Files
libremetaverse/libsecondlife-cs/MainAvatarStatus.cs

351 lines
16 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Timers;
using libsecondlife;
using libsecondlife.Packets;
namespace libsecondlife
{
public partial class MainAvatar
{
/// <summary>
/// Holds current camera and control key status
/// </summary>
public class MainAvatarStatus
{
/// <summary>
///
/// </summary>
public struct ControlStatus
{
/// <summary></summary>
public bool AtPos
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS, value); }
}
/// <summary></summary>
public bool AtNeg
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_AT_NEG); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_AT_NEG, value); }
}
/// <summary></summary>
public bool LeftPos
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_LEFT_POS); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_LEFT_POS, value); }
}
/// <summary></summary>
public bool LeftNeg
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_LEFT_NEG); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_LEFT_NEG, value); }
}
/// <summary></summary>
public bool UpPos
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_UP_POS); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_UP_POS, value); }
}
/// <summary></summary>
public bool UpNeg
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_UP_NEG); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_UP_NEG, value); }
}
/// <summary></summary>
public bool PitchPos
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_PITCH_POS); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_PITCH_POS, value); }
}
/// <summary></summary>
public bool PitchNeg
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_PITCH_NEG); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_PITCH_NEG, value); }
}
/// <summary></summary>
public bool YawPos
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_YAW_POS); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_YAW_POS, value); }
}
/// <summary></summary>
public bool YawNeg
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_YAW_NEG); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_YAW_NEG, value); }
}
/// <summary></summary>
public bool FastAt
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FAST_AT); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FAST_AT, value); }
}
/// <summary></summary>
public bool FastLeft
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FAST_LEFT); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FAST_LEFT, value); }
}
/// <summary></summary>
public bool FastUp
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FAST_UP); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FAST_UP, value); }
}
/// <summary></summary>
public bool Fly
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FLY); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FLY, value); }
}
/// <summary></summary>
public bool Stop
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_STOP); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_STOP, value); }
}
/// <summary></summary>
public bool FinishAnim
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FINISH_ANIM); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FINISH_ANIM, value); }
}
/// <summary></summary>
public bool StandUp
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_STAND_UP); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_STAND_UP, value); }
}
/// <summary></summary>
public bool SitOnGround
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_SIT_ON_GROUND); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_SIT_ON_GROUND, value); }
}
/// <summary></summary>
public bool Mouselook
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_MOUSELOOK); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_MOUSELOOK, value); }
}
/// <summary></summary>
public bool NudgeAtPos
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_AT_POS); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_AT_POS, value); }
}
/// <summary></summary>
public bool NudgeAtNeg
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_AT_NEG); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_AT_NEG, value); }
}
/// <summary></summary>
public bool NudgeLeftPos
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_LEFT_POS); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_LEFT_POS, value); }
}
/// <summary></summary>
public bool NudgeLeftNeg
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, value); }
}
/// <summary></summary>
public bool NudgeUpPos
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_UP_POS); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_UP_POS, value); }
}
/// <summary></summary>
public bool NudgeUpNeg
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_UP_NEG); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_UP_NEG, value); }
}
/// <summary></summary>
public bool TurnLeft
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_TURN_LEFT); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_TURN_LEFT, value); }
}
/// <summary></summary>
public bool TurnRight
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_TURN_RIGHT); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_TURN_RIGHT, value); }
}
/// <summary></summary>
public bool Away
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_AWAY); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_AWAY, value); }
}
/// <summary></summary>
public bool LButtonDown
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_LBUTTON_DOWN); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_LBUTTON_DOWN, value); }
}
/// <summary></summary>
public bool LButtonUp
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_LBUTTON_UP); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_LBUTTON_UP, value); }
}
/// <summary></summary>
public bool MLButtonDown
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_ML_LBUTTON_DOWN); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_ML_LBUTTON_DOWN, value); }
}
/// <summary></summary>
public bool MLButtonUp
{
get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_ML_LBUTTON_UP); }
set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_ML_LBUTTON_UP, value); }
}
}
/// <summary>
///
/// </summary>
public struct CameraStatus
{
/// <summary></summary>
public LLQuaternion BodyRotation;
/// <summary></summary>
public LLQuaternion HeadRotation;
/// <summary></summary>
public LLVector3 CameraAtAxis;
/// <summary></summary>
public LLVector3 CameraCenter;
/// <summary></summary>
public LLVector3 CameraLeftAxis;
/// <summary></summary>
public LLVector3 CameraUpAxis;
/// <summary></summary>
public float Far;
}
/// <summary>
/// Timer for sending AgentUpdate packets, disabled by default
/// </summary>
public Timer UpdateTimer;
/// <summary>
/// Holds control flags
/// </summary>
public ControlStatus Controls;
/// <summary>
/// Holds camera flags
/// </summary>
public CameraStatus Camera;
/// <summary>The current value of the agent control flags</summary>
public uint AgentControls
{
get { return agentControls; }
}
private SecondLife Client;
private static uint agentControls;
/// <summary>Constructor for class MainAvatarStatus</summary>
public MainAvatarStatus(SecondLife client)
{
Client = client;
// Lets set some default camera values
Camera.BodyRotation = LLQuaternion.Identity;
Camera.HeadRotation = LLQuaternion.Identity;
Camera.CameraCenter = new LLVector3(128,128,20); // this cannot be set to Client.Self.Position because this is constructed before we're in-world
Camera.CameraAtAxis = new LLVector3(0, 0.9999f, 0);
Camera.CameraLeftAxis = new LLVector3(0.9999f, 0, 0);
Camera.CameraUpAxis = new LLVector3(0, 0, 0.9999f);
Camera.Far = 128.0f;
UpdateTimer = new Timer(500);
UpdateTimer.Elapsed += new ElapsedEventHandler(UpdateTimer_Elapsed);
// Update Timer Disabled By Default --Jesse Malthus
UpdateTimer.Enabled = false;
}
/// <summary>
/// Send new AgentUpdate
/// </summary>
public void SendUpdate()
{
AgentUpdatePacket update = new AgentUpdatePacket();
update.Header.Reliable = false;
update.AgentData.AgentID = Client.Network.AgentID;
update.AgentData.SessionID = Client.Network.SessionID;
update.AgentData.HeadRotation = Camera.HeadRotation;
update.AgentData.BodyRotation = Camera.BodyRotation;
update.AgentData.CameraAtAxis = Camera.CameraAtAxis;
update.AgentData.CameraCenter = Camera.CameraCenter;
update.AgentData.CameraLeftAxis = Camera.CameraLeftAxis;
update.AgentData.CameraUpAxis = Camera.CameraUpAxis;
update.AgentData.ControlFlags = agentControls;
update.AgentData.Far = Camera.Far;
Client.Network.SendPacket(update);
}
private static bool getControlFlag(Avatar.AgentUpdateFlags flag)
{
uint control = (uint)flag;
return ((agentControls & control) == control);
}
private static void setControlFlag(Avatar.AgentUpdateFlags flag, bool value)
{
uint control = (uint)flag;
if (value && ((agentControls & control) != control)) agentControls ^= control;
else if (!value && ((agentControls & control) == control)) agentControls ^= control;
}
private void UpdateTimer_Elapsed(object sender, ElapsedEventArgs e)
{
//Send an AgentUpdate packet
SendUpdate();
}
}
}
}