* Publically exposed the Simulator reference to SecondLife * SecondLife.Debug = false; actually works now * All incoming packets are added to the simulator inbox now, and the inbox size has been cut in half to 100 TestClient: * Completely revamped to support multiple clients * Added login/logout Commands * Added the all prefix for IM commands to send the command to all logged in bots git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@645 52acb1d6-8a22-11de-b505-999d5b087335
39 lines
999 B
C#
39 lines
999 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace libsecondlife.TestClient
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{
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public class SetMasterCommand: Command
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{
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public DateTime Created = DateTime.Now;
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public SetMasterCommand()
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{
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Name = "setMaster";
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Description = "Sets the user name of the master user. The master user can IM to run commands.";
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}
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public override string Execute(SecondLife Client, string[] args, LLUUID fromAgentID)
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{
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string masterName = String.Empty;
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for (int ct = 0; ct < args.Length;ct++)
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masterName = masterName + args[ct] + " ";
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TestClient.Master = masterName.TrimEnd();
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foreach (Avatar av in TestClient.Avatars.Values)
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{
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if (av.Name == TestClient.Master)
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{
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Client.Self.InstantMessage(av.ID, "You are now my master. IM me with \"help\" for a command list.");
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break;
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}
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}
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return "Master set to " + masterName;
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}
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}
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}
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