Files
libremetaverse/Programs/Simian/Extensions/ConnectionManagement.cs
John Hurliman a23f41fdca Simian:
* First pass at persistence support
* Fixed a chat crashing bug
* Remove avatars from the scene on logout
* Sanity check before adding objects to the scene in ObjectAdd
* Sanity check in CompleteAgentMovementHandler if the avatar is already in the scene
* Added ContainsKey() to DoubleDictionary

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2245 52acb1d6-8a22-11de-b505-999d5b087335
2008-09-28 21:28:10 +00:00

117 lines
5.2 KiB
C#

using System;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace Simian.Extensions
{
public class ConnectionManagement : ISimianExtension
{
Simian server;
public ConnectionManagement(Simian server)
{
this.server = server;
}
public void Start()
{
server.UDP.RegisterPacketCallback(PacketType.UseCircuitCode, new PacketCallback(UseCircuitCodeHandler));
server.UDP.RegisterPacketCallback(PacketType.StartPingCheck, new PacketCallback(StartPingCheckHandler));
server.UDP.RegisterPacketCallback(PacketType.LogoutRequest, new PacketCallback(LogoutRequestHandler));
}
public void Stop()
{
}
void UseCircuitCodeHandler(Packet packet, Agent agent)
{
RegionHandshakePacket handshake = new RegionHandshakePacket();
handshake.RegionInfo.BillableFactor = 0f;
handshake.RegionInfo.CacheID = UUID.Random();
handshake.RegionInfo.IsEstateManager = false;
handshake.RegionInfo.RegionFlags = (uint)(RegionFlags.AllowDirectTeleport | RegionFlags.AllowLandmark |
RegionFlags.AllowParcelChanges | RegionFlags.AllowSetHome | RegionFlags.AllowVoice | RegionFlags.PublicAllowed |
RegionFlags.Sandbox | RegionFlags.TaxFree);
handshake.RegionInfo.SimOwner = UUID.Random();
handshake.RegionInfo.SimAccess = (byte)SimAccess.Min;
handshake.RegionInfo.SimName = Utils.StringToBytes("Simian");
handshake.RegionInfo.WaterHeight = server.Scene.WaterHeight;
handshake.RegionInfo.TerrainBase0 = UUID.Zero;
handshake.RegionInfo.TerrainBase1 = UUID.Zero;
handshake.RegionInfo.TerrainBase2 = UUID.Zero;
handshake.RegionInfo.TerrainBase3 = UUID.Zero;
handshake.RegionInfo.TerrainDetail0 = UUID.Zero;
handshake.RegionInfo.TerrainDetail1 = UUID.Zero;
handshake.RegionInfo.TerrainDetail2 = UUID.Zero;
handshake.RegionInfo.TerrainDetail3 = UUID.Zero;
handshake.RegionInfo.TerrainHeightRange00 = 0f;
handshake.RegionInfo.TerrainHeightRange01 = 20f;
handshake.RegionInfo.TerrainHeightRange10 = 0f;
handshake.RegionInfo.TerrainHeightRange11 = 20f;
handshake.RegionInfo.TerrainStartHeight00 = 0f;
handshake.RegionInfo.TerrainStartHeight01 = 40f;
handshake.RegionInfo.TerrainStartHeight10 = 0f;
handshake.RegionInfo.TerrainStartHeight11 = 40f;
handshake.RegionInfo2.RegionID = UUID.Random();
server.UDP.SendPacket(agent.AgentID, handshake, PacketCategory.Transaction);
}
void StartPingCheckHandler(Packet packet, Agent agent)
{
StartPingCheckPacket start = (StartPingCheckPacket)packet;
CompletePingCheckPacket complete = new CompletePingCheckPacket();
complete.Header.Reliable = false;
complete.PingID.PingID = start.PingID.PingID;
server.UDP.SendPacket(agent.AgentID, complete, PacketCategory.Overhead);
}
void LogoutRequestHandler(Packet packet, Agent agent)
{
LogoutRequestPacket request = (LogoutRequestPacket)packet;
lock (server.Agents)
{
if (server.Agents.ContainsKey(agent.AgentID))
{
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = agent.Avatar.LocalID;
server.UDP.BroadcastPacket(kill, PacketCategory.State);
}
}
// Remove the avatar from the scene
SimulationObject obj;
if (server.Scene.TryGetObject(agent.AgentID, out obj))
server.Scene.ObjectRemove(this, obj);
else
Logger.Log("Logout request from an agent that is not in the scene", Helpers.LogLevel.Warning);
// Remove the UDP client
server.UDP.RemoveClient(agent);
LogoutReplyPacket reply = new LogoutReplyPacket();
reply.AgentData.AgentID = agent.AgentID;
reply.AgentData.SessionID = agent.SessionID;
reply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
reply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
reply.InventoryData[0].ItemID = UUID.Zero;
server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);
//HACK: Notify everyone when someone logs off
OfflineNotificationPacket offline = new OfflineNotificationPacket();
offline.AgentBlock = new OfflineNotificationPacket.AgentBlockBlock[1];
offline.AgentBlock[0] = new OfflineNotificationPacket.AgentBlockBlock();
offline.AgentBlock[0].AgentID = agent.AgentID;
server.UDP.BroadcastPacket(offline, PacketCategory.State);
}
}
}