* Reworked the teleport system to get rid of bad Tick and Sleep calls and clean up callback confusion * Removed the DownloadInventory() command and replaced all usage of it with fixme notes as it was found to be potentially dangerous to simulators * Updated the VS2005 solution file with openjpegnet and VisualParamGenerator * Removed a Sleep call from NetworkManager * Moved SecondLife.Debug boolean to SecondLife.Settings.Debug git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@902 52acb1d6-8a22-11de-b505-999d5b087335
43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading;
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using System.Xml;
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using System.Xml.Serialization;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.InventorySystem;
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namespace libsecondlife.TestClient
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{
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public class WearCommand : Command
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{
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public WearCommand(TestClient testClient)
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{
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Name = "wear";
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Description = "Wear an outfit folder from inventory.";
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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return "Broken until someone fixes me";
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//string target = String.Empty;
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//for (int ct = 0; ct < args.Length; ct++)
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// target = target + args[ct] + " ";
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//target = target.TrimEnd();
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//Client.Inventory.DownloadInventory();
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//InventoryFolder folder = Client.Inventory.getFolder(target);
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//if (folder != null)
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//{
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// Client.Appearance.WearOutfit(folder);
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// return "Outfit " + target + " worn.";
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//}
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//return "Unable to find: " + target;
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}
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}
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} |