git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@903 52acb1d6-8a22-11de-b505-999d5b087335
967 lines
37 KiB
C#
967 lines
37 KiB
C#
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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//#define DEBUG_PACKETS
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using libsecondlife;
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using libsecondlife.AssetSystem;
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using libsecondlife.Packets;
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namespace libsecondlife.InventorySystem
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{
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/// <summary>
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/// Summary description for Inventory.
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/// </summary>
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public class InventoryManager
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{
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// Reference to the SLClient Library
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private SecondLife slClient;
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private ManualResetEvent InventoryManagerInitialized = new ManualResetEvent(false);
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// Reference to the Asset Manager
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internal AssetManager AssetManager
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{
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get { return slClient.Assets; }
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}
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// Packet assembly helper
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public InventoryPacketHelper InvPacketHelper = null;
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// Setup a dictionary to easily lookup folders by UUID
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private Dictionary<LLUUID, InventoryFolder> FoldersByUUID = new Dictionary<LLUUID, InventoryFolder>();
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// Setup a dictionary to track download progress
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private Dictionary<LLUUID, DownloadRequest_Folder> FolderDownloadStatus = new Dictionary<LLUUID, DownloadRequest_Folder>();
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private List<DownloadRequest_Folder> alFolderRequestQueue = new List<DownloadRequest_Folder>();
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// Used to track current item being created
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private InventoryItem iiCreationInProgress;
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public ManualResetEvent ItemCreationCompleted;
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// Used to track to see if a download has timed out or not
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private int LastPacketRecievedAtTick;
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/// <summary>
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/// Download event singalling that folder contents have been downloaded.
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/// </summary>
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/// <param name="InventoryFolder">The Inventory Folder that was updated</param>
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/// <param name="e"></param>
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public delegate void On_RequestDownloadContents_Finished(object iFolder, EventArgs e);
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public event On_RequestDownloadContents_Finished OnRequestDownloadFinishedEvent;
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public delegate void On_InventoryItemReceived(LLUUID fromAgentID, string fromAgentName, uint parentEstateID, LLUUID regionID, LLVector3 position, DateTime timestamp, InventoryItem item);
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public event On_InventoryItemReceived OnInventoryItemReceived;
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/// <summary>
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/// Primary constructor
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/// </summary>
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/// <param name="client"></param>
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public InventoryManager(SecondLife client)
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{
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slClient = client;
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InvPacketHelper = new InventoryPacketHelper(slClient);
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// Need to know what when we're connected/disconnected
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slClient.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected);
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slClient.Network.OnDisconnected += new NetworkManager.DisconnectCallback(Network_OnDisconnected);
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// Setup the callback for Inventory Downloads
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slClient.Network.RegisterCallback(PacketType.InventoryDescendents, new NetworkManager.PacketCallback(InventoryDescendentsHandler));
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// Setup the callback for Inventory Creation Update
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slClient.Network.RegisterCallback(PacketType.UpdateCreateInventoryItem, new NetworkManager.PacketCallback(UpdateCreateInventoryItemHandler));
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// Lets listen for inventory being given to us
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slClient.Self.OnInstantMessage += new MainAvatar.InstantMessageCallback(Self_OnInstantMessage);
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}
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#region State Management
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/// <summary>
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/// Inventory Management state should be cleared on connect/disconnect.
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/// </summary>
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/// <param name="reason"></param>
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/// <param name="message"></param>
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void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
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{
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// Clear out current state
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ClearState();
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}
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/// <summary>
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/// Inventory Management state should be cleared on connect/disconnect.
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/// </summary>
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/// <param name="sender"></param>
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void Network_OnConnected(object sender)
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{
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// Clear out current state
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ClearState();
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}
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/// <summary>
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/// Reset the current state of the InventorySystem
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/// </summary>
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private void ClearState()
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{
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FoldersByUUID.Clear();
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FolderDownloadStatus.Clear();
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alFolderRequestQueue.Clear();
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if (slClient.Self.InventoryRootFolderUUID != null)
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{
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// Init folder structure with root
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InventoryFolder ifRootFolder = new InventoryFolder(this, "My Inventory", slClient.Self.InventoryRootFolderUUID, null);
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FoldersByUUID[slClient.Self.InventoryRootFolderUUID] = ifRootFolder;
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}
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}
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#endregion
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#region Folder Navigation
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/// <summary>
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/// Get the root folder of a client's inventory
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/// </summary>
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/// <returns></returns>
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public InventoryFolder GetRootFolder()
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{
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return FoldersByUUID[slClient.Self.InventoryRootFolderUUID];
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}
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/// <summary>
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/// Get a specific folder by FolderID from the local cached inventory information
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/// </summary>
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/// <param name="folderID"></param>
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/// <returns>Returns null if the folder doesn't exist in cached inventory</returns>
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public InventoryFolder getFolder(LLUUID folderID)
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{
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if (FoldersByUUID.ContainsKey(folderID))
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{
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return FoldersByUUID[folderID];
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}
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else
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{
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return null;
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}
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}
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/// <summary>
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/// Get a specific folder by Name from the local cached inventory information
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/// </summary>
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/// <param name="sFolderPath"></param>
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/// <returns></returns>
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public InventoryFolder getFolder(String sFolderPath)
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{
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string sSecretConst = "+@#%$#$%^%^%$^$%SV$#%FR$G";
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sFolderPath = sFolderPath.Replace("//", sSecretConst);
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if (sFolderPath.StartsWith("/"))
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{
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sFolderPath = sFolderPath.Remove(0, 1);
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}
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if (sFolderPath.Length == 0)
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{
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return GetRootFolder();
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}
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char[] seperators = { '/' };
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string[] sFolderPathParts = sFolderPath.Split(seperators);
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for (int i = 0; i < sFolderPathParts.Length; i++)
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{
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sFolderPathParts[i] = sFolderPathParts[i].Replace(sSecretConst, "/");
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}
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Queue<string> pathParts = new Queue<string>(sFolderPathParts);
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return getFolder(pathParts);
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}
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/// <summary>
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/// Recursive helper function for public InventoryFolder getFolder(String sFolderPath)
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/// </summary>
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/// <param name="qFolderPath">Queue</param>
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/// <returns></returns>
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private InventoryFolder getFolder(Queue<string> qFolderPath)
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{
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return getFolder(qFolderPath, GetRootFolder());
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}
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/// <summary>
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/// Recursive helper function for public InventoryFolder getFolder(String sFolderPath)
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/// </summary>
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/// <see cref="getFolder(string sFolderPath)"/>
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/// <param name="qFolderPath"></param>
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/// <param name="ifRoot"></param>
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/// <returns></returns>
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private InventoryFolder getFolder(Queue<string> qFolderPath, InventoryFolder ifRoot)
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{
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string sCurFolder = qFolderPath.Dequeue();
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foreach (InventoryBase ibFolder in ifRoot._Contents)
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{
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if (ibFolder is libsecondlife.InventorySystem.InventoryFolder)
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{
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if (((InventoryFolder)ibFolder).Name.Equals(sCurFolder))
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{
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if (qFolderPath.Count == 0)
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{
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return (InventoryFolder)ibFolder;
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}
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else
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{
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return getFolder(qFolderPath, (InventoryFolder)ibFolder);
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}
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}
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}
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}
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// Try updating the current level's child folders, then look again
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if (ifRoot.RequestDownloadContents(false, true, false, false).RequestComplete.WaitOne(1000, false))
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{
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foreach (InventoryBase ibFolder in ifRoot._Contents)
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{
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if (ibFolder is libsecondlife.InventorySystem.InventoryFolder)
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{
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if (((InventoryFolder)ibFolder).Name.Equals(sCurFolder))
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{
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// NOTE: We only found it because we did a folder download,
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// perhaps we should initiate a recursive download at this point
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if (qFolderPath.Count == 0)
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{
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return (InventoryFolder)ibFolder;
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}
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else
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{
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return getFolder(qFolderPath, (InventoryFolder)ibFolder);
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}
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}
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}
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}
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}
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return null;
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}
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#endregion
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#region Inventory Creation Functions
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/// <summary>
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/// Create a folder
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/// </summary>
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/// <param name="name"></param>
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/// <param name="parentid"></param>
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/// <returns></returns>
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internal InventoryFolder FolderCreate(String name, LLUUID parentid)
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{
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InventoryFolder ifolder = new InventoryFolder(this, name, LLUUID.Random(), parentid);
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ifolder._Type = -1;
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if (FoldersByUUID.ContainsKey(ifolder.ParentID))
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{
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if (((InventoryFolder)FoldersByUUID[ifolder.ParentID])._Contents.Contains(ifolder) == false)
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{
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// Add new folder to the contents of the parent folder.
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((InventoryFolder)FoldersByUUID[ifolder.ParentID])._Contents.Add(ifolder);
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}
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}
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else
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{
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throw new Exception("Parent Folder " + ifolder.ParentID + " does not exist in this Inventory Manager.");
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}
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if (FoldersByUUID.ContainsKey(ifolder.FolderID) == false)
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{
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FoldersByUUID[ifolder.FolderID] = ifolder;
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}
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Packet packet = InvPacketHelper.CreateInventoryFolder(ifolder.Name, ifolder.ParentID, ifolder.Type, ifolder.FolderID);
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slClient.Network.SendPacket(packet);
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return ifolder;
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}
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/// <summary>
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/// Create a new notecard
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/// </summary>
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/// <param name="Name"></param>
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/// <param name="Description"></param>
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/// <param name="Body"></param>
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/// <param name="FolderID"></param>
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/// <returns></returns>
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internal InventoryNotecard NewNotecard(string Name, string Description, string Body, LLUUID FolderID)
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{
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InventoryNotecard iNotecard = new InventoryNotecard(this, Name, Description, FolderID, slClient.Network.AgentID);
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// Create this notecard on the server.
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ItemCreate(iNotecard);
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if ((Body != null) && (Body.Equals("") != true))
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{
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iNotecard.Body = Body;
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}
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return iNotecard;
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}
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/// <summary>
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/// Create a new image
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/// </summary>
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/// <param name="Name"></param>
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/// <param name="Description"></param>
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/// <param name="j2cdata"></param>
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/// <param name="FolderID"></param>
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/// <returns></returns>
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internal InventoryImage NewImage(string Name, string Description, byte[] j2cdata, LLUUID FolderID)
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{
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InventoryImage iImage = new InventoryImage(this, Name, Description, FolderID, slClient.Network.AgentID);
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// Create this image on the server.
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ItemCreate(iImage);
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if ((j2cdata != null) && (j2cdata.Length != 0))
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{
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iImage.J2CData = j2cdata;
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}
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return iImage;
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}
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#endregion
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#region Folder Management
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/// <summary>
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/// Flushes the local cache of this folder's contents
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/// </summary>
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/// <param name="iFolder"></param>
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/// <param name="Folders">Clear Folders</param>
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/// <param name="Items">Clear Items</param>
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internal void FolderClearContents(InventoryFolder iFolder, bool Folders, bool Items)
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{
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// Need to recursively do this...
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while( iFolder._Contents.Count > 0 )
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{
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InventoryBase ib = iFolder._Contents[0];
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if ((ib is InventoryFolder) && Folders)
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{
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InventoryFolder ChildFolder = (InventoryFolder)ib;
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FolderClearContents(ChildFolder, Folders, Items);
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if (FoldersByUUID.ContainsKey(ChildFolder.FolderID))
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{
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FoldersByUUID.Remove(ChildFolder.FolderID);
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}
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iFolder._Contents.Remove(ib);
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}
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else if (Items)
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{
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iFolder._Contents.Remove(ib);
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}
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}
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}
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/// <summary>
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/// Delete/Remove a folder
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/// </summary>
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/// <param name="ifolder"></param>
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internal void FolderRemove(InventoryFolder ifolder)
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{
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// Need to recursively remove children
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foreach (InventoryBase ib in ifolder.GetContents())
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{
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if (ib is InventoryFolder)
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{
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InventoryFolder ifChild = (InventoryFolder)ib;
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FolderRemove(ifChild);
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}
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}
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// Remove from parent
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if (FoldersByUUID.ContainsKey(ifolder.ParentID))
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{
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InventoryFolder ifParent = FoldersByUUID[ifolder.ParentID];
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if (ifParent._Contents.Contains(ifolder))
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{
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ifParent._Contents.Remove(ifolder);
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}
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}
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// Remove from lookup cache
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if (FoldersByUUID.ContainsKey(ifolder.FolderID))
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{
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FoldersByUUID.Remove(ifolder.FolderID);
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}
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Packet packet = InvPacketHelper.RemoveInventoryFolder(ifolder.FolderID);
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slClient.Network.SendPacket(packet);
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}
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/// <summary>
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/// Delete/Remove a folder
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/// </summary>
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/// <param name="folderID"></param>
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internal void FolderRemove(LLUUID folderID)
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{
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if (FoldersByUUID.ContainsKey(folderID))
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{
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FolderRemove(FoldersByUUID[folderID]);
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}
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}
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/// <summary>
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/// Move a folder
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/// </summary>
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/// <param name="iFolder"></param>
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/// <param name="newParentID"></param>
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internal void FolderMove(InventoryFolder iFolder, LLUUID newParentID)
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{
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//Remove this folder from the old parent
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if (FoldersByUUID.ContainsKey(iFolder.ParentID))
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{
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InventoryFolder ParentFolder = FoldersByUUID[iFolder.ParentID];
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if (ParentFolder._Contents.Contains(iFolder))
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{
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ParentFolder._Contents.Remove(iFolder);
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}
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}
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// Set Parent ID
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iFolder._ParentID = newParentID;
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// Add to Parent's contents
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if (FoldersByUUID.ContainsKey(iFolder.ParentID))
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{
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InventoryFolder ParentFolder = FoldersByUUID[iFolder.ParentID];
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if (!ParentFolder._Contents.Contains(iFolder))
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{
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ParentFolder._Contents.Add(iFolder);
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}
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}
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Packet packet = InvPacketHelper.MoveInventoryFolder(newParentID, iFolder.FolderID);
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slClient.Network.SendPacket(packet);
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}
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/// <summary>
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/// Rename a folder
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/// </summary>
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/// <param name="ifolder"></param>
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internal void FolderRename(InventoryFolder ifolder)
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{
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Packet packet = InvPacketHelper.UpdateInventoryFolder(ifolder.Name, ifolder.ParentID, ifolder.Type, ifolder.FolderID);
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slClient.Network.SendPacket(packet);
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}
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#endregion
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#region Item Management
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/// <summary>
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/// Create a new inventory item
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/// </summary>
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/// <param name="iitem"></param>
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internal void ItemCreate(InventoryItem iitem)
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{
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if( iiCreationInProgress != null )
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{
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throw new Exception("Can only create one item at a time, and an item creation is already in progress.");
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}
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try
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{
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ItemCreationCompleted = new ManualResetEvent(false);
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iiCreationInProgress = iitem;
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Packet packet = InvPacketHelper.CreateInventoryItem(iitem);
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int i = 0;
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do
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{
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if (i++ > 10)
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throw new Exception("Could not create " + iitem.Name);
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slClient.Network.SendPacket(packet);
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#if DEBUG_PACKETS
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slClient.DebugLog(packet);
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#endif
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} while (!ItemCreationCompleted.WaitOne(5000, false));
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}
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finally
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{
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iiCreationInProgress = null;
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}
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}
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/// <summary>
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/// Update an existing item
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/// </summary>
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/// <param name="iitem"></param>
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internal void ItemUpdate(InventoryItem iitem)
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{
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Packet packet = InvPacketHelper.UpdateInventoryItem(iitem);
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slClient.Network.SendPacket(packet);
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#if DEBUG_PACKETS
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slClient.DebugLog(packet);
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#endif
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}
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/// <summary>
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/// Copy an item
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/// </summary>
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/// <param name="ItemID"></param>
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/// <param name="TargetFolderID"></param>
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internal void ItemCopy(LLUUID ItemID, LLUUID TargetFolderID)
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{
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Packet packet = InvPacketHelper.CopyInventoryItem(ItemID, TargetFolderID);
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slClient.Network.SendPacket(packet);
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#if DEBUG_PACKETS
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slClient.DebugLog(packet);
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#endif
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}
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|
/// <summary>
|
|
/// Give an item to someone
|
|
/// </summary>
|
|
/// <param name="iitem"></param>
|
|
/// <param name="ToAgentID"></param>
|
|
internal void ItemGiveTo(InventoryItem iitem, LLUUID ToAgentID)
|
|
{
|
|
LLUUID MessageID = LLUUID.Random();
|
|
|
|
Packet packet = InvPacketHelper.GiveItemViaImprovedInstantMessage(
|
|
MessageID
|
|
, ToAgentID
|
|
, slClient.Self.FirstName + " " + slClient.Self.LastName
|
|
, slClient.Self.Position
|
|
, iitem
|
|
);
|
|
|
|
slClient.Network.SendPacket(packet);
|
|
|
|
#if DEBUG_PACKETS
|
|
slClient.DebugLog(packet);
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove/Delete an item
|
|
/// </summary>
|
|
/// <param name="iitem"></param>
|
|
internal void ItemRemove(InventoryItem iitem)
|
|
{
|
|
InventoryFolder ifolder = getFolder(iitem.FolderID);
|
|
ifolder._Contents.Remove(iitem);
|
|
|
|
Packet packet = InvPacketHelper.RemoveInventoryItem(iitem.ItemID);
|
|
slClient.Network.SendPacket(packet);
|
|
|
|
#if DEBUG_PACKETS
|
|
slClient.DebugLog(packet);
|
|
#endif
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Misc
|
|
|
|
/// <summary>
|
|
/// Rez the given item into the given sim.
|
|
/// </summary>
|
|
/// <param name="item"></param>
|
|
/// <param name="TargetSim">You can specify null to use the current sim</param>
|
|
/// <param name="TargetPos">Position is in Region coordinates</param>
|
|
internal void ItemRezObject(InventoryItem item, Simulator TargetSim, LLVector3 TargetPos)
|
|
{
|
|
Packet packet = InvPacketHelper.RezObject(item, TargetPos);
|
|
if (TargetSim == null)
|
|
{
|
|
slClient.Network.SendPacket(packet);
|
|
}
|
|
else
|
|
{
|
|
slClient.Network.SendPacket(packet, TargetSim);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempt to rez and attach an inventory item
|
|
/// </summary>
|
|
/// <param name="Item"></param>
|
|
/// <param name="AttachmentPt"></param>
|
|
internal void ItemRezAttach(InventoryItem Item, ObjectManager.AttachmentPoint AttachmentPt)
|
|
{
|
|
Packet p = InvPacketHelper.RezSingleAttachmentFromInv(Item, AttachmentPt);
|
|
slClient.Network.SendPacket(p);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempt to detach and return an item to your inventory
|
|
/// </summary>
|
|
/// <param name="Item"></param>
|
|
internal void ItemDetach(InventoryItem Item)
|
|
{
|
|
Packet p = InvPacketHelper.DetachAttachmentIntoInv(Item.ItemID);
|
|
slClient.Network.SendPacket(p);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request the download of a folder's contents
|
|
/// </summary>
|
|
/// <param name="dr"></param>
|
|
internal void RequestFolder(DownloadRequest_Folder dr)
|
|
{
|
|
|
|
FolderDownloadStatus[dr.FolderID] = dr;
|
|
|
|
Packet packet = InvPacketHelper.FetchInventoryDescendents(
|
|
dr.FolderID
|
|
, dr.FetchFolders
|
|
, dr.FetchItems);
|
|
|
|
slClient.Network.SendPacket(packet);
|
|
}
|
|
|
|
protected void FireRequestDownloadFinishedEvent(object o, EventArgs e)
|
|
{
|
|
if (OnRequestDownloadFinishedEvent != null)
|
|
{
|
|
OnRequestDownloadFinishedEvent(o, e);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region libsecondlife callback handlers
|
|
|
|
void Self_OnInstantMessage(LLUUID fromAgentID, string fromAgentName, LLUUID toAgentID, uint parentEstateID, LLUUID regionID, LLVector3 position, byte dialog, bool groupIM, LLUUID imSessionID, DateTime timestamp, string message, byte offline, byte[] binaryBucket)
|
|
{
|
|
if ( (dialog == (byte)MainAvatar.InstantMessageDialog.GiveInventory) && (OnInventoryItemReceived != null))
|
|
{
|
|
sbyte IncomingItemType = (sbyte)binaryBucket[0];
|
|
LLUUID IncomingItemID = new LLUUID(binaryBucket, 1);
|
|
|
|
// Update root folders
|
|
InventoryFolder root = GetRootFolder();
|
|
if (root.GetContents().Count == 0)
|
|
{
|
|
root.RequestDownloadContents(false, true, false, false).RequestComplete.WaitOne(3000, false);
|
|
}
|
|
|
|
// Look for root folder that accepts the type of inventory being received.
|
|
foreach (InventoryBase ib in root.GetContents())
|
|
{
|
|
if (ib is InventoryFolder)
|
|
{
|
|
InventoryFolder iFolder = (InventoryFolder)ib;
|
|
if (iFolder.Type == IncomingItemType)
|
|
{
|
|
// Check folder for incoming item
|
|
iFolder.RequestDownloadContents(false, false, true, false).RequestComplete.WaitOne(3000, false);
|
|
foreach (InventoryBase ib2 in iFolder.GetContents())
|
|
{
|
|
if (ib2 is InventoryItem)
|
|
{
|
|
InventoryItem iItem = (InventoryItem)ib2;
|
|
|
|
if (iItem.ItemID == IncomingItemID)
|
|
{
|
|
OnInventoryItemReceived(fromAgentID, fromAgentName, parentEstateID, regionID, position, timestamp, iItem);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
/// This is called in response to an item creation request
|
|
/// </summary>
|
|
/// <param name="packet"></param>
|
|
/// <param name="simulator"></param>
|
|
public void UpdateCreateInventoryItemHandler(Packet packet, Simulator simulator)
|
|
{
|
|
#if DEBUG_PACKETS
|
|
slClient.DebugLog(packet);
|
|
#endif
|
|
|
|
if (iiCreationInProgress != null)
|
|
{
|
|
UpdateCreateInventoryItemPacket reply = (UpdateCreateInventoryItemPacket)packet;
|
|
|
|
// Use internal variable references, so we don't fire off any update code by using the public accessors
|
|
|
|
iiCreationInProgress._ItemID = reply.InventoryData[0].ItemID;
|
|
|
|
iiCreationInProgress._GroupOwned = reply.InventoryData[0].GroupOwned;
|
|
iiCreationInProgress._SaleType = reply.InventoryData[0].SaleType;
|
|
iiCreationInProgress._CreationDate = reply.InventoryData[0].CreationDate;
|
|
iiCreationInProgress._BaseMask = reply.InventoryData[0].BaseMask;
|
|
|
|
iiCreationInProgress._Name = Helpers.FieldToString(reply.InventoryData[0].Name);
|
|
iiCreationInProgress._InvType = reply.InventoryData[0].InvType;
|
|
iiCreationInProgress._Type = reply.InventoryData[0].Type;
|
|
iiCreationInProgress._AssetID = reply.InventoryData[0].AssetID;
|
|
iiCreationInProgress._GroupID = reply.InventoryData[0].GroupID;
|
|
iiCreationInProgress._SalePrice = reply.InventoryData[0].SalePrice;
|
|
iiCreationInProgress._OwnerID = reply.InventoryData[0].OwnerID;
|
|
iiCreationInProgress._CreatorID = reply.InventoryData[0].CreatorID;
|
|
iiCreationInProgress._ItemID = reply.InventoryData[0].ItemID;
|
|
iiCreationInProgress._FolderID = reply.InventoryData[0].FolderID;
|
|
iiCreationInProgress._EveryoneMask = reply.InventoryData[0].EveryoneMask;
|
|
iiCreationInProgress._Description = Helpers.FieldToString(reply.InventoryData[0].Description);
|
|
iiCreationInProgress._NextOwnerMask = reply.InventoryData[0].NextOwnerMask;
|
|
iiCreationInProgress._GroupMask = reply.InventoryData[0].GroupMask;
|
|
iiCreationInProgress._OwnerMask = reply.InventoryData[0].OwnerMask;
|
|
|
|
// NOT USED YET: iiCreationInProgress._CallbackID = reply.InventoryData[0].CallbackID;
|
|
|
|
ItemCreationCompleted.Set();
|
|
}
|
|
else
|
|
{
|
|
slClient.DebugLog(packet.ToString());
|
|
throw new Exception("Received a packet for item creation, but no such response was expected. This is probably a bad thing...");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returned in response to a FetchInventoryDescendents request. Contains information about the
|
|
/// contents of a folder.
|
|
/// </summary>
|
|
/// <seealso cref="InventoryManager.RequestFolder"/>
|
|
/// <param name="packet"></param>
|
|
/// <param name="simulator"></param>
|
|
public void InventoryDescendentsHandler(Packet packet, Simulator simulator)
|
|
{
|
|
InventoryDescendentsPacket reply = (InventoryDescendentsPacket)packet;
|
|
|
|
// The UUID of this folder.
|
|
LLUUID uuidFolderID = reply.AgentData.FolderID;
|
|
|
|
// Get the original Descendent Request for this Packet
|
|
DownloadRequest_Folder dr = (DownloadRequest_Folder)FolderDownloadStatus[uuidFolderID];
|
|
|
|
// Get the Inventory folder that we'll be updating
|
|
InventoryFolder InvFolderUpdating = (InventoryFolder)FoldersByUUID[uuidFolderID];
|
|
|
|
// Update Inventory Manager's last tick point, used for timeouts and such
|
|
LastPacketRecievedAtTick = Environment.TickCount;
|
|
|
|
// Used to count the number of descendants received to see if we're finished or not.
|
|
int iDescendentsExpected = reply.AgentData.Descendents;
|
|
int iDescendentsReceivedThisBlock = 0;
|
|
|
|
|
|
#region Handle Child Items
|
|
foreach (InventoryDescendentsPacket.ItemDataBlock itemBlock in reply.ItemData)
|
|
{
|
|
// There is always an item block, even if there isn't any items
|
|
// the "filler" block will not have a name
|
|
if (itemBlock.Name.Length != 0)
|
|
{
|
|
iDescendentsReceivedThisBlock++;
|
|
|
|
if (itemBlock.ItemID == LLUUID.Zero)
|
|
{
|
|
// this shouldn't ever happen, unless you've uploaded an invalid item
|
|
// to yourself while developping inventory code :-(
|
|
}
|
|
else
|
|
{
|
|
InventoryItem TempInvItem = new InventoryItem(this, itemBlock);
|
|
|
|
if (InvFolderUpdating._Contents.Contains(TempInvItem) == false)
|
|
{
|
|
if ((TempInvItem.InvType == 7) && (TempInvItem.Type == Asset.ASSET_TYPE_NOTECARD))
|
|
{
|
|
InventoryItem temp = new InventoryNotecard(this, TempInvItem);
|
|
TempInvItem = temp;
|
|
}
|
|
|
|
if ((TempInvItem.InvType == 0) && (TempInvItem.Type == Asset.ASSET_TYPE_IMAGE))
|
|
{
|
|
InventoryItem temp = new InventoryImage(this, TempInvItem);
|
|
TempInvItem = temp;
|
|
}
|
|
|
|
if ( (TempInvItem.InvType == 10) && (TempInvItem.Type == Asset.ASSET_TYPE_SCRIPT) )
|
|
{
|
|
InventoryItem temp = new InventoryScript(this, TempInvItem);
|
|
TempInvItem = temp;
|
|
}
|
|
|
|
if ((TempInvItem.InvType == 18) &&
|
|
(
|
|
(TempInvItem.Type == Asset.ASSET_TYPE_WEARABLE_BODY)
|
|
|| (TempInvItem.Type == Asset.ASSET_TYPE_WEARABLE_CLOTHING)
|
|
)
|
|
)
|
|
|
|
{
|
|
InventoryItem temp = new InventoryWearable(this, TempInvItem);
|
|
TempInvItem = temp;
|
|
}
|
|
|
|
InvFolderUpdating._Contents.Add(TempInvItem);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Handle Child Folders
|
|
foreach (InventoryDescendentsPacket.FolderDataBlock folderBlock in reply.FolderData)
|
|
{
|
|
String IncomingName = System.Text.Encoding.UTF8.GetString(folderBlock.Name).Trim().Replace("\0", "");
|
|
LLUUID IncomingFolderID = folderBlock.FolderID;
|
|
LLUUID IncomingParentID = folderBlock.ParentID;
|
|
sbyte IncomingType = folderBlock.Type;
|
|
|
|
// There is always an folder block, even if there isn't any folders
|
|
// the "filler" block will not have a name
|
|
if (folderBlock.Name.Length != 0)
|
|
{
|
|
iDescendentsReceivedThisBlock++;
|
|
|
|
// See if the Incoming Folder already exists locally
|
|
if (FoldersByUUID.ContainsKey(IncomingFolderID))
|
|
{
|
|
InventoryFolder existingFolder = FoldersByUUID[IncomingFolderID];
|
|
existingFolder._Name = IncomingName;
|
|
existingFolder._Type = IncomingType;
|
|
|
|
// Check if parent of existing is the same as the incoming
|
|
if (!existingFolder.ParentID.Equals(IncomingParentID))
|
|
{
|
|
// Remove existing from old parent
|
|
if (FoldersByUUID.ContainsKey(existingFolder.ParentID))
|
|
{
|
|
InventoryFolder ExistingParent = FoldersByUUID[existingFolder.ParentID];
|
|
if (ExistingParent._Contents.Contains(existingFolder))
|
|
{
|
|
ExistingParent._Contents.Remove(existingFolder);
|
|
}
|
|
}
|
|
|
|
// Set existings parent to new
|
|
existingFolder._ParentID = IncomingParentID;
|
|
|
|
// Connect existing folder to parent specified in new
|
|
if (FoldersByUUID.ContainsKey(IncomingParentID))
|
|
{
|
|
InventoryFolder ExistingParent = FoldersByUUID[IncomingParentID];
|
|
if (!ExistingParent._Contents.Contains(existingFolder))
|
|
{
|
|
ExistingParent._Contents.Add(existingFolder);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
InventoryFolder TempInvFolder = new InventoryFolder(this, IncomingName, IncomingFolderID, IncomingParentID, IncomingType);
|
|
|
|
// Add folder to Parent
|
|
if (InvFolderUpdating._Contents.Contains(TempInvFolder) == false)
|
|
{
|
|
InvFolderUpdating._Contents.Add(TempInvFolder);
|
|
}
|
|
|
|
// Add folder to local cache lookup
|
|
FoldersByUUID[TempInvFolder.FolderID] = TempInvFolder;
|
|
|
|
}
|
|
|
|
|
|
// Do we recurse?
|
|
if (dr.Recurse)
|
|
{
|
|
// It's not the root, should be safe to "recurse"
|
|
if (!IncomingFolderID.Equals(slClient.Self.InventoryRootFolderUUID))
|
|
{
|
|
// Check if a download for this folder is already queued
|
|
bool alreadyQueued = false;
|
|
foreach (DownloadRequest_Folder adr in alFolderRequestQueue)
|
|
{
|
|
if (adr.FolderID == IncomingFolderID)
|
|
{
|
|
alreadyQueued = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If not, then queue the stucker
|
|
if (!alreadyQueued)
|
|
{
|
|
alFolderRequestQueue.Add(new DownloadRequest_Folder(IncomingFolderID, dr.Recurse, dr.FetchFolders, dr.FetchItems));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
// Update total number of descendants expected , and update the total downloaded
|
|
dr.Expected = iDescendentsExpected;
|
|
dr.Received += iDescendentsReceivedThisBlock;
|
|
dr.LastReceivedAtTick = Environment.TickCount;
|
|
|
|
// Check if we're finished
|
|
if (dr.Received >= dr.Expected)
|
|
{
|
|
// Looks like after updating, we have all the descendents,
|
|
// remove from folder status.
|
|
FolderDownloadStatus.Remove(uuidFolderID);
|
|
dr.RequestComplete.Set();
|
|
if (OnRequestDownloadFinishedEvent != null)
|
|
{
|
|
DownloadRequest_EventArgs e = new DownloadRequest_EventArgs();
|
|
e.DownloadRequest = dr;
|
|
FireRequestDownloadFinishedEvent(InvFolderUpdating, e);
|
|
}
|
|
}
|
|
}
|
|
#endregion
|
|
}
|
|
}
|