Files
libremetaverse/Programs/examples/TestClient/Commands/Friends/MapFriendCommand.cs
Jim Radford a00b158dc0 LIBOMV-686 Implements new event patterns based on the Microsoft Framework Design Guidelines in FriendsManager
* BREAKING CHANGE * this is a major shift in the way events are internally handled.

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3149 52acb1d6-8a22-11de-b505-999d5b087335
2009-10-16 07:23:18 +00:00

56 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
using OpenMetaverse.Packets;
using System.Text;
namespace OpenMetaverse.TestClient
{
public class MapFriendCommand : Command
{
ManualResetEvent WaitforFriend = new ManualResetEvent(false);
public MapFriendCommand(TestClient testClient)
{
Name = "mapfriend";
Description = "Show a friends location. Usage: mapfriend UUID";
Category = CommandCategory.Friends;
}
public override string Execute(string[] args, UUID fromAgentID)
{
if (args.Length != 1)
return Description;
UUID targetID;
if (!UUID.TryParse(args[0], out targetID))
return Description;
StringBuilder sb = new StringBuilder();
EventHandler<FriendFoundReplyEventArgs> del = delegate(object sender, FriendFoundReplyEventArgs e)
{
if (!e.RegionHandle.Equals(0))
sb.AppendFormat("Found Friend {0} in {1} at {2}/{3}", e.AgentID, e.RegionHandle, e.Location.X, e.Location.Y);
else
sb.AppendFormat("Found Friend {0}, But they appear to be offline", e.AgentID);
WaitforFriend.Set();
};
Client.Friends.FriendFoundReply += del;
WaitforFriend.Reset();
Client.Friends.MapFriend(targetID);
if (!WaitforFriend.WaitOne(10000, false))
{
sb.AppendFormat("Timeout waiting for reply, Do you have mapping rights on {0}?", targetID);
}
Client.Friends.FriendFoundReply -= del;
return sb.ToString();
}
}
}