Files
libremetaverse/libsecondlife-cs/AssetSystem/AssetManager.cs
John Hurliman 9830bf85e4 On a mad coding spree.
* Implemented AvatarManager, added the async functions
* Rebuilt the key2name functionality
* Fixed and cleaned up a lot of the teleporting code
* More functions implemented in GroupManager
* Renamed SecondLife.Avatar to SecondLife.Self
* Updated the groupmanager example to list group members
* Renamed Form1.cs to AnimationSample.cs

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@386 52acb1d6-8a22-11de-b505-999d5b087335
2006-10-24 11:16:26 +00:00

339 lines
12 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.InventorySystem;
using libsecondlife.Packets;
namespace libsecondlife.AssetSystem
{
/// <summary>
/// Summary description for AssetManager.
/// </summary>
public class AssetManager
{
private const bool DEBUG_PACKETS = true;
public const int SINK_FEE_IMAGE = 1;
private SecondLife slClient;
private TransferRequest curUploadRequest = null;
private Dictionary<LLUUID, TransferRequest> htDownloadRequests = new Dictionary<LLUUID,TransferRequest>();
private class TransferRequest
{
public bool Completed;
public bool Status;
public string StatusMsg;
public int Size;
public int Received;
public uint LastPacketTime;
public uint LastPacketNumSent;
public byte[] AssetData;
public LLUUID TransactionID;
public LLUUID AssetID;
}
/// <summary>
/// </summary>
/// <param name="client"></param>
internal AssetManager(SecondLife client)
{
slClient = client;
// Used to upload small assets, or as an initial start packet for large transfers
PacketCallback AssetUploadCompleteCallback = new PacketCallback(AssetUploadCompleteCallbackHandler);
slClient.Network.RegisterCallback(PacketType.AssetUploadComplete, AssetUploadCompleteCallback);
// Transfer Packets for downloading large assets
PacketCallback TransferInfoCallback = new PacketCallback(TransferInfoCallbackHandler);
slClient.Network.RegisterCallback(PacketType.TransferInfo, TransferInfoCallback);
PacketCallback TransferPacketCallback = new PacketCallback(TransferPacketCallbackHandler);
slClient.Network.RegisterCallback(PacketType.TransferPacket, TransferPacketCallback);
// XFer packets for uploading large assets
PacketCallback ConfirmXferPacketCallback = new PacketCallback(ConfirmXferPacketCallbackHandler);
slClient.Network.RegisterCallback(PacketType.ConfirmXferPacket, ConfirmXferPacketCallback);
PacketCallback RequestXferCallback = new PacketCallback(RequestXferCallbackHandler);
slClient.Network.RegisterCallback(PacketType.RequestXfer, RequestXferCallback);
}
/// <summary>
/// Handle the appropriate sink fee assoiacted with an asset upload
/// </summary>
/// <param name="sinkType"></param>
public void SinkFee(int sinkType)
{
switch( sinkType )
{
case SINK_FEE_IMAGE:
slClient.Self.GiveMoney( new LLUUID(), 10, "Image Upload" );
break;
default:
throw new Exception("AssetManager: Unknown sinktype (" + sinkType + ")");
}
}
/// <summary>
/// Upload an asset to Second Life
/// </summary>
/// <param name="asset">The asset to be uploaded</param>
/// <returns>The Asset ID of the completed upload</returns>
public LLUUID UploadAsset(Asset asset)
{
if (curUploadRequest != null)
{
throw new Exception("An existing asset upload is currently in-progress.");
}
Packet packet;
curUploadRequest = new TransferRequest();
curUploadRequest.Completed = false;
curUploadRequest.TransactionID = LLUUID.GenerateUUID();
if( asset.AssetData.Length > 500 )
{
packet = AssetPacketHelpers.AssetUploadRequestHeaderOnly(asset, curUploadRequest.TransactionID);
slClient.Network.SendPacket(packet);
if (DEBUG_PACKETS) { Console.WriteLine(packet); }
curUploadRequest.AssetData = asset.AssetData;
}
else
{
packet = AssetPacketHelpers.AssetUploadRequest(asset, curUploadRequest.TransactionID);
slClient.Network.SendPacket(packet);
if (DEBUG_PACKETS) { Console.WriteLine(packet); }
}
while( curUploadRequest.Completed == false )
{
slClient.Tick();
}
if (curUploadRequest.Status == false)
{
throw new Exception(curUploadRequest.StatusMsg);
} else {
if( asset.Type == Asset.ASSET_TYPE_IMAGE )
{
SinkFee( SINK_FEE_IMAGE );
}
asset.AssetID = curUploadRequest.AssetID;
return asset.AssetID;
}
}
/// <summary>
/// Get the Asset data for an item
/// </summary>
/// <param name="item"></param>
public void GetInventoryAsset( InventoryItem item )
{
LLUUID TransferID = LLUUID.GenerateUUID();
TransferRequest tr = new TransferRequest();
tr.Completed = false;
tr.Size = int.MaxValue; // Number of bytes expected
tr.Received = 0; // Number of bytes received
tr.LastPacketTime = Helpers.GetUnixTime(); // last time we recevied a packet for this request
htDownloadRequests[TransferID] = tr;
Packet packet = AssetPacketHelpers.TransferRequest(slClient.Network.SessionID, slClient.Network.AgentID, TransferID, item );
slClient.Network.SendPacket(packet);
if (DEBUG_PACKETS) { Console.WriteLine(packet); }
while( tr.Completed == false )
{
slClient.Tick();
}
item.SetAssetData( tr.AssetData );
}
private void AssetUploadCompleteCallbackHandler(Packet packet, Simulator simulator)
{
if (DEBUG_PACKETS) { Console.WriteLine(packet); }
Packets.AssetUploadCompletePacket reply = (AssetUploadCompletePacket)packet;
curUploadRequest.AssetID = reply.AssetBlock.UUID;
bool Success = reply.AssetBlock.Success;
if( Success )
{
curUploadRequest.Completed = true;
curUploadRequest.Status = true;
curUploadRequest.StatusMsg = "Success";
}
else
{
curUploadRequest.Completed = true;
curUploadRequest.Status = false;
curUploadRequest.StatusMsg = "Server returned failed";
}
}
private void RequestXferCallbackHandler(Packet packet, Simulator simulator)
{
if (DEBUG_PACKETS) { Console.WriteLine(packet); }
RequestXferPacket reply = (RequestXferPacket)packet;
ulong XferID = reply.XferID.ID;
LLUUID AssetID = reply.XferID.VFileID;
// Setup to send the first packet
curUploadRequest.LastPacketNumSent = 0;
byte[] packetData = new byte[1004];
// Prefix the first Xfer packet with the data length
// FIXME: Apply endianness patch
Array.Copy(BitConverter.GetBytes((int)curUploadRequest.AssetData.Length), 0, packetData, 0, 4);
Array.Copy(curUploadRequest.AssetData, 0, packetData, 4, 1000);
packet = AssetPacketHelpers.SendXferPacket(XferID, packetData, 0);
slClient.Network.SendPacket(packet);
if (DEBUG_PACKETS) { Console.WriteLine(packet); }
}
private void ConfirmXferPacketCallbackHandler(Packet packet, Simulator simulator)
{
if (DEBUG_PACKETS) { Console.WriteLine(packet); }
ConfirmXferPacketPacket reply = (ConfirmXferPacketPacket)packet;
ulong XferID = reply.XferID.ID;
uint PacketNumConfirmed = reply.XferID.Packet;
if (PacketNumConfirmed == curUploadRequest.LastPacketNumSent)
{
curUploadRequest.LastPacketNumSent += 1;
uint i = curUploadRequest.LastPacketNumSent;
int numPackets = curUploadRequest.AssetData.Length / 1000;
if (i < numPackets)
{
byte[] packetData = new byte[1000];
Array.Copy(curUploadRequest.AssetData, i * 1000, packetData, 0, 1000);
packet = AssetPacketHelpers.SendXferPacket(XferID, packetData, i);
slClient.Network.SendPacket(packet);
if (DEBUG_PACKETS) { Console.WriteLine(packet); }
}
else
{
// The last packet has to be handled slightly differently
int lastLen = curUploadRequest.AssetData.Length - (numPackets * 1000);
byte[] packetData = new byte[lastLen];
Array.Copy(curUploadRequest.AssetData, numPackets * 1000, packetData, 0, lastLen);
uint lastPacket = (uint)int.MaxValue + (uint)numPackets + (uint)1;
packet = AssetPacketHelpers.SendXferPacket(XferID, packetData, lastPacket);
slClient.Network.SendPacket(packet);
if (DEBUG_PACKETS) { Console.WriteLine(packet); }
}
} else {
throw new Exception("Something is wrong with uploading assets, a confirmation came in for a packet we didn't send.");
}
}
private void TransferInfoCallbackHandler(Packet packet, Simulator simulator)
{
if (DEBUG_PACKETS) { Console.WriteLine(packet); }
TransferInfoPacket reply = (TransferInfoPacket)packet;
LLUUID TransferID = reply.TransferInfo.TransferID;
int Size = reply.TransferInfo.Size;
int Status = reply.TransferInfo.Status;
// Lookup the request for this packet
TransferRequest tr = (TransferRequest)htDownloadRequests[TransferID];
if (tr == null)
{
return;
}
// Mark it as either not found or update the request information
if (Status == -2)
{
tr.Completed = true;
tr.Status = false;
tr.StatusMsg = "Asset Status -2 :: Likely Status Not Found";
tr.Size = 1;
tr.AssetData = new byte[1];
}
else
{
tr.Size = Size;
tr.AssetData = new byte[Size];
}
}
private void TransferPacketCallbackHandler(Packet packet, Simulator simulator)
{
if (DEBUG_PACKETS) { Console.WriteLine(packet); }
TransferPacketPacket reply = (TransferPacketPacket)packet;
LLUUID TransferID = reply.TransferData.TransferID;
byte[] Data = reply.TransferData.Data;
// Append data to data received.
TransferRequest tr = (TransferRequest)htDownloadRequests[TransferID];
if (tr == null)
{
return;
}
Array.Copy(Data, 0, tr.AssetData, tr.Received, Data.Length);
tr.Received += Data.Length;
// If we've gotten all the data, mark it completed.
if (tr.Received >= tr.Size)
{
tr.Completed = true;
}
}
}
}