Files
libremetaverse/LibreMetaverse/InventoryNode.cs
Cinder 6bc7c7ad45 Revert "Reintroduce ProtoBuf and use it for inventory caching too. ZeroFormatter wasn't working out."
This reverts commit 0ce9e654ec.
Revert "Silly Cinder. Don't serialize InventoryNodeDictionary"

This reverts commit 30f3bf0ea8.
Revert "Serialize Permissions and one more ProtoBuf fix for InventoryNode"

This reverts commit 26992406c5.
2021-09-25 19:50:57 -05:00

171 lines
5.5 KiB
C#

/*
* Copyright (c) 2006-2016, openmetaverse.co
* Copyright (c) 2021, Sjofn LLC.
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.co nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Runtime.Serialization;
using ZeroFormatter;
namespace OpenMetaverse
{
[ZeroFormattable]
public class InventoryNode
{
[Index(0)]
private InventoryBase data;
[Index(1)]
private InventoryNode parent;
[Index(3)]
private UUID parentID; //used for de-seralization
[Index(4)]
private InventoryNodeDictionary nodes;
[Index(5)]
private bool needsUpdate = true;
[IgnoreFormat]
private object tag;
/// <summary></summary>
public InventoryBase Data
{
get => data;
set => data = value;
}
/// <summary>User data</summary>
public object Tag
{
get => tag;
set => tag = value;
}
/// <summary></summary>
public InventoryNode Parent
{
get => parent;
set => parent = value;
}
/// <summary></summary>
public UUID ParentID => parentID;
/// <summary></summary>
public InventoryNodeDictionary Nodes
{
get { return nodes ?? (nodes = new InventoryNodeDictionary(this)); }
set => nodes = value;
}
public System.DateTime ModifyTime
{
get
{
if (Data is InventoryItem item)
{
return item.CreationDate;
}
DateTime newest = default(DateTime); //.MinValue;
if (Data is InventoryFolder)
{
foreach (var node in Nodes.Values)
{
var t = node.ModifyTime;
if (t > newest) newest = t;
}
}
return newest;
}
}
public void Sort()
{
Nodes.Sort();
}
/// <summary>
/// For inventory folder nodes specifies weather the folder needs to be
/// refreshed from the server
/// </summary>
public bool NeedsUpdate
{
get { return needsUpdate; }
set { needsUpdate = value; }
}
public InventoryNode()
{
}
/// <param name="data"></param>
public InventoryNode(InventoryBase data)
{
this.data = data;
}
/// <summary>
/// De-serialization constructor for the InventoryNode Class
/// </summary>
public InventoryNode(InventoryBase data, InventoryNode parent)
{
this.data = data;
this.parent = parent;
if (parent != null)
{
// Add this node to the collection of parent nodes
lock (parent.Nodes.SyncRoot) parent.Nodes.Add(data.UUID, this);
}
}
/// <summary>
/// Serialization handler for the InventoryNode Class
/// </summary>
public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
info.AddValue("Parent", parent?.Data.UUID ?? UUID.Zero, typeof(UUID));
info.AddValue("Type", data.GetType(), typeof(Type));
data.GetObjectData(info, ctxt);
}
/// <summary>
/// De-serialization handler for the InventoryNode Class
/// </summary>
public InventoryNode(SerializationInfo info, StreamingContext ctxt)
{
parentID = (UUID)info.GetValue("Parent", typeof(UUID));
Type type = (Type)info.GetValue("Type", typeof(Type));
// Construct a new inventory object based on the Type stored in Type
System.Reflection.ConstructorInfo ctr = type.GetConstructor(new Type[] {typeof(SerializationInfo),typeof(StreamingContext)});
data = (InventoryBase) ctr.Invoke(new Object[] { info, ctxt });
}
public override string ToString()
{
return this.Data == null ? "[Empty Node]" : this.Data.ToString();
}
}
}