+ Added ImageManager to SecondLife / is only initialized on first use + Updated async callbacks for ImageRequestAsync to include Status Message + Updated GroupManager to use ImageManager via Client.Images.* git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@496 52acb1d6-8a22-11de-b505-999d5b087335
74 lines
2.8 KiB
C#
74 lines
2.8 KiB
C#
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace libsecondlife.AssetSystem
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{
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/// <summary>
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/// Helper functions for packets relating to images.
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/// </summary>
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public class ImagePacketHelpers
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{
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private SecondLife Client;
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public ImagePacketHelpers(SecondLife client)
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{
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this.Client = client;
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}
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/// <summary>
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/// Send a packet requesting an image. This will either fail silently, or result in
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/// one ImageData packet, along with zero or more ImagePacket packets.
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/// </summary>
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/// <param name="imageID">LLUUID of the AssetID of an image.</param>
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public Packet RequestImage(LLUUID imageID)
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{
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RequestImagePacket p = new RequestImagePacket();
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p.RequestImage = new RequestImagePacket.RequestImageBlock[1];
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p.RequestImage[0] = new RequestImagePacket.RequestImageBlock();
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p.RequestImage[0].DownloadPriority = (float)1215000.0;
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p.RequestImage[0].DiscardLevel = (int)0;
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p.RequestImage[0].Packet = (uint)0;
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p.RequestImage[0].Image = imageID;
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//FIXME: Find out what the appropriate values are here.
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p.RequestImage[0].Type = 0;
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p.AgentData.AgentID = Client.Network.AgentID;
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p.AgentData.SessionID = Client.Network.SessionID;
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return p;
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}
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}
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}
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