* Removed unused/deprecated login parameters user-agent and author * More work on prim import/export * Fixed up GridManager.GetGridRegion() * Cleaning up AgentManager.LookAt mess * Attempting to fix AgentManager.StopJump() git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1498 52acb1d6-8a22-11de-b505-999d5b087335
104 lines
3.7 KiB
C#
104 lines
3.7 KiB
C#
/*
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* Copyright (c) 2007, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Net;
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using System.Text;
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using libsecondlife.StructuredData;
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namespace libsecondlife
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{
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public class CapsRequest : HttpBase
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{
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public delegate void CapsResponseCallback(LLSD response, HttpRequestState state);
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public event CapsResponseCallback OnCapsResponse;
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public Simulator Simulator;
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public CapsRequest(string capsURI)
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: this(capsURI, String.Empty, null)
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{
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}
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public CapsRequest(string capsURI, string proxy)
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: this(capsURI, proxy, null)
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{
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}
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public CapsRequest(string capsURI, Simulator simulator)
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: this(capsURI, String.Empty, simulator)
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{
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}
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public CapsRequest(string capsURI, string proxy, Simulator simulator)
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: base(capsURI, proxy)
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{
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Simulator = simulator;
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}
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public new void MakeRequest()
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{
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base.MakeRequest(new byte[0], null, 0, null);
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}
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protected override void RequestSent(HttpRequestState request)
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{
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;
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}
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protected override void RequestReply(HttpRequestState state, bool success, WebException exception)
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{
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LLSD response = null;
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if (success)
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{
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response = LLSDParser.DeserializeXml(state.ResponseData);
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}
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else if (exception != null && Helpers.StringContains(exception.Message, "502"))
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{
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// These are normal, retry the request automatically
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MakeRequest(state.RequestData, "application/xml", 0, null);
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return;
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}
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// Only fire the callback if there is response data or the call has
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// not been aborted. Timeouts and 502 errors don't count as aborting,
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// although 502 errors are already handled above
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if (response != null || !_Aborted)
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{
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if (OnCapsResponse != null)
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{
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try { OnCapsResponse(response, state); }
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catch (Exception e) { SecondLife.LogStatic(e.ToString(), Helpers.LogLevel.Error); }
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}
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}
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}
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}
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}
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