Files
libremetaverse/Programs/Simian/Extensions/InventoryManager.cs
2008-10-05 22:05:18 +00:00

450 lines
24 KiB
C#

using System;
using System.Collections.Generic;
using ExtensionLoader;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace Simian.Extensions
{
public class InventoryManager : IExtension, IInventoryProvider
{
Simian Server;
public InventoryManager(Simian server)
{
Server = server;
}
public void Start()
{
Server.UDP.RegisterPacketCallback(PacketType.CreateInventoryItem, new PacketCallback(CreateInventoryItemHandler));
Server.UDP.RegisterPacketCallback(PacketType.CreateInventoryFolder, new PacketCallback(CreateInventoryFolderHandler));
Server.UDP.RegisterPacketCallback(PacketType.UpdateInventoryItem, new PacketCallback(UpdateInventoryItemHandler));
Server.UDP.RegisterPacketCallback(PacketType.FetchInventoryDescendents, new PacketCallback(FetchInventoryDescendentsHandler));
Server.UDP.RegisterPacketCallback(PacketType.FetchInventory, new PacketCallback(FetchInventoryHandler));
}
public void Stop()
{
}
void CreateInventoryItemHandler(Packet packet, Agent agent)
{
CreateInventoryItemPacket create = (CreateInventoryItemPacket)packet;
UUID assetID;
if (create.InventoryBlock.TransactionID != UUID.Zero)
assetID = UUID.Combine(create.InventoryBlock.TransactionID, agent.SecureSessionID);
else
assetID = UUID.Random();
UUID parentID = (create.InventoryBlock.FolderID != UUID.Zero) ? create.InventoryBlock.FolderID : agent.InventoryRoot;
AssetType assetType = (AssetType)create.InventoryBlock.Type;
switch (assetType)
{
case AssetType.Gesture:
Logger.Log("Need to create a default gesture asset!", Helpers.LogLevel.Warning);
break;
}
// Create the inventory item
CreateItem(agent, Utils.BytesToString(create.InventoryBlock.Name), "Created in Simian",
(InventoryType)create.InventoryBlock.InvType, assetType, assetID, parentID,
PermissionMask.All, (PermissionMask)create.InventoryBlock.NextOwnerMask, agent.AgentID,
agent.AgentID, create.InventoryBlock.TransactionID, create.InventoryBlock.CallbackID);
}
void CreateInventoryFolderHandler(Packet packet, Agent agent)
{
CreateInventoryFolderPacket create = (CreateInventoryFolderPacket)packet;
CreateFolder(agent, create.FolderData.FolderID, Utils.BytesToString(create.FolderData.Name),
(AssetType)create.FolderData.Type, create.FolderData.ParentID, agent.AgentID);
}
void UpdateInventoryItemHandler(Packet packet, Agent agent)
{
UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)packet;
// No packet is sent back to the client, we just need to update the
// inventory item locally
for (int i = 0; i < update.InventoryData.Length; i++)
{
UpdateInventoryItemPacket.InventoryDataBlock block = update.InventoryData[i];
InventoryObject obj;
if (agent.Inventory.TryGetValue(block.ItemID, out obj) && obj is InventoryItem)
{
InventoryItem item = (InventoryItem)obj;
//block.CRC;
item.Permissions.BaseMask = (PermissionMask)block.BaseMask;
item.CreationDate = Utils.UnixTimeToDateTime(block.CreationDate);
item.CreatorID = block.CreatorID;
item.Name = Utils.BytesToString(block.Description);
item.Permissions.EveryoneMask = (PermissionMask)block.EveryoneMask;
item.Flags = block.Flags;
item.ParentID = block.FolderID;
item.GroupID = block.GroupID;
item.Permissions.GroupMask = (PermissionMask)block.GroupMask;
item.GroupOwned = block.GroupOwned;
item.InventoryType = (InventoryType)block.InvType;
item.Name = Utils.BytesToString(block.Name);
item.Permissions.NextOwnerMask = (PermissionMask)block.NextOwnerMask;
item.OwnerID = block.OwnerID;
item.Permissions.OwnerMask = (PermissionMask)block.OwnerMask;
item.SalePrice = block.SalePrice;
item.SaleType = (SaleType)block.SaleType;
item.AssetType = (AssetType)block.Type;
Logger.DebugLog(String.Format(
"UpdateInventoryItem: CallbackID: {0}, TransactionID: {1}",
block.CallbackID, block.TransactionID));
}
else
{
Logger.Log("Received an UpdateInventoryItem packet for unknown inventory item " +
block.ItemID.ToString(), Helpers.LogLevel.Warning);
}
}
}
void FetchInventoryDescendentsHandler(Packet packet, Agent agent)
{
FetchInventoryDescendentsPacket fetch = (FetchInventoryDescendentsPacket)packet;
bool sendFolders = fetch.InventoryData.FetchFolders;
bool sendItems = fetch.InventoryData.FetchItems;
InventorySortOrder order = (InventorySortOrder)fetch.InventoryData.SortOrder;
// TODO: Use OwnerID
// TODO: Do we need to obey InventorySortOrder?
// FIXME: This packet can become huge very quickly. Add logic to break it up into multiple packets
InventoryObject invObject;
if (agent.Inventory.TryGetValue(fetch.InventoryData.FolderID, out invObject) && invObject is InventoryFolder)
{
InventoryFolder folder = (InventoryFolder)invObject;
lock (folder.Children.Dictionary)
{
InventoryDescendentsPacket descendents = new InventoryDescendentsPacket();
descendents.AgentData.AgentID = agent.AgentID;
descendents.AgentData.Descendents = folder.Children.Count;
descendents.AgentData.FolderID = folder.ID;
descendents.AgentData.OwnerID = folder.OwnerID;
descendents.AgentData.Version = folder.Version;
descendents.FolderData = new InventoryDescendentsPacket.FolderDataBlock[0];
descendents.ItemData = new InventoryDescendentsPacket.ItemDataBlock[0];
if (sendItems || sendFolders)
{
List<InventoryItem> items = new List<InventoryItem>();
List<InventoryFolder> folders = new List<InventoryFolder>();
folder.Children.ForEach(
delegate(InventoryObject obj)
{
if (obj is InventoryItem)
items.Add((InventoryItem)obj);
else
folders.Add((InventoryFolder)obj);
}
);
if (sendItems)
{
descendents.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
for (int i = 0; i < items.Count; i++)
{
InventoryItem currentItem = items[i];
descendents.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
descendents.ItemData[i].AssetID = currentItem.AssetID;
descendents.ItemData[i].BaseMask = (uint)currentItem.Permissions.BaseMask;
descendents.ItemData[i].CRC = Helpers.InventoryCRC(
(int)Utils.DateTimeToUnixTime(currentItem.CreationDate),
(byte)currentItem.SaleType, (sbyte)currentItem.InventoryType,
(sbyte)currentItem.AssetType, currentItem.AssetID, currentItem.GroupID,
currentItem.SalePrice, currentItem.OwnerID, currentItem.CreatorID, currentItem.ID,
currentItem.ParentID, (uint)currentItem.Permissions.EveryoneMask, currentItem.Flags,
(uint)currentItem.Permissions.NextOwnerMask, (uint)currentItem.Permissions.GroupMask,
(uint)currentItem.Permissions.OwnerMask);
descendents.ItemData[i].CreationDate = (int)Utils.DateTimeToUnixTime(currentItem.CreationDate);
descendents.ItemData[i].CreatorID = currentItem.CreatorID;
descendents.ItemData[i].Description = Utils.StringToBytes(currentItem.Description);
descendents.ItemData[i].EveryoneMask = (uint)currentItem.Permissions.EveryoneMask;
descendents.ItemData[i].Flags = currentItem.Flags;
descendents.ItemData[i].FolderID = currentItem.ParentID;
descendents.ItemData[i].GroupID = currentItem.GroupID;
descendents.ItemData[i].GroupMask = (uint)currentItem.Permissions.GroupMask;
descendents.ItemData[i].GroupOwned = currentItem.GroupOwned;
descendents.ItemData[i].InvType = (sbyte)currentItem.InventoryType;
descendents.ItemData[i].ItemID = currentItem.ID;
descendents.ItemData[i].Name = Utils.StringToBytes(currentItem.Name);
descendents.ItemData[i].NextOwnerMask = (uint)currentItem.Permissions.NextOwnerMask;
descendents.ItemData[i].OwnerID = currentItem.OwnerID;
descendents.ItemData[i].OwnerMask = (uint)currentItem.Permissions.OwnerMask;
descendents.ItemData[i].SalePrice = currentItem.SalePrice;
descendents.ItemData[i].SaleType = (byte)currentItem.SaleType;
descendents.ItemData[i].Type = (sbyte)currentItem.AssetType;
}
}
if (sendFolders)
{
descendents.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
for (int i = 0; i < folders.Count; i++)
{
InventoryFolder currentFolder = folders[i];
descendents.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock();
descendents.FolderData[i].FolderID = currentFolder.ID;
descendents.FolderData[i].Name = Utils.StringToBytes(currentFolder.Name);
descendents.FolderData[i].ParentID = currentFolder.ParentID;
descendents.FolderData[i].Type = (sbyte)currentFolder.PreferredType;
}
}
}
Server.UDP.SendPacket(agent.AgentID, descendents, PacketCategory.Inventory);
}
}
else
{
Logger.Log("FetchInventoryDescendents called for an unknown folder " + fetch.InventoryData.FolderID,
Helpers.LogLevel.Warning);
}
}
void FetchInventoryHandler(Packet packet, Agent agent)
{
FetchInventoryPacket fetch = (FetchInventoryPacket)packet;
FetchInventoryReplyPacket reply = new FetchInventoryReplyPacket();
reply.AgentData.AgentID = agent.AgentID;
reply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[fetch.InventoryData.Length];
for (int i = 0; i < fetch.InventoryData.Length; i++)
{
UUID itemID = fetch.InventoryData[i].ItemID;
reply.InventoryData[i] = new FetchInventoryReplyPacket.InventoryDataBlock();
reply.InventoryData[i].ItemID = itemID;
InventoryObject obj;
if (agent.Inventory.TryGetValue(itemID, out obj) && obj is InventoryItem)
{
InventoryItem item = (InventoryItem)obj;
reply.InventoryData[i].AssetID = item.AssetID;
reply.InventoryData[i].BaseMask = (uint)item.Permissions.BaseMask;
reply.InventoryData[i].CRC = Helpers.InventoryCRC((int)Utils.DateTimeToUnixTime(item.CreationDate),
(byte)item.SaleType, (sbyte)item.InventoryType, (sbyte)item.AssetType, item.AssetID, item.GroupID,
item.SalePrice, item.OwnerID, item.CreatorID, item.ID, item.ParentID,
(uint)item.Permissions.EveryoneMask, item.Flags, (uint)item.Permissions.NextOwnerMask,
(uint)item.Permissions.GroupMask, (uint)item.Permissions.OwnerMask);
reply.InventoryData[i].CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
reply.InventoryData[i].CreatorID = item.CreatorID;
reply.InventoryData[i].Description = Utils.StringToBytes(item.Description);
reply.InventoryData[i].EveryoneMask = (uint)item.Permissions.EveryoneMask;
reply.InventoryData[i].Flags = item.Flags;
reply.InventoryData[i].FolderID = item.ParentID;
reply.InventoryData[i].GroupID = item.GroupID;
reply.InventoryData[i].GroupMask = (uint)item.Permissions.GroupMask;
reply.InventoryData[i].GroupOwned = item.GroupOwned;
reply.InventoryData[i].InvType = (sbyte)item.InventoryType;
reply.InventoryData[i].Name = Utils.StringToBytes(item.Name);
reply.InventoryData[i].NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
reply.InventoryData[i].OwnerID = item.OwnerID;
reply.InventoryData[i].OwnerMask = (uint)item.Permissions.OwnerMask;
reply.InventoryData[i].SalePrice = item.SalePrice;
reply.InventoryData[i].SaleType = (byte)item.SaleType;
reply.InventoryData[i].Type = (sbyte)item.AssetType;
}
else
{
Logger.Log("FetchInventory called for an unknown item " + itemID.ToString(),
Helpers.LogLevel.Warning);
reply.InventoryData[i].Name = new byte[0];
reply.InventoryData[i].Description = new byte[0];
}
}
Server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Inventory);
}
public bool CreateRootFolder(Agent agent, UUID folderID, string name, UUID ownerID)
{
lock (agent.Inventory)
{
if (!agent.Inventory.ContainsKey(folderID))
{
InventoryFolder folder = new InventoryFolder();
folder.Name = name;
folder.OwnerID = agent.AgentID;
folder.ParentID = UUID.Zero;
folder.Parent = null;
folder.PreferredType = AssetType.Folder;
folder.ID = folderID;
folder.Version = 1;
Logger.DebugLog("Creating root inventory folder " + folder.Name);
agent.Inventory[folder.ID] = folder;
return true;
}
else
{
Logger.Log(String.Format(
"Cannot create root inventory folder, item {0} already exists", folderID),
Helpers.LogLevel.Warning);
}
}
return false;
}
public bool CreateFolder(Agent agent, UUID folderID, string name, AssetType preferredType,
UUID parentID, UUID ownerID)
{
if (parentID == UUID.Zero)
parentID = agent.InventoryRoot;
lock (agent.Inventory)
{
InventoryObject parent;
if (agent.Inventory.TryGetValue(parentID, out parent) && parent is InventoryFolder)
{
InventoryFolder parentFolder = (InventoryFolder)parent;
if (!agent.Inventory.ContainsKey(folderID))
{
InventoryFolder folder = new InventoryFolder();
folder.Name = name;
folder.OwnerID = agent.AgentID;
folder.ParentID = parentID;
folder.Parent = parentFolder;
folder.PreferredType = preferredType;
folder.ID = folderID;
folder.Version = 1;
Logger.DebugLog("Creating inventory folder " + folder.Name);
agent.Inventory[folder.ID] = folder;
lock (parentFolder.Children.Dictionary)
parentFolder.Children.Dictionary[folder.ID] = folder;
return true;
}
else
{
Logger.Log(String.Format(
"Cannot create new inventory folder, item {0} already exists", folderID),
Helpers.LogLevel.Warning);
}
}
else
{
Logger.Log(String.Format(
"Cannot create new inventory folder, parent folder {0} does not exist", parentID),
Helpers.LogLevel.Warning);
}
}
return false;
}
public UUID CreateItem(Agent agent, string name, string description, InventoryType invType, AssetType type,
UUID assetID, UUID parentID, PermissionMask ownerMask, PermissionMask nextOwnerMask, UUID ownerID,
UUID creatorID, UUID transactionID, uint callbackID)
{
if (parentID == UUID.Zero)
parentID = agent.InventoryRoot;
lock (agent.Inventory)
{
InventoryObject parent;
if (agent.Inventory.TryGetValue(parentID, out parent) && parent is InventoryFolder)
{
InventoryFolder parentFolder = (InventoryFolder)parent;
// Create an item
InventoryItem item = new InventoryItem();
item.ID = UUID.Random();
item.InventoryType = invType;
item.ParentID = parentID;
item.Parent = parentFolder;
item.Name = name;
item.Description = description;
item.Permissions.OwnerMask = ownerMask;
item.Permissions.NextOwnerMask = nextOwnerMask;
item.AssetType = type;
item.AssetID = assetID;
item.OwnerID = agent.AgentID;
item.CreatorID = agent.AgentID;
item.CreationDate = DateTime.Now;
Logger.DebugLog(String.Format("Creating inventory item {0} (InvType: {1}, AssetType: {2})", item.Name,
item.InventoryType, item.AssetType));
// Store the inventory item
agent.Inventory[item.ID] = item;
lock (parentFolder.Children.Dictionary)
parentFolder.Children.Dictionary[item.ID] = item;
// Send a success response
UpdateCreateInventoryItemPacket update = new UpdateCreateInventoryItemPacket();
update.AgentData.AgentID = agent.AgentID;
update.AgentData.SimApproved = true;
if (transactionID != UUID.Zero)
update.AgentData.TransactionID = transactionID;
else
update.AgentData.TransactionID = UUID.Random();
update.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
update.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
update.InventoryData[0].AssetID = assetID;
update.InventoryData[0].BaseMask = (uint)PermissionMask.All;
update.InventoryData[0].CallbackID = callbackID;
update.InventoryData[0].CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
update.InventoryData[0].CRC =
Helpers.InventoryCRC((int)Utils.DateTimeToUnixTime(item.CreationDate), (byte)item.SaleType,
(sbyte)item.InventoryType, (sbyte)item.AssetType, item.AssetID, item.GroupID, item.SalePrice,
item.OwnerID, item.CreatorID, item.ID, item.ParentID, (uint)item.Permissions.EveryoneMask,
item.Flags, (uint)item.Permissions.NextOwnerMask, (uint)item.Permissions.GroupMask,
(uint)item.Permissions.OwnerMask);
update.InventoryData[0].CreatorID = item.CreatorID;
update.InventoryData[0].Description = Utils.StringToBytes(item.Description);
update.InventoryData[0].EveryoneMask = (uint)item.Permissions.EveryoneMask;
update.InventoryData[0].Flags = item.Flags;
update.InventoryData[0].FolderID = item.ParentID;
update.InventoryData[0].GroupID = item.GroupID;
update.InventoryData[0].GroupMask = (uint)item.Permissions.GroupMask;
update.InventoryData[0].GroupOwned = item.GroupOwned;
update.InventoryData[0].InvType = (sbyte)item.InventoryType;
update.InventoryData[0].ItemID = item.ID;
update.InventoryData[0].Name = Utils.StringToBytes(item.Name);
update.InventoryData[0].NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
update.InventoryData[0].OwnerID = item.OwnerID;
update.InventoryData[0].OwnerMask = (uint)item.Permissions.OwnerMask;
update.InventoryData[0].SalePrice = item.SalePrice;
update.InventoryData[0].SaleType = (byte)item.SaleType;
update.InventoryData[0].Type = (sbyte)item.AssetType;
Server.UDP.SendPacket(agent.AgentID, update, PacketCategory.Inventory);
return item.ID;
}
else
{
Logger.Log(String.Format(
"Cannot create new inventory item, folder {0} does not exist",
parentID), Helpers.LogLevel.Warning);
return UUID.Zero;
}
}
}
}
}