Files
libremetaverse/applications/SLProxy/GodMode.cs
John Hurliman 780afb51dc Added the GodMode example program
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@81 52acb1d6-8a22-11de-b505-999d5b087335
2006-07-24 09:37:41 +00:00

86 lines
3.2 KiB
C#

/*
* GodMode.cs: Enables client-side God Mode privileges
*
* Copyright (c) 2006 John Hurliman
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Net;
using System.Collections;
using SLProxy;
using libsecondlife;
public class GodMode {
private static ProtocolManager protocolManager;
private static Proxy proxy;
public static void Main(string[] args) {
protocolManager = new ProtocolManager("keywords.txt", "protocol.txt");
ProxyConfig proxyConfig = new ProxyConfig("GodMode", "jhurliman@wsu.edu", protocolManager, args);
proxy = new Proxy(proxyConfig);
// register delegates for all packets
proxy.AddDelegate("CompleteAgentMovement", Direction.Outgoing, new PacketDelegate(CompleteAgentMovement));
proxy.Start();
}
// delegate for movement packet: log the packet and return it unharmed
private static Packet CompleteAgentMovement(Packet packet, IPEndPoint endPoint) {
// deconstruct the packet
Hashtable blocks = PacketUtility.Unbuild(packet);
LLUUID agentID = (LLUUID)PacketUtility.GetField(blocks, "AgentData", "AgentID");
LLUUID sessionID = (LLUUID)PacketUtility.GetField(blocks, "AgentData", "SessionID");
Console.WriteLine("Captured CompleteAgentMovement packet, AgentID: " +
agentID.ToString() + ", SessionID: " + sessionID.ToString());
// construct a GrantGodlikePowers packet
blocks = new Hashtable();
Hashtable fields;
fields = new Hashtable();
fields["GodLevel"] = (byte)255;
fields["Token"] = LLUUID.GenerateUUID();
blocks[fields] = "GrantData";
fields = new Hashtable();
fields["AgentID"] = agentID;
fields["SessionID"] = sessionID;
blocks[fields] = "AgentData";
Packet godPacket = PacketBuilder.BuildPacket("GrantGodlikePowers",
protocolManager, blocks, Helpers.MSG_RELIABLE + Helpers.MSG_ZEROCODED);
// inject the packet
proxy.InjectPacket(godPacket, Direction.Incoming);
Console.WriteLine("Injected GrantGodlikePowers packet");
// return the packet unmodified
return packet;
}
}