* Agent stores more data * Fixed ImageDelivery to return default bakes along with default textures * ObjectUpdates for avatars contain more (and corrected) data git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2130 52acb1d6-8a22-11de-b505-999d5b087335
244 lines
11 KiB
C#
244 lines
11 KiB
C#
using OpenMetaverse;
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using OpenMetaverse.Packets;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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namespace Simian.Extensions
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{
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public class Movement : ISimianExtension
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{
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Simian Server;
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Timer UpdateTimer;
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const float SQRT_TWO = 1.41421356f;
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const float WALK_SPEED = 0.5f;
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const float RUN_SPEED = 1.0f;
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const float FLY_SPEED = 1.5f;
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public Movement(Simian server)
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{
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Server = server;
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}
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public void Start()
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{
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Server.UDPServer.RegisterPacketCallback(PacketType.AgentUpdate, new UDPServer.PacketCallback(AgentUpdateHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.AgentHeightWidth, new UDPServer.PacketCallback(AgentHeightWidthHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.SetAlwaysRun, new UDPServer.PacketCallback(SetAlwaysRunHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.ViewerEffect, new UDPServer.PacketCallback(ViewerEffectHandler));
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UpdateTimer = new Timer(new TimerCallback(UpdateTimer_Elapsed));
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UpdateTimer.Change(100, 100);
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}
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public void Stop()
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{
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UpdateTimer.Dispose();
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}
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void UpdateTimer_Elapsed(object sender)
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{
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lock (Server.Agents)
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{
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foreach (Agent agent in Server.Agents.Values)
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{
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agent.Avatar.Velocity.X = 0f;
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Matrix4 rotMatrix = Matrix4.CreateFromQuaternion(agent.Avatar.Rotation);
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Vector3 fwd = Vector3.Transform(Vector3.UnitX, rotMatrix);
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Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix);
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bool heldForward = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS;
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bool heldBack = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG;
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bool heldLeft = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS;
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bool heldRight = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG;
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bool heldUp = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS;
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bool heldDown = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG;
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bool flying = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) == AgentManager.ControlFlags.AGENT_CONTROL_FLY;
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Vector3 move = Vector3.Zero;
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if (heldForward) { move.X += fwd.X; move.Y += fwd.Y; }
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if (heldBack) { move.X -= fwd.X; move.Y -= fwd.Y; }
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if (heldLeft) { move.X += left.X; move.Y += left.Y; }
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if (heldRight) { move.X -= left.X; move.Y -= left.Y; }
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float oldFloor = GetLandHeightAt(agent.Avatar.Position);
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float newFloor = GetLandHeightAt(agent.Avatar.Position + move);
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float lowerLimit = newFloor + agent.Avatar.Scale.Z / 2;
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float speed = flying ? FLY_SPEED : agent.Running ? RUN_SPEED : WALK_SPEED;
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if ((heldForward || heldBack) && (heldLeft || heldRight))
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speed /= SQRT_TWO;
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if (flying)
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{
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if (heldUp)
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agent.Avatar.Position.Z += speed;
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if (heldDown)
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agent.Avatar.Position.Z -= speed;
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}
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else agent.Avatar.Position.Z = lowerLimit;
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agent.Avatar.Position.X += move.X * speed;
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agent.Avatar.Position.Y += move.Y * speed;
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agent.Avatar.Velocity.X += move.X * speed;
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agent.Avatar.Velocity.Y += move.Y * speed;
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if (agent.Avatar.Position.X < 0) agent.Avatar.Position.X = 0f;
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else if (agent.Avatar.Position.X > 255) agent.Avatar.Position.X = 255f;
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if (agent.Avatar.Position.Y < 0) agent.Avatar.Position.Y = 0f;
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else if (agent.Avatar.Position.Y > 255) agent.Avatar.Position.Y = 255f;
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if (agent.Avatar.Position.Z < lowerLimit) agent.Avatar.Position.Z = lowerLimit;
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}
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}
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}
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void AgentUpdateHandler(Packet packet, Agent agent)
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{
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AgentUpdatePacket update = (AgentUpdatePacket)packet;
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lock (Server.Agents)
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{
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agent.Avatar.Rotation = update.AgentData.BodyRotation;
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agent.ControlFlags = (AgentManager.ControlFlags)update.AgentData.ControlFlags;
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agent.State = update.AgentData.State;
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//agent.Flags = (LLObject.ObjectFlags)update.AgentData.Flags;
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ObjectUpdatePacket fullUpdate = BuildFullUpdate(agent, agent.Avatar, Server.RegionHandle,
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agent.State, agent.Flags);
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lock (Server.Agents)
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{
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foreach (Agent recipient in Server.Agents.Values)
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recipient.SendPacket(fullUpdate);
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}
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}
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}
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void SetAlwaysRunHandler(Packet packet, Agent agent)
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{
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SetAlwaysRunPacket run = (SetAlwaysRunPacket)packet;
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agent.Running = run.AgentData.AlwaysRun;
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}
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float GetLandHeightAt(Vector3 position)
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{
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int x = (int)position.X;
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int y = (int)position.Y;
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if (x > 255) x = 255;
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else if (x < 0) x = 0;
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if (y > 255) y = 255;
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else if (y < 0) y = 0;
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float center = Server.Heightmap[y * 256 + x];
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float distX = position.X - (int)position.X;
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float distY = position.Y - (int)position.Y;
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float nearestX;
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float nearestY;
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if (distX > 0) nearestX = Server.Heightmap[y * 256 + x + (x < 255 ? 1 : 0)];
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else nearestX = Server.Heightmap[y * 256 + x - (x > 0 ? 1 : 0)];
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if (distY > 0) nearestY = Server.Heightmap[(y + (y < 255 ? 1 : 0)) * 256 + x];
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else nearestY = Server.Heightmap[(y - (y > 0 ? 1 : 0)) * 256 + x];
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float lerpX = Utils.Lerp(center, nearestX, Math.Abs(distX));
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float lerpY = Utils.Lerp(center, nearestY, Math.Abs(distY));
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return ((lerpX + lerpY) / 2);
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}
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void AgentHeightWidthHandler(Packet packet, Agent agent)
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{
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AgentHeightWidthPacket heightWidth = (AgentHeightWidthPacket)packet;
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Logger.Log(String.Format("Agent wants to set height={0}, width={1}",
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heightWidth.HeightWidthBlock.Height, heightWidth.HeightWidthBlock.Width), Helpers.LogLevel.Info);
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}
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void ViewerEffectHandler(Packet packet, Agent agent)
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{
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ViewerEffectPacket effect = (ViewerEffectPacket)packet;
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// TODO: Do something with these
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}
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public static ObjectUpdatePacket BuildFullUpdate(Agent agent, LLObject obj, ulong regionHandle, byte state, LLObject.ObjectFlags flags)
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{
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byte[] objectData = new byte[60];
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int pos = 0;
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agent.Avatar.Position.GetBytes().CopyTo(objectData, pos);
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pos += 12;
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agent.Avatar.Velocity.GetBytes().CopyTo(objectData, pos);
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pos += 12;
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agent.Avatar.Acceleration.GetBytes().CopyTo(objectData, pos);
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pos += 12;
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agent.Avatar.Rotation.GetBytes().CopyTo(objectData, pos);
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pos += 12;
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agent.Avatar.AngularVelocity.GetBytes().CopyTo(objectData, pos);
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ObjectUpdatePacket update = new ObjectUpdatePacket();
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update.RegionData.RegionHandle = regionHandle;
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update.RegionData.TimeDilation = Helpers.FloatToByte(1f, 0f, 1f);
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update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
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update.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
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update.ObjectData[0].ClickAction = (byte)0;
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update.ObjectData[0].CRC = 0;
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update.ObjectData[0].ExtraParams = new byte[0];
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update.ObjectData[0].Flags = 0;
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update.ObjectData[0].FullID = obj.ID;
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update.ObjectData[0].Gain = 0;
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update.ObjectData[0].ID = obj.LocalID;
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update.ObjectData[0].JointAxisOrAnchor = Vector3.Zero;
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update.ObjectData[0].JointPivot = Vector3.Zero;
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update.ObjectData[0].JointType = (byte)0;
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update.ObjectData[0].Material = (byte)LLObject.MaterialType.Flesh;
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update.ObjectData[0].MediaURL = new byte[0];
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update.ObjectData[0].NameValue = Utils.StringToBytes(NameValue.NameValuesToString(agent.Avatar.NameValues));
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update.ObjectData[0].ObjectData = objectData;
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update.ObjectData[0].OwnerID = UUID.Zero;
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update.ObjectData[0].ParentID = 0;
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update.ObjectData[0].PathBegin = 0;
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update.ObjectData[0].PathCurve = (byte)16;
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update.ObjectData[0].PathEnd = 0;
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update.ObjectData[0].PathRadiusOffset = (sbyte)0;
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update.ObjectData[0].PathRevolutions = (byte)0;
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update.ObjectData[0].PathScaleX = (byte)100;
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update.ObjectData[0].PathScaleY = (byte)100;
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update.ObjectData[0].PathShearX = (byte)0;
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update.ObjectData[0].PathShearY = (byte)0;
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update.ObjectData[0].PathSkew = (sbyte)0;
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update.ObjectData[0].PathTaperX = (sbyte)0;
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update.ObjectData[0].PathTaperY = (sbyte)0;
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update.ObjectData[0].PathTwist = (sbyte)0;
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update.ObjectData[0].PathTwistBegin = (sbyte)0;
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update.ObjectData[0].PCode = (byte)PCode.Avatar;
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update.ObjectData[0].ProfileBegin = 0;
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update.ObjectData[0].ProfileCurve = (byte)1;
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update.ObjectData[0].ProfileEnd = 0;
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update.ObjectData[0].ProfileHollow = 0;
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update.ObjectData[0].PSBlock = new byte[0];
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update.ObjectData[0].TextColor = Vector3.Zero.GetBytes();
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update.ObjectData[0].TextureAnim = new byte[0];
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update.ObjectData[0].TextureEntry = obj.Textures.ToBytes();
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update.ObjectData[0].Radius = 0f;
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update.ObjectData[0].Scale = obj.Scale;
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update.ObjectData[0].Sound = UUID.Zero;
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update.ObjectData[0].State = state;
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update.ObjectData[0].Text = new byte[0];
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update.ObjectData[0].UpdateFlags = (uint)flags;
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update.ObjectData[0].Data = new byte[0];
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return update;
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}
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}
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}
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