* Added sculpted prim support to the IRendering interface * Removed the rarely (if ever) used Vertex.Binormal field, made the Vertex struct layout explicit so it can be fed directly to OGRE/OpenGL/XNA/etc git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3423 52acb1d6-8a22-11de-b505-999d5b087335