* Fixed typo in Simian.ini that was disabling connection management * Replaced several unnecessary foreach loops in Simian with dictionary lookups * Simian now uses the last detected system IP address instead of the first git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2342 52acb1d6-8a22-11de-b505-999d5b087335
88 lines
2.5 KiB
INI
88 lines
2.5 KiB
INI
[Extensions]
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; Handles sending and receiving packets in the LLUDP format
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UDPManager
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; LLUDP connection management. Allows agents to connect and disconnect from a
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; simulator, as well as keeping the UDP connection alive.
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ConnectionManagement
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; Creates an account for anyone who logs in. The account will be registered
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; with the account provider so persistence between sessions is possible, but
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; no form of authentication or authorization is done
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AuthFreeForAll
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;
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; ---Local Simulator Stores---
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;
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; The following extensions use persistence, but do not communicate with a
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; remote server or other simulators. These extensions are only useful for a
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; single simulator running in standalone mode, and will have unexpected results
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; if the simulator is part of a larger grid.
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; A simulator-local account store
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AccountManager
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; A simulator-local asset store using the filesystem to store assets
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AssetManager
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; A simulator-local inventory store
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InventoryManager
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;
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; ---End Local Simulator Stores---
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;
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; Various avatar-related functions including appearance, animations and sounds
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AvatarManager
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; Friendship management and alerts
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FriendManager
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; Texture downloads
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ImageDelivery
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; Chat and instant messaging
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Messaging
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; Money management and accounting functions
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Money
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; A simple physics engine for avatar movement. Supports walking, flying, and
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; swimming as well as avatar-avatar collisions. Does not support avatar-prim
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; or prim-prim collisions.
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Movement
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; Object creation, editing, deleting, etc. Processes packets and passes events
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; to the scene provider.
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ObjectManager
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; Parcel management
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ParcelManager
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; Converts prims into 3D geometry data. This is only used if a physics engine
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; is present that makes use of prim mesh data.
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RenderingPluginMesher
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; Main scene graph engine. All spatial events are processed through here.
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SceneManager
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;
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; ---Persistence Providers---
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;
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; The following extensions allow extensions that use persistence to save
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; state between simulator runs. Only one persistence provider should be
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; active.
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; Persistence provider using LLSD XML serialization
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XMLPersistence
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[Meshers]
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; Meshing plugins are listed in order of preference. If the first plugin is not
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; found the next is loaded, and so on. The items listed are used as search
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; strings, so the exact dll name is not needed
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OpenMetaverse.Rendering.GPL
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OpenMetaverse.Rendering.Meshmerizer
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OpenMetaverse.Rendering.Simple
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