Files
libremetaverse/Programs/Simian/Extensions/AccountManager.cs
John Hurliman 871ffb42a6 [Simian]
* Clearing up confusion with Agent.Avatar by making it a SimulationObject that is passed in through the constructor. This should prevent duplicate notions of an avatar in the scene
* Fixed the "you don't own this object" issue after moving a prim. The fix is rather hacky and will be replaced when we stop sending full object updates for every change

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2465 52acb1d6-8a22-11de-b505-999d5b087335
2009-03-03 21:01:57 +00:00

117 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using ExtensionLoader;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace Simian.Extensions
{
public class AccountManager : IExtension<Simian>, IAccountProvider, IPersistable
{
Simian server;
DoubleDictionary<string, UUID, Agent> accounts = new DoubleDictionary<string, UUID, Agent>();
public AccountManager()
{
}
public void Start(Simian server)
{
this.server = server;
}
public void Stop()
{
}
public void AddAccount(Agent agent)
{
accounts.Add(agent.FullName, agent.ID, agent);
}
public bool RemoveAccount(UUID agentID)
{
Agent agent;
if (accounts.TryGetValue(agentID, out agent))
return accounts.Remove(agent.FullName, agentID);
else
return false;
}
public Agent CreateInstance(UUID agentID)
{
Agent agent;
if (accounts.TryGetValue(agentID, out agent))
{
// Random session IDs
agent.SessionID = UUID.Random();
agent.SecureSessionID = UUID.Random();
return agent;
}
else
{
Logger.Log(String.Format("Agent {0} does not exist in the account store", agentID),
Helpers.LogLevel.Error);
return null;
}
}
public bool TryGetAccount(UUID agentID, out Agent agent)
{
return accounts.TryGetValue(agentID, out agent);
}
public bool TryGetAccount(string fullName, out Agent agent)
{
return accounts.TryGetValue(fullName, out agent);
}
#region Persistence
public OSD Serialize()
{
OSDArray array = new OSDArray(accounts.Count);
accounts.ForEach(delegate(Agent agent)
{
OSDMap agentMap = OSD.SerializeMembers(agent);
agentMap["AgentID"] = OSD.FromUUID(agent.ID);
array.Add(agentMap);
});
Logger.Log(String.Format("Serializing the agent store with {0} entries", accounts.Count),
Helpers.LogLevel.Info);
return array;
}
public void Deserialize(OSD serialized)
{
accounts.Clear();
OSDArray array = (OSDArray)serialized;
for (int i = 0; i < array.Count; i++)
{
Avatar avatar = new Avatar();
SimulationObject obj = new SimulationObject(avatar, server);
Agent agent = new Agent(obj);
object agentRef = (object)agent;
OSDMap map = array[i] as OSDMap;
OSD.DeserializeMembers(ref agentRef, map);
agent = (Agent)agentRef;
agent.Avatar.Prim.ID = map["AgentID"].AsUUID();
accounts.Add(agent.FullName, agent.ID, agent);
}
Logger.Log(String.Format("Deserialized the agent store with {0} entries", accounts.Count),
Helpers.LogLevel.Info);
}
#endregion Persistence
}
}