Fixed crash in PrimMesher - Profile::Copy was not copying correctly Fixed crash in PrmiMesher - SculptMap::ScaleImage was disposing live SKBitmap's
182 lines
5.9 KiB
C#
182 lines
5.9 KiB
C#
/*
|
|
* Copyright (c) Contributors
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using SkiaSharp;
|
|
|
|
namespace LibreMetaverse.PrimMesher
|
|
{
|
|
public class SculptMap
|
|
{
|
|
public byte[] blueBytes;
|
|
public byte[] greenBytes;
|
|
public int height;
|
|
public byte[] redBytes;
|
|
public int width;
|
|
|
|
public SculptMap()
|
|
{
|
|
}
|
|
|
|
public SculptMap(SKBitmap bm, int lod)
|
|
{
|
|
var bmW = bm.Width;
|
|
var bmH = bm.Height;
|
|
|
|
if (bmW == 0 || bmH == 0)
|
|
throw new Exception("SculptMap: bitmap has no data");
|
|
|
|
var numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
|
|
|
|
var needsScaling = false;
|
|
|
|
var smallMap = bmW * bmH <= lod * lod;
|
|
|
|
width = bmW;
|
|
height = bmH;
|
|
while (width * height > numLodPixels)
|
|
{
|
|
width >>= 1;
|
|
height >>= 1;
|
|
needsScaling = true;
|
|
}
|
|
|
|
|
|
try
|
|
{
|
|
if (needsScaling)
|
|
bm = ScaleImage(bm, width, height);
|
|
}
|
|
|
|
catch (Exception e)
|
|
{
|
|
throw new Exception("Exception in ScaleImage(): e: " + e);
|
|
}
|
|
|
|
if (width * height > lod * lod)
|
|
{
|
|
width >>= 1;
|
|
height >>= 1;
|
|
}
|
|
|
|
var numBytes = smallMap ? width * height : (width + 1) * (height + 1);
|
|
redBytes = new byte[numBytes];
|
|
greenBytes = new byte[numBytes];
|
|
blueBytes = new byte[numBytes];
|
|
|
|
var byteNdx = 0;
|
|
|
|
try
|
|
{
|
|
if (smallMap)
|
|
for (var y = 0; y < height; y++)
|
|
for (var x = 0; x < width; x++)
|
|
{
|
|
var c = bm.GetPixel(x, y);
|
|
|
|
redBytes[byteNdx] = c.Red;
|
|
greenBytes[byteNdx] = c.Green;
|
|
blueBytes[byteNdx] = c.Blue;
|
|
|
|
++byteNdx;
|
|
}
|
|
else
|
|
for (var y = 0; y <= height; y++)
|
|
for (var x = 0; x <= width; x++)
|
|
{
|
|
var c = bm.GetPixel(x < width ? x * 2 : x * 2 - 1,
|
|
y < height ? y * 2 : y * 2 - 1);
|
|
|
|
redBytes[byteNdx] = c.Red;
|
|
greenBytes[byteNdx] = c.Green;
|
|
blueBytes[byteNdx] = c.Blue;
|
|
|
|
++byteNdx;
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
if (needsScaling)
|
|
{
|
|
bm.Dispose();
|
|
}
|
|
throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e);
|
|
}
|
|
|
|
if (!smallMap)
|
|
{
|
|
width++;
|
|
height++;
|
|
}
|
|
|
|
if (needsScaling)
|
|
{
|
|
bm.Dispose();
|
|
}
|
|
}
|
|
|
|
public List<List<Coord>> ToRows(bool mirror)
|
|
{
|
|
var numRows = height;
|
|
var numCols = width;
|
|
|
|
var rows = new List<List<Coord>>(numRows);
|
|
|
|
var pixScale = 1.0f / 255;
|
|
|
|
int rowNdx, colNdx;
|
|
var smNdx = 0;
|
|
|
|
for (rowNdx = 0; rowNdx < numRows; rowNdx++)
|
|
{
|
|
var row = new List<Coord>(numCols);
|
|
for (colNdx = 0; colNdx < numCols; colNdx++)
|
|
{
|
|
if (mirror)
|
|
row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), greenBytes[smNdx] * pixScale - 0.5f,
|
|
blueBytes[smNdx] * pixScale - 0.5f));
|
|
else
|
|
row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f,
|
|
blueBytes[smNdx] * pixScale - 0.5f));
|
|
|
|
++smNdx;
|
|
}
|
|
rows.Add(row);
|
|
}
|
|
return rows;
|
|
}
|
|
|
|
private SKBitmap ScaleImage(SKBitmap srcImage, int destWidth, int destHeight)
|
|
{
|
|
var info = new SKImageInfo(destWidth, destHeight);
|
|
var scaledImage = new SKBitmap(info);
|
|
srcImage.ScalePixels(scaledImage.PeekPixels(), new SKSamplingOptions(SKFilterMode.Linear));
|
|
return scaledImage;
|
|
}
|
|
}
|
|
} |