* Completed a partial port of OpenSim's LSL API. Thank you to everyone on the OpenSim team for their hard work on this incredibly large feature * Added Agent.GetSimulatorPosition() * Corrected default PrimFlags for agents and prims * Stubs for encoding/decoding prim linkset assets * Route chat through the scene * Stub for grid messaging (IM and email) * Add GetTerrainHeightAt(), removed duplicate heightmap storage in Movement.cs * Added a permissions manager stub * Store wind speeds, added functions to get wind speed * Make sure all of the important prim properties are set before creating an object * Lots of new object manipulation functions in scene * Properly clean up event queues on agent exit * Stubbed out a space for a scripting engine * Stubbed out task inventory * Added ScriptingConsole, which allows you to run LSL functions from the chat console * Added new PacketCategory, Messaging, for chat-related packets * Fixed InventoryObject overrides * Added a NotecardCache, useful for the scripting engine and may become generally useful later * Added several helper functions and new members to SimulationObject git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2462 52acb1d6-8a22-11de-b505-999d5b087335
41 lines
914 B
C#
41 lines
914 B
C#
using System;
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using ExtensionLoader;
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using OpenMetaverse;
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namespace Simian.Extensions
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{
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public class PermissionsFreeForAll : IExtension<Simian>, IPermissionsProvider
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{
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Simian server;
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public PermissionsFreeForAll()
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{
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}
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public void Start(Simian server)
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{
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this.server = server;
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}
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public void Stop()
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{
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}
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public Permissions GetDefaultPermissions()
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{
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return Permissions.FullPermissions;
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}
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public PrimFlags GetDefaultObjectFlags()
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{
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return
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PrimFlags.ObjectCopy |
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PrimFlags.ObjectModify |
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PrimFlags.ObjectMove |
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PrimFlags.ObjectOwnerModify |
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PrimFlags.ObjectAnyOwner |
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PrimFlags.ObjectTransfer;
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}
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}
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}
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