Files
libremetaverse/Programs/examples/TestClient/Commands/Land/WindCommand.cs
John Hurliman 44e49f8195 * Reverted the Simulator.ParcelOverlay change to an array of enums, Buffer.BlockCopy and Array.Copy both barf. Added a comment that you can typecast afterward to decode the byte
* Finished TerrainManager.DecompressWind() and added TerrainManager.WindSpeeds. Holds a 16x16 array of Vector2s, each one representing the wind speed at a 16x16m area
* Added a WindCommand to TestClient to print the wind speed where the avatar is standing

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2241 52acb1d6-8a22-11de-b505-999d5b087335
2008-09-26 13:11:00 +00:00

29 lines
916 B
C#

using System;
using OpenMetaverse;
namespace OpenMetaverse.TestClient
{
public class WindCommand : Command
{
public WindCommand(TestClient testClient)
{
Name = "wind";
Description = "Displays current wind data";
Category = CommandCategory.Simulator;
}
public override string Execute(string[] args, UUID fromAgentID)
{
// Get the agent's current "patch" position, where each patch of
// wind data is a 16x16m square
Vector3 agentPos = Client.Self.SimPosition;
int xPos = (int)Utils.Clamp(agentPos.X, 0.0f, 255.0f) / 16;
int yPos = (int)Utils.Clamp(agentPos.Y, 0.0f, 255.0f) / 16;
Vector2 windSpeed = Client.Terrain.WindSpeeds[yPos * 16 + xPos];
return "Local wind speed is " + windSpeed.ToString();
}
}
}