Files
libremetaverse/libsecondlife/Logger.cs
2008-05-07 00:07:57 +00:00

143 lines
5.5 KiB
C#

using System;
using log4net;
using log4net.Config;
[assembly: log4net.Config.XmlConfigurator(Watch = true)]
namespace libsecondlife
{
/// <summary>
/// Singleton logging class for libsecondlife
/// </summary>
public static class Logger
{
/// <summary>
/// Callback used for client apps to receive log messages from
/// libsecondlife
/// </summary>
/// <param name="message">Data being logged</param>
/// <param name="level">The severity of the log entry from <seealso cref="Helpers.LogLevel"/></param>
public delegate void LogCallback(object message, Helpers.LogLevel level);
/// <summary>Triggered whenever a message is logged. If this is left
/// null, log messages will go to the console</summary>
public static event LogCallback OnLogMessage;
/// <summary>log4net logging engine</summary>
public static ILog LogInstance;
/// <summary>
/// Default constructor
/// </summary>
static Logger()
{
LogInstance = LogManager.GetLogger("libsecondlife");
// If error level reporting isn't enabled we assume no logger is configured and initialize a default
// ConsoleAppender
if (!LogInstance.Logger.IsEnabledFor(log4net.Core.Level.Error))
{
BasicConfigurator.Configure();
LogInstance.Info("No log configuration found, defaulting to console logging");
}
}
/// <summary>
/// Send a log message to the logging engine
/// </summary>
/// <param name="message">The log message</param>
/// <param name="level">The severity of the log entry</param>
public static void Log(object message, Helpers.LogLevel level)
{
Log(message, level, null, null);
}
/// <summary>
/// Send a log message to the logging engine
/// </summary>
/// <param name="message">The log message</param>
/// <param name="level">The severity of the log entry</param>
/// <param name="client">Instance of the client</param>
public static void Log(object message, Helpers.LogLevel level, SecondLife client)
{
Log(message, level, client, null);
}
/// <summary>
/// Send a log message to the logging engine
/// </summary>
/// <param name="message">The log message</param>
/// <param name="level">The severity of the log entry</param>
/// <param name="exception">Exception that was raised</param>
public static void Log(object message, Helpers.LogLevel level, Exception exception)
{
Log(message, level, null, exception);
}
/// <summary>
/// Send a log message to the logging engine
/// </summary>
/// <param name="message">The log message</param>
/// <param name="level">The severity of the log entry</param>
/// <param name="client">Instance of the client</param>
/// <param name="exception">Exception that was raised</param>
public static void Log(object message, Helpers.LogLevel level, SecondLife client, Exception exception)
{
if (client != null && client.Settings.LOG_NAMES)
message = String.Format("<{0}>: {1}", client.Self.Name, message);
if (OnLogMessage != null)
OnLogMessage(message, level);
switch (level)
{
case Helpers.LogLevel.Debug:
LogInstance.Debug(message, exception);
break;
case Helpers.LogLevel.Info:
LogInstance.Info(message, exception);
break;
case Helpers.LogLevel.Warning:
LogInstance.Warn(message, exception);
break;
case Helpers.LogLevel.Error:
LogInstance.Error(message, exception);
break;
}
}
/// <summary>
/// If the library is compiled with DEBUG defined, an event will be
/// fired if an <code>OnLogMessage</code> handler is registered and the
/// message will be sent to the logging engine
/// </summary>
/// <param name="message">The message to log at the DEBUG level to the
/// current logging engine</param>
public static void DebugLog(object message)
{
DebugLog(message, null);
}
/// <summary>
/// If the library is compiled with DEBUG defined and
/// <code>SecondLife.Settings.DEBUG</code> is true, an event will be
/// fired if an <code>OnLogMessage</code> handler is registered and the
/// message will be sent to the logging engine
/// </summary>
/// <param name="message">The message to log at the DEBUG level to the
/// current logging engine</param>
/// <param name="client">Instance of the client</param>
[System.Diagnostics.Conditional("DEBUG")]
public static void DebugLog(object message, SecondLife client)
{
if (client != null && client.Settings.LOG_NAMES)
message = String.Format("<{0}>: {1}", client.Self.Name, message);
if (OnLogMessage != null)
OnLogMessage(message, Helpers.LogLevel.Debug);
LogInstance.Debug(message);
}
}
}