* SimulationObject.GetWorldMesh() now has an option to force rebuild * RayTriangleIntersection returns the actual collision point * PhysicsSimple regenerates meshes when objects are moved or edited git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2476 52acb1d6-8a22-11de-b505-999d5b087335
12 KiB
12 KiB