git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@666 52acb1d6-8a22-11de-b505-999d5b087335
202 lines
7.1 KiB
C#
202 lines
7.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Xml.Serialization;
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namespace libsecondlife
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{
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/// <summary>
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///
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/// </summary>
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public class ParticleSystem
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{
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/// <summary>
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///
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/// </summary>
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public enum SourcePattern : byte
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{
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/// <summary></summary>
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[XmlEnum("None")] None = 0,
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/// <summary></summary>
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[XmlEnum("Drop")] Drop = 0x01,
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/// <summary></summary>
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[XmlEnum("Explode")] Explode = 0x02,
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/// <summary></summary>
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[XmlEnum("Angle")] Angle = 0x04,
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/// <summary></summary>
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[XmlEnum("AngleCone")] AngleCone = 0x08,
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/// <summary></summary>
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[XmlEnum("AngleConeEmpty")] AngleConeEmpty = 0x10
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}
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/// <summary>
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///
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/// </summary>
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[Flags]
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public enum ParticleFlags : ushort
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{
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/// <summary></summary>
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None = 0,
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/// <summary></summary>
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InterpColor = 0x001,
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/// <summary></summary>
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InterpScale = 0x002,
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/// <summary></summary>
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Bounce = 0x004,
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/// <summary></summary>
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Wind = 0x008,
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/// <summary></summary>
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FollowSrc = 0x010,
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/// <summary></summary>
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FollowVelocity = 0x20,
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/// <summary></summary>
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TargetPos = 0x40,
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/// <summary></summary>
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TargetLinear = 0x080,
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/// <summary></summary>
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Emissive = 0x100
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}
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/// <summary></summary>
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[XmlAttribute("startrgba")] public uint PartStartRGBA;
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/// <summary></summary>
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[XmlAttribute("endrgba")] public uint PartEndRGBA;
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/// <summary></summary>
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[XmlAttribute("maxage")] public float PartMaxAge;
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/// <summary></summary>
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[XmlAttribute("srcmaxage")] public float SrcMaxAge;
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/// <summary></summary>
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[XmlAttribute("srcanglebegin")] public float SrcAngleBegin;
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/// <summary></summary>
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[XmlAttribute("srcangleend")] public float SrcAngleEnd;
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/// <summary></summary>
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[XmlAttribute("srcburstpartcount")] public int SrcBurstPartCount;
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/// <summary></summary>
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[XmlAttribute("srcburstradius")] public float SrcBurstRadius;
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/// <summary></summary>
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[XmlAttribute("srcburstrate")] public float SrcBurstRate;
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/// <summary></summary>
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[XmlAttribute("srcburstspeedmin")] public float SrcBurstSpeedMin;
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/// <summary></summary>
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[XmlAttribute("srcburstspeedmax")] public float SrcBurstSpeedMax;
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/// <summary>Unknown</summary>
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[XmlAttribute("version")] public uint Version;
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/// <summary>Unknown</summary>
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[XmlAttribute("starttick")] public uint StartTick;
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/// <summary></summary>
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[XmlAttribute("srcpattern")] public SourcePattern SrcPattern;
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/// <summary>Various options that describe the behavior of this system</summary>
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[XmlAttribute("particleflags")] public ParticleFlags PartFlags;
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/// <summary></summary>
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[XmlElement("srctarget")] public LLUUID SrcTargetKey = LLUUID.Zero;
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/// <summary>Texture that will be applied to the particles</summary>
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[XmlElement("srctexture")] public LLUUID SrcTexture = LLUUID.Zero;
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/// <summary></summary>
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[XmlElement("partstartscale")] public LLVector3 PartStartScale = LLVector3.Zero;
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/// <summary></summary>
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[XmlElement("partendscale")] public LLVector3 PartEndScale = LLVector3.Zero;
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/// <summary></summary>
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[XmlElement("srcaccel")] public LLVector3 SrcAccel = LLVector3.Zero;
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/// <summary></summary>
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[XmlElement("srcomega")] public LLVector3 SrcOmega = LLVector3.Zero;
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/// <summary>
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///
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/// </summary>
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public ParticleSystem()
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="pos"></param>
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public ParticleSystem(byte[] data, int pos)
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{
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FromBytes(data, pos);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public byte[] GetBytes()
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{
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byte[] bytes = new byte[0];
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// FIXME: Finish ParticleSystem.GetBytes()
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return bytes;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="pos"></param>
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private void FromBytes(byte[] data, int pos)
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{
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int i = pos;
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if (data.Length == 0)
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return;
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Version = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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StartTick = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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SrcPattern = (SourcePattern)data[i++];
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SrcMaxAge = (data[i++] + (data[i++] << 8)) / 256.0f;
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// TODO: Unknown
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i += 2;
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SrcAngleBegin = (data[i++] / 100.0f) * (float)Math.PI;
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SrcAngleEnd = (data[i++] / 100.0f) * (float)Math.PI;
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SrcBurstRate = (data[i++] + (data[i++] << 8)) / 256.0f;
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SrcBurstRadius = (data[i++] + (data[i++] << 8)) / 256.0f;
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SrcBurstSpeedMin = (data[i++] + (data[i++] << 8)) / 256.0f;
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SrcBurstSpeedMax = (data[i++] + (data[i++] << 8)) / 256.0f;
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SrcBurstPartCount = data[i++];
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SrcOmega = new LLVector3();
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SrcOmega.X = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcOmega.Y = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcOmega.Z = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcAccel = new LLVector3();
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SrcAccel.X = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcAccel.Y = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcAccel.Z = (data[i++] + (data[i++] << 8)) / 128.0f - 256.0f;
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SrcTexture = new LLUUID(data, i);
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i += 16;
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SrcTargetKey = new LLUUID(data, i);
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i += 16;
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PartFlags = (ParticleFlags)(data[i++] + (data[i++] << 8));
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PartMaxAge = (data[i++] + (data[i++] << 8)) / 256.0f;
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// TODO: Unknown
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i += 2;
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PartStartRGBA = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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PartEndRGBA = (uint)(data[i++] + (data[i++] << 8) +
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(data[i++] << 16) + (data[i++] << 24));
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PartStartScale = new LLVector3();
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PartStartScale.X = data[i++] / 32.0f;
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PartStartScale.Y = data[i++] / 32.0f;
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PartEndScale = new LLVector3();
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PartEndScale.X = data[i++] / 32.0f;
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PartEndScale.Y = data[i++] / 32.0f;
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}
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}
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}
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