Files
libremetaverse/LibreMetaverse/Inventory/InventoryNode.cs
2025-06-08 11:26:03 -05:00

120 lines
3.7 KiB
C#

/*
* Copyright (c) 2006-2016, openmetaverse.co
* Copyright (c) 2021-2024, Sjofn LLC.
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.co nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using MessagePack;
namespace OpenMetaverse
{
[MessagePackObject]
public partial class InventoryNode
{
private InventoryNodeDictionary nodes;
[Key("Data")]
public InventoryBase Data { get; set; }
/// <summary>User data</summary>
[IgnoreMember]
public object Tag { get; set; }
[IgnoreMember]
public InventoryNode Parent { get; set; }
[IgnoreMember]
public InventoryNodeDictionary Nodes
{
get => nodes ?? (nodes = new InventoryNodeDictionary(this));
set => nodes = value;
}
/// <summary>
/// For inventory folder nodes specifies weather the folder needs to be
/// refreshed from the server
/// </summary>
[IgnoreMember]
public bool NeedsUpdate { get; set; } = true;
[IgnoreMember]
public DateTime ModifyTime
{
get
{
if (Data is InventoryItem item)
{
return item.CreationDate;
}
DateTime newest = default(DateTime); //.MinValue;
if (Data is InventoryFolder)
{
foreach (var node in Nodes.Values)
{
var t = node.ModifyTime;
if (t > newest) newest = t;
}
}
return newest;
}
}
public void Sort()
{
Nodes.Sort();
}
public InventoryNode()
{
}
/// <param name="data"></param>
public InventoryNode(InventoryBase data)
{
this.Data = data;
}
/// <summary>
/// De-serialization constructor for the InventoryNode Class
/// </summary>
public InventoryNode(InventoryBase data, InventoryNode parent)
{
this.Data = data;
this.Parent = parent;
if (parent != null)
{
// Add this node to the collection of parent nodes
lock (parent.Nodes.SyncRoot) parent.Nodes.Add(data.UUID, this);
}
}
public override string ToString()
{
return this.Data == null ? "[Empty Node]" : this.Data.ToString();
}
}
}