Files
libremetaverse/Programs/Simian/Extensions/Movement.cs

182 lines
8.3 KiB
C#

using OpenMetaverse;
using OpenMetaverse.Packets;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Simian.Extensions
{
public class Movement : ISimianExtension
{
Simian Server;
Timer UpdateTimer;
const float SQRT_TWO = 1.41421356f;
public Movement(Simian server)
{
Server = server;
}
public void Start()
{
Server.UDPServer.RegisterPacketCallback(PacketType.AgentUpdate, new UDPServer.PacketCallback(AgentUpdateHandler));
if (UpdateTimer != null) UpdateTimer = null;
UpdateTimer = new Timer(new TimerCallback(UpdateTimer_Elapsed));
UpdateTimer.Change(100, 100);
}
public void Stop()
{
UpdateTimer = null;
}
void UpdateTimer_Elapsed(object sender)
{
lock (Server.Agents)
{
foreach (Agent agent in Server.Agents.Values)
{
agent.Avatar.Velocity.X = 0f;
Vector3 fwd = Vector3.Transform(Vector3.UnitX, Matrix4.CreateFromQuaternion(agent.Avatar.Rotation));
Vector3 left = Vector3.Transform(Vector3.UnitY, Matrix4.CreateFromQuaternion(agent.Avatar.Rotation));
bool heldForward = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS;
bool heldBack = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG;
bool heldLeft = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS;
bool heldRight = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG;
float speed = 0.5f;
if ((heldForward || heldBack) && (heldLeft || heldRight))
speed /= SQRT_TWO;
if (heldForward)
{
agent.Avatar.Position.X += fwd.X * speed;
agent.Avatar.Position.Y += fwd.Y * speed;
agent.Avatar.Velocity.X += fwd.X * speed;
agent.Avatar.Velocity.Y += fwd.Y * speed;
}
if (heldBack)
{
agent.Avatar.Position.X -= fwd.X * speed;
agent.Avatar.Position.Y -= fwd.Y * speed;
agent.Avatar.Velocity.X -= fwd.X * speed;
agent.Avatar.Velocity.Y -= fwd.Y * speed;
}
if (heldLeft)
{
agent.Avatar.Position.X += left.X * speed;
agent.Avatar.Position.Y += left.Y * speed;
agent.Avatar.Velocity.X += left.X * speed;
agent.Avatar.Velocity.Y += left.Y * speed;
}
if (heldRight)
{
agent.Avatar.Position.X -= left.X * speed;
agent.Avatar.Position.Y -= left.Y * speed;
agent.Avatar.Velocity.X -= left.X * speed;
agent.Avatar.Velocity.Y -= left.Y * speed;
}
if (agent.Avatar.Position.X < 0) agent.Avatar.Position.X = 0f;
else if (agent.Avatar.Position.X > 255) agent.Avatar.Position.X = 255f;
if (agent.Avatar.Position.Y < 0) agent.Avatar.Position.Y = 0f;
else if (agent.Avatar.Position.Y > 255) agent.Avatar.Position.Y = 255f;
agent.Avatar.Position.Z = Server.Heightmap[(int)agent.Avatar.Position.Y * 256 + (int)agent.Avatar.Position.X] + agent.Avatar.Scale.Z / 2;
}
}
}
void AgentUpdateHandler(Packet packet, Agent agent)
{
AgentUpdatePacket update = (AgentUpdatePacket)packet;
lock (Server.Agents)
{
agent.Avatar.Rotation = update.AgentData.BodyRotation;
agent.ControlFlags = (AgentManager.ControlFlags)update.AgentData.ControlFlags;
ObjectUpdatePacket fullUpdate = BuildFullUpdate(agent, agent.Avatar, update.AgentData.State, update.AgentData.Flags);
foreach (Agent recipient in Server.Agents.Values)
recipient.SendPacket(fullUpdate);
}
}
ObjectUpdatePacket BuildFullUpdate(Agent agent, LLObject obj, byte state, uint flags)
{
byte[] objectData = new byte[60];
int pos = 0;
agent.Avatar.Position.GetBytes().CopyTo(objectData, pos);
pos += 12;
agent.Avatar.Velocity.GetBytes().CopyTo(objectData, pos);
pos += 12;
agent.Avatar.Acceleration.GetBytes().CopyTo(objectData, pos);
pos += 12;
agent.Avatar.Rotation.GetBytes().CopyTo(objectData, pos);
pos += 12;
agent.Avatar.AngularVelocity.GetBytes().CopyTo(objectData, pos);
ObjectUpdatePacket update = new ObjectUpdatePacket();
update.RegionData.RegionHandle = Server.RegionHandle;
update.RegionData.TimeDilation = Helpers.FloatToByte(1f, 0f, 1f);
update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
update.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
update.ObjectData[0].ClickAction = (byte)0;
update.ObjectData[0].CRC = 0;
update.ObjectData[0].ExtraParams = new byte[0];
update.ObjectData[0].Flags = 0;
update.ObjectData[0].FullID = obj.ID;
update.ObjectData[0].Gain = 0;
update.ObjectData[0].ID = obj.LocalID;
update.ObjectData[0].JointAxisOrAnchor = Vector3.Zero;
update.ObjectData[0].JointPivot = Vector3.Zero;
update.ObjectData[0].JointType = (byte)0;
update.ObjectData[0].Material = (byte)3;
update.ObjectData[0].MediaURL = new byte[0];
update.ObjectData[0].NameValue = Utils.StringToBytes(agent.Avatar.Name);
update.ObjectData[0].ObjectData = objectData;
update.ObjectData[0].OwnerID = UUID.Zero;
update.ObjectData[0].ParentID = 0;
update.ObjectData[0].PathBegin = 0;
update.ObjectData[0].PathCurve = (byte)32;
update.ObjectData[0].PathEnd = 0;
update.ObjectData[0].PathRadiusOffset = (sbyte)0;
update.ObjectData[0].PathRevolutions = (byte)0;
update.ObjectData[0].PathScaleX = (byte)100;
update.ObjectData[0].PathScaleY = (byte)150;
update.ObjectData[0].PathShearX = (byte)0;
update.ObjectData[0].PathShearY = (byte)0;
update.ObjectData[0].PathSkew = (sbyte)0;
update.ObjectData[0].PathTaperX = (sbyte)0;
update.ObjectData[0].PathTaperY = (sbyte)0;
update.ObjectData[0].PathTwist = (sbyte)0;
update.ObjectData[0].PathTwistBegin = (sbyte)0;
update.ObjectData[0].PCode = (byte)PCode.Avatar;
update.ObjectData[0].ProfileBegin = 0;
update.ObjectData[0].ProfileCurve = (byte)0;
update.ObjectData[0].ProfileEnd = 0;
update.ObjectData[0].ProfileHollow = 0;
update.ObjectData[0].PSBlock = new byte[0];
update.ObjectData[0].TextColor = Vector3.Zero.GetBytes();
update.ObjectData[0].TextureAnim = new byte[0];
update.ObjectData[0].TextureEntry = new byte[63];
update.ObjectData[0].Radius = 0f;
update.ObjectData[0].Scale = obj.Scale;
update.ObjectData[0].Sound = UUID.Zero;
update.ObjectData[0].State = state;
update.ObjectData[0].Text = new byte[0];
update.ObjectData[0].UpdateFlags = flags;
update.ObjectData[0].Data = new byte[0];
return update;
}
}
}