* Fixed typo in Simian.ini that was disabling connection management * Replaced several unnecessary foreach loops in Simian with dictionary lookups * Simian now uses the last detected system IP address instead of the first git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2342 52acb1d6-8a22-11de-b505-999d5b087335
112 lines
5.5 KiB
C#
112 lines
5.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using ExtensionLoader;
|
|
using OpenMetaverse;
|
|
using OpenMetaverse.Packets;
|
|
|
|
namespace Simian.Extensions
|
|
{
|
|
public class FriendManager : IExtension<Simian>
|
|
{
|
|
Simian server;
|
|
|
|
public FriendManager()
|
|
{
|
|
|
|
}
|
|
|
|
public void Start(Simian server)
|
|
{
|
|
this.server = server;
|
|
|
|
server.UDP.RegisterPacketCallback(PacketType.ImprovedInstantMessage, new PacketCallback(ImprovedInstantMessageHandler));
|
|
}
|
|
|
|
public void Stop()
|
|
{
|
|
}
|
|
|
|
void ImprovedInstantMessageHandler(Packet packet, Agent agent)
|
|
{
|
|
ImprovedInstantMessagePacket im = (ImprovedInstantMessagePacket)packet;
|
|
InstantMessageDialog dialog = (InstantMessageDialog)im.MessageBlock.Dialog;
|
|
|
|
if (dialog == InstantMessageDialog.FriendshipOffered || dialog == InstantMessageDialog.FriendshipAccepted || dialog == InstantMessageDialog.FriendshipDeclined)
|
|
{
|
|
lock (server.Agents)
|
|
{
|
|
// HACK: Only works for agents currently online
|
|
Agent recipient;
|
|
if (server.Agents.TryGetValue(im.MessageBlock.ToAgentID, out recipient))
|
|
{
|
|
ImprovedInstantMessagePacket sendIM = new ImprovedInstantMessagePacket();
|
|
sendIM.MessageBlock.RegionID = UUID.Random(); //FIXME
|
|
sendIM.MessageBlock.ParentEstateID = 1;
|
|
sendIM.MessageBlock.FromGroup = false;
|
|
sendIM.MessageBlock.FromAgentName = Utils.StringToBytes(agent.Avatar.Name);
|
|
sendIM.MessageBlock.ToAgentID = im.MessageBlock.ToAgentID;
|
|
sendIM.MessageBlock.Dialog = im.MessageBlock.Dialog;
|
|
sendIM.MessageBlock.Offline = (byte)InstantMessageOnline.Online;
|
|
sendIM.MessageBlock.ID = agent.AgentID;
|
|
sendIM.MessageBlock.Message = im.MessageBlock.Message;
|
|
sendIM.MessageBlock.BinaryBucket = new byte[0];
|
|
sendIM.MessageBlock.Timestamp = 0;
|
|
sendIM.MessageBlock.Position = agent.Avatar.Position;
|
|
|
|
sendIM.AgentData.AgentID = agent.AgentID;
|
|
|
|
server.UDP.SendPacket(recipient.AgentID, sendIM, PacketCategory.Transaction);
|
|
|
|
if (dialog == InstantMessageDialog.FriendshipAccepted)
|
|
{
|
|
bool receiverOnline = server.Agents.ContainsKey(agent.AgentID);
|
|
bool senderOnline = server.Agents.ContainsKey(recipient.AgentID);
|
|
|
|
if (receiverOnline)
|
|
{
|
|
if (senderOnline)
|
|
{
|
|
OnlineNotificationPacket notify = new OnlineNotificationPacket();
|
|
notify.AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[0];
|
|
notify.AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock();
|
|
notify.AgentBlock[0].AgentID = agent.AgentID;
|
|
server.UDP.SendPacket(recipient.AgentID, notify, PacketCategory.State);
|
|
}
|
|
else
|
|
{
|
|
OfflineNotificationPacket notify = new OfflineNotificationPacket();
|
|
notify.AgentBlock = new OfflineNotificationPacket.AgentBlockBlock[0];
|
|
notify.AgentBlock[0] = new OfflineNotificationPacket.AgentBlockBlock();
|
|
notify.AgentBlock[0].AgentID = agent.AgentID;
|
|
server.UDP.SendPacket(recipient.AgentID, notify, PacketCategory.State);
|
|
}
|
|
}
|
|
|
|
if (senderOnline)
|
|
{
|
|
if (receiverOnline)
|
|
{
|
|
OnlineNotificationPacket notify = new OnlineNotificationPacket();
|
|
notify.AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[0];
|
|
notify.AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock();
|
|
notify.AgentBlock[0].AgentID = recipient.AgentID;
|
|
server.UDP.SendPacket(agent.AgentID, notify, PacketCategory.State);
|
|
}
|
|
else
|
|
{
|
|
OfflineNotificationPacket notify = new OfflineNotificationPacket();
|
|
notify.AgentBlock = new OfflineNotificationPacket.AgentBlockBlock[0];
|
|
notify.AgentBlock[0] = new OfflineNotificationPacket.AgentBlockBlock();
|
|
notify.AgentBlock[0].AgentID = recipient.AgentID;
|
|
server.UDP.SendPacket(agent.AgentID, notify, PacketCategory.State);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|