Files
libremetaverse/openjpeg-libsl/libsl/libsl.h
John Hurliman adfc241218 * Backporting all of the non-networking and non-inventory changes from the jhurliman branch
* The new asset and appearance managers sit alongside the old ones, so no code should break just yet although you might have to be more explicit with your namespaces
* Adding importprimscript to work in conjunction with qarl's Maya sculptie exporter
* Removing the IA_* examples, these should be remade in to TestClient commands

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1275 52acb1d6-8a22-11de-b505-999d5b087335
2007-07-08 04:35:04 +00:00

30 lines
669 B
C

#ifndef LIBSL_H
#define LIBSL_H
struct LibslImage
{
unsigned char* encoded;
int length;
unsigned char* decoded;
int width;
int height;
int components;
};
#define DLLEXPORT extern "C" __declspec(dllexport)
// uncompresed images are raw RGBA 8bit/channel
DLLEXPORT bool _stdcall LibslEncode(LibslImage* image, bool lossless);
DLLEXPORT bool _stdcall LibslEncodeBake(LibslImage* image);
DLLEXPORT bool _stdcall LibslDecode(LibslImage* image);
DLLEXPORT bool _stdcall LibslAllocEncoded(LibslImage* image);
DLLEXPORT bool _stdcall LibslAllocDecoded(LibslImage* image);
DLLEXPORT void _stdcall LibslFree(LibslImage* image);
#endif