* Big cleanup of group functions, moving things from MainAvatar to GroupManager, renaming BeginGet* to Request*, and adding new functions and callbacks * Added an Autopilot function that takes doubles as input (very accurate autopilot) * Added Settings.CONTINUOUS_AGENT_UPDATES which defaults to true * Added quotes to the post-build event in VS2005 * Added empty AssetSound and AssetClothing, feel free to fill them in :-) * Client.Self.*Name are read only properties now git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1357 52acb1d6-8a22-11de-b505-999d5b087335
68 lines
2.6 KiB
C#
68 lines
2.6 KiB
C#
/*
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* Copyright (c) 2006-2007, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife.Packets;
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namespace libsecondlife
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{
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public class SoundManager
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{
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public SecondLife Client;
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public SoundManager(SecondLife client)
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{
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Client = client;
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Client.Network.RegisterCallback(PacketType.AttachedSound, new NetworkManager.PacketCallback(AttachedSoundHandler));
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Client.Network.RegisterCallback(PacketType.AttachedSoundGainChange, new NetworkManager.PacketCallback(AttachedSoundGainChangeHandler));
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Client.Network.RegisterCallback(PacketType.PreloadSound, new NetworkManager.PacketCallback(PreloadSoundHandler));
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Client.Network.RegisterCallback(PacketType.SoundTrigger, new NetworkManager.PacketCallback(SoundTriggerHandler));
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}
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protected void AttachedSoundHandler(Packet packet, Simulator simulator)
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{
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//FIXME
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}
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protected void AttachedSoundGainChangeHandler(Packet packet, Simulator simulator)
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{
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//FIXME
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}
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protected void PreloadSoundHandler(Packet packet, Simulator simulator)
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{
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//FIXME
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}
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protected void SoundTriggerHandler(Packet packet, Simulator simulator)
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{
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//FIXME
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}
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}
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}
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