git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@814 52acb1d6-8a22-11de-b505-999d5b087335
351 lines
16 KiB
C#
351 lines
16 KiB
C#
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Timers;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace libsecondlife
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{
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public partial class MainAvatar
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{
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/// <summary>
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/// Holds current camera and control key status
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/// </summary>
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public class MainAvatarStatus
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{
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/// <summary>
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///
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/// </summary>
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public struct ControlStatus
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{
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/// <summary></summary>
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public bool AtPos
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS, value); }
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}
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/// <summary></summary>
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public bool AtNeg
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_AT_NEG); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_AT_NEG, value); }
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}
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/// <summary></summary>
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public bool LeftPos
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_LEFT_POS); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_LEFT_POS, value); }
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}
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/// <summary></summary>
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public bool LeftNeg
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_LEFT_NEG); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_LEFT_NEG, value); }
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}
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/// <summary></summary>
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public bool UpPos
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_UP_POS); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_UP_POS, value); }
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}
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/// <summary></summary>
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public bool UpNeg
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_UP_NEG); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_UP_NEG, value); }
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}
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/// <summary></summary>
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public bool PitchPos
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_PITCH_POS); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_PITCH_POS, value); }
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}
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/// <summary></summary>
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public bool PitchNeg
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_PITCH_NEG); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_PITCH_NEG, value); }
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}
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/// <summary></summary>
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public bool YawPos
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_YAW_POS); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_YAW_POS, value); }
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}
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/// <summary></summary>
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public bool YawNeg
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_YAW_NEG); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_YAW_NEG, value); }
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}
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/// <summary></summary>
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public bool FastAt
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FAST_AT); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FAST_AT, value); }
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}
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/// <summary></summary>
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public bool FastLeft
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FAST_LEFT); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FAST_LEFT, value); }
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}
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/// <summary></summary>
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public bool FastUp
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FAST_UP); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FAST_UP, value); }
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}
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/// <summary></summary>
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public bool Fly
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FLY); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FLY, value); }
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}
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/// <summary></summary>
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public bool Stop
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_STOP); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_STOP, value); }
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}
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/// <summary></summary>
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public bool FinishAnim
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FINISH_ANIM); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_FINISH_ANIM, value); }
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}
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/// <summary></summary>
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public bool StandUp
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_STAND_UP); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_STAND_UP, value); }
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}
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/// <summary></summary>
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public bool SitOnGround
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_SIT_ON_GROUND); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_SIT_ON_GROUND, value); }
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}
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/// <summary></summary>
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public bool Mouselook
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_MOUSELOOK); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_MOUSELOOK, value); }
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}
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/// <summary></summary>
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public bool NudgeAtPos
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_AT_POS); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_AT_POS, value); }
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}
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/// <summary></summary>
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public bool NudgeAtNeg
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_AT_NEG); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_AT_NEG, value); }
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}
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/// <summary></summary>
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public bool NudgeLeftPos
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_LEFT_POS); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_LEFT_POS, value); }
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}
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/// <summary></summary>
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public bool NudgeLeftNeg
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_LEFT_NEG); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_LEFT_NEG, value); }
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}
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/// <summary></summary>
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public bool NudgeUpPos
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_UP_POS); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_UP_POS, value); }
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}
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/// <summary></summary>
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public bool NudgeUpNeg
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_UP_NEG); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_NUDGE_UP_NEG, value); }
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}
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/// <summary></summary>
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public bool TurnLeft
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_TURN_LEFT); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_TURN_LEFT, value); }
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}
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/// <summary></summary>
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public bool TurnRight
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_TURN_RIGHT); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_TURN_RIGHT, value); }
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}
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/// <summary></summary>
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public bool Away
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_AWAY); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_AWAY, value); }
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}
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/// <summary></summary>
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public bool LButtonDown
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_LBUTTON_DOWN); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_LBUTTON_DOWN, value); }
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}
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/// <summary></summary>
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public bool LButtonUp
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_LBUTTON_UP); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_LBUTTON_UP, value); }
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}
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/// <summary></summary>
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public bool MLButtonDown
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_ML_LBUTTON_DOWN); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_ML_LBUTTON_DOWN, value); }
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}
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/// <summary></summary>
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public bool MLButtonUp
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{
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get { return getControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_ML_LBUTTON_UP); }
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set { setControlFlag(Avatar.AgentUpdateFlags.AGENT_CONTROL_ML_LBUTTON_UP, value); }
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}
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}
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/// <summary>
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///
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/// </summary>
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public struct CameraStatus
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{
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/// <summary></summary>
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public LLQuaternion BodyRotation;
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/// <summary></summary>
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public LLQuaternion HeadRotation;
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/// <summary></summary>
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public LLVector3 CameraAtAxis;
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/// <summary></summary>
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public LLVector3 CameraCenter;
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/// <summary></summary>
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public LLVector3 CameraLeftAxis;
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/// <summary></summary>
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public LLVector3 CameraUpAxis;
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/// <summary></summary>
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public float Far;
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}
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/// <summary>
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/// Timer for sending AgentUpdate packets, disabled by default
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/// </summary>
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public Timer UpdateTimer;
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/// <summary>
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/// Holds control flags
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/// </summary>
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public ControlStatus Controls;
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/// <summary>
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/// Holds camera flags
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/// </summary>
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public CameraStatus Camera;
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/// <summary>The current value of the agent control flags</summary>
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public uint AgentControls
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{
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get { return agentControls; }
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}
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private SecondLife Client;
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private static uint agentControls;
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/// <summary>Constructor for class MainAvatarStatus</summary>
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public MainAvatarStatus(SecondLife client)
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{
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Client = client;
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// Lets set some default camera values
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Camera.BodyRotation = LLQuaternion.Identity;
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Camera.HeadRotation = LLQuaternion.Identity;
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Camera.CameraCenter = new LLVector3(128,128,20); // this cannot be set to Client.Self.Position because this is constructed before we're in-world
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Camera.CameraAtAxis = new LLVector3(0, 0.9999f, 0);
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Camera.CameraLeftAxis = new LLVector3(0.9999f, 0, 0);
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Camera.CameraUpAxis = new LLVector3(0, 0, 0.9999f);
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Camera.Far = 128.0f;
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UpdateTimer = new Timer(500);
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UpdateTimer.Elapsed += new ElapsedEventHandler(UpdateTimer_Elapsed);
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// Update Timer Disabled By Default --Jesse Malthus
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UpdateTimer.Enabled = false;
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}
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/// <summary>
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/// Send new AgentUpdate
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/// </summary>
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public void SendUpdate()
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{
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AgentUpdatePacket update = new AgentUpdatePacket();
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update.Header.Reliable = false;
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update.AgentData.AgentID = Client.Network.AgentID;
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update.AgentData.SessionID = Client.Network.SessionID;
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update.AgentData.HeadRotation = Camera.HeadRotation;
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update.AgentData.BodyRotation = Camera.BodyRotation;
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update.AgentData.CameraAtAxis = Camera.CameraAtAxis;
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update.AgentData.CameraCenter = Camera.CameraCenter;
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update.AgentData.CameraLeftAxis = Camera.CameraLeftAxis;
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update.AgentData.CameraUpAxis = Camera.CameraUpAxis;
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update.AgentData.ControlFlags = agentControls;
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update.AgentData.Far = Camera.Far;
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Client.Network.SendPacket(update);
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}
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private static bool getControlFlag(Avatar.AgentUpdateFlags flag)
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{
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uint control = (uint)flag;
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return ((agentControls & control) == control);
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}
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private static void setControlFlag(Avatar.AgentUpdateFlags flag, bool value)
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{
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uint control = (uint)flag;
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if (value && ((agentControls & control) != control)) agentControls ^= control;
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else if (!value && ((agentControls & control) == control)) agentControls ^= control;
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}
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private void UpdateTimer_Elapsed(object sender, ElapsedEventArgs e)
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{
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//Send an AgentUpdate packet
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SendUpdate();
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}
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}
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}
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}
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