177 lines
7.1 KiB
C#
177 lines
7.1 KiB
C#
/*
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* Copyright (c) 2006-2016, openmetaverse.co
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.co nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Net;
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using System.Net.Http;
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using System.Net.Security;
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using LibreMetaverse;
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namespace OpenMetaverse
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{
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/// <summary>
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/// Main class to expose grid functionality to clients. All of the
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/// classes needed for sending and receiving data are accessible through
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/// this class.
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/// </summary>
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/// <example>
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/// <code>
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/// // Example minimum code required to instantiate class and
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/// // connect to a simulator.
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/// using System;
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/// using System.Collections.Generic;
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/// using System.Text;
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/// using OpenMetaverse;
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///
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/// namespace FirstBot
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/// {
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/// class Bot
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/// {
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/// public static GridClient Client;
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/// static void Main(string[] args)
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/// {
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/// Client = new GridClient(); // instantiates the GridClient class
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/// // to the global Client object
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/// // Login to Simulator
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/// Client.Network.Login("FirstName", "LastName", "Password", "FirstBot", "1.0");
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/// // Wait for a Keypress
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/// Console.ReadLine();
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/// // Logout of simulator
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/// Client.Network.Logout();
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/// }
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/// }
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/// }
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/// </code>
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/// </example>
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public class GridClient
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{
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/// <summary>Networking subsystem</summary>
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public NetworkManager Network;
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/// <summary>Settings class including constant values and changeable
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/// parameters for everything</summary>
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public Settings Settings;
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/// <summary>Parcel (subdivided simulator lots) subsystem</summary>
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public ParcelManager Parcels;
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/// <summary>Our own avatars subsystem</summary>
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public AgentManager Self;
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/// <summary>Other avatars subsystem</summary>
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public AvatarManager Avatars;
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/// <summary>Estate subsystem</summary>
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public EstateTools Estate;
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/// <summary>Friends list subsystem</summary>
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public FriendsManager Friends;
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/// <summary>Grid (aka simulator group) subsystem</summary>
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public GridManager Grid;
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/// <summary>Object subsystem</summary>
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public ObjectManager Objects;
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/// <summary>Group subsystem</summary>
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public GroupManager Groups;
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/// <summary>Asset subsystem</summary>
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public AssetManager Assets;
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/// <summary>Inventory AIS client</summary>
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public InventoryAISClient AisClient;
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/// <summary>Appearance subsystem</summary>
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public AppearanceManager Appearance;
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/// <summary>Inventory subsystem</summary>
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public InventoryManager Inventory;
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/// <summary>Directory searches including classifieds, people, land sales, etc</summary>
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public DirectoryManager Directory;
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/// <summary>Handles land, wind, and cloud height maps</summary>
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public TerrainManager Terrain;
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/// <summary>Handles sound-related networking</summary>
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public SoundManager Sound;
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/// <summary>Throttling total bandwidth usage, or allocating bandwidth
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/// for specific data stream types</summary>
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public AgentThrottle Throttle;
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/// <summary>Utilization statistics, obviously</summary>
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public Stats.UtilizationStatistics Stats;
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/// <summary>HttpClient chiefly used for Caps</summary>
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public HttpCapsClient HttpCapsClient;
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/// <summary>
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/// Default constructor
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/// </summary>
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public GridClient()
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{
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// These are order-dependent
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Network = new NetworkManager(this);
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Settings = new Settings(this);
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Parcels = new ParcelManager(this);
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Self = new AgentManager(this);
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Avatars = new AvatarManager(this);
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Estate = new EstateTools(this);
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Friends = new FriendsManager(this);
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Grid = new GridManager(this);
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Objects = new ObjectManager(this);
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Groups = new GroupManager(this);
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Assets = new AssetManager(this);
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Appearance = new AppearanceManager(this);
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Inventory = new InventoryManager(this);
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Directory = new DirectoryManager(this);
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Terrain = new TerrainManager(this);
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Sound = new SoundManager(this);
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Throttle = new AgentThrottle(this);
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Stats = new Stats.UtilizationStatistics();
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HttpCapsClient = SetupHttpCapsClient();
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AisClient = new InventoryAISClient(this);
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}
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private HttpCapsClient SetupHttpCapsClient()
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{
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var handler = new HttpClientHandler
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{
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AllowAutoRedirect = true,
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AutomaticDecompression = DecompressionMethods.Deflate | DecompressionMethods.GZip,
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ServerCertificateCustomValidationCallback = (message, cert, chain, sslPolicyErrors) =>
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{
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if (sslPolicyErrors == SslPolicyErrors.None) { return true; }
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// *HACK:
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return true;
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}
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};
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if (Utils.GetRunningRuntime() != Utils.Runtime.Mono)
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handler.MaxConnectionsPerServer = Settings.MAX_HTTP_CONNECTIONS;
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HttpCapsClient client = new HttpCapsClient(handler);
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client.DefaultRequestHeaders.Accept.Clear();
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client.DefaultRequestHeaders.Add("User-Agent", $"{Settings.USER_AGENT}");
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client.Timeout = System.TimeSpan.FromMilliseconds(Settings.CAPS_TIMEOUT);
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return client;
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}
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/// <summary>
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/// Return the full name of this instance
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/// </summary>
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/// <returns>Client avatars full name</returns>
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public override string ToString()
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{
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return Self.Name;
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}
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}
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}
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