]) )
{
Console.WriteLine("Cannot find file: " + args[5]);
return;
}
NotecardTool tool = new NotecardTool();
tool.NotecardName = args[4] + " : " + Helpers.GetUnixTime();
tool.FileName = args[5];
tool.Connect(args[0], args[1], args[2]);
if (tool.ConnectedSignal.WaitOne(TimeSpan.FromMinutes(1), false))
{
tool.doStuff();
tool.Disconnect();
}
}
private void doStuff()
{
Console.WriteLine("Reading " + FileName);
StreamReader sr = File.OpenText(FileName);
string Body = sr.ReadToEnd();
Console.WriteLine("Getting Notecard Folder");
InventoryFolder iFolder = _Client.Inventory.getFolder("Notecards");
Console.WriteLine("Creating Notecard");
iFolder.NewNotecard(NotecardName, "Imported by libsl Notecard Tool", Body);
Console.WriteLine("Done.");
}
public NotecardTool()
{
try
{
_Client = new SecondLife();
_Client.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected);
}
catch (Exception e)
{
// Error initializing the client
Console.WriteLine();
Console.WriteLine(e.ToString());
}
}
void Network_OnConnected(object sender)
{
ConnectedSignal.Set();
}
protected bool Connect(string FirstName, string LastName, string Password)
{
Console.WriteLine("Attempting to connect and login to SecondLife.");
// Setup Login to Second Life
Dictionary<string, object> loginReply = new Dictionary<string, object>();
// Login
if (!_Client.Network.Login(FirstName, LastName, Password, "createnotecard", "static.sprocket@gmail.com"))
{
// Login failed
Console.WriteLine("Error logging in: " + _Client.Network.LoginError);
return false;
}
// Login was successful
Console.WriteLine("Login was successful.");
Console.WriteLine("AgentID: " + _Client.Network.AgentID);
Console.WriteLine("SessionID: " + _Client.Network.SessionID);
return true;
}
protected void Disconnect()
{
// Logout of Second Life
Console.WriteLine("Request logout");
_Client.Network.Logout();
}
}
}