Files
libremetaverse/libsecondlife-cs/AssetSystem/AssetNotecard.cs

115 lines
3.6 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using libsecondlife;
namespace libsecondlife.AssetSystem
{
/// <summary>
/// Summary description for AssetNotecard.
/// </summary>
public class AssetNotecard : Asset
{
private string _Body = "";
public string Body
{
get { return _Body; }
set
{
_Body = value.Replace("\r", "");
setAsset( _Body );
}
}
/// <summary>
/// </summary>
/// <param name="assetID"></param>
/// <param name="body"></param>
public AssetNotecard(LLUUID assetID, string body)
: base(assetID, Asset.ASSET_TYPE_NOTECARD, false, null)
{
_Body = body;
setAsset( body );
}
/// <summary>
/// </summary>
/// <param name="assetID"></param>
/// <param name="assetData"></param>
public AssetNotecard(LLUUID assetID, byte[] assetData)
: base(assetID, Asset.ASSET_TYPE_NOTECARD, false, null)
{
_AssetData = assetData;
string temp = System.Text.Encoding.UTF8.GetString(assetData).Trim();
// TODO: Calculate the correct header size to look for
// it's usually around 80 or so...
if( temp.Length > 50 )
{
// Trim trailing null terminator
temp = temp.Substring(0,temp.Length-1);
// Remove the header
temp = temp.Substring(temp.IndexOf("}") + 2);
temp = temp.Substring(temp.IndexOf('\n') + 1);
// Remove trailing close brace
temp = temp.Substring(0,temp.Length-2);
}
_Body = temp;
}
/// <summary>
/// </summary>
/// <param name="body"></param>
private void setAsset(string body)
{
// Format the string body into Linden text
string lindenText = "Linden text version 1\n";
lindenText += "{\n";
lindenText += "LLEmbeddedItems version 1\n";
lindenText += "{\n";
lindenText += "count 0\n";
lindenText += "}\n";
lindenText += "Text length " + body.Length + "\n";
lindenText += body;
lindenText += "}\n";
// Assume this is a string, add 1 for the null terminator
byte[] stringBytes = System.Text.Encoding.UTF8.GetBytes((string)lindenText);
byte[] assetData = new byte[stringBytes.Length + 1];
Array.Copy(stringBytes, 0, assetData, 0, stringBytes.Length);
SetAssetData( assetData );
}
}
}