git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@81 52acb1d6-8a22-11de-b505-999d5b087335
86 lines
3.2 KiB
C#
86 lines
3.2 KiB
C#
/*
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* GodMode.cs: Enables client-side God Mode privileges
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*
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* Copyright (c) 2006 John Hurliman
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Net;
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using System.Collections;
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using SLProxy;
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using libsecondlife;
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public class GodMode {
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private static ProtocolManager protocolManager;
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private static Proxy proxy;
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public static void Main(string[] args) {
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protocolManager = new ProtocolManager("keywords.txt", "protocol.txt");
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ProxyConfig proxyConfig = new ProxyConfig("GodMode", "jhurliman@wsu.edu", protocolManager, args);
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proxy = new Proxy(proxyConfig);
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// register delegates for all packets
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proxy.AddDelegate("CompleteAgentMovement", Direction.Outgoing, new PacketDelegate(CompleteAgentMovement));
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proxy.Start();
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}
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// delegate for movement packet: log the packet and return it unharmed
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private static Packet CompleteAgentMovement(Packet packet, IPEndPoint endPoint) {
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// deconstruct the packet
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Hashtable blocks = PacketUtility.Unbuild(packet);
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LLUUID agentID = (LLUUID)PacketUtility.GetField(blocks, "AgentData", "AgentID");
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LLUUID sessionID = (LLUUID)PacketUtility.GetField(blocks, "AgentData", "SessionID");
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Console.WriteLine("Captured CompleteAgentMovement packet, AgentID: " +
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agentID.ToString() + ", SessionID: " + sessionID.ToString());
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// construct a GrantGodlikePowers packet
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blocks = new Hashtable();
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Hashtable fields;
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fields = new Hashtable();
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fields["GodLevel"] = (byte)255;
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fields["Token"] = LLUUID.GenerateUUID();
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blocks[fields] = "GrantData";
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fields = new Hashtable();
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fields["AgentID"] = agentID;
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fields["SessionID"] = sessionID;
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blocks[fields] = "AgentData";
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Packet godPacket = PacketBuilder.BuildPacket("GrantGodlikePowers",
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protocolManager, blocks, Helpers.MSG_RELIABLE + Helpers.MSG_ZEROCODED);
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// inject the packet
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proxy.InjectPacket(godPacket, Direction.Incoming);
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Console.WriteLine("Injected GrantGodlikePowers packet");
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// return the packet unmodified
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return packet;
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}
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}
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