Files
libremetaverse/Programs/Simian/Extensions/PermissionsFreeForAll.cs
John Hurliman abf0c15384 [Simian]
* Completed a partial port of OpenSim's LSL API. Thank you to everyone on the OpenSim team for their hard work on this incredibly large feature
* Added Agent.GetSimulatorPosition()
* Corrected default PrimFlags for agents and prims
* Stubs for encoding/decoding prim linkset assets
* Route chat through the scene
* Stub for grid messaging (IM and email)
* Add GetTerrainHeightAt(), removed duplicate heightmap storage in Movement.cs
* Added a permissions manager stub
* Store wind speeds, added functions to get wind speed
* Make sure all of the important prim properties are set before creating an object
* Lots of new object manipulation functions in scene
* Properly clean up event queues on agent exit
* Stubbed out a space for a scripting engine
* Stubbed out task inventory
* Added ScriptingConsole, which allows you to run LSL functions from the chat console
* Added new PacketCategory, Messaging, for chat-related packets
* Fixed InventoryObject overrides
* Added a NotecardCache, useful for the scripting engine and may become generally useful later
* Added several helper functions and new members to SimulationObject

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2462 52acb1d6-8a22-11de-b505-999d5b087335
2009-03-02 23:00:28 +00:00

41 lines
914 B
C#

using System;
using ExtensionLoader;
using OpenMetaverse;
namespace Simian.Extensions
{
public class PermissionsFreeForAll : IExtension<Simian>, IPermissionsProvider
{
Simian server;
public PermissionsFreeForAll()
{
}
public void Start(Simian server)
{
this.server = server;
}
public void Stop()
{
}
public Permissions GetDefaultPermissions()
{
return Permissions.FullPermissions;
}
public PrimFlags GetDefaultObjectFlags()
{
return
PrimFlags.ObjectCopy |
PrimFlags.ObjectModify |
PrimFlags.ObjectMove |
PrimFlags.ObjectOwnerModify |
PrimFlags.ObjectAnyOwner |
PrimFlags.ObjectTransfer;
}
}
}