Files
libremetaverse/libsecondlife/CapsRequest.cs
John Hurliman 9eecefb290 * Rewrote the LLSD system, changed the namespace name to libsecondlife.StructuredData and created an LLSD instance class
* Removed unused/deprecated login parameters user-agent and author
* More work on prim import/export
* Fixed up GridManager.GetGridRegion()
* Cleaning up AgentManager.LookAt mess
* Attempting to fix AgentManager.StopJump()

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1498 52acb1d6-8a22-11de-b505-999d5b087335
2007-11-21 23:50:05 +00:00

104 lines
3.7 KiB
C#

/*
* Copyright (c) 2007, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Net;
using System.Text;
using libsecondlife.StructuredData;
namespace libsecondlife
{
public class CapsRequest : HttpBase
{
public delegate void CapsResponseCallback(LLSD response, HttpRequestState state);
public event CapsResponseCallback OnCapsResponse;
public Simulator Simulator;
public CapsRequest(string capsURI)
: this(capsURI, String.Empty, null)
{
}
public CapsRequest(string capsURI, string proxy)
: this(capsURI, proxy, null)
{
}
public CapsRequest(string capsURI, Simulator simulator)
: this(capsURI, String.Empty, simulator)
{
}
public CapsRequest(string capsURI, string proxy, Simulator simulator)
: base(capsURI, proxy)
{
Simulator = simulator;
}
public new void MakeRequest()
{
base.MakeRequest(new byte[0], null, 0, null);
}
protected override void RequestSent(HttpRequestState request)
{
;
}
protected override void RequestReply(HttpRequestState state, bool success, WebException exception)
{
LLSD response = null;
if (success)
{
response = LLSDParser.DeserializeXml(state.ResponseData);
}
else if (exception != null && Helpers.StringContains(exception.Message, "502"))
{
// These are normal, retry the request automatically
MakeRequest(state.RequestData, "application/xml", 0, null);
return;
}
// Only fire the callback if there is response data or the call has
// not been aborted. Timeouts and 502 errors don't count as aborting,
// although 502 errors are already handled above
if (response != null || !_Aborted)
{
if (OnCapsResponse != null)
{
try { OnCapsResponse(response, state); }
catch (Exception e) { SecondLife.LogStatic(e.ToString(), Helpers.LogLevel.Error); }
}
}
}
}
}