* added Image class, modified OpenJPEG to use it * implemented AssetTexture (with Image class) * reimplemented Wear* commands, refactored appearance code * added bake flag parameter to appearance commands * added InventoryItem subclasses for different item types * added *FindObjectsByPath to InventoryManager * added single item FetchInventory git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1373 52acb1d6-8a22-11de-b505-999d5b087335
51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading;
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using System.Xml;
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using System.Xml.Serialization;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace libsecondlife.TestClient
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{
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public class WearCommand : Command
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{
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public WearCommand(TestClient testClient)
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{
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Client = testClient;
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Name = "wear";
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Description = "Wear an outfit folder from inventory. Usage: wear [outfit name]";
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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string target = String.Empty;
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bool bake = true;
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for (int ct = 0; ct < args.Length; ct++)
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{
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if (args[ct].Equals("nobake"))
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bake = false;
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else
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target = target + args[ct] + " ";
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}
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target = target.TrimEnd();
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try
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{
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Client.Appearance.WearOutfit(target.Split('/'), bake);
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}
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catch (InvalidOutfitException ex)
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{
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return "Invalid outfit (" + ex.Message + ")";
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}
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return String.Empty;
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}
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}
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}
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