3754 lines
174 KiB
C#
3754 lines
174 KiB
C#
/*
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* Copyright (c) 2006-2016, openmetaverse.co
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.co nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using OpenMetaverse.Packets;
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using OpenMetaverse.Http;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.Interfaces;
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using OpenMetaverse.Messages.Linden;
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namespace OpenMetaverse
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{
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#region Enums
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/// <summary>
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///
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/// </summary>
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public enum ReportType : uint
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{
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/// <summary>No report</summary>
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None = 0,
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/// <summary>Unknown report type</summary>
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Unknown = 1,
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/// <summary>Bug report</summary>
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Bug = 2,
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/// <summary>Complaint report</summary>
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Complaint = 3,
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/// <summary>Customer service report</summary>
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CustomerServiceRequest = 4
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}
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/// <summary>
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/// Bitflag field for ObjectUpdateCompressed data blocks, describing
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/// which options are present for each object
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/// </summary>
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[Flags]
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public enum CompressedFlags : uint
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{
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None = 0x00,
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/// <summary>Unknown</summary>
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ScratchPad = 0x01,
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/// <summary>Whether the object has a TreeSpecies</summary>
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Tree = 0x02,
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/// <summary>Whether the object has floating text ala llSetText</summary>
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HasText = 0x04,
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/// <summary>Whether the object has an active particle system</summary>
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HasParticles = 0x08,
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/// <summary>Whether the object has sound attached to it</summary>
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HasSound = 0x10,
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/// <summary>Whether the object is attached to a root object or not</summary>
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HasParent = 0x20,
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/// <summary>Whether the object has texture animation settings</summary>
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TextureAnimation = 0x40,
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/// <summary>Whether the object has an angular velocity</summary>
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HasAngularVelocity = 0x80,
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/// <summary>Whether the object has a name value pairs string</summary>
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HasNameValues = 0x100,
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/// <summary>Whether the object has a Media URL set</summary>
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MediaURL = 0x200,
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/// <summary>Whether the object has, you guessed it, new particles</summary>
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HasParticlesNew = 0x400
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}
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/// <summary>
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/// Specific Flags for MultipleObjectUpdate requests
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/// </summary>
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[Flags]
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public enum UpdateType : uint
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{
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/// <summary>None</summary>
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None = 0x00,
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/// <summary>Change position of prims</summary>
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Position = 0x01,
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/// <summary>Change rotation of prims</summary>
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Rotation = 0x02,
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/// <summary>Change size of prims</summary>
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Scale = 0x04,
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/// <summary>Perform operation on link set</summary>
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Linked = 0x08,
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/// <summary>Scale prims uniformly, same as selecing ctrl+shift in the
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/// viewer. Used in conjunction with Scale</summary>
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Uniform = 0x10
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}
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/// <summary>
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/// Special values in PayPriceReply. If the price is not one of these
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/// literal value of the price should be use
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/// </summary>
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public enum PayPriceType : int
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{
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/// <summary>
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/// Indicates that this pay option should be hidden
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/// </summary>
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Hide = -1,
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/// <summary>
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/// Indicates that this pay option should have the default value
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/// </summary>
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Default = -2
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}
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#endregion Enums
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#region Structs
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/// <summary>
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/// Contains the variables sent in an object update packet for objects.
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/// Used to track position and movement of prims and avatars
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/// </summary>
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public struct ObjectMovementUpdate
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{
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/// <summary></summary>
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public bool Avatar;
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/// <summary></summary>
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public Vector4 CollisionPlane;
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/// <summary></summary>
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public byte State;
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/// <summary></summary>
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public uint LocalID;
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/// <summary></summary>
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public Vector3 Position;
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/// <summary></summary>
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public Vector3 Velocity;
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/// <summary></summary>
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public Vector3 Acceleration;
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/// <summary></summary>
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public Quaternion Rotation;
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/// <summary></summary>
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public Vector3 AngularVelocity;
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/// <summary></summary>
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public Primitive.TextureEntry Textures;
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}
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#endregion Structs
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/// <summary>
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/// Handles all network traffic related to prims and avatar positions and
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/// movement.
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/// </summary>
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public class ObjectManager
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{
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public const float HAVOK_TIMESTEP = 1.0f / 45.0f;
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#region Delegates
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#region ObjectUpdate event
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/// <summary>The event subscribers, null if no subscribers</summary>
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private EventHandler<PrimEventArgs> m_ObjectUpdate;
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/// <summary>Thread sync lock object</summary>
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private readonly object m_ObjectUpdateLock = new object();
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/// <summary>Raised when the simulator sends us data containing
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/// A <see cref="Primitive"/>, Foliage or Attachment</summary>
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/// <seealso cref="RequestObject"/>
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/// <seealso cref="RequestObjects"/>
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public event EventHandler<PrimEventArgs> ObjectUpdate
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{
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add { lock (m_ObjectUpdateLock) { m_ObjectUpdate += value; } }
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remove { lock (m_ObjectUpdateLock) { m_ObjectUpdate -= value; } }
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}
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#endregion ObjectUpdate event
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#region ObjectProperties event
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/// <summary>The event subscribers, null if no subscribers</summary>
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private EventHandler<ObjectPropertiesEventArgs> m_ObjectProperties;
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///<summary>Raises the ObjectProperties Event</summary>
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/// <param name="e">A ObjectPropertiesEventArgs object containing
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/// the data sent from the simulator</param>
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protected virtual void OnObjectProperties(ObjectPropertiesEventArgs e)
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{
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EventHandler<ObjectPropertiesEventArgs> handler = m_ObjectProperties;
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handler?.Invoke(this, e);
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}
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/// <summary>Thread sync lock object</summary>
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private readonly object m_ObjectPropertiesLock = new object();
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/// <summary>Raised when the simulator sends us data containing
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/// additional <seea cref="Primitive"/> information</summary>
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/// <seealso cref="SelectObject"/>
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/// <seealso cref="SelectObjects"/>
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public event EventHandler<ObjectPropertiesEventArgs> ObjectProperties
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{
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add { lock (m_ObjectPropertiesLock) { m_ObjectProperties += value; } }
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remove { lock (m_ObjectPropertiesLock) { m_ObjectProperties -= value; } }
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}
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/// <summary>The event subscribers, null if no subscribers</summary>
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private EventHandler<ObjectPropertiesUpdatedEventArgs> m_ObjectPropertiesUpdated;
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///<summary>Raises the ObjectPropertiesUpdated Event</summary>
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/// <param name="e">A ObjectPropertiesUpdatedEventArgs object containing
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/// the data sent from the simulator</param>
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protected virtual void OnObjectPropertiesUpdated(ObjectPropertiesUpdatedEventArgs e)
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{
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EventHandler<ObjectPropertiesUpdatedEventArgs> handler = m_ObjectPropertiesUpdated;
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handler?.Invoke(this, e);
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}
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/// <summary>Thread sync lock object</summary>
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private readonly object m_ObjectPropertiesUpdatedLock = new object();
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/// <summary>Raised when the simulator sends us data containing
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/// Primitive.ObjectProperties for an object we are currently tracking</summary>
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public event EventHandler<ObjectPropertiesUpdatedEventArgs> ObjectPropertiesUpdated
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{
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add { lock (m_ObjectPropertiesUpdatedLock) { m_ObjectPropertiesUpdated += value; } }
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remove { lock (m_ObjectPropertiesUpdatedLock) { m_ObjectPropertiesUpdated -= value; } }
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}
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#endregion ObjectProperties event
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#region ObjectPropertiesFamily event
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/// <summary>The event subscribers, null if no subscribers</summary>
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private EventHandler<ObjectPropertiesFamilyEventArgs> m_ObjectPropertiesFamily;
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///<summary>Raises the ObjectPropertiesFamily Event</summary>
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/// <param name="e">A ObjectPropertiesFamilyEventArgs object containing
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/// the data sent from the simulator</param>
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protected virtual void OnObjectPropertiesFamily(ObjectPropertiesFamilyEventArgs e)
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{
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EventHandler<ObjectPropertiesFamilyEventArgs> handler = m_ObjectPropertiesFamily;
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handler?.Invoke(this, e);
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}
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/// <summary>Thread sync lock object</summary>
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private readonly object m_ObjectPropertiesFamilyLock = new object();
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/// <summary>Raised when the simulator sends us data containing
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/// additional <seea cref="Primitive"/> and <see cref="Avatar"/> details</summary>
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/// <seealso cref="RequestObjectPropertiesFamily"/>
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public event EventHandler<ObjectPropertiesFamilyEventArgs> ObjectPropertiesFamily
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{
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add { lock (m_ObjectPropertiesFamilyLock) { m_ObjectPropertiesFamily += value; } }
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remove { lock (m_ObjectPropertiesFamilyLock) { m_ObjectPropertiesFamily -= value; } }
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}
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#endregion ObjectPropertiesFamily
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#region AvatarUpdate event
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/// <summary>The event subscribers, null if no subscribers</summary>
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private EventHandler<AvatarUpdateEventArgs> m_AvatarUpdate;
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private EventHandler<ParticleUpdateEventArgs> m_ParticleUpdate;
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///<summary>Raises the AvatarUpdate Event</summary>
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/// <param name="e">A AvatarUpdateEventArgs object containing
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/// the data sent from the simulator</param>
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protected virtual void OnAvatarUpdate(AvatarUpdateEventArgs e)
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{
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EventHandler<AvatarUpdateEventArgs> handler = m_AvatarUpdate;
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handler?.Invoke(this, e);
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}
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/// <summary>
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/// Raises the ParticleUpdate Event
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/// </summary>
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/// <param name="e">A ParticleUpdateEventArgs object containing
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/// the data sent from the simulator</param>
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protected virtual void OnParticleUpdate(ParticleUpdateEventArgs e) {
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EventHandler<ParticleUpdateEventArgs> handler = m_ParticleUpdate;
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handler?.Invoke(this, e);
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}
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/// <summary>Thread sync lock object</summary>
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private readonly object m_AvatarUpdateLock = new object();
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private readonly object m_ParticleUpdateLock = new object();
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/// <summary>Raised when the simulator sends us data containing
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/// updated information for an <see cref="Avatar"/></summary>
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public event EventHandler<AvatarUpdateEventArgs> AvatarUpdate
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{
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add { lock (m_AvatarUpdateLock) { m_AvatarUpdate += value; } }
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remove { lock (m_AvatarUpdateLock) { m_AvatarUpdate -= value; } }
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}
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#endregion AvatarUpdate event
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#region TerseObjectUpdate event
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public event EventHandler<ParticleUpdateEventArgs> ParticleUpdate {
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add { lock (m_ParticleUpdateLock) { m_ParticleUpdate += value; } }
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remove { lock (m_ParticleUpdateLock) { m_ParticleUpdate -= value; } }
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}
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/// <summary>The event subscribers, null if no subscribers</summary>
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private EventHandler<TerseObjectUpdateEventArgs> m_TerseObjectUpdate;
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/// <summary>Thread sync lock object</summary>
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private readonly object m_TerseObjectUpdateLock = new object();
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/// <summary>Raised when the simulator sends us data containing
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/// <see cref="Primitive"/> and <see cref="Avatar"/> movement changes</summary>
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public event EventHandler<TerseObjectUpdateEventArgs> TerseObjectUpdate
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{
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add { lock (m_TerseObjectUpdateLock) { m_TerseObjectUpdate += value; } }
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remove { lock (m_TerseObjectUpdateLock) { m_TerseObjectUpdate -= value; } }
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}
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#endregion TerseObjectUpdate event
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#region ObjectDataBlockUpdate event
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/// <summary>The event subscribers, null if no subscribers</summary>
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private EventHandler<ObjectDataBlockUpdateEventArgs> m_ObjectDataBlockUpdate;
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///<summary>Raises the ObjectDataBlockUpdate Event</summary>
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/// <param name="e">A ObjectDataBlockUpdateEventArgs object containing
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/// the data sent from the simulator</param>
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protected virtual void OnObjectDataBlockUpdate(ObjectDataBlockUpdateEventArgs e)
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{
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EventHandler<ObjectDataBlockUpdateEventArgs> handler = m_ObjectDataBlockUpdate;
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handler?.Invoke(this, e);
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}
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/// <summary>Thread sync lock object</summary>
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private readonly object m_ObjectDataBlockUpdateLock = new object();
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/// <summary>Raised when the simulator sends us data containing
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/// updates to an Objects DataBlock</summary>
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public event EventHandler<ObjectDataBlockUpdateEventArgs> ObjectDataBlockUpdate
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{
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add { lock (m_ObjectDataBlockUpdateLock) { m_ObjectDataBlockUpdate += value; } }
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remove { lock (m_ObjectDataBlockUpdateLock) { m_ObjectDataBlockUpdate -= value; } }
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}
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#endregion ObjectDataBlockUpdate event
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#region KillObject event
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/// <summary>The event subscribers, null if no subscribers</summary>
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private EventHandler<KillObjectEventArgs> m_KillObject;
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///<summary>Raises the KillObject Event</summary>
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/// <param name="e">A KillObjectEventArgs object containing
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/// the data sent from the simulator</param>
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protected virtual void OnKillObject(KillObjectEventArgs e)
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{
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EventHandler<KillObjectEventArgs> handler = m_KillObject;
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handler?.Invoke(this, e);
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}
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/// <summary>Thread sync lock object</summary>
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private readonly object m_KillObjectLock = new object();
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/// <summary>Raised when the simulator informs us an <see cref="Primitive"/>
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/// or <see cref="Avatar"/> is no longer within view</summary>
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public event EventHandler<KillObjectEventArgs> KillObject
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{
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add { lock (m_KillObjectLock) { m_KillObject += value; } }
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remove { lock (m_KillObjectLock) { m_KillObject -= value; } }
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}
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#endregion KillObject event
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#region KillObjects event
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/// <summary>The event subscribers, null if no subscribers</summary>
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private EventHandler<KillObjectsEventArgs> m_KillObjects;
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///<summary>Raises the KillObjects Event</summary>
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/// <param name="e">A KillObjectsEventArgs object containing
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/// the data sent from the simulator</param>
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protected virtual void OnKillObjects(KillObjectsEventArgs e)
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{
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EventHandler<KillObjectsEventArgs> handler = m_KillObjects;
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handler?.Invoke(this, e);
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}
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/// <summary>Thread sync lock object</summary>
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private readonly object m_KillObjectsLock = new object();
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/// <summary>Raised when the simulator informs us when a group of <see cref="Primitive"/>
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/// or <see cref="Avatar"/> is no longer within view</summary>
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public event EventHandler<KillObjectsEventArgs> KillObjects
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{
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add { lock (m_KillObjectsLock) { m_KillObjects += value; } }
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remove { lock (m_KillObjectsLock) { m_KillObjects -= value; } }
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}
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#endregion KillObjects event
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#region AvatarSitChanged event
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/// <summary>The event subscribers, null if no subscribers</summary>
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private EventHandler<AvatarSitChangedEventArgs> m_AvatarSitChanged;
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///<summary>Raises the AvatarSitChanged Event</summary>
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/// <param name="e">A AvatarSitChangedEventArgs object containing
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/// the data sent from the simulator</param>
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protected virtual void OnAvatarSitChanged(AvatarSitChangedEventArgs e)
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{
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EventHandler<AvatarSitChangedEventArgs> handler = m_AvatarSitChanged;
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handler?.Invoke(this, e);
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}
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/// <summary>Thread sync lock object</summary>
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private readonly object m_AvatarSitChangedLock = new object();
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/// <summary>Raised when the simulator sends us data containing
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/// updated sit information for our <see cref="Avatar"/></summary>
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public event EventHandler<AvatarSitChangedEventArgs> AvatarSitChanged
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{
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add { lock (m_AvatarSitChangedLock) { m_AvatarSitChanged += value; } }
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remove { lock (m_AvatarSitChangedLock) { m_AvatarSitChanged -= value; } }
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}
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#endregion AvatarSitChanged event
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#region PayPriceReply event
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/// <summary>The event subscribers, null if no subscribers</summary>
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private EventHandler<PayPriceReplyEventArgs> m_PayPriceReply;
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///<summary>Raises the PayPriceReply Event</summary>
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/// <param name="e">A PayPriceReplyEventArgs object containing
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/// the data sent from the simulator</param>
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protected virtual void OnPayPriceReply(PayPriceReplyEventArgs e)
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{
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EventHandler<PayPriceReplyEventArgs> handler = m_PayPriceReply;
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handler?.Invoke(this, e);
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}
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/// <summary>Thread sync lock object</summary>
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private readonly object m_PayPriceReplyLock = new object();
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/// <summary>Raised when the simulator sends us data containing
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/// purchase price information for a <see cref="Primitive"/></summary>
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public event EventHandler<PayPriceReplyEventArgs> PayPriceReply
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{
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add { lock (m_PayPriceReplyLock) { m_PayPriceReply += value; } }
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remove { lock (m_PayPriceReplyLock) { m_PayPriceReply -= value; } }
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}
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#endregion PayPriceReply
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#region PhysicsProperties event
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/// <summary>
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/// Callback for getting object media data via CAP
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/// </summary>
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/// <param name="success">Indicates if the operation was succesfull</param>
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/// <param name="version">Object media version string</param>
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/// <param name="faceMedia">Array indexed on prim face of media entry data</param>
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public delegate void ObjectMediaCallback(bool success, string version, MediaEntry[] faceMedia);
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/// <summary>The event subscribers, null if no subscribers</summary>
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private EventHandler<PhysicsPropertiesEventArgs> m_PhysicsProperties;
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///<summary>Raises the PhysicsProperties Event</summary>
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/// <param name="e">A PhysicsPropertiesEventArgs object containing
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/// the data sent from the simulator</param>
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protected virtual void OnPhysicsProperties(PhysicsPropertiesEventArgs e)
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{
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EventHandler<PhysicsPropertiesEventArgs> handler = m_PhysicsProperties;
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handler?.Invoke(this, e);
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}
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/// <summary>Thread sync lock object</summary>
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private readonly object m_PhysicsPropertiesLock = new object();
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/// <summary>Raised when the simulator sends us data containing
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/// additional <seea cref="Primitive"/> information</summary>
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/// <seealso cref="SelectObject"/>
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/// <seealso cref="SelectObjects"/>
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public event EventHandler<PhysicsPropertiesEventArgs> PhysicsProperties
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{
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add { lock (m_PhysicsPropertiesLock) { m_PhysicsProperties += value; } }
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remove { lock (m_PhysicsPropertiesLock) { m_PhysicsProperties -= value; } }
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}
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#endregion PhysicsProperties event
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#endregion Delegates
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/// <summary>Reference to the GridClient object</summary>
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protected GridClient Client;
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/// <summary>Does periodic dead reckoning calculation to convert
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/// velocity and acceleration to new positions for objects</summary>
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private Timer InterpolationTimer;
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/// <summary>
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/// Construct a new instance of the ObjectManager class
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/// </summary>
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/// <param name="client">A reference to the <see cref="GridClient"/> instance</param>
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public ObjectManager(GridClient client)
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{
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Client = client;
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Client.Network.RegisterCallback(PacketType.ObjectUpdate, ObjectUpdateHandler, false);
|
|
Client.Network.RegisterCallback(PacketType.ImprovedTerseObjectUpdate, ImprovedTerseObjectUpdateHandler, false);
|
|
Client.Network.RegisterCallback(PacketType.ObjectUpdateCompressed, ObjectUpdateCompressedHandler);
|
|
Client.Network.RegisterCallback(PacketType.ObjectUpdateCached, ObjectUpdateCachedHandler);
|
|
Client.Network.RegisterCallback(PacketType.KillObject, KillObjectHandler);
|
|
Client.Network.RegisterCallback(PacketType.ObjectPropertiesFamily, ObjectPropertiesFamilyHandler);
|
|
Client.Network.RegisterCallback(PacketType.ObjectProperties, ObjectPropertiesHandler);
|
|
Client.Network.RegisterCallback(PacketType.PayPriceReply, PayPriceReplyHandler);
|
|
Client.Network.RegisterEventCallback("ObjectPhysicsProperties", ObjectPhysicsPropertiesHandler);
|
|
}
|
|
|
|
#region Internal event handlers
|
|
|
|
private void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
|
|
{
|
|
if (InterpolationTimer != null)
|
|
{
|
|
InterpolationTimer.Dispose();
|
|
InterpolationTimer = null;
|
|
}
|
|
}
|
|
|
|
private void Network_OnConnected(object sender)
|
|
{
|
|
if (Client.Settings.USE_INTERPOLATION_TIMER)
|
|
{
|
|
InterpolationTimer = new Timer(InterpolationTimer_Elapsed, null, Client.Settings.INTERPOLATION_INTERVAL, Timeout.Infinite);
|
|
}
|
|
}
|
|
|
|
#endregion Internal event handlers
|
|
|
|
#region Public Methods
|
|
|
|
/// <summary>
|
|
/// Request information for a single object from a <see cref="Simulator"/>
|
|
/// you are currently connected to
|
|
/// </summary>
|
|
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
|
|
/// <param name="localID">The Local ID of the object</param>
|
|
public void RequestObject(Simulator simulator, uint localID)
|
|
{
|
|
RequestMultipleObjectsPacket request = new RequestMultipleObjectsPacket();
|
|
request.AgentData.AgentID = Client.Self.AgentID;
|
|
request.AgentData.SessionID = Client.Self.SessionID;
|
|
request.ObjectData = new RequestMultipleObjectsPacket.ObjectDataBlock[1];
|
|
request.ObjectData[0] = new RequestMultipleObjectsPacket.ObjectDataBlock();
|
|
request.ObjectData[0].ID = localID;
|
|
request.ObjectData[0].CacheMissType = 0;
|
|
|
|
Client.Network.SendPacket(request, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request information for multiple objects contained in
|
|
/// the same simulator
|
|
/// </summary>
|
|
/// <param name="simulator">The <see cref="Simulator"/> the objects are located</param>
|
|
/// <param name="localIDs">An array containing the Local IDs of the objects</param>
|
|
public void RequestObjects(Simulator simulator, List<uint> localIDs)
|
|
{
|
|
RequestMultipleObjectsPacket request = new RequestMultipleObjectsPacket();
|
|
request.AgentData.AgentID = Client.Self.AgentID;
|
|
request.AgentData.SessionID = Client.Self.SessionID;
|
|
request.ObjectData = new RequestMultipleObjectsPacket.ObjectDataBlock[localIDs.Count];
|
|
|
|
for (int i = 0; i < localIDs.Count; i++)
|
|
{
|
|
request.ObjectData[i] = new RequestMultipleObjectsPacket.ObjectDataBlock();
|
|
request.ObjectData[i].ID = localIDs[i];
|
|
request.ObjectData[i].CacheMissType = 0;
|
|
}
|
|
|
|
Client.Network.SendPacket(request, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempt to purchase an original object, a copy, or the contents of
|
|
/// an object
|
|
/// </summary>
|
|
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
|
|
/// <param name="localID">The Local ID of the object</param>
|
|
/// <param name="saleType">Whether the original, a copy, or the object
|
|
/// contents are on sale. This is used for verification, if the this
|
|
/// sale type is not valid for the object the purchase will fail</param>
|
|
/// <param name="price">Price of the object. This is used for
|
|
/// verification, if it does not match the actual price the purchase
|
|
/// will fail</param>
|
|
/// <param name="groupID">Group ID that will be associated with the new
|
|
/// purchase</param>
|
|
/// <param name="categoryID">Inventory folder UUID where the object or objects
|
|
/// purchased should be placed</param>
|
|
/// <example>
|
|
/// <code>
|
|
/// BuyObject(Client.Network.CurrentSim, 500, SaleType.Copy,
|
|
/// 100, UUID.Zero, Client.Self.InventoryRootFolderUUID);
|
|
/// </code>
|
|
///</example>
|
|
public void BuyObject(Simulator simulator, uint localID, SaleType saleType, int price, UUID groupID,
|
|
UUID categoryID)
|
|
{
|
|
ObjectBuyPacket buy = new ObjectBuyPacket();
|
|
|
|
buy.AgentData.AgentID = Client.Self.AgentID;
|
|
buy.AgentData.SessionID = Client.Self.SessionID;
|
|
buy.AgentData.GroupID = groupID;
|
|
buy.AgentData.CategoryID = categoryID;
|
|
|
|
buy.ObjectData = new ObjectBuyPacket.ObjectDataBlock[1];
|
|
buy.ObjectData[0] = new ObjectBuyPacket.ObjectDataBlock();
|
|
buy.ObjectData[0].ObjectLocalID = localID;
|
|
buy.ObjectData[0].SaleType = (byte)saleType;
|
|
buy.ObjectData[0].SalePrice = price;
|
|
|
|
Client.Network.SendPacket(buy, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request prices that should be displayed in pay dialog. This will triggger the simulator
|
|
/// to send us back a PayPriceReply which can be handled by OnPayPriceReply event
|
|
/// </summary>
|
|
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
|
|
/// <param name="objectID">The ID of the object</param>
|
|
/// <remarks>The result is raised in the <see cref="PayPriceReply"/> event</remarks>
|
|
public void RequestPayPrice(Simulator simulator, UUID objectID)
|
|
{
|
|
RequestPayPricePacket payPriceRequest = new RequestPayPricePacket();
|
|
|
|
payPriceRequest.ObjectData = new RequestPayPricePacket.ObjectDataBlock();
|
|
payPriceRequest.ObjectData.ObjectID = objectID;
|
|
|
|
Client.Network.SendPacket(payPriceRequest, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Select a single object. This will cause the <see cref="Simulator"/> to send us
|
|
/// an <see cref="ObjectPropertiesPacket"/> which will raise the <see cref="ObjectProperties"/> event
|
|
/// </summary>
|
|
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
|
|
/// <param name="localID">The Local ID of the object</param>
|
|
/// <seealso cref="ObjectPropertiesFamilyEventArgs"/>
|
|
public void SelectObject(Simulator simulator, uint localID)
|
|
{
|
|
SelectObject(simulator, localID, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Select a single object. This will cause the <see cref="Simulator"/> to send us
|
|
/// an <see cref="ObjectPropertiesPacket"/> which will raise the <see cref="ObjectProperties"/> event
|
|
/// </summary>
|
|
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
|
|
/// <param name="localID">The Local ID of the object</param>
|
|
/// <param name="automaticDeselect">if true, a call to <see cref="DeselectObject"/> is
|
|
/// made immediately following the request</param>
|
|
/// <seealso cref="ObjectPropertiesFamilyEventArgs"/>
|
|
public void SelectObject(Simulator simulator, uint localID, bool automaticDeselect)
|
|
{
|
|
ObjectSelectPacket select = new ObjectSelectPacket();
|
|
|
|
select.AgentData.AgentID = Client.Self.AgentID;
|
|
select.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
select.ObjectData = new ObjectSelectPacket.ObjectDataBlock[1];
|
|
select.ObjectData[0] = new ObjectSelectPacket.ObjectDataBlock();
|
|
select.ObjectData[0].ObjectLocalID = localID;
|
|
|
|
Client.Network.SendPacket(select, simulator);
|
|
|
|
if (automaticDeselect)
|
|
{
|
|
DeselectObject(simulator, localID);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Select multiple objects. This will cause the <see cref="Simulator"/> to send us
|
|
/// an <see cref="ObjectPropertiesPacket"/> which will raise the <see cref="ObjectProperties"/> event
|
|
/// </summary>
|
|
/// <param name="simulator">The <see cref="Simulator"/> the objects are located</param>
|
|
/// <param name="localIDs">An array containing the Local IDs of the objects</param>
|
|
/// <param name="automaticDeselect">Should objects be deselected immediately after selection</param>
|
|
/// <seealso cref="ObjectPropertiesFamilyEventArgs"/>
|
|
public void SelectObjects(Simulator simulator, uint[] localIDs, bool automaticDeselect)
|
|
{
|
|
ObjectSelectPacket select = new ObjectSelectPacket();
|
|
|
|
select.AgentData.AgentID = Client.Self.AgentID;
|
|
select.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
select.ObjectData = new ObjectSelectPacket.ObjectDataBlock[localIDs.Length];
|
|
|
|
for (int i = 0; i < localIDs.Length; i++)
|
|
{
|
|
select.ObjectData[i] = new ObjectSelectPacket.ObjectDataBlock();
|
|
select.ObjectData[i].ObjectLocalID = localIDs[i];
|
|
}
|
|
|
|
Client.Network.SendPacket(select, simulator);
|
|
|
|
if (automaticDeselect)
|
|
{
|
|
DeselectObjects(simulator, localIDs);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Select multiple objects. This will cause the <see cref="Simulator"/> to send us
|
|
/// an <see cref="ObjectPropertiesPacket"/> which will raise the <see cref="ObjectProperties"/> event
|
|
/// </summary>
|
|
/// <param name="simulator">The <see cref="Simulator"/> the objects are located</param>
|
|
/// <param name="localIDs">An array containing the Local IDs of the objects</param>
|
|
/// <seealso cref="ObjectPropertiesFamilyEventArgs"/>
|
|
public void SelectObjects(Simulator simulator, uint[] localIDs)
|
|
{
|
|
SelectObjects(simulator, localIDs, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the properties of an object
|
|
/// </summary>
|
|
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
|
|
/// <param name="localID">The Local ID of the object</param>
|
|
/// <param name="physical">true to turn the objects physical property on</param>
|
|
/// <param name="temporary">true to turn the objects temporary property on</param>
|
|
/// <param name="phantom">true to turn the objects phantom property on</param>
|
|
/// <param name="castsShadow">true to turn the objects cast shadows property on</param>
|
|
public void SetFlags(Simulator simulator, uint localID, bool physical, bool temporary, bool phantom, bool castsShadow)
|
|
{
|
|
SetFlags(simulator, localID, physical, temporary, phantom, castsShadow, PhysicsShapeType.Prim, 1000f, 0.6f, 0.5f, 1f);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the properties of an object
|
|
/// </summary>
|
|
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
|
|
/// <param name="localID">The Local ID of the object</param>
|
|
/// <param name="physical">true to turn the objects physical property on</param>
|
|
/// <param name="temporary">true to turn the objects temporary property on</param>
|
|
/// <param name="phantom">true to turn the objects phantom property on</param>
|
|
/// <param name="castsShadow">true to turn the objects cast shadows property on</param>
|
|
/// <param name="physicsType">Type of the represetnation prim will have in the physics engine</param>
|
|
/// <param name="density">Density - normal value 1000</param>
|
|
/// <param name="friction">Friction - normal value 0.6</param>
|
|
/// <param name="restitution">Restitution - standard value 0.5</param>
|
|
/// <param name="gravityMultiplier">Gravity multiplier - standar value 1.0</param>
|
|
public void SetFlags(Simulator simulator, uint localID, bool physical, bool temporary, bool phantom, bool castsShadow,
|
|
PhysicsShapeType physicsType, float density, float friction, float restitution, float gravityMultiplier)
|
|
{
|
|
ObjectFlagUpdatePacket flags = new ObjectFlagUpdatePacket();
|
|
flags.AgentData.AgentID = Client.Self.AgentID;
|
|
flags.AgentData.SessionID = Client.Self.SessionID;
|
|
flags.AgentData.ObjectLocalID = localID;
|
|
flags.AgentData.UsePhysics = physical;
|
|
flags.AgentData.IsTemporary = temporary;
|
|
flags.AgentData.IsPhantom = phantom;
|
|
flags.AgentData.CastsShadows = castsShadow;
|
|
|
|
flags.ExtraPhysics = new ObjectFlagUpdatePacket.ExtraPhysicsBlock[1];
|
|
flags.ExtraPhysics[0] = new ObjectFlagUpdatePacket.ExtraPhysicsBlock();
|
|
flags.ExtraPhysics[0].PhysicsShapeType = (byte)physicsType;
|
|
flags.ExtraPhysics[0].Density = density;
|
|
flags.ExtraPhysics[0].Friction = friction;
|
|
flags.ExtraPhysics[0].Restitution = restitution;
|
|
flags.ExtraPhysics[0].GravityMultiplier = gravityMultiplier;
|
|
|
|
Client.Network.SendPacket(flags, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the sale properties of a single object
|
|
/// </summary>
|
|
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
|
|
/// <param name="localID">The Local ID of the object</param>
|
|
/// <param name="saleType">One of the options from the <see cref="SaleType"/> enum</param>
|
|
/// <param name="price">The price of the object</param>
|
|
public void SetSaleInfo(Simulator simulator, uint localID, SaleType saleType, int price)
|
|
{
|
|
ObjectSaleInfoPacket sale = new ObjectSaleInfoPacket();
|
|
sale.AgentData.AgentID = Client.Self.AgentID;
|
|
sale.AgentData.SessionID = Client.Self.SessionID;
|
|
sale.ObjectData = new ObjectSaleInfoPacket.ObjectDataBlock[1];
|
|
sale.ObjectData[0] = new ObjectSaleInfoPacket.ObjectDataBlock();
|
|
sale.ObjectData[0].LocalID = localID;
|
|
sale.ObjectData[0].SalePrice = price;
|
|
sale.ObjectData[0].SaleType = (byte)saleType;
|
|
|
|
Client.Network.SendPacket(sale, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the sale properties of multiple objects
|
|
/// </summary>
|
|
/// <param name="simulator">The <see cref="Simulator"/> the objects are located</param>
|
|
/// <param name="localIDs">An array containing the Local IDs of the objects</param>
|
|
/// <param name="saleType">One of the options from the <see cref="SaleType"/> enum</param>
|
|
/// <param name="price">The price of the object</param>
|
|
public void SetSaleInfo(Simulator simulator, List<uint> localIDs, SaleType saleType, int price)
|
|
{
|
|
ObjectSaleInfoPacket sale = new ObjectSaleInfoPacket();
|
|
sale.AgentData.AgentID = Client.Self.AgentID;
|
|
sale.AgentData.SessionID = Client.Self.SessionID;
|
|
sale.ObjectData = new ObjectSaleInfoPacket.ObjectDataBlock[localIDs.Count];
|
|
|
|
for (int i = 0; i < localIDs.Count; i++)
|
|
{
|
|
sale.ObjectData[i] = new ObjectSaleInfoPacket.ObjectDataBlock();
|
|
sale.ObjectData[i].LocalID = localIDs[i];
|
|
sale.ObjectData[i].SalePrice = price;
|
|
sale.ObjectData[i].SaleType = (byte)saleType;
|
|
}
|
|
|
|
Client.Network.SendPacket(sale, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deselect a single object
|
|
/// </summary>
|
|
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
|
|
/// <param name="localID">The Local ID of the object</param>
|
|
public void DeselectObject(Simulator simulator, uint localID)
|
|
{
|
|
ObjectDeselectPacket deselect = new ObjectDeselectPacket();
|
|
|
|
deselect.AgentData.AgentID = Client.Self.AgentID;
|
|
deselect.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
deselect.ObjectData = new ObjectDeselectPacket.ObjectDataBlock[1];
|
|
deselect.ObjectData[0] = new ObjectDeselectPacket.ObjectDataBlock();
|
|
deselect.ObjectData[0].ObjectLocalID = localID;
|
|
|
|
Client.Network.SendPacket(deselect, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deselect multiple objects.
|
|
/// </summary>
|
|
/// <param name="simulator">The <see cref="Simulator"/> the objects are located</param>
|
|
/// <param name="localIDs">An array containing the Local IDs of the objects</param>
|
|
public void DeselectObjects(Simulator simulator, uint[] localIDs)
|
|
{
|
|
ObjectDeselectPacket deselect = new ObjectDeselectPacket();
|
|
|
|
deselect.AgentData.AgentID = Client.Self.AgentID;
|
|
deselect.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
deselect.ObjectData = new ObjectDeselectPacket.ObjectDataBlock[localIDs.Length];
|
|
|
|
for (int i = 0; i < localIDs.Length; i++)
|
|
{
|
|
deselect.ObjectData[i] = new ObjectDeselectPacket.ObjectDataBlock();
|
|
deselect.ObjectData[i].ObjectLocalID = localIDs[i];
|
|
}
|
|
|
|
Client.Network.SendPacket(deselect, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Perform a click action on an object
|
|
/// </summary>
|
|
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
|
|
/// <param name="localID">The Local ID of the object</param>
|
|
public void ClickObject(Simulator simulator, uint localID)
|
|
{
|
|
ClickObject(simulator, localID, Vector3.Zero, Vector3.Zero, 0, Vector3.Zero, Vector3.Zero, Vector3.Zero);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Perform a click action (Grab) on a single object
|
|
/// </summary>
|
|
/// <param name="simulator">The <see cref="Simulator"/> the object is located</param>
|
|
/// <param name="localID">The Local ID of the object</param>
|
|
/// <param name="uvCoord">The texture coordinates to touch</param>
|
|
/// <param name="stCoord">The surface coordinates to touch</param>
|
|
/// <param name="faceIndex">The face of the position to touch</param>
|
|
/// <param name="position">The region coordinates of the position to touch</param>
|
|
/// <param name="normal">The surface normal of the position to touch (A normal is a vector perpindicular to the surface)</param>
|
|
/// <param name="binormal">The surface binormal of the position to touch (A binormal is a vector tangen to the surface
|
|
/// pointing along the U direction of the tangent space</param>
|
|
public void ClickObject(Simulator simulator, uint localID, Vector3 uvCoord, Vector3 stCoord, int faceIndex, Vector3 position,
|
|
Vector3 normal, Vector3 binormal)
|
|
{
|
|
ObjectGrabPacket grab = new ObjectGrabPacket();
|
|
grab.AgentData.AgentID = Client.Self.AgentID;
|
|
grab.AgentData.SessionID = Client.Self.SessionID;
|
|
grab.ObjectData.GrabOffset = Vector3.Zero;
|
|
grab.ObjectData.LocalID = localID;
|
|
grab.SurfaceInfo = new ObjectGrabPacket.SurfaceInfoBlock[1];
|
|
grab.SurfaceInfo[0] = new ObjectGrabPacket.SurfaceInfoBlock();
|
|
grab.SurfaceInfo[0].UVCoord = uvCoord;
|
|
grab.SurfaceInfo[0].STCoord = stCoord;
|
|
grab.SurfaceInfo[0].FaceIndex = faceIndex;
|
|
grab.SurfaceInfo[0].Position = position;
|
|
grab.SurfaceInfo[0].Normal = normal;
|
|
grab.SurfaceInfo[0].Binormal = binormal;
|
|
|
|
Client.Network.SendPacket(grab, simulator);
|
|
|
|
// TODO: If these hit the server out of order the click will fail
|
|
// and we'll be grabbing the object
|
|
Thread.Sleep(50);
|
|
|
|
ObjectDeGrabPacket degrab = new ObjectDeGrabPacket();
|
|
degrab.AgentData.AgentID = Client.Self.AgentID;
|
|
degrab.AgentData.SessionID = Client.Self.SessionID;
|
|
degrab.ObjectData.LocalID = localID;
|
|
degrab.SurfaceInfo = new ObjectDeGrabPacket.SurfaceInfoBlock[1];
|
|
degrab.SurfaceInfo[0] = new ObjectDeGrabPacket.SurfaceInfoBlock();
|
|
degrab.SurfaceInfo[0].UVCoord = uvCoord;
|
|
degrab.SurfaceInfo[0].STCoord = stCoord;
|
|
degrab.SurfaceInfo[0].FaceIndex = faceIndex;
|
|
degrab.SurfaceInfo[0].Position = position;
|
|
degrab.SurfaceInfo[0].Normal = normal;
|
|
degrab.SurfaceInfo[0].Binormal = binormal;
|
|
|
|
Client.Network.SendPacket(degrab, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create (rez) a new prim object in a simulator
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object to place the object in</param>
|
|
/// <param name="prim">Data describing the prim object to rez</param>
|
|
/// <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you
|
|
/// do not want the object to be associated with a specific group</param>
|
|
/// <param name="position">An approximation of the position at which to rez the prim</param>
|
|
/// <param name="scale">Scale vector to size this prim</param>
|
|
/// <param name="rotation">Rotation quaternion to rotate this prim</param>
|
|
/// <remarks>Due to the way client prim rezzing is done on the server,
|
|
/// the requested position for an object is only close to where the prim
|
|
/// actually ends up. If you desire exact placement you'll need to
|
|
/// follow up by moving the object after it has been created. This
|
|
/// function will not set textures, light and flexible data, or other
|
|
/// extended primitive properties</remarks>
|
|
public void AddPrim(Simulator simulator, Primitive.ConstructionData prim, UUID groupID, Vector3 position,
|
|
Vector3 scale, Quaternion rotation)
|
|
{
|
|
AddPrim(simulator, prim, groupID, position, scale, rotation, PrimFlags.CreateSelected);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create (rez) a new prim object in a simulator
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="Simulator"/> object to place the object in</param>
|
|
/// <param name="prim">Data describing the prim object to rez</param>
|
|
/// <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you
|
|
/// do not want the object to be associated with a specific group</param>
|
|
/// <param name="position">An approximation of the position at which to rez the prim</param>
|
|
/// <param name="scale">Scale vector to size this prim</param>
|
|
/// <param name="rotation">Rotation quaternion to rotate this prim</param>
|
|
/// <param name="createFlags">Specify the <seealso cref="PrimFlags"/></param>
|
|
/// <remarks>Due to the way client prim rezzing is done on the server,
|
|
/// the requested position for an object is only close to where the prim
|
|
/// actually ends up. If you desire exact placement you'll need to
|
|
/// follow up by moving the object after it has been created. This
|
|
/// function will not set textures, light and flexible data, or other
|
|
/// extended primitive properties</remarks>
|
|
public void AddPrim(Simulator simulator, Primitive.ConstructionData prim, UUID groupID, Vector3 position,
|
|
Vector3 scale, Quaternion rotation, PrimFlags createFlags)
|
|
{
|
|
ObjectAddPacket packet = new ObjectAddPacket();
|
|
|
|
packet.AgentData.AgentID = Client.Self.AgentID;
|
|
packet.AgentData.SessionID = Client.Self.SessionID;
|
|
packet.AgentData.GroupID = groupID;
|
|
|
|
packet.ObjectData.State = prim.State;
|
|
packet.ObjectData.AddFlags = (uint)createFlags;
|
|
packet.ObjectData.PCode = (byte)PCode.Prim;
|
|
|
|
packet.ObjectData.Material = (byte)prim.Material;
|
|
packet.ObjectData.Scale = scale;
|
|
packet.ObjectData.Rotation = rotation;
|
|
|
|
packet.ObjectData.PathCurve = (byte)prim.PathCurve;
|
|
packet.ObjectData.PathBegin = Primitive.PackBeginCut(prim.PathBegin);
|
|
packet.ObjectData.PathEnd = Primitive.PackEndCut(prim.PathEnd);
|
|
packet.ObjectData.PathRadiusOffset = Primitive.PackPathTwist(prim.PathRadiusOffset);
|
|
packet.ObjectData.PathRevolutions = Primitive.PackPathRevolutions(prim.PathRevolutions);
|
|
packet.ObjectData.PathScaleX = Primitive.PackPathScale(prim.PathScaleX);
|
|
packet.ObjectData.PathScaleY = Primitive.PackPathScale(prim.PathScaleY);
|
|
packet.ObjectData.PathShearX = (byte)Primitive.PackPathShear(prim.PathShearX);
|
|
packet.ObjectData.PathShearY = (byte)Primitive.PackPathShear(prim.PathShearY);
|
|
packet.ObjectData.PathSkew = Primitive.PackPathTwist(prim.PathSkew);
|
|
packet.ObjectData.PathTaperX = Primitive.PackPathTaper(prim.PathTaperX);
|
|
packet.ObjectData.PathTaperY = Primitive.PackPathTaper(prim.PathTaperY);
|
|
packet.ObjectData.PathTwist = Primitive.PackPathTwist(prim.PathTwist);
|
|
packet.ObjectData.PathTwistBegin = Primitive.PackPathTwist(prim.PathTwistBegin);
|
|
|
|
packet.ObjectData.ProfileCurve = prim.profileCurve;
|
|
packet.ObjectData.ProfileBegin = Primitive.PackBeginCut(prim.ProfileBegin);
|
|
packet.ObjectData.ProfileEnd = Primitive.PackEndCut(prim.ProfileEnd);
|
|
packet.ObjectData.ProfileHollow = Primitive.PackProfileHollow(prim.ProfileHollow);
|
|
|
|
packet.ObjectData.RayStart = position;
|
|
packet.ObjectData.RayEnd = position;
|
|
packet.ObjectData.RayEndIsIntersection = 0;
|
|
packet.ObjectData.RayTargetID = UUID.Zero;
|
|
packet.ObjectData.BypassRaycast = 1;
|
|
|
|
Client.Network.SendPacket(packet, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Rez a Linden tree
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="scale">The size of the tree</param>
|
|
/// <param name="rotation">The rotation of the tree</param>
|
|
/// <param name="position">The position of the tree</param>
|
|
/// <param name="treeType">The Type of tree</param>
|
|
/// <param name="groupOwner">The <seealso cref="UUID"/> of the group to set the tree to,
|
|
/// or UUID.Zero if no group is to be set</param>
|
|
/// <param name="newTree">true to use the "new" Linden trees, false to use the old</param>
|
|
public void AddTree(Simulator simulator, Vector3 scale, Quaternion rotation, Vector3 position,
|
|
Tree treeType, UUID groupOwner, bool newTree)
|
|
{
|
|
ObjectAddPacket add = new ObjectAddPacket();
|
|
|
|
add.AgentData.AgentID = Client.Self.AgentID;
|
|
add.AgentData.SessionID = Client.Self.SessionID;
|
|
add.AgentData.GroupID = groupOwner;
|
|
add.ObjectData.BypassRaycast = 1;
|
|
add.ObjectData.Material = 3;
|
|
add.ObjectData.PathCurve = 16;
|
|
add.ObjectData.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
|
|
add.ObjectData.RayEnd = position;
|
|
add.ObjectData.RayStart = position;
|
|
add.ObjectData.RayTargetID = UUID.Zero;
|
|
add.ObjectData.Rotation = rotation;
|
|
add.ObjectData.Scale = scale;
|
|
add.ObjectData.State = (byte)treeType;
|
|
|
|
Client.Network.SendPacket(add, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Rez grass and ground cover
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="scale">The size of the grass</param>
|
|
/// <param name="rotation">The rotation of the grass</param>
|
|
/// <param name="position">The position of the grass</param>
|
|
/// <param name="grassType">The type of grass from the <seealso cref="Grass"/> enum</param>
|
|
/// <param name="groupOwner">The <seealso cref="UUID"/> of the group to set the tree to,
|
|
/// or UUID.Zero if no group is to be set</param>
|
|
public void AddGrass(Simulator simulator, Vector3 scale, Quaternion rotation, Vector3 position,
|
|
Grass grassType, UUID groupOwner)
|
|
{
|
|
ObjectAddPacket add = new ObjectAddPacket();
|
|
|
|
add.AgentData.AgentID = Client.Self.AgentID;
|
|
add.AgentData.SessionID = Client.Self.SessionID;
|
|
add.AgentData.GroupID = groupOwner;
|
|
add.ObjectData.BypassRaycast = 1;
|
|
add.ObjectData.Material = 3;
|
|
add.ObjectData.PathCurve = 16;
|
|
add.ObjectData.PCode = (byte)PCode.Grass;
|
|
add.ObjectData.RayEnd = position;
|
|
add.ObjectData.RayStart = position;
|
|
add.ObjectData.RayTargetID = UUID.Zero;
|
|
add.ObjectData.Rotation = rotation;
|
|
add.ObjectData.Scale = scale;
|
|
add.ObjectData.State = (byte)grassType;
|
|
|
|
Client.Network.SendPacket(add, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the textures to apply to the faces of an object
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="textures">The texture data to apply</param>
|
|
public void SetTextures(Simulator simulator, uint localID, Primitive.TextureEntry textures)
|
|
{
|
|
SetTextures(simulator, localID, textures, string.Empty);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the textures to apply to the faces of an object
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="textures">The texture data to apply</param>
|
|
/// <param name="mediaUrl">A media URL (not used)</param>
|
|
public void SetTextures(Simulator simulator, uint localID, Primitive.TextureEntry textures, string mediaUrl)
|
|
{
|
|
ObjectImagePacket image = new ObjectImagePacket();
|
|
|
|
image.AgentData.AgentID = Client.Self.AgentID;
|
|
image.AgentData.SessionID = Client.Self.SessionID;
|
|
image.ObjectData = new ObjectImagePacket.ObjectDataBlock[1];
|
|
image.ObjectData[0] = new ObjectImagePacket.ObjectDataBlock();
|
|
image.ObjectData[0].ObjectLocalID = localID;
|
|
image.ObjectData[0].TextureEntry = textures.GetBytes();
|
|
image.ObjectData[0].MediaURL = Utils.StringToBytes(mediaUrl);
|
|
|
|
Client.Network.SendPacket(image, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the Light data on an object
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="light">A <seealso cref="Primitive.LightData"/> object containing the data to set</param>
|
|
public void SetLight(Simulator simulator, uint localID, Primitive.LightData light)
|
|
{
|
|
ObjectExtraParamsPacket extra = new ObjectExtraParamsPacket();
|
|
|
|
extra.AgentData.AgentID = Client.Self.AgentID;
|
|
extra.AgentData.SessionID = Client.Self.SessionID;
|
|
extra.ObjectData = new ObjectExtraParamsPacket.ObjectDataBlock[1];
|
|
extra.ObjectData[0] = new ObjectExtraParamsPacket.ObjectDataBlock();
|
|
extra.ObjectData[0].ObjectLocalID = localID;
|
|
extra.ObjectData[0].ParamType = (byte)ExtraParamType.Light;
|
|
if (light.Intensity == 0.0f)
|
|
{
|
|
// Disables the light if intensity is 0
|
|
extra.ObjectData[0].ParamInUse = false;
|
|
}
|
|
else
|
|
{
|
|
extra.ObjectData[0].ParamInUse = true;
|
|
}
|
|
extra.ObjectData[0].ParamData = light.GetBytes();
|
|
extra.ObjectData[0].ParamSize = (uint)extra.ObjectData[0].ParamData.Length;
|
|
|
|
Client.Network.SendPacket(extra, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the flexible data on an object
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="flexible">A <seealso cref="Primitive.FlexibleData"/> object containing the data to set</param>
|
|
public void SetFlexible(Simulator simulator, uint localID, Primitive.FlexibleData flexible)
|
|
{
|
|
ObjectExtraParamsPacket extra = new ObjectExtraParamsPacket();
|
|
|
|
extra.AgentData.AgentID = Client.Self.AgentID;
|
|
extra.AgentData.SessionID = Client.Self.SessionID;
|
|
extra.ObjectData = new ObjectExtraParamsPacket.ObjectDataBlock[1];
|
|
extra.ObjectData[0] = new ObjectExtraParamsPacket.ObjectDataBlock();
|
|
extra.ObjectData[0].ObjectLocalID = localID;
|
|
extra.ObjectData[0].ParamType = (byte)ExtraParamType.Flexible;
|
|
extra.ObjectData[0].ParamInUse = true;
|
|
extra.ObjectData[0].ParamData = flexible.GetBytes();
|
|
extra.ObjectData[0].ParamSize = (uint)extra.ObjectData[0].ParamData.Length;
|
|
|
|
Client.Network.SendPacket(extra, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the sculptie texture and data on an object
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="sculpt">A <seealso cref="Primitive.SculptData"/> object containing the data to set</param>
|
|
public void SetSculpt(Simulator simulator, uint localID, Primitive.SculptData sculpt)
|
|
{
|
|
ObjectExtraParamsPacket extra = new ObjectExtraParamsPacket();
|
|
|
|
extra.AgentData.AgentID = Client.Self.AgentID;
|
|
extra.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
extra.ObjectData = new ObjectExtraParamsPacket.ObjectDataBlock[1];
|
|
extra.ObjectData[0] = new ObjectExtraParamsPacket.ObjectDataBlock();
|
|
extra.ObjectData[0].ObjectLocalID = localID;
|
|
extra.ObjectData[0].ParamType = (byte)ExtraParamType.Sculpt;
|
|
extra.ObjectData[0].ParamInUse = true;
|
|
extra.ObjectData[0].ParamData = sculpt.GetBytes();
|
|
extra.ObjectData[0].ParamSize = (uint)extra.ObjectData[0].ParamData.Length;
|
|
|
|
Client.Network.SendPacket(extra, simulator);
|
|
|
|
// Not sure why, but if you don't send this the sculpted prim disappears
|
|
ObjectShapePacket shape = new ObjectShapePacket();
|
|
|
|
shape.AgentData.AgentID = Client.Self.AgentID;
|
|
shape.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
shape.ObjectData = new OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock[1];
|
|
shape.ObjectData[0] = new OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock();
|
|
shape.ObjectData[0].ObjectLocalID = localID;
|
|
shape.ObjectData[0].PathScaleX = 100;
|
|
shape.ObjectData[0].PathScaleY = 150;
|
|
shape.ObjectData[0].PathCurve = 32;
|
|
|
|
Client.Network.SendPacket(shape, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unset additional primitive parameters on an object
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="type">The extra parameters to set</param>
|
|
public void SetExtraParamOff(Simulator simulator, uint localID, ExtraParamType type)
|
|
{
|
|
ObjectExtraParamsPacket extra = new ObjectExtraParamsPacket();
|
|
|
|
extra.AgentData.AgentID = Client.Self.AgentID;
|
|
extra.AgentData.SessionID = Client.Self.SessionID;
|
|
extra.ObjectData = new ObjectExtraParamsPacket.ObjectDataBlock[1];
|
|
extra.ObjectData[0] = new ObjectExtraParamsPacket.ObjectDataBlock();
|
|
extra.ObjectData[0].ObjectLocalID = localID;
|
|
extra.ObjectData[0].ParamType = (byte)type;
|
|
extra.ObjectData[0].ParamInUse = false;
|
|
extra.ObjectData[0].ParamData = Utils.EmptyBytes;
|
|
extra.ObjectData[0].ParamSize = 0;
|
|
|
|
Client.Network.SendPacket(extra, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Link multiple prims into a linkset
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
|
|
/// <param name="localIDs">An array which contains the IDs of the objects to link</param>
|
|
/// <remarks>The last object in the array will be the root object of the linkset TODO: Is this true?</remarks>
|
|
public void LinkPrims(Simulator simulator, List<uint> localIDs)
|
|
{
|
|
ObjectLinkPacket packet = new ObjectLinkPacket();
|
|
|
|
packet.AgentData.AgentID = Client.Self.AgentID;
|
|
packet.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
packet.ObjectData = new ObjectLinkPacket.ObjectDataBlock[localIDs.Count];
|
|
|
|
for (int i = 0; i < localIDs.Count; i++)
|
|
{
|
|
packet.ObjectData[i] = new ObjectLinkPacket.ObjectDataBlock();
|
|
packet.ObjectData[i].ObjectLocalID = localIDs[i];
|
|
}
|
|
|
|
Client.Network.SendPacket(packet, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delink/Unlink multiple prims from a linkset
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
|
|
/// <param name="localIDs">An array which contains the IDs of the objects to delink</param>
|
|
public void DelinkPrims(Simulator simulator, List<uint> localIDs)
|
|
{
|
|
ObjectDelinkPacket packet = new ObjectDelinkPacket();
|
|
|
|
packet.AgentData.AgentID = Client.Self.AgentID;
|
|
packet.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
packet.ObjectData = new ObjectDelinkPacket.ObjectDataBlock[localIDs.Count];
|
|
|
|
int i = 0;
|
|
foreach (uint localID in localIDs)
|
|
{
|
|
packet.ObjectData[i] = new ObjectDelinkPacket.ObjectDataBlock();
|
|
packet.ObjectData[i].ObjectLocalID = localID;
|
|
|
|
i++;
|
|
}
|
|
|
|
Client.Network.SendPacket(packet, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Change the rotation of an object
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="rotation">The new rotation of the object</param>
|
|
public void SetRotation(Simulator simulator, uint localID, Quaternion rotation)
|
|
{
|
|
ObjectRotationPacket objRotPacket = new ObjectRotationPacket();
|
|
objRotPacket.AgentData.AgentID = Client.Self.AgentID;
|
|
objRotPacket.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
objRotPacket.ObjectData = new ObjectRotationPacket.ObjectDataBlock[1];
|
|
|
|
objRotPacket.ObjectData[0] = new ObjectRotationPacket.ObjectDataBlock();
|
|
objRotPacket.ObjectData[0].ObjectLocalID = localID;
|
|
objRotPacket.ObjectData[0].Rotation = rotation;
|
|
Client.Network.SendPacket(objRotPacket, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the name of an object
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="name">A string containing the new name of the object</param>
|
|
public void SetName(Simulator simulator, uint localID, string name)
|
|
{
|
|
SetNames(simulator, new uint[] { localID }, new string[] { name });
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the name of multiple objects
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
|
|
/// <param name="localIDs">An array which contains the IDs of the objects to change the name of</param>
|
|
/// <param name="names">An array which contains the new names of the objects</param>
|
|
public void SetNames(Simulator simulator, uint[] localIDs, string[] names)
|
|
{
|
|
ObjectNamePacket namePacket = new ObjectNamePacket();
|
|
namePacket.AgentData.AgentID = Client.Self.AgentID;
|
|
namePacket.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
namePacket.ObjectData = new ObjectNamePacket.ObjectDataBlock[localIDs.Length];
|
|
|
|
for (int i = 0; i < localIDs.Length; ++i)
|
|
{
|
|
namePacket.ObjectData[i] = new ObjectNamePacket.ObjectDataBlock();
|
|
namePacket.ObjectData[i].LocalID = localIDs[i];
|
|
namePacket.ObjectData[i].Name = Utils.StringToBytes(names[i]);
|
|
}
|
|
|
|
Client.Network.SendPacket(namePacket, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the description of an object
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="description">A string containing the new description of the object</param>
|
|
public void SetDescription(Simulator simulator, uint localID, string description)
|
|
{
|
|
SetDescriptions(simulator, new uint[] { localID }, new string[] { description });
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the descriptions of multiple objects
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
|
|
/// <param name="localIDs">An array which contains the IDs of the objects to change the description of</param>
|
|
/// <param name="descriptions">An array which contains the new descriptions of the objects</param>
|
|
public void SetDescriptions(Simulator simulator, uint[] localIDs, string[] descriptions)
|
|
{
|
|
ObjectDescriptionPacket descPacket = new ObjectDescriptionPacket();
|
|
descPacket.AgentData.AgentID = Client.Self.AgentID;
|
|
descPacket.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
descPacket.ObjectData = new ObjectDescriptionPacket.ObjectDataBlock[localIDs.Length];
|
|
|
|
for (int i = 0; i < localIDs.Length; ++i)
|
|
{
|
|
descPacket.ObjectData[i] = new ObjectDescriptionPacket.ObjectDataBlock();
|
|
descPacket.ObjectData[i].LocalID = localIDs[i];
|
|
descPacket.ObjectData[i].Description = Utils.StringToBytes(descriptions[i]);
|
|
}
|
|
|
|
Client.Network.SendPacket(descPacket, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attach an object to this avatar
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="attachPoint">The point on the avatar the object will be attached</param>
|
|
/// <param name="rotation">The rotation of the attached object</param>
|
|
public void AttachObject(Simulator simulator, uint localID, AttachmentPoint attachPoint, Quaternion rotation)
|
|
{
|
|
ObjectAttachPacket attach = new ObjectAttachPacket();
|
|
attach.AgentData.AgentID = Client.Self.AgentID;
|
|
attach.AgentData.SessionID = Client.Self.SessionID;
|
|
attach.AgentData.AttachmentPoint = (byte)attachPoint;
|
|
|
|
attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
|
|
attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
|
|
attach.ObjectData[0].ObjectLocalID = localID;
|
|
attach.ObjectData[0].Rotation = rotation;
|
|
|
|
Client.Network.SendPacket(attach, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Drop an attached object from this avatar
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/>
|
|
/// object where the objects reside. This will always be the simulator the avatar is currently in
|
|
/// </param>
|
|
/// <param name="localID">The object's ID which is local to the simulator the object is in</param>
|
|
public void DropObject(Simulator simulator, uint localID)
|
|
{
|
|
ObjectDropPacket dropit = new ObjectDropPacket();
|
|
dropit.AgentData.AgentID = Client.Self.AgentID;
|
|
dropit.AgentData.SessionID = Client.Self.SessionID;
|
|
dropit.ObjectData = new ObjectDropPacket.ObjectDataBlock[1];
|
|
dropit.ObjectData[0] = new ObjectDropPacket.ObjectDataBlock();
|
|
dropit.ObjectData[0].ObjectLocalID = localID;
|
|
|
|
Client.Network.SendPacket(dropit, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Detach an object from yourself
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/>
|
|
/// object where the objects reside
|
|
///
|
|
/// This will always be the simulator the avatar is currently in
|
|
/// </param>
|
|
/// <param name="localIDs">An array which contains the IDs of the objects to detach</param>
|
|
public void DetachObjects(Simulator simulator, List<uint> localIDs)
|
|
{
|
|
ObjectDetachPacket detach = new ObjectDetachPacket();
|
|
detach.AgentData.AgentID = Client.Self.AgentID;
|
|
detach.AgentData.SessionID = Client.Self.SessionID;
|
|
detach.ObjectData = new ObjectDetachPacket.ObjectDataBlock[localIDs.Count];
|
|
|
|
for (int i = 0; i < localIDs.Count; i++)
|
|
{
|
|
detach.ObjectData[i] = new ObjectDetachPacket.ObjectDataBlock();
|
|
detach.ObjectData[i].ObjectLocalID = localIDs[i];
|
|
}
|
|
|
|
Client.Network.SendPacket(detach, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Change the position of an object, Will change position of entire linkset
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="position">The new position of the object</param>
|
|
public void SetPosition(Simulator simulator, uint localID, Vector3 position)
|
|
{
|
|
UpdateObject(simulator, localID, position, UpdateType.Position | UpdateType.Linked);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Change the position of an object
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="position">The new position of the object</param>
|
|
/// <param name="childOnly">if true, will change position of (this) child prim only, not entire linkset</param>
|
|
public void SetPosition(Simulator simulator, uint localID, Vector3 position, bool childOnly)
|
|
{
|
|
UpdateType type = UpdateType.Position;
|
|
|
|
if (!childOnly)
|
|
type |= UpdateType.Linked;
|
|
|
|
UpdateObject(simulator, localID, position, type);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Change the Scale (size) of an object
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="scale">The new scale of the object</param>
|
|
/// <param name="childOnly">If true, will change scale of this prim only, not entire linkset</param>
|
|
/// <param name="uniform">True to resize prims uniformly</param>
|
|
public void SetScale(Simulator simulator, uint localID, Vector3 scale, bool childOnly, bool uniform)
|
|
{
|
|
UpdateType type = UpdateType.Scale;
|
|
|
|
if (!childOnly)
|
|
type |= UpdateType.Linked;
|
|
|
|
if (uniform)
|
|
type |= UpdateType.Uniform;
|
|
|
|
UpdateObject(simulator, localID, scale, type);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Change the Rotation of an object that is either a child or a whole linkset
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="quat">The new scale of the object</param>
|
|
/// <param name="childOnly">If true, will change rotation of this prim only, not entire linkset</param>
|
|
public void SetRotation(Simulator simulator, uint localID, Quaternion quat, bool childOnly)
|
|
{
|
|
UpdateType type = UpdateType.Rotation;
|
|
|
|
if (!childOnly)
|
|
type |= UpdateType.Linked;
|
|
|
|
MultipleObjectUpdatePacket multiObjectUpdate = new MultipleObjectUpdatePacket();
|
|
multiObjectUpdate.AgentData.AgentID = Client.Self.AgentID;
|
|
multiObjectUpdate.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
multiObjectUpdate.ObjectData = new MultipleObjectUpdatePacket.ObjectDataBlock[1];
|
|
|
|
multiObjectUpdate.ObjectData[0] = new MultipleObjectUpdatePacket.ObjectDataBlock();
|
|
multiObjectUpdate.ObjectData[0].Type = (byte)type;
|
|
multiObjectUpdate.ObjectData[0].ObjectLocalID = localID;
|
|
multiObjectUpdate.ObjectData[0].Data = quat.GetBytes();
|
|
|
|
Client.Network.SendPacket(multiObjectUpdate, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Send a Multiple Object Update packet to change the size, scale or rotation of a primitive
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="data">The new rotation, size, or position of the target object</param>
|
|
/// <param name="type">The flags from the <seealso cref="UpdateType"/> Enum</param>
|
|
public void UpdateObject(Simulator simulator, uint localID, Vector3 data, UpdateType type)
|
|
{
|
|
MultipleObjectUpdatePacket multiObjectUpdate = new MultipleObjectUpdatePacket();
|
|
multiObjectUpdate.AgentData.AgentID = Client.Self.AgentID;
|
|
multiObjectUpdate.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
multiObjectUpdate.ObjectData = new MultipleObjectUpdatePacket.ObjectDataBlock[1];
|
|
|
|
multiObjectUpdate.ObjectData[0] = new MultipleObjectUpdatePacket.ObjectDataBlock();
|
|
multiObjectUpdate.ObjectData[0].Type = (byte)type;
|
|
multiObjectUpdate.ObjectData[0].ObjectLocalID = localID;
|
|
multiObjectUpdate.ObjectData[0].Data = data.GetBytes();
|
|
|
|
Client.Network.SendPacket(multiObjectUpdate, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deed an object (prim) to a group, Object must be shared with group which
|
|
/// can be accomplished with SetPermissions()
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="groupOwner">The <seealso cref="UUID"/> of the group to deed the object to</param>
|
|
public void DeedObject(Simulator simulator, uint localID, UUID groupOwner)
|
|
{
|
|
ObjectOwnerPacket objDeedPacket = new ObjectOwnerPacket();
|
|
objDeedPacket.AgentData.AgentID = Client.Self.AgentID;
|
|
objDeedPacket.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
// Can only be use in God mode
|
|
objDeedPacket.HeaderData.Override = false;
|
|
objDeedPacket.HeaderData.OwnerID = UUID.Zero;
|
|
objDeedPacket.HeaderData.GroupID = groupOwner;
|
|
|
|
objDeedPacket.ObjectData = new ObjectOwnerPacket.ObjectDataBlock[1];
|
|
objDeedPacket.ObjectData[0] = new ObjectOwnerPacket.ObjectDataBlock();
|
|
|
|
objDeedPacket.ObjectData[0].ObjectLocalID = localID;
|
|
|
|
Client.Network.SendPacket(objDeedPacket, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deed multiple objects (prims) to a group, Objects must be shared with group which
|
|
/// can be accomplished with SetPermissions()
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localIDs">An array which contains the IDs of the objects to deed</param>
|
|
/// <param name="groupOwner">The <seealso cref="UUID"/> of the group to deed the object to</param>
|
|
public void DeedObjects(Simulator simulator, List<uint> localIDs, UUID groupOwner)
|
|
{
|
|
ObjectOwnerPacket packet = new ObjectOwnerPacket();
|
|
packet.AgentData.AgentID = Client.Self.AgentID;
|
|
packet.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
// Can only be use in God mode
|
|
packet.HeaderData.Override = false;
|
|
packet.HeaderData.OwnerID = UUID.Zero;
|
|
packet.HeaderData.GroupID = groupOwner;
|
|
|
|
packet.ObjectData = new ObjectOwnerPacket.ObjectDataBlock[localIDs.Count];
|
|
|
|
for (int i = 0; i < localIDs.Count; i++)
|
|
{
|
|
packet.ObjectData[i] = new ObjectOwnerPacket.ObjectDataBlock();
|
|
packet.ObjectData[i].ObjectLocalID = localIDs[i];
|
|
}
|
|
Client.Network.SendPacket(packet, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the permissions on multiple objects
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
|
|
/// <param name="localIDs">An array which contains the IDs of the objects to set the permissions on</param>
|
|
/// <param name="who">The new Who mask to set</param>
|
|
/// <param name="permissions">Which permission to modify</param>
|
|
/// <param name="set">The new state of permission</param>
|
|
public void SetPermissions(Simulator simulator, List<uint> localIDs, PermissionWho who,
|
|
PermissionMask permissions, bool set)
|
|
{
|
|
ObjectPermissionsPacket packet = new ObjectPermissionsPacket();
|
|
|
|
packet.AgentData.AgentID = Client.Self.AgentID;
|
|
packet.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
// Override can only be used by gods
|
|
packet.HeaderData.Override = false;
|
|
|
|
packet.ObjectData = new ObjectPermissionsPacket.ObjectDataBlock[localIDs.Count];
|
|
|
|
for (int i = 0; i < localIDs.Count; i++)
|
|
{
|
|
packet.ObjectData[i] = new ObjectPermissionsPacket.ObjectDataBlock();
|
|
|
|
packet.ObjectData[i].ObjectLocalID = localIDs[i];
|
|
packet.ObjectData[i].Field = (byte)who;
|
|
packet.ObjectData[i].Mask = (uint)permissions;
|
|
packet.ObjectData[i].Set = Convert.ToByte(set);
|
|
}
|
|
|
|
Client.Network.SendPacket(packet, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request additional properties for an object
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="objectID"></param>
|
|
public void RequestObjectPropertiesFamily(Simulator simulator, UUID objectID)
|
|
{
|
|
RequestObjectPropertiesFamily(simulator, objectID, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request additional properties for an object
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="objectID">Absolute UUID of the object</param>
|
|
/// <param name="reliable">Whether to require server acknowledgement of this request</param>
|
|
public void RequestObjectPropertiesFamily(Simulator simulator, UUID objectID, bool reliable)
|
|
{
|
|
RequestObjectPropertiesFamilyPacket properties = new RequestObjectPropertiesFamilyPacket();
|
|
properties.AgentData.AgentID = Client.Self.AgentID;
|
|
properties.AgentData.SessionID = Client.Self.SessionID;
|
|
properties.ObjectData.ObjectID = objectID;
|
|
// TODO: RequestFlags is typically only for bug report submissions, but we might be able to
|
|
// use it to pass an arbitrary uint back to the callback
|
|
properties.ObjectData.RequestFlags = 0;
|
|
|
|
properties.Header.Reliable = reliable;
|
|
|
|
Client.Network.SendPacket(properties, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the ownership of a list of objects to the specified group
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param>
|
|
/// <param name="localIds">An array which contains the IDs of the objects to set the group id on</param>
|
|
/// <param name="groupID">The Groups ID</param>
|
|
public void SetObjectsGroup(Simulator simulator, List<uint> localIds, UUID groupID)
|
|
{
|
|
ObjectGroupPacket packet = new ObjectGroupPacket();
|
|
packet.AgentData.AgentID = Client.Self.AgentID;
|
|
packet.AgentData.GroupID = groupID;
|
|
packet.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
packet.ObjectData = new ObjectGroupPacket.ObjectDataBlock[localIds.Count];
|
|
for (int i = 0; i < localIds.Count; i++)
|
|
{
|
|
packet.ObjectData[i] = new ObjectGroupPacket.ObjectDataBlock();
|
|
packet.ObjectData[i].ObjectLocalID = localIds[i];
|
|
}
|
|
|
|
Client.Network.SendPacket(packet, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update current URL of the previously set prim media
|
|
/// </summary>
|
|
/// <param name="primID">UUID of the prim</param>
|
|
/// <param name="newURL">Set current URL to this</param>
|
|
/// <param name="face">Prim face number</param>
|
|
/// <param name="sim">Simulator in which prim is located</param>
|
|
public void NavigateObjectMedia(UUID primID, int face, string newURL, Simulator sim)
|
|
{
|
|
Uri cap;
|
|
if (sim.Caps == null || (cap = Client.Network.CurrentSim.Caps.CapabilityURI("ObjectMediaNavigate")) == null)
|
|
{
|
|
Logger.Log("ObjectMediaNavigate capability not available", Helpers.LogLevel.Error, Client);
|
|
return;
|
|
}
|
|
|
|
ObjectMediaNavigateMessage payload = new ObjectMediaNavigateMessage
|
|
{
|
|
PrimID = primID, URL = newURL, Face = face
|
|
};
|
|
|
|
Task req = Client.HttpCapsClient.PostRequestAsync(cap, OSDFormat.Xml, payload.Serialize(),
|
|
CancellationToken.None, (response, data, error) =>
|
|
{
|
|
if (error != null)
|
|
{
|
|
Logger.Log($"ObjectMediaNavigate: {error.Message}", Helpers.LogLevel.Error, Client, error);
|
|
}
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set object media
|
|
/// </summary>
|
|
/// <param name="primID">UUID of the prim</param>
|
|
/// <param name="faceMedia">Array the length of prims number of faces. Null on face indexes where there is
|
|
/// no media, <seealso cref="MediaEntry"/> on faces which contain the media</param>
|
|
/// <param name="sim">Simulatior in which prim is located</param>
|
|
public void UpdateObjectMedia(UUID primID, MediaEntry[] faceMedia, Simulator sim)
|
|
{
|
|
Uri cap;
|
|
if (sim.Caps == null || (cap = Client.Network.CurrentSim.Caps.CapabilityURI("ObjectMedia")) == null)
|
|
{
|
|
Logger.Log("ObjectMedia capability not available", Helpers.LogLevel.Error, Client);
|
|
return;
|
|
}
|
|
|
|
ObjectMediaUpdate payload = new ObjectMediaUpdate {PrimID = primID, FaceMedia = faceMedia, Verb = "UPDATE"};
|
|
|
|
Task req = Client.HttpCapsClient.PostRequestAsync(cap, OSDFormat.Xml, payload.Serialize(),
|
|
CancellationToken.None, (response, data, error) =>
|
|
{
|
|
if (error != null)
|
|
{
|
|
Logger.Log($"ObjectMediaUpdate: {error.Message}", Helpers.LogLevel.Error, Client, error);
|
|
}
|
|
});
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve information about object media
|
|
/// </summary>
|
|
/// <param name="primID">UUID of the primitive</param>
|
|
/// <param name="sim">Simulator where prim is located</param>
|
|
/// <param name="callback">Call this callback when done</param>
|
|
public void RequestObjectMedia(UUID primID, Simulator sim, ObjectMediaCallback callback)
|
|
{
|
|
Uri cap;
|
|
if (sim.Caps != null && (cap = Client.Network.CurrentSim.Caps.CapabilityURI("ObjectMedia")) != null)
|
|
{
|
|
ObjectMediaRequest payload = new ObjectMediaRequest {PrimID = primID, Verb = "GET"};
|
|
|
|
Task req = Client.HttpCapsClient.PostRequestAsync(cap, OSDFormat.Xml, payload.Serialize(),
|
|
CancellationToken.None, (httpResponse, data, error) =>
|
|
{
|
|
if (error != null)
|
|
{
|
|
Logger.Log("Failed retrieving ObjectMedia data", Helpers.LogLevel.Error, Client, error);
|
|
try { callback(false, string.Empty, null); }
|
|
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); }
|
|
return;
|
|
}
|
|
|
|
ObjectMediaMessage msg = new ObjectMediaMessage();
|
|
OSD result = OSDParser.Deserialize(data);
|
|
msg.Deserialize((OSDMap)result);
|
|
|
|
if (msg.Request is ObjectMediaResponse response)
|
|
{
|
|
if (Client.Settings.OBJECT_TRACKING)
|
|
{
|
|
Primitive prim = sim.ObjectsPrimitives.Find(p => p.ID == primID);
|
|
if (prim != null)
|
|
{
|
|
prim.MediaVersion = response.Version;
|
|
prim.FaceMedia = response.FaceMedia;
|
|
}
|
|
}
|
|
|
|
try { callback(true, response.Version, response.FaceMedia); }
|
|
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); }
|
|
}
|
|
else
|
|
{
|
|
try { callback(false, string.Empty, null); }
|
|
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); }
|
|
}
|
|
});
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("ObjectMedia capability not available", Helpers.LogLevel.Error, Client);
|
|
try { callback(false, string.Empty, null); }
|
|
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); }
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Packet Handlers
|
|
|
|
/// <summary>Process an incoming packet and raise the appropriate events</summary>
|
|
/// <param name="sender">The sender</param>
|
|
/// <param name="e">The EventArgs object containing the packet data</param>
|
|
protected void ObjectUpdateHandler(object sender, PacketReceivedEventArgs e)
|
|
{
|
|
Packet packet = e.Packet;
|
|
Simulator simulator = e.Simulator;
|
|
|
|
ObjectUpdatePacket update = (ObjectUpdatePacket)packet;
|
|
UpdateDilation(e.Simulator, update.RegionData.TimeDilation);
|
|
|
|
foreach (var block in update.ObjectData)
|
|
{
|
|
ObjectMovementUpdate objectupdate = new ObjectMovementUpdate();
|
|
//Vector4 collisionPlane = Vector4.Zero;
|
|
//Vector3 position;
|
|
//Vector3 velocity;
|
|
//Vector3 acceleration;
|
|
//Quaternion rotation;
|
|
//Vector3 angularVelocity;
|
|
NameValue[] nameValues;
|
|
bool attachment = false;
|
|
PCode pcode = (PCode)block.PCode;
|
|
|
|
#region Relevance check
|
|
|
|
// Check if we are interested in this object
|
|
if (!Client.Settings.ALWAYS_DECODE_OBJECTS)
|
|
{
|
|
switch (pcode)
|
|
{
|
|
case PCode.Grass:
|
|
case PCode.Tree:
|
|
case PCode.NewTree:
|
|
case PCode.Prim:
|
|
if (m_ObjectUpdate == null) continue;
|
|
break;
|
|
case PCode.Avatar:
|
|
// Make an exception for updates about our own agent
|
|
if (block.FullID != Client.Self.AgentID && m_AvatarUpdate == null) continue;
|
|
break;
|
|
case PCode.ParticleSystem:
|
|
continue; // TODO: Do something with these
|
|
}
|
|
}
|
|
|
|
#endregion Relevance check
|
|
|
|
#region NameValue parsing
|
|
|
|
string nameValue = Utils.BytesToString(block.NameValue);
|
|
if (nameValue.Length > 0)
|
|
{
|
|
string[] lines = nameValue.Split('\n');
|
|
nameValues = new NameValue[lines.Length];
|
|
|
|
for (int i = 0; i < lines.Length; i++)
|
|
{
|
|
if (!string.IsNullOrEmpty(lines[i]))
|
|
{
|
|
NameValue nv = new NameValue(lines[i]);
|
|
if (nv.Name == "AttachItemID") attachment = true;
|
|
nameValues[i] = nv;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nameValues = Array.Empty<NameValue>();
|
|
}
|
|
|
|
#endregion NameValue parsing
|
|
|
|
#region Decode Object (primitive) parameters
|
|
Primitive.ConstructionData data = new Primitive.ConstructionData();
|
|
data.State = block.State;
|
|
data.Material = (Material)block.Material;
|
|
data.PathCurve = (PathCurve)block.PathCurve;
|
|
data.profileCurve = block.ProfileCurve;
|
|
data.PathBegin = Primitive.UnpackBeginCut(block.PathBegin);
|
|
data.PathEnd = Primitive.UnpackEndCut(block.PathEnd);
|
|
data.PathScaleX = Primitive.UnpackPathScale(block.PathScaleX);
|
|
data.PathScaleY = Primitive.UnpackPathScale(block.PathScaleY);
|
|
data.PathShearX = Primitive.UnpackPathShear((sbyte)block.PathShearX);
|
|
data.PathShearY = Primitive.UnpackPathShear((sbyte)block.PathShearY);
|
|
data.PathTwist = Primitive.UnpackPathTwist(block.PathTwist);
|
|
data.PathTwistBegin = Primitive.UnpackPathTwist(block.PathTwistBegin);
|
|
data.PathRadiusOffset = Primitive.UnpackPathTwist(block.PathRadiusOffset);
|
|
data.PathTaperX = Primitive.UnpackPathTaper(block.PathTaperX);
|
|
data.PathTaperY = Primitive.UnpackPathTaper(block.PathTaperY);
|
|
data.PathRevolutions = Primitive.UnpackPathRevolutions(block.PathRevolutions);
|
|
data.PathSkew = Primitive.UnpackPathTwist(block.PathSkew);
|
|
data.ProfileBegin = Primitive.UnpackBeginCut(block.ProfileBegin);
|
|
data.ProfileEnd = Primitive.UnpackEndCut(block.ProfileEnd);
|
|
data.ProfileHollow = Primitive.UnpackProfileHollow(block.ProfileHollow);
|
|
data.PCode = pcode;
|
|
#endregion
|
|
|
|
#region Decode Additional packed parameters in ObjectData
|
|
int pos = 0;
|
|
switch (block.ObjectData.Length)
|
|
{
|
|
case 76:
|
|
// Collision normal for avatar
|
|
objectupdate.CollisionPlane = new Vector4(block.ObjectData, pos);
|
|
pos += 16;
|
|
|
|
goto case 60;
|
|
case 60:
|
|
// Position
|
|
objectupdate.Position = new Vector3(block.ObjectData, pos);
|
|
pos += 12;
|
|
// Velocity
|
|
objectupdate.Velocity = new Vector3(block.ObjectData, pos);
|
|
pos += 12;
|
|
// Acceleration
|
|
objectupdate.Acceleration = new Vector3(block.ObjectData, pos);
|
|
pos += 12;
|
|
// Rotation (theta)
|
|
objectupdate.Rotation = new Quaternion(block.ObjectData, pos, true);
|
|
pos += 12;
|
|
// Angular velocity (omega)
|
|
objectupdate.AngularVelocity = new Vector3(block.ObjectData, pos);
|
|
pos += 12;
|
|
|
|
break;
|
|
case 48:
|
|
// Collision normal for avatar
|
|
objectupdate.CollisionPlane = new Vector4(block.ObjectData, pos);
|
|
pos += 16;
|
|
|
|
goto case 32;
|
|
case 32:
|
|
// The data is an array of unsigned shorts
|
|
|
|
// Position
|
|
objectupdate.Position = new Vector3(
|
|
Utils.UInt16ToFloat(block.ObjectData, pos, -0.5f * 256.0f, 1.5f * 256.0f),
|
|
Utils.UInt16ToFloat(block.ObjectData, pos + 2, -0.5f * 256.0f, 1.5f * 256.0f),
|
|
Utils.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 3.0f * 256.0f));
|
|
pos += 6;
|
|
// Velocity
|
|
objectupdate.Velocity = new Vector3(
|
|
Utils.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
|
|
Utils.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
|
|
Utils.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
|
|
pos += 6;
|
|
// Acceleration
|
|
objectupdate.Acceleration = new Vector3(
|
|
Utils.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
|
|
Utils.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
|
|
Utils.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
|
|
pos += 6;
|
|
// Rotation (theta)
|
|
objectupdate.Rotation = new Quaternion(
|
|
Utils.UInt16ToFloat(block.ObjectData, pos, -1.0f, 1.0f),
|
|
Utils.UInt16ToFloat(block.ObjectData, pos + 2, -1.0f, 1.0f),
|
|
Utils.UInt16ToFloat(block.ObjectData, pos + 4, -1.0f, 1.0f),
|
|
Utils.UInt16ToFloat(block.ObjectData, pos + 6, -1.0f, 1.0f));
|
|
pos += 8;
|
|
// Angular velocity (omega)
|
|
objectupdate.AngularVelocity = new Vector3(
|
|
Utils.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
|
|
Utils.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
|
|
Utils.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
|
|
pos += 6;
|
|
|
|
break;
|
|
case 16:
|
|
// The data is an array of single bytes (8-bit numbers)
|
|
|
|
// Position
|
|
objectupdate.Position = new Vector3(
|
|
Utils.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
|
|
Utils.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
|
|
Utils.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
|
|
pos += 3;
|
|
// Velocity
|
|
objectupdate.Velocity = new Vector3(
|
|
Utils.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
|
|
Utils.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
|
|
Utils.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
|
|
pos += 3;
|
|
// Accleration
|
|
objectupdate.Acceleration = new Vector3(
|
|
Utils.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
|
|
Utils.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
|
|
Utils.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
|
|
pos += 3;
|
|
// Rotation
|
|
objectupdate.Rotation = new Quaternion(
|
|
Utils.ByteToFloat(block.ObjectData, pos, -1.0f, 1.0f),
|
|
Utils.ByteToFloat(block.ObjectData, pos + 1, -1.0f, 1.0f),
|
|
Utils.ByteToFloat(block.ObjectData, pos + 2, -1.0f, 1.0f),
|
|
Utils.ByteToFloat(block.ObjectData, pos + 3, -1.0f, 1.0f));
|
|
pos += 4;
|
|
// Angular Velocity
|
|
objectupdate.AngularVelocity = new Vector3(
|
|
Utils.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
|
|
Utils.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
|
|
Utils.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
|
|
pos += 3;
|
|
|
|
break;
|
|
default:
|
|
Logger.Log("Got an ObjectUpdate block with ObjectUpdate field length of " +
|
|
block.ObjectData.Length, Helpers.LogLevel.Warning, Client);
|
|
|
|
continue;
|
|
}
|
|
#endregion
|
|
|
|
// Determine the object type and create the appropriate class
|
|
switch (pcode)
|
|
{
|
|
#region Prim and Foliage
|
|
case PCode.Grass:
|
|
case PCode.Tree:
|
|
case PCode.NewTree:
|
|
case PCode.Prim:
|
|
|
|
bool isNewObject;
|
|
lock (simulator.ObjectsPrimitives.Dictionary)
|
|
isNewObject = !simulator.ObjectsPrimitives.ContainsKey(block.ID);
|
|
|
|
Primitive prim = GetPrimitive(simulator, block.ID, block.FullID);
|
|
|
|
// Textures
|
|
objectupdate.Textures = new Primitive.TextureEntry(block.TextureEntry, 0,
|
|
block.TextureEntry.Length);
|
|
|
|
OnObjectDataBlockUpdate(new ObjectDataBlockUpdateEventArgs(simulator, prim, data, block, objectupdate, nameValues));
|
|
|
|
#region Update Prim Info with decoded data
|
|
prim.Flags = (PrimFlags)block.UpdateFlags;
|
|
|
|
if ((prim.Flags & PrimFlags.ZlibCompressed) != 0)
|
|
{
|
|
Logger.Log("Got a ZlibCompressed ObjectUpdate, implement me!",
|
|
Helpers.LogLevel.Warning, Client);
|
|
continue;
|
|
}
|
|
|
|
// Automatically request ObjectProperties for prim if it was rezzed selected.
|
|
if ((prim.Flags & PrimFlags.CreateSelected) != 0)
|
|
{
|
|
SelectObject(simulator, prim.LocalID);
|
|
}
|
|
|
|
prim.NameValues = nameValues;
|
|
prim.LocalID = block.ID;
|
|
prim.ID = block.FullID;
|
|
prim.ParentID = block.ParentID;
|
|
prim.RegionHandle = update.RegionData.RegionHandle;
|
|
prim.Scale = block.Scale;
|
|
prim.ClickAction = (ClickAction)block.ClickAction;
|
|
prim.OwnerID = block.OwnerID;
|
|
prim.MediaURL = Utils.BytesToString(block.MediaURL);
|
|
prim.Text = Utils.BytesToString(block.Text);
|
|
prim.TextColor = new Color4(block.TextColor, 0, false, true);
|
|
prim.IsAttachment = attachment;
|
|
|
|
// Sound information
|
|
prim.Sound = block.Sound;
|
|
prim.SoundFlags = (SoundFlags)block.Flags;
|
|
prim.SoundGain = block.Gain;
|
|
prim.SoundRadius = block.Radius;
|
|
|
|
// Joint information
|
|
prim.Joint = (JointType)block.JointType;
|
|
prim.JointPivot = block.JointPivot;
|
|
prim.JointAxisOrAnchor = block.JointAxisOrAnchor;
|
|
|
|
// Object parameters
|
|
prim.PrimData = data;
|
|
|
|
// Textures, texture animations, particle system, and extra params
|
|
prim.Textures = objectupdate.Textures;
|
|
|
|
prim.TextureAnim = new Primitive.TextureAnimation(block.TextureAnim, 0);
|
|
prim.ParticleSys = new Primitive.ParticleSystem(block.PSBlock, 0);
|
|
prim.SetExtraParamsFromBytes(block.ExtraParams, 0);
|
|
|
|
// PCode-specific data
|
|
switch (pcode)
|
|
{
|
|
case PCode.Grass:
|
|
case PCode.Tree:
|
|
case PCode.NewTree:
|
|
if (block.Data.Length == 1)
|
|
prim.TreeSpecies = (Tree)block.Data[0];
|
|
else
|
|
Logger.Log("Got a foliage update with an invalid TreeSpecies field", Helpers.LogLevel.Warning);
|
|
// prim.ScratchPad = Utils.EmptyBytes;
|
|
// break;
|
|
//default:
|
|
// prim.ScratchPad = new byte[block.Data.Length];
|
|
// if (block.Data.Length > 0)
|
|
// Buffer.BlockCopy(block.Data, 0, prim.ScratchPad, 0, prim.ScratchPad.Length);
|
|
break;
|
|
}
|
|
prim.ScratchPad = Utils.EmptyBytes;
|
|
|
|
// Packed parameters
|
|
prim.CollisionPlane = objectupdate.CollisionPlane;
|
|
prim.Position = objectupdate.Position;
|
|
prim.Velocity = objectupdate.Velocity;
|
|
prim.Acceleration = objectupdate.Acceleration;
|
|
prim.Rotation = objectupdate.Rotation;
|
|
prim.AngularVelocity = objectupdate.AngularVelocity;
|
|
#endregion
|
|
|
|
EventHandler<PrimEventArgs> handler = m_ObjectUpdate;
|
|
if (handler != null)
|
|
{
|
|
ThreadPool.QueueUserWorkItem(delegate(object o)
|
|
{ handler(this, new PrimEventArgs(simulator, prim, update.RegionData.TimeDilation, isNewObject, attachment)); });
|
|
}
|
|
//OnParticleUpdate handler replacing decode particles, PCode.Particle system appears to be deprecated this is a fix
|
|
if (prim.ParticleSys.PartMaxAge != 0) {
|
|
OnParticleUpdate(new ParticleUpdateEventArgs(simulator, prim.ParticleSys, prim));
|
|
}
|
|
|
|
break;
|
|
#endregion Prim and Foliage
|
|
#region Avatar
|
|
case PCode.Avatar:
|
|
|
|
bool isNewAvatar;
|
|
lock (simulator.ObjectsAvatars.Dictionary)
|
|
isNewAvatar = !simulator.ObjectsAvatars.ContainsKey(block.ID);
|
|
|
|
// Update some internals if this is our avatar
|
|
if (block.FullID == Client.Self.AgentID && simulator == Client.Network.CurrentSim)
|
|
{
|
|
#region Update Client.Self
|
|
|
|
// We need the local ID to recognize terse updates for our agent
|
|
Client.Self.localID = block.ID;
|
|
|
|
// Packed parameters
|
|
Client.Self.collisionPlane = objectupdate.CollisionPlane;
|
|
Client.Self.relativePosition = objectupdate.Position;
|
|
Client.Self.velocity = objectupdate.Velocity;
|
|
Client.Self.acceleration = objectupdate.Acceleration;
|
|
Client.Self.relativeRotation = objectupdate.Rotation;
|
|
Client.Self.angularVelocity = objectupdate.AngularVelocity;
|
|
|
|
#endregion
|
|
}
|
|
|
|
#region Create an Avatar from the decoded data
|
|
|
|
Avatar avatar = GetAvatar(simulator, block.ID, block.FullID);
|
|
|
|
objectupdate.Avatar = true;
|
|
// Textures
|
|
objectupdate.Textures = new Primitive.TextureEntry(block.TextureEntry, 0,
|
|
block.TextureEntry.Length);
|
|
|
|
OnObjectDataBlockUpdate(new ObjectDataBlockUpdateEventArgs(simulator, avatar, data, block, objectupdate, nameValues));
|
|
|
|
uint oldSeatID = avatar.ParentID;
|
|
|
|
avatar.ID = block.FullID;
|
|
avatar.LocalID = block.ID;
|
|
avatar.Scale = block.Scale;
|
|
avatar.CollisionPlane = objectupdate.CollisionPlane;
|
|
avatar.Position = objectupdate.Position;
|
|
avatar.Velocity = objectupdate.Velocity;
|
|
avatar.Acceleration = objectupdate.Acceleration;
|
|
avatar.Rotation = objectupdate.Rotation;
|
|
avatar.AngularVelocity = objectupdate.AngularVelocity;
|
|
avatar.NameValues = nameValues;
|
|
avatar.PrimData = data;
|
|
if (block.Data.Length > 0)
|
|
{
|
|
Logger.Log("Unexpected Data field for an avatar update, length " + block.Data.Length, Helpers.LogLevel.Warning);
|
|
}
|
|
avatar.ParentID = block.ParentID;
|
|
avatar.RegionHandle = update.RegionData.RegionHandle;
|
|
|
|
SetAvatarSittingOn(simulator, avatar, block.ParentID, oldSeatID);
|
|
|
|
// Textures
|
|
avatar.Textures = objectupdate.Textures;
|
|
|
|
#endregion Create an Avatar from the decoded data
|
|
|
|
OnAvatarUpdate(new AvatarUpdateEventArgs(simulator, avatar, update.RegionData.TimeDilation, isNewAvatar));
|
|
|
|
break;
|
|
#endregion Avatar
|
|
case PCode.ParticleSystem:
|
|
DecodeParticleUpdate(block);
|
|
break;
|
|
default:
|
|
Logger.DebugLog("Got an ObjectUpdate block with an unrecognized PCode " + pcode, Client);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
protected void DecodeParticleUpdate(ObjectUpdatePacket.ObjectDataBlock block)
|
|
{
|
|
// TODO: Handle ParticleSystem ObjectUpdate blocks
|
|
// float bounce_b
|
|
// Vector4 scale_range
|
|
// Vector4 alpha_range
|
|
// Vector3 vel_offset
|
|
// float dist_begin_fadeout
|
|
// float dist_end_fadeout
|
|
// UUID image_uuid
|
|
// long flags
|
|
// byte createme
|
|
// Vector3 diff_eq_alpha
|
|
// Vector3 diff_eq_scale
|
|
// byte max_particles
|
|
// byte initial_particles
|
|
// float kill_plane_z
|
|
// Vector3 kill_plane_normal
|
|
// float bounce_plane_z
|
|
// Vector3 bounce_plane_normal
|
|
// float spawn_range
|
|
// float spawn_frequency
|
|
// float spawn_frequency_range
|
|
// Vector3 spawn_direction
|
|
// float spawn_direction_range
|
|
// float spawn_velocity
|
|
// float spawn_velocity_range
|
|
// float speed_limit
|
|
// float wind_weight
|
|
// Vector3 current_gravity
|
|
// float gravity_weight
|
|
// float global_lifetime
|
|
// float individual_lifetime
|
|
// float individual_lifetime_range
|
|
// float alpha_decay
|
|
// float scale_decay
|
|
// float distance_death
|
|
// float damp_motion_factor
|
|
// Vector3 wind_diffusion_factor
|
|
}
|
|
|
|
/// <summary>
|
|
/// A terse object update, used when a transformation matrix or
|
|
/// velocity/acceleration for an object changes but nothing else
|
|
/// (scale/position/rotation/acceleration/velocity)
|
|
/// </summary>
|
|
/// <param name="sender">The sender</param>
|
|
/// <param name="e">The EventArgs object containing the packet data</param>
|
|
protected void ImprovedTerseObjectUpdateHandler(object sender, PacketReceivedEventArgs e)
|
|
{
|
|
Packet packet = e.Packet;
|
|
Simulator simulator = e.Simulator;
|
|
|
|
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)packet;
|
|
UpdateDilation(simulator, terse.RegionData.TimeDilation);
|
|
|
|
foreach (var block in terse.ObjectData)
|
|
{
|
|
try
|
|
{
|
|
int pos = 4;
|
|
uint localid = Utils.BytesToUInt(block.Data, 0);
|
|
|
|
// Check if we are interested in this update
|
|
if (!Client.Settings.ALWAYS_DECODE_OBJECTS
|
|
&& localid != Client.Self.localID
|
|
&& m_TerseObjectUpdate == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
#region Decode update data
|
|
|
|
ObjectMovementUpdate update = new ObjectMovementUpdate();
|
|
|
|
// LocalID
|
|
update.LocalID = localid;
|
|
// State
|
|
update.State = block.Data[pos++];
|
|
// Avatar boolean
|
|
update.Avatar = (block.Data[pos++] != 0);
|
|
// Collision normal for avatar
|
|
if (update.Avatar)
|
|
{
|
|
update.CollisionPlane = new Vector4(block.Data, pos);
|
|
pos += 16;
|
|
}
|
|
// Position
|
|
update.Position = new Vector3(block.Data, pos);
|
|
pos += 12;
|
|
// Velocity
|
|
update.Velocity = new Vector3(
|
|
Utils.UInt16ToFloat(block.Data, pos, -128.0f, 128.0f),
|
|
Utils.UInt16ToFloat(block.Data, pos + 2, -128.0f, 128.0f),
|
|
Utils.UInt16ToFloat(block.Data, pos + 4, -128.0f, 128.0f));
|
|
pos += 6;
|
|
// Acceleration
|
|
update.Acceleration = new Vector3(
|
|
Utils.UInt16ToFloat(block.Data, pos, -64.0f, 64.0f),
|
|
Utils.UInt16ToFloat(block.Data, pos + 2, -64.0f, 64.0f),
|
|
Utils.UInt16ToFloat(block.Data, pos + 4, -64.0f, 64.0f));
|
|
pos += 6;
|
|
// Rotation (theta)
|
|
update.Rotation = new Quaternion(
|
|
Utils.UInt16ToFloat(block.Data, pos, -1.0f, 1.0f),
|
|
Utils.UInt16ToFloat(block.Data, pos + 2, -1.0f, 1.0f),
|
|
Utils.UInt16ToFloat(block.Data, pos + 4, -1.0f, 1.0f),
|
|
Utils.UInt16ToFloat(block.Data, pos + 6, -1.0f, 1.0f));
|
|
pos += 8;
|
|
// Angular velocity (omega)
|
|
update.AngularVelocity = new Vector3(
|
|
Utils.UInt16ToFloat(block.Data, pos, -64.0f, 64.0f),
|
|
Utils.UInt16ToFloat(block.Data, pos + 2, -64.0f, 64.0f),
|
|
Utils.UInt16ToFloat(block.Data, pos + 4, -64.0f, 64.0f));
|
|
pos += 6;
|
|
|
|
// Textures
|
|
// FIXME: Why are we ignoring the first four bytes here?
|
|
if (block.TextureEntry.Length != 0)
|
|
update.Textures = new Primitive.TextureEntry(block.TextureEntry, 4, block.TextureEntry.Length - 4);
|
|
|
|
#endregion Decode update data
|
|
|
|
Primitive obj = !Client.Settings.OBJECT_TRACKING ? null : (update.Avatar) ?
|
|
(Primitive)GetAvatar(simulator, update.LocalID, UUID.Zero) :
|
|
(Primitive)GetPrimitive(simulator, update.LocalID, UUID.Zero);
|
|
|
|
// Fire the pre-emptive notice (before we stomp the object)
|
|
EventHandler<TerseObjectUpdateEventArgs> handler = m_TerseObjectUpdate;
|
|
if (handler != null)
|
|
{
|
|
ThreadPool.QueueUserWorkItem(delegate(object o)
|
|
{ handler(this, new TerseObjectUpdateEventArgs(simulator, obj, update, terse.RegionData.TimeDilation)); });
|
|
}
|
|
|
|
#region Update Client.Self
|
|
if (update.LocalID == Client.Self.localID)
|
|
{
|
|
Client.Self.collisionPlane = update.CollisionPlane;
|
|
Client.Self.relativePosition = update.Position;
|
|
Client.Self.velocity = update.Velocity;
|
|
Client.Self.acceleration = update.Acceleration;
|
|
Client.Self.relativeRotation = update.Rotation;
|
|
Client.Self.angularVelocity = update.AngularVelocity;
|
|
}
|
|
#endregion Update Client.Self
|
|
if (Client.Settings.OBJECT_TRACKING && obj != null)
|
|
{
|
|
obj.Position = update.Position;
|
|
obj.Rotation = update.Rotation;
|
|
obj.Velocity = update.Velocity;
|
|
obj.CollisionPlane = update.CollisionPlane;
|
|
obj.Acceleration = update.Acceleration;
|
|
obj.AngularVelocity = update.AngularVelocity;
|
|
obj.PrimData.State = update.State;
|
|
if (update.Textures != null)
|
|
obj.Textures = update.Textures;
|
|
}
|
|
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Logger.Log(ex.Message, Helpers.LogLevel.Warning, Client, ex);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>Process an incoming packet and raise the appropriate events</summary>
|
|
/// <param name="sender">The sender</param>
|
|
/// <param name="e">The EventArgs object containing the packet data</param>
|
|
protected void ObjectUpdateCompressedHandler(object sender, PacketReceivedEventArgs e)
|
|
{
|
|
Packet packet = e.Packet;
|
|
Simulator simulator = e.Simulator;
|
|
|
|
ObjectUpdateCompressedPacket update = (ObjectUpdateCompressedPacket)packet;
|
|
|
|
foreach (var block in update.ObjectData)
|
|
{
|
|
int i = 0;
|
|
|
|
try
|
|
{
|
|
// UUID
|
|
UUID FullID = new UUID(block.Data, 0);
|
|
i += 16;
|
|
// Local ID
|
|
uint LocalID = (uint)(block.Data[i++] + (block.Data[i++] << 8) +
|
|
(block.Data[i++] << 16) + (block.Data[i++] << 24));
|
|
// PCode
|
|
PCode pcode = (PCode)block.Data[i++];
|
|
|
|
#region Relevance check
|
|
|
|
if (!Client.Settings.ALWAYS_DECODE_OBJECTS)
|
|
{
|
|
switch (pcode)
|
|
{
|
|
case PCode.Grass:
|
|
case PCode.Tree:
|
|
case PCode.NewTree:
|
|
case PCode.Prim:
|
|
if (m_ObjectUpdate == null) continue;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#endregion Relevance check
|
|
|
|
bool isNew;
|
|
lock (simulator.ObjectsPrimitives.Dictionary)
|
|
isNew = !simulator.ObjectsPrimitives.ContainsKey(LocalID);
|
|
|
|
Primitive prim = GetPrimitive(simulator, LocalID, FullID);
|
|
|
|
prim.LocalID = LocalID;
|
|
prim.ID = FullID;
|
|
prim.Flags = (PrimFlags)block.UpdateFlags;
|
|
prim.PrimData.PCode = pcode;
|
|
|
|
#region Decode block and update Prim
|
|
|
|
// State
|
|
prim.PrimData.State = block.Data[i++];
|
|
// CRC
|
|
i += 4;
|
|
// Material
|
|
prim.PrimData.Material = (Material)block.Data[i++];
|
|
// Click action
|
|
prim.ClickAction = (ClickAction)block.Data[i++];
|
|
// Scale
|
|
prim.Scale = new Vector3(block.Data, i);
|
|
i += 12;
|
|
// Position
|
|
prim.Position = new Vector3(block.Data, i);
|
|
i += 12;
|
|
// Rotation
|
|
prim.Rotation = new Quaternion(block.Data, i, true);
|
|
i += 12;
|
|
// Compressed flags
|
|
CompressedFlags flags = (CompressedFlags)Utils.BytesToUInt(block.Data, i);
|
|
i += 4;
|
|
|
|
prim.OwnerID = new UUID(block.Data, i);
|
|
i += 16;
|
|
|
|
// Angular velocity
|
|
if ((flags & CompressedFlags.HasAngularVelocity) != 0)
|
|
{
|
|
prim.AngularVelocity = new Vector3(block.Data, i);
|
|
i += 12;
|
|
}
|
|
|
|
// Parent ID
|
|
if ((flags & CompressedFlags.HasParent) != 0)
|
|
{
|
|
prim.ParentID = (uint)(block.Data[i++] + (block.Data[i++] << 8) +
|
|
(block.Data[i++] << 16) + (block.Data[i++] << 24));
|
|
}
|
|
else
|
|
{
|
|
prim.ParentID = 0;
|
|
}
|
|
|
|
// Tree data
|
|
if ((flags & CompressedFlags.Tree) != 0)
|
|
{
|
|
prim.TreeSpecies = (Tree)block.Data[i++];
|
|
//prim.ScratchPad = Utils.EmptyBytes;
|
|
}
|
|
// Scratch pad
|
|
else if ((flags & CompressedFlags.ScratchPad) != 0)
|
|
{
|
|
prim.TreeSpecies = (Tree)0;
|
|
|
|
int size = block.Data[i++];
|
|
//prim.ScratchPad = new byte[size];
|
|
//Buffer.BlockCopy(block.Data, i, prim.ScratchPad, 0, size);
|
|
i += size;
|
|
}
|
|
prim.ScratchPad = Utils.EmptyBytes;
|
|
|
|
// Floating text
|
|
if ((flags & CompressedFlags.HasText) != 0)
|
|
{
|
|
int idx = i;
|
|
while (block.Data[i] != 0)
|
|
{
|
|
i++;
|
|
}
|
|
|
|
// Floating text
|
|
prim.Text = Utils.BytesToString(block.Data, idx, i - idx);
|
|
i++;
|
|
|
|
// Text color
|
|
prim.TextColor = new Color4(block.Data, i,false,true);
|
|
i += 4;
|
|
}
|
|
else
|
|
{
|
|
prim.Text = string.Empty;
|
|
}
|
|
|
|
// Media URL
|
|
if ((flags & CompressedFlags.MediaURL) != 0)
|
|
{
|
|
int idx = i;
|
|
while (block.Data[i] != 0)
|
|
{
|
|
i++;
|
|
}
|
|
|
|
prim.MediaURL = Utils.BytesToString(block.Data, idx, i - idx);
|
|
i++;
|
|
}
|
|
|
|
// Particle system
|
|
if ((flags & CompressedFlags.HasParticles) != 0)
|
|
{
|
|
prim.ParticleSys = new Primitive.ParticleSystem(block.Data, i);
|
|
i += 86;
|
|
}
|
|
|
|
// Extra parameters
|
|
i += prim.SetExtraParamsFromBytes(block.Data, i);
|
|
|
|
//Sound data
|
|
if ((flags & CompressedFlags.HasSound) != 0)
|
|
{
|
|
prim.Sound = new UUID(block.Data, i);
|
|
i += 16;
|
|
|
|
prim.SoundGain = Utils.BytesToFloat(block.Data, i);
|
|
i += 4;
|
|
prim.SoundFlags = (SoundFlags)block.Data[i++];
|
|
prim.SoundRadius = Utils.BytesToFloat(block.Data, i);
|
|
i += 4;
|
|
}
|
|
|
|
// Name values
|
|
if ((flags & CompressedFlags.HasNameValues) != 0)
|
|
{
|
|
string text = string.Empty;
|
|
while (block.Data[i] != 0)
|
|
{
|
|
text += (char)block.Data[i];
|
|
i++;
|
|
}
|
|
i++;
|
|
|
|
// Parse the name values
|
|
if (text.Length > 0)
|
|
{
|
|
string[] lines = text.Split('\n');
|
|
prim.NameValues = new NameValue[lines.Length];
|
|
|
|
for (int j = 0; j < lines.Length; j++)
|
|
{
|
|
if (!string.IsNullOrEmpty(lines[j]))
|
|
{
|
|
NameValue nv = new NameValue(lines[j]);
|
|
prim.NameValues[j] = nv;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
prim.PrimData.PathCurve = (PathCurve)block.Data[i++];
|
|
ushort pathBegin = Utils.BytesToUInt16(block.Data, i); i += 2;
|
|
prim.PrimData.PathBegin = Primitive.UnpackBeginCut(pathBegin);
|
|
ushort pathEnd = Utils.BytesToUInt16(block.Data, i); i += 2;
|
|
prim.PrimData.PathEnd = Primitive.UnpackEndCut(pathEnd);
|
|
prim.PrimData.PathScaleX = Primitive.UnpackPathScale(block.Data[i++]);
|
|
prim.PrimData.PathScaleY = Primitive.UnpackPathScale(block.Data[i++]);
|
|
prim.PrimData.PathShearX = Primitive.UnpackPathShear((sbyte)block.Data[i++]);
|
|
prim.PrimData.PathShearY = Primitive.UnpackPathShear((sbyte)block.Data[i++]);
|
|
prim.PrimData.PathTwist = Primitive.UnpackPathTwist((sbyte)block.Data[i++]);
|
|
prim.PrimData.PathTwistBegin = Primitive.UnpackPathTwist((sbyte)block.Data[i++]);
|
|
prim.PrimData.PathRadiusOffset = Primitive.UnpackPathTwist((sbyte)block.Data[i++]);
|
|
prim.PrimData.PathTaperX = Primitive.UnpackPathTaper((sbyte)block.Data[i++]);
|
|
prim.PrimData.PathTaperY = Primitive.UnpackPathTaper((sbyte)block.Data[i++]);
|
|
prim.PrimData.PathRevolutions = Primitive.UnpackPathRevolutions(block.Data[i++]);
|
|
prim.PrimData.PathSkew = Primitive.UnpackPathTwist((sbyte)block.Data[i++]);
|
|
|
|
prim.PrimData.profileCurve = block.Data[i++];
|
|
ushort profileBegin = Utils.BytesToUInt16(block.Data, i); i += 2;
|
|
prim.PrimData.ProfileBegin = Primitive.UnpackBeginCut(profileBegin);
|
|
ushort profileEnd = Utils.BytesToUInt16(block.Data, i); i += 2;
|
|
prim.PrimData.ProfileEnd = Primitive.UnpackEndCut(profileEnd);
|
|
ushort profileHollow = Utils.BytesToUInt16(block.Data, i); i += 2;
|
|
prim.PrimData.ProfileHollow = Primitive.UnpackProfileHollow(profileHollow);
|
|
|
|
// TextureEntry
|
|
int textureEntryLength = (int)Utils.BytesToUInt(block.Data, i);
|
|
i += 4;
|
|
prim.Textures = new Primitive.TextureEntry(block.Data, i, textureEntryLength);
|
|
i += textureEntryLength;
|
|
|
|
// Texture animation
|
|
if ((flags & CompressedFlags.TextureAnimation) != 0)
|
|
{
|
|
//int textureAnimLength = (int)Utils.BytesToUIntBig(block.Data, i);
|
|
i += 4;
|
|
prim.TextureAnim = new Primitive.TextureAnimation(block.Data, i);
|
|
}
|
|
|
|
#endregion
|
|
|
|
prim.IsAttachment = (flags & CompressedFlags.HasNameValues) != 0 && prim.ParentID != 0;
|
|
|
|
#region Raise Events
|
|
|
|
EventHandler<PrimEventArgs> handler = m_ObjectUpdate;
|
|
handler?.Invoke(this, new PrimEventArgs(simulator, prim, update.RegionData.TimeDilation, isNew, prim.IsAttachment));
|
|
|
|
#endregion
|
|
}
|
|
catch (IndexOutOfRangeException ex)
|
|
{
|
|
Logger.Log("Error decoding an ObjectUpdateCompressed packet", Helpers.LogLevel.Warning, Client, ex);
|
|
Logger.Log(block, Helpers.LogLevel.Warning);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>Process an incoming packet and raise the appropriate events</summary>
|
|
/// <param name="sender">The sender</param>
|
|
/// <param name="e">The EventArgs object containing the packet data</param>
|
|
protected void ObjectUpdateCachedHandler(object sender, PacketReceivedEventArgs e)
|
|
{
|
|
if (Client.Settings.ALWAYS_REQUEST_OBJECTS)
|
|
{
|
|
bool cachedPrimitives = Client.Settings.CACHE_PRIMITIVES;
|
|
Packet packet = e.Packet;
|
|
Simulator simulator = e.Simulator;
|
|
|
|
ObjectUpdateCachedPacket update = (ObjectUpdateCachedPacket)packet;
|
|
List<uint> ids = new List<uint>(update.ObjectData.Length);
|
|
|
|
// Object caching is implemented when Client.Settings.PRIMITIVES_FACTORY is True, otherwise request updates for all of these objects
|
|
foreach (var odb in update.ObjectData)
|
|
{
|
|
uint localID = odb.ID;
|
|
|
|
if (cachedPrimitives)
|
|
{
|
|
if (!simulator.DataPool.NeedsRequest(localID))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
ids.Add(localID);
|
|
}
|
|
RequestObjects(simulator, ids);
|
|
}
|
|
}
|
|
|
|
/// <summary>Process an incoming packet and raise the appropriate events</summary>
|
|
/// <param name="sender">The sender</param>
|
|
/// <param name="e">The EventArgs object containing the packet data</param>
|
|
protected void KillObjectHandler(object sender, PacketReceivedEventArgs e)
|
|
{
|
|
Packet packet = e.Packet;
|
|
Simulator simulator = e.Simulator;
|
|
|
|
KillObjectPacket kill = (KillObjectPacket)packet;
|
|
|
|
// Notify first, so that handler has a chance to get a
|
|
// reference from the ObjectTracker to the object being killed
|
|
uint[] killed = new uint[kill.ObjectData.Length];
|
|
for (int i = 0; i < kill.ObjectData.Length; i++)
|
|
{
|
|
OnKillObject(new KillObjectEventArgs(simulator, kill.ObjectData[i].ID));
|
|
killed[i] = kill.ObjectData[i].ID;
|
|
}
|
|
OnKillObjects(new KillObjectsEventArgs(e.Simulator, killed));
|
|
|
|
|
|
lock (simulator.ObjectsPrimitives.Dictionary)
|
|
{
|
|
List<uint> removeAvatars = new List<uint>();
|
|
List<uint> removePrims = new List<uint>();
|
|
|
|
if (Client.Settings.OBJECT_TRACKING)
|
|
{
|
|
uint localID;
|
|
foreach (var odb in kill.ObjectData)
|
|
{
|
|
localID = odb.ID;
|
|
|
|
if (simulator.ObjectsPrimitives.Dictionary.ContainsKey(localID))
|
|
removePrims.Add(localID);
|
|
|
|
foreach (KeyValuePair<uint, Primitive> prim in simulator.ObjectsPrimitives.Dictionary)
|
|
{
|
|
if (prim.Value.ParentID == localID)
|
|
{
|
|
OnKillObject(new KillObjectEventArgs(simulator, prim.Key));
|
|
removePrims.Add(prim.Key);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Client.Settings.AVATAR_TRACKING)
|
|
{
|
|
lock (simulator.ObjectsAvatars.Dictionary)
|
|
{
|
|
uint localID;
|
|
foreach (var odb in kill.ObjectData)
|
|
{
|
|
localID = odb.ID;
|
|
|
|
if (simulator.ObjectsAvatars.Dictionary.ContainsKey(localID))
|
|
removeAvatars.Add(localID);
|
|
|
|
List<uint> rootPrims = new List<uint>();
|
|
|
|
foreach (var prim in simulator.ObjectsPrimitives.Dictionary.Where(prim => prim.Value.ParentID == localID))
|
|
{
|
|
OnKillObject(new KillObjectEventArgs(simulator, prim.Key));
|
|
removePrims.Add(prim.Key);
|
|
rootPrims.Add(prim.Key);
|
|
}
|
|
|
|
foreach (var prim in simulator.ObjectsPrimitives.Dictionary.Where(prim => rootPrims.Contains(prim.Value.ParentID)))
|
|
{
|
|
OnKillObject(new KillObjectEventArgs(simulator, prim.Key));
|
|
removePrims.Add(prim.Key);
|
|
}
|
|
}
|
|
|
|
//Do the actual removing outside of the loops but still inside the lock.
|
|
//This safely prevents the collection from being modified during a loop.
|
|
foreach (uint removeID in removeAvatars)
|
|
simulator.ObjectsAvatars.Dictionary.Remove(removeID);
|
|
}
|
|
}
|
|
|
|
if (Client.Settings.CACHE_PRIMITIVES)
|
|
{
|
|
simulator.DataPool.ReleasePrims(removePrims);
|
|
}
|
|
foreach (uint removeID in removePrims)
|
|
simulator.ObjectsPrimitives.Dictionary.Remove(removeID);
|
|
}
|
|
}
|
|
|
|
/// <summary>Process an incoming packet and raise the appropriate events</summary>
|
|
/// <param name="sender">The sender</param>
|
|
/// <param name="e">The EventArgs object containing the packet data</param>
|
|
protected void ObjectPropertiesHandler(object sender, PacketReceivedEventArgs e)
|
|
{
|
|
Packet packet = e.Packet;
|
|
Simulator simulator = e.Simulator;
|
|
|
|
ObjectPropertiesPacket op = (ObjectPropertiesPacket)packet;
|
|
ObjectPropertiesPacket.ObjectDataBlock[] datablocks = op.ObjectData;
|
|
|
|
foreach (var objectData in datablocks)
|
|
{
|
|
Primitive.ObjectProperties props = new Primitive.ObjectProperties
|
|
{
|
|
ObjectID = objectData.ObjectID,
|
|
AggregatePerms = objectData.AggregatePerms,
|
|
AggregatePermTextures = objectData.AggregatePermTextures,
|
|
AggregatePermTexturesOwner = objectData.AggregatePermTexturesOwner,
|
|
Permissions = new Permissions(objectData.BaseMask, objectData.EveryoneMask, objectData.GroupMask,
|
|
objectData.NextOwnerMask, objectData.OwnerMask),
|
|
Category = (ObjectCategory)objectData.Category,
|
|
CreationDate = Utils.UnixTimeToDateTime((uint)objectData.CreationDate),
|
|
CreatorID = objectData.CreatorID,
|
|
Description = Utils.BytesToString(objectData.Description),
|
|
FolderID = objectData.FolderID,
|
|
FromTaskID = objectData.FromTaskID,
|
|
GroupID = objectData.GroupID,
|
|
InventorySerial = objectData.InventorySerial,
|
|
ItemID = objectData.ItemID,
|
|
LastOwnerID = objectData.LastOwnerID,
|
|
Name = Utils.BytesToString(objectData.Name),
|
|
OwnerID = objectData.OwnerID,
|
|
OwnershipCost = objectData.OwnershipCost,
|
|
SalePrice = objectData.SalePrice,
|
|
SaleType = (SaleType)objectData.SaleType,
|
|
SitName = Utils.BytesToString(objectData.SitName),
|
|
TouchName = Utils.BytesToString(objectData.TouchName)
|
|
};
|
|
|
|
int numTextures = objectData.TextureID.Length / 16;
|
|
props.TextureIDs = new UUID[numTextures];
|
|
for (int j = 0; j < numTextures; ++j)
|
|
props.TextureIDs[j] = new UUID(objectData.TextureID, j * 16);
|
|
|
|
if (Client.Settings.OBJECT_TRACKING)
|
|
{
|
|
Primitive findPrim = simulator.ObjectsPrimitives.Find(
|
|
prim => prim.ID == props.ObjectID);
|
|
|
|
if (findPrim != null)
|
|
{
|
|
OnObjectPropertiesUpdated(new ObjectPropertiesUpdatedEventArgs(simulator, findPrim, props));
|
|
|
|
lock (simulator.ObjectsPrimitives.Dictionary)
|
|
{
|
|
if (simulator.ObjectsPrimitives.Dictionary.ContainsKey(findPrim.LocalID))
|
|
simulator.ObjectsPrimitives.Dictionary[findPrim.LocalID].Properties = props;
|
|
}
|
|
}
|
|
}
|
|
|
|
OnObjectProperties(new ObjectPropertiesEventArgs(simulator, props));
|
|
}
|
|
}
|
|
|
|
/// <summary>Process an incoming packet and raise the appropriate events</summary>
|
|
/// <param name="sender">The sender</param>
|
|
/// <param name="e">The EventArgs object containing the packet data</param>
|
|
protected void ObjectPropertiesFamilyHandler(object sender, PacketReceivedEventArgs e)
|
|
{
|
|
Packet packet = e.Packet;
|
|
Simulator simulator = e.Simulator;
|
|
|
|
ObjectPropertiesFamilyPacket op = (ObjectPropertiesFamilyPacket)packet;
|
|
Primitive.ObjectProperties props = new Primitive.ObjectProperties();
|
|
|
|
ReportType requestType = (ReportType)op.ObjectData.RequestFlags;
|
|
|
|
props.ObjectID = op.ObjectData.ObjectID;
|
|
props.Category = (ObjectCategory)op.ObjectData.Category;
|
|
props.Description = Utils.BytesToString(op.ObjectData.Description);
|
|
props.GroupID = op.ObjectData.GroupID;
|
|
props.LastOwnerID = op.ObjectData.LastOwnerID;
|
|
props.Name = Utils.BytesToString(op.ObjectData.Name);
|
|
props.OwnerID = op.ObjectData.OwnerID;
|
|
props.OwnershipCost = op.ObjectData.OwnershipCost;
|
|
props.SalePrice = op.ObjectData.SalePrice;
|
|
props.SaleType = (SaleType)op.ObjectData.SaleType;
|
|
props.Permissions.BaseMask = (PermissionMask)op.ObjectData.BaseMask;
|
|
props.Permissions.EveryoneMask = (PermissionMask)op.ObjectData.EveryoneMask;
|
|
props.Permissions.GroupMask = (PermissionMask)op.ObjectData.GroupMask;
|
|
props.Permissions.NextOwnerMask = (PermissionMask)op.ObjectData.NextOwnerMask;
|
|
props.Permissions.OwnerMask = (PermissionMask)op.ObjectData.OwnerMask;
|
|
|
|
if (Client.Settings.OBJECT_TRACKING)
|
|
{
|
|
Primitive findPrim = simulator.ObjectsPrimitives.Find(
|
|
prim => prim.ID == op.ObjectData.ObjectID);
|
|
|
|
if (findPrim != null)
|
|
{
|
|
lock (simulator.ObjectsPrimitives.Dictionary)
|
|
{
|
|
if (simulator.ObjectsPrimitives.Dictionary.ContainsKey(findPrim.LocalID))
|
|
{
|
|
if (simulator.ObjectsPrimitives.Dictionary[findPrim.LocalID].Properties == null)
|
|
simulator.ObjectsPrimitives.Dictionary[findPrim.LocalID].Properties = new Primitive.ObjectProperties();
|
|
simulator.ObjectsPrimitives.Dictionary[findPrim.LocalID].Properties.SetFamilyProperties(props);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
OnObjectPropertiesFamily(new ObjectPropertiesFamilyEventArgs(simulator, props, requestType));
|
|
}
|
|
|
|
/// <summary>Process an incoming packet and raise the appropriate events</summary>
|
|
/// <param name="sender">The sender</param>
|
|
/// <param name="e">The EventArgs object containing the packet data</param>
|
|
protected void PayPriceReplyHandler(object sender, PacketReceivedEventArgs e)
|
|
{
|
|
if (m_PayPriceReply != null)
|
|
{
|
|
Packet packet = e.Packet;
|
|
Simulator simulator = e.Simulator;
|
|
|
|
PayPriceReplyPacket p = (PayPriceReplyPacket)packet;
|
|
UUID objectID = p.ObjectData.ObjectID;
|
|
int defaultPrice = p.ObjectData.DefaultPayPrice;
|
|
int[] buttonPrices = new int[p.ButtonData.Length];
|
|
|
|
for (int i = 0; i < p.ButtonData.Length; i++)
|
|
{
|
|
buttonPrices[i] = p.ButtonData[i].PayButton;
|
|
}
|
|
|
|
OnPayPriceReply(new PayPriceReplyEventArgs(simulator, objectID, defaultPrice, buttonPrices));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="capsKey"></param>
|
|
/// <param name="message"></param>
|
|
/// <param name="simulator"></param>
|
|
protected void ObjectPhysicsPropertiesHandler(string capsKey, IMessage message, Simulator simulator)
|
|
{
|
|
ObjectPhysicsPropertiesMessage msg = (ObjectPhysicsPropertiesMessage)message;
|
|
|
|
if (Client.Settings.OBJECT_TRACKING)
|
|
{
|
|
foreach (var prop in msg.ObjectPhysicsProperties)
|
|
{
|
|
lock (simulator.ObjectsPrimitives.Dictionary)
|
|
{
|
|
if (simulator.ObjectsPrimitives.Dictionary.ContainsKey(prop.LocalID))
|
|
{
|
|
simulator.ObjectsPrimitives.Dictionary[prop.LocalID].PhysicsProps = prop;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_PhysicsProperties != null)
|
|
{
|
|
foreach (var prop in msg.ObjectPhysicsProperties)
|
|
{
|
|
OnPhysicsProperties(new PhysicsPropertiesEventArgs(simulator, prop));
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion Packet Handlers
|
|
|
|
#region Utility Functions
|
|
|
|
/// <summary>
|
|
/// Setup construction data for a basic primitive shape
|
|
/// </summary>
|
|
/// <param name="type">Primitive shape to construct</param>
|
|
/// <returns>Construction data that can be plugged into a <seealso cref="Primitive"/></returns>
|
|
public static Primitive.ConstructionData BuildBasicShape(PrimType type)
|
|
{
|
|
Primitive.ConstructionData prim = new Primitive.ConstructionData();
|
|
prim.PCode = PCode.Prim;
|
|
prim.Material = Material.Wood;
|
|
|
|
switch (type)
|
|
{
|
|
case PrimType.Box:
|
|
prim.ProfileCurve = ProfileCurve.Square;
|
|
prim.PathCurve = PathCurve.Line;
|
|
prim.ProfileEnd = 1f;
|
|
prim.PathEnd = 1f;
|
|
prim.PathScaleX = 1f;
|
|
prim.PathScaleY = 1f;
|
|
prim.PathRevolutions = 1f;
|
|
break;
|
|
case PrimType.Cylinder:
|
|
prim.ProfileCurve = ProfileCurve.Circle;
|
|
prim.PathCurve = PathCurve.Line;
|
|
prim.ProfileEnd = 1f;
|
|
prim.PathEnd = 1f;
|
|
prim.PathScaleX = 1f;
|
|
prim.PathScaleY = 1f;
|
|
prim.PathRevolutions = 1f;
|
|
break;
|
|
case PrimType.Prism:
|
|
prim.ProfileCurve = ProfileCurve.EqualTriangle;
|
|
prim.PathCurve = PathCurve.Line;
|
|
prim.ProfileEnd = 1f;
|
|
prim.PathEnd = 1f;
|
|
prim.PathScaleX = 0f;
|
|
prim.PathScaleY = 0f;
|
|
prim.PathRevolutions = 1f;
|
|
break;
|
|
case PrimType.Ring:
|
|
prim.ProfileCurve = ProfileCurve.EqualTriangle;
|
|
prim.PathCurve = PathCurve.Circle;
|
|
prim.ProfileEnd = 1f;
|
|
prim.PathEnd = 1f;
|
|
prim.PathScaleX = 1f;
|
|
prim.PathScaleY = 0.25f;
|
|
prim.PathRevolutions = 1f;
|
|
break;
|
|
case PrimType.Sphere:
|
|
prim.ProfileCurve = ProfileCurve.HalfCircle;
|
|
prim.PathCurve = PathCurve.Circle;
|
|
prim.ProfileEnd = 1f;
|
|
prim.PathEnd = 1f;
|
|
prim.PathScaleX = 1f;
|
|
prim.PathScaleY = 1f;
|
|
prim.PathRevolutions = 1f;
|
|
break;
|
|
case PrimType.Torus:
|
|
prim.ProfileCurve = ProfileCurve.Circle;
|
|
prim.PathCurve = PathCurve.Circle;
|
|
prim.ProfileEnd = 1f;
|
|
prim.PathEnd = 1f;
|
|
prim.PathScaleX = 1f;
|
|
prim.PathScaleY = 0.25f;
|
|
prim.PathRevolutions = 1f;
|
|
break;
|
|
case PrimType.Tube:
|
|
prim.ProfileCurve = ProfileCurve.Square;
|
|
prim.PathCurve = PathCurve.Circle;
|
|
prim.ProfileEnd = 1f;
|
|
prim.PathEnd = 1f;
|
|
prim.PathScaleX = 1f;
|
|
prim.PathScaleY = 0.25f;
|
|
prim.PathRevolutions = 1f;
|
|
break;
|
|
case PrimType.Sculpt:
|
|
prim.ProfileCurve = ProfileCurve.Circle;
|
|
prim.PathCurve = PathCurve.Circle;
|
|
prim.ProfileEnd = 1f;
|
|
prim.PathEnd = 1f;
|
|
prim.PathScaleX = 1f;
|
|
prim.PathScaleY = 0.5f;
|
|
prim.PathRevolutions = 1f;
|
|
break;
|
|
default:
|
|
throw new NotSupportedException("Unsupported shape: " + type);
|
|
}
|
|
|
|
return prim;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="sim"></param>
|
|
/// <param name="av"></param>
|
|
/// <param name="localid"></param>
|
|
/// <param name="oldSeatID"></param>
|
|
protected void SetAvatarSittingOn(Simulator sim, Avatar av, uint localid, uint oldSeatID)
|
|
{
|
|
if (Client.Network.CurrentSim == sim && av.LocalID == Client.Self.localID)
|
|
{
|
|
Client.Self.sittingOn = localid;
|
|
}
|
|
|
|
av.ParentID = localid;
|
|
|
|
|
|
if (m_AvatarSitChanged != null && oldSeatID != localid)
|
|
{
|
|
OnAvatarSitChanged(new AvatarSitChangedEventArgs(sim, av, localid, oldSeatID));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="s"></param>
|
|
/// <param name="dilation"></param>
|
|
protected void UpdateDilation(Simulator s, uint dilation)
|
|
{
|
|
s.Stats.Dilation = (float)dilation / 65535.0f;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Set the Shape data of an object
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="prim">Data describing the prim shape</param>
|
|
public void SetShape(Simulator simulator, uint localID, Primitive.ConstructionData prim)
|
|
{
|
|
ObjectShapePacket shape = new ObjectShapePacket();
|
|
|
|
shape.AgentData.AgentID = Client.Self.AgentID;
|
|
shape.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
shape.ObjectData = new OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock[1];
|
|
shape.ObjectData[0] = new OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock();
|
|
|
|
shape.ObjectData[0].ObjectLocalID = localID;
|
|
|
|
shape.ObjectData[0].PathCurve = (byte)prim.PathCurve;
|
|
shape.ObjectData[0].PathBegin = Primitive.PackBeginCut(prim.PathBegin);
|
|
shape.ObjectData[0].PathEnd = Primitive.PackEndCut(prim.PathEnd);
|
|
shape.ObjectData[0].PathScaleX = Primitive.PackPathScale(prim.PathScaleX);
|
|
shape.ObjectData[0].PathScaleY = Primitive.PackPathScale(prim.PathScaleY);
|
|
shape.ObjectData[0].PathShearX = (byte)Primitive.PackPathShear(prim.PathShearX);
|
|
shape.ObjectData[0].PathShearY = (byte)Primitive.PackPathShear(prim.PathShearY);
|
|
shape.ObjectData[0].PathTwist = Primitive.PackPathTwist(prim.PathTwist);
|
|
shape.ObjectData[0].PathTwistBegin = Primitive.PackPathTwist(prim.PathTwistBegin);
|
|
shape.ObjectData[0].PathRadiusOffset = Primitive.PackPathTwist(prim.PathRadiusOffset);
|
|
shape.ObjectData[0].PathTaperX = Primitive.PackPathTaper(prim.PathTaperX);
|
|
shape.ObjectData[0].PathTaperY = Primitive.PackPathTaper(prim.PathTaperY);
|
|
shape.ObjectData[0].PathRevolutions = Primitive.PackPathRevolutions(prim.PathRevolutions);
|
|
shape.ObjectData[0].PathSkew = Primitive.PackPathTwist(prim.PathSkew);
|
|
|
|
shape.ObjectData[0].ProfileCurve = prim.profileCurve;
|
|
shape.ObjectData[0].ProfileBegin = Primitive.PackBeginCut(prim.ProfileBegin);
|
|
shape.ObjectData[0].ProfileEnd = Primitive.PackEndCut(prim.ProfileEnd);
|
|
shape.ObjectData[0].ProfileHollow = Primitive.PackProfileHollow(prim.ProfileHollow);
|
|
|
|
Client.Network.SendPacket(shape, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set the Material data of an object
|
|
/// </summary>
|
|
/// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the object resides</param>
|
|
/// <param name="localID">The objects ID which is local to the simulator the object is in</param>
|
|
/// <param name="material">The new material of the object</param>
|
|
public void SetMaterial(Simulator simulator, uint localID, Material material)
|
|
{
|
|
ObjectMaterialPacket matPacket = new ObjectMaterialPacket();
|
|
|
|
matPacket.AgentData.AgentID = Client.Self.AgentID;
|
|
matPacket.AgentData.SessionID = Client.Self.SessionID;
|
|
|
|
matPacket.ObjectData = new ObjectMaterialPacket.ObjectDataBlock[1];
|
|
matPacket.ObjectData[0] = new ObjectMaterialPacket.ObjectDataBlock();
|
|
|
|
matPacket.ObjectData[0].ObjectLocalID = localID;
|
|
matPacket.ObjectData[0].Material = (byte)material;
|
|
|
|
Client.Network.SendPacket(matPacket, simulator);
|
|
}
|
|
|
|
|
|
#endregion Utility Functions
|
|
|
|
#region Object Tracking Link
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="localID"></param>
|
|
/// <param name="fullID"></param>
|
|
/// <returns></returns>
|
|
protected Primitive GetPrimitive(Simulator simulator, uint localID, UUID fullID)
|
|
{
|
|
return GetPrimitive(simulator, localID, fullID, true);
|
|
}
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="localID"></param>
|
|
/// <param name="fullID"></param>
|
|
/// <param name="createIfMissing"></param>
|
|
/// <returns></returns>
|
|
public Primitive GetPrimitive(Simulator simulator, uint localID, UUID fullID, bool createIfMissing)
|
|
{
|
|
if (Client.Settings.OBJECT_TRACKING)
|
|
{
|
|
lock (simulator.ObjectsPrimitives.Dictionary)
|
|
{
|
|
|
|
Primitive prim;
|
|
|
|
if (simulator.ObjectsPrimitives.Dictionary.TryGetValue(localID, out prim))
|
|
{
|
|
return prim;
|
|
}
|
|
else
|
|
{
|
|
if (!createIfMissing) return null;
|
|
if (Client.Settings.CACHE_PRIMITIVES)
|
|
{
|
|
prim = simulator.DataPool.MakePrimitive(localID);
|
|
}
|
|
else
|
|
{
|
|
prim = new Primitive();
|
|
prim.LocalID = localID;
|
|
prim.RegionHandle = simulator.Handle;
|
|
}
|
|
prim.ActiveClients++;
|
|
prim.ID = fullID;
|
|
|
|
simulator.ObjectsPrimitives.Dictionary[localID] = prim;
|
|
|
|
return prim;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return new Primitive();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
/// <param name="localID"></param>
|
|
/// <param name="fullID"></param>
|
|
/// <returns></returns>
|
|
protected Avatar GetAvatar(Simulator simulator, uint localID, UUID fullID)
|
|
{
|
|
if (Client.Settings.AVATAR_TRACKING)
|
|
{
|
|
lock (simulator.ObjectsAvatars.Dictionary)
|
|
{
|
|
|
|
Avatar avatar;
|
|
|
|
if (simulator.ObjectsAvatars.Dictionary.TryGetValue(localID, out avatar))
|
|
{
|
|
return avatar;
|
|
}
|
|
else
|
|
{
|
|
avatar = new Avatar();
|
|
avatar.LocalID = localID;
|
|
avatar.ID = fullID;
|
|
avatar.RegionHandle = simulator.Handle;
|
|
|
|
simulator.ObjectsAvatars.Dictionary[localID] = avatar;
|
|
|
|
return avatar;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return new Avatar();
|
|
}
|
|
}
|
|
|
|
#endregion Object Tracking Link
|
|
|
|
protected void InterpolationTimer_Elapsed(object obj)
|
|
{
|
|
int elapsed = 0;
|
|
|
|
if (Client.Network.Connected)
|
|
{
|
|
int start = Environment.TickCount;
|
|
|
|
int interval = Environment.TickCount - Client.Self.lastInterpolation;
|
|
float seconds = (float)interval / 1000f;
|
|
|
|
// Iterate through all of the simulators
|
|
Simulator[] sims = Client.Network.Simulators.ToArray();
|
|
foreach (var sim in sims)
|
|
{
|
|
float adjSeconds = seconds * sim.Stats.Dilation;
|
|
|
|
// Iterate through all of this sims avatars
|
|
sim.ObjectsAvatars.ForEach(
|
|
delegate(Avatar avatar)
|
|
{
|
|
#region Linear Motion
|
|
// Only do movement interpolation (extrapolation) when there is a non-zero velocity but
|
|
// no acceleration
|
|
if (avatar.Acceleration != Vector3.Zero && avatar.Velocity == Vector3.Zero)
|
|
{
|
|
avatar.Position += (avatar.Velocity + avatar.Acceleration *
|
|
(0.5f * (adjSeconds - HAVOK_TIMESTEP))) * adjSeconds;
|
|
avatar.Velocity += avatar.Acceleration * adjSeconds;
|
|
}
|
|
#endregion Linear Motion
|
|
}
|
|
);
|
|
|
|
// Iterate through all of this sims primitives
|
|
sim.ObjectsPrimitives.ForEach(
|
|
delegate(Primitive prim)
|
|
{
|
|
if (prim.Joint == JointType.Invalid)
|
|
{
|
|
#region Angular Velocity
|
|
Vector3 angVel = prim.AngularVelocity;
|
|
float omega = angVel.LengthSquared();
|
|
|
|
if (omega > 0.00001f)
|
|
{
|
|
omega = (float)Math.Sqrt(omega);
|
|
float angle = omega * adjSeconds;
|
|
angVel *= 1.0f / omega;
|
|
Quaternion dQ = Quaternion.CreateFromAxisAngle(angVel, angle);
|
|
|
|
prim.Rotation *= dQ;
|
|
}
|
|
#endregion Angular Velocity
|
|
|
|
#region Linear Motion
|
|
// Only do movement interpolation (extrapolation) when there is a non-zero velocity but
|
|
// no acceleration
|
|
if (prim.Acceleration != Vector3.Zero && prim.Velocity == Vector3.Zero)
|
|
{
|
|
prim.Position += (prim.Velocity + prim.Acceleration *
|
|
(0.5f * (adjSeconds - HAVOK_TIMESTEP))) * adjSeconds;
|
|
prim.Velocity += prim.Acceleration * adjSeconds;
|
|
}
|
|
#endregion Linear Motion
|
|
}
|
|
else if (prim.Joint == JointType.Hinge)
|
|
{
|
|
//FIXME: Hinge movement extrapolation
|
|
}
|
|
else if (prim.Joint == JointType.Point)
|
|
{
|
|
//FIXME: Point movement extrapolation
|
|
}
|
|
else
|
|
{
|
|
Logger.Log("Unhandled joint type " + prim.Joint, Helpers.LogLevel.Warning, Client);
|
|
}
|
|
}
|
|
);
|
|
}
|
|
|
|
// Make sure the last interpolated time is always updated
|
|
Client.Self.lastInterpolation = Environment.TickCount;
|
|
|
|
elapsed = Client.Self.lastInterpolation - start;
|
|
}
|
|
|
|
// Start the timer again. Use a minimum of a 50ms pause in between calculations
|
|
int delay = Math.Max(50, Client.Settings.INTERPOLATION_INTERVAL - elapsed);
|
|
InterpolationTimer?.Change(delay, Timeout.Infinite);
|
|
|
|
}
|
|
}
|
|
#region EventArgs classes
|
|
|
|
/// <summary>Provides data for the <see cref="ObjectManager.ObjectUpdate"/> event</summary>
|
|
/// <remarks><para>The <see cref="ObjectManager.ObjectUpdate"/> event occurs when the simulator sends
|
|
/// an <see cref="ObjectUpdatePacket"/> containing a Primitive, Foliage or Attachment data</para>
|
|
/// <para>Note 1: The <see cref="ObjectManager.ObjectUpdate"/> event will not be raised when the object is an Avatar</para>
|
|
/// <para>Note 2: It is possible for the <see cref="ObjectManager.ObjectUpdate"/> to be
|
|
/// raised twice for the same object if for example the primitive moved to a new simulator, then returned to the current simulator or
|
|
/// if an Avatar crosses the border into a new simulator and returns to the current simulator</para>
|
|
/// </remarks>
|
|
/// <example>
|
|
/// The following code example uses the <see cref="PrimEventArgs.Prim"/>, <see cref="PrimEventArgs.Simulator"/>, and <see cref="PrimEventArgs.IsAttachment"/>
|
|
/// properties to display new Primitives and Attachments on the <see cref="Console"/> window.
|
|
/// <code>
|
|
/// // Subscribe to the event that gives us prim and foliage information
|
|
/// Client.Objects.ObjectUpdate += Objects_ObjectUpdate;
|
|
///
|
|
///
|
|
/// private void Objects_ObjectUpdate(object sender, PrimEventArgs e)
|
|
/// {
|
|
/// Console.WriteLine("Primitive {0} {1} in {2} is an attachment {3}", e.Prim.ID, e.Prim.LocalID, e.Simulator.Name, e.IsAttachment);
|
|
/// }
|
|
/// </code>
|
|
/// </example>
|
|
/// <seealso cref="ObjectManager.ObjectUpdate"/>
|
|
/// <seealso cref="ObjectManager.AvatarUpdate"/>
|
|
/// <seealso cref="AvatarUpdateEventArgs"/>
|
|
public class PrimEventArgs : EventArgs
|
|
{
|
|
/// <summary>Get the simulator the <see cref="Primitive"/> originated from</summary>
|
|
public Simulator Simulator { get; }
|
|
|
|
/// <summary>Get the <see cref="Primitive"/> details</summary>
|
|
public Primitive Prim { get; }
|
|
|
|
/// <summary>true if the <see cref="Primitive"/> did not exist in the dictionary before this update (always true if object tracking has been disabled)</summary>
|
|
public bool IsNew { get; }
|
|
|
|
/// <summary>true if the <see cref="Primitive"/> is attached to an <see cref="Avatar"/></summary>
|
|
public bool IsAttachment { get; }
|
|
|
|
/// <summary>Get the simulator Time Dilation</summary>
|
|
public ushort TimeDilation { get; }
|
|
|
|
/// <summary>
|
|
/// Construct a new instance of the PrimEventArgs class
|
|
/// </summary>
|
|
/// <param name="simulator">The simulator the object originated from</param>
|
|
/// <param name="prim">The Primitive</param>
|
|
/// <param name="timeDilation">The simulator time dilation</param>
|
|
/// <param name="isNew">The prim was not in the dictionary before this update</param>
|
|
/// <param name="isAttachment">true if the primitive represents an attachment to an agent</param>
|
|
public PrimEventArgs(Simulator simulator, Primitive prim, ushort timeDilation, bool isNew, bool isAttachment)
|
|
{
|
|
this.Simulator = simulator;
|
|
this.IsNew = isNew;
|
|
this.IsAttachment = isAttachment;
|
|
this.Prim = prim;
|
|
this.TimeDilation = timeDilation;
|
|
}
|
|
}
|
|
|
|
/// <summary>Provides data for the <see cref="ObjectManager.AvatarUpdate"/> event</summary>
|
|
/// <remarks><para>The <see cref="ObjectManager.AvatarUpdate"/> event occurs when the simulator sends
|
|
/// an <see cref="ObjectUpdatePacket"/> containing Avatar data</para>
|
|
/// <para>Note 1: The <see cref="ObjectManager.AvatarUpdate"/> event will not be raised when the object is an Avatar</para>
|
|
/// <para>Note 2: It is possible for the <see cref="ObjectManager.AvatarUpdate"/> to be
|
|
/// raised twice for the same avatar if for example the avatar moved to a new simulator, then returned to the current simulator</para>
|
|
/// </remarks>
|
|
/// <example>
|
|
/// The following code example uses the <see cref="AvatarUpdateEventArgs.Avatar"/> property to make a request for the top picks
|
|
/// using the <see cref="AvatarManager.RequestAvatarPicks"/> method in the <see cref="AvatarManager"/> class to display the names
|
|
/// of our own agents picks listings on the <see cref="Console"/> window.
|
|
/// <code>
|
|
/// // subscribe to the AvatarUpdate event to get our information
|
|
/// Client.Objects.AvatarUpdate += Objects_AvatarUpdate;
|
|
/// Client.Avatars.AvatarPicksReply += Avatars_AvatarPicksReply;
|
|
///
|
|
/// private void Objects_AvatarUpdate(object sender, AvatarUpdateEventArgs e)
|
|
/// {
|
|
/// // we only want our own data
|
|
/// if (e.Avatar.LocalID == Client.Self.LocalID)
|
|
/// {
|
|
/// // Unsubscribe from the avatar update event to prevent a loop
|
|
/// // where we continually request the picks every time we get an update for ourselves
|
|
/// Client.Objects.AvatarUpdate -= Objects_AvatarUpdate;
|
|
/// // make the top picks request through AvatarManager
|
|
/// Client.Avatars.RequestAvatarPicks(e.Avatar.ID);
|
|
/// }
|
|
/// }
|
|
///
|
|
/// private void Avatars_AvatarPicksReply(object sender, AvatarPicksReplyEventArgs e)
|
|
/// {
|
|
/// // we'll unsubscribe from the AvatarPicksReply event since we now have the data
|
|
/// // we were looking for
|
|
/// Client.Avatars.AvatarPicksReply -= Avatars_AvatarPicksReply;
|
|
/// // loop through the dictionary and extract the names of the top picks from our profile
|
|
/// foreach (var pickName in e.Picks.Values)
|
|
/// {
|
|
/// Console.WriteLine(pickName);
|
|
/// }
|
|
/// }
|
|
/// </code>
|
|
/// </example>
|
|
/// <seealso cref="ObjectManager.ObjectUpdate"/>
|
|
/// <seealso cref="PrimEventArgs"/>
|
|
public class AvatarUpdateEventArgs : EventArgs
|
|
{
|
|
/// <summary>Get the simulator the object originated from</summary>
|
|
public Simulator Simulator { get; }
|
|
|
|
/// <summary>Get the <see cref="Avatar"/> data</summary>
|
|
public Avatar Avatar { get; }
|
|
|
|
/// <summary>Get the simulator time dilation</summary>
|
|
public ushort TimeDilation { get; }
|
|
|
|
/// <summary>true if the <see cref="Avatar"/> did not exist in the dictionary before this update (always true if avatar tracking has been disabled)</summary>
|
|
public bool IsNew { get; }
|
|
|
|
/// <summary>
|
|
/// Construct a new instance of the AvatarUpdateEventArgs class
|
|
/// </summary>
|
|
/// <param name="simulator">The simulator the packet originated from</param>
|
|
/// <param name="avatar">The <see cref="Avatar"/> data</param>
|
|
/// <param name="timeDilation">The simulator time dilation</param>
|
|
/// <param name="isNew">The avatar was not in the dictionary before this update</param>
|
|
public AvatarUpdateEventArgs(Simulator simulator, Avatar avatar, ushort timeDilation, bool isNew)
|
|
{
|
|
this.Simulator = simulator;
|
|
this.Avatar = avatar;
|
|
this.TimeDilation = timeDilation;
|
|
this.IsNew = isNew;
|
|
}
|
|
}
|
|
|
|
public class ParticleUpdateEventArgs : EventArgs {
|
|
/// <summary>Get the simulator the object originated from</summary>
|
|
public Simulator Simulator { get; }
|
|
|
|
/// <summary>Get the <see cref="ParticleSystem"/> data</summary>
|
|
public Primitive.ParticleSystem ParticleSystem { get; }
|
|
|
|
/// <summary>Get <see cref="Primitive"/> source</summary>
|
|
public Primitive Source { get; }
|
|
|
|
/// <summary>
|
|
/// Construct a new instance of the ParticleUpdateEventArgs class
|
|
/// </summary>
|
|
/// <param name="simulator">The simulator the packet originated from</param>
|
|
/// <param name="particlesystem">The ParticleSystem data</param>
|
|
/// <param name="source">The Primitive source</param>
|
|
public ParticleUpdateEventArgs(Simulator simulator, Primitive.ParticleSystem particlesystem, Primitive source) {
|
|
this.Simulator = simulator;
|
|
this.ParticleSystem = particlesystem;
|
|
this.Source = source;
|
|
}
|
|
}
|
|
|
|
/// <summary>Provides additional primitive data for the <see cref="ObjectManager.ObjectProperties"/> event</summary>
|
|
/// <remarks><para>The <see cref="ObjectManager.ObjectProperties"/> event occurs when the simulator sends
|
|
/// an <see cref="ObjectPropertiesPacket"/> containing additional details for a Primitive, Foliage data or Attachment data</para>
|
|
/// <para>The <see cref="ObjectManager.ObjectProperties"/> event is also raised when a <see cref="ObjectManager.SelectObject"/> request is
|
|
/// made.</para>
|
|
/// </remarks>
|
|
/// <example>
|
|
/// The following code example uses the <see cref="PrimEventArgs.Prim"/>, <see cref="PrimEventArgs.Simulator"/> and
|
|
/// <see cref="ObjectPropertiesEventArgs.Properties"/>
|
|
/// properties to display new attachments and send a request for additional properties containing the name of the
|
|
/// attachment then display it on the <see cref="Console"/> window.
|
|
/// <code>
|
|
/// // Subscribe to the event that provides additional primitive details
|
|
/// Client.Objects.ObjectProperties += Objects_ObjectProperties;
|
|
///
|
|
/// // handle the properties data that arrives
|
|
/// private void Objects_ObjectProperties(object sender, ObjectPropertiesEventArgs e)
|
|
/// {
|
|
/// Console.WriteLine("Primitive Properties: {0} Name is {1}", e.Properties.ObjectID, e.Properties.Name);
|
|
/// }
|
|
/// </code>
|
|
/// </example>
|
|
public class ObjectPropertiesEventArgs : EventArgs
|
|
{
|
|
protected readonly Simulator m_Simulator;
|
|
protected readonly Primitive.ObjectProperties m_Properties;
|
|
|
|
/// <summary>Get the simulator the object is located</summary>
|
|
public Simulator Simulator { get { return m_Simulator; } }
|
|
/// <summary>Get the primitive properties</summary>
|
|
public Primitive.ObjectProperties Properties { get { return m_Properties; } }
|
|
|
|
/// <summary>
|
|
/// Construct a new instance of the ObjectPropertiesEventArgs class
|
|
/// </summary>
|
|
/// <param name="simulator">The simulator the object is located</param>
|
|
/// <param name="props">The primitive Properties</param>
|
|
public ObjectPropertiesEventArgs(Simulator simulator, Primitive.ObjectProperties props)
|
|
{
|
|
this.m_Simulator = simulator;
|
|
this.m_Properties = props;
|
|
}
|
|
}
|
|
|
|
/// <summary>Provides additional primitive data for the <see cref="ObjectManager.ObjectPropertiesUpdated"/> event</summary>
|
|
/// <remarks><para>The <see cref="ObjectManager.ObjectPropertiesUpdated"/> event occurs when the simulator sends
|
|
/// an <see cref="ObjectPropertiesPacket"/> containing additional details for a Primitive or Foliage data that is currently
|
|
/// being tracked in the <see cref="Simulator.ObjectsPrimitives"/> dictionary</para>
|
|
/// <para>The <see cref="ObjectManager.ObjectPropertiesUpdated"/> event is also raised when a <see cref="ObjectManager.SelectObject"/> request is
|
|
/// made and <see cref="Settings.OBJECT_TRACKING"/> is enabled</para>
|
|
/// </remarks>
|
|
public class ObjectPropertiesUpdatedEventArgs : ObjectPropertiesEventArgs
|
|
{
|
|
/// <summary>Get the primitive details</summary>
|
|
public Primitive Prim { get; }
|
|
|
|
/// <summary>
|
|
/// Construct a new instance of the ObjectPropertiesUpdatedEvenrArgs class
|
|
/// </summary>
|
|
/// <param name="simulator">The simulator the object is located</param>
|
|
/// <param name="prim">The Primitive</param>
|
|
/// <param name="props">The primitive Properties</param>
|
|
public ObjectPropertiesUpdatedEventArgs(Simulator simulator, Primitive prim, Primitive.ObjectProperties props) : base(simulator, props)
|
|
{
|
|
this.Prim = prim;
|
|
}
|
|
}
|
|
|
|
/// <summary>Provides additional primitive data, permissions and sale info for the <see cref="ObjectManager.ObjectPropertiesFamily"/> event</summary>
|
|
/// <remarks><para>The <see cref="ObjectManager.ObjectPropertiesFamily"/> event occurs when the simulator sends
|
|
/// an <see cref="ObjectPropertiesPacket"/> containing additional details for a Primitive, Foliage data or Attachment. This includes
|
|
/// Permissions, Sale info, and other basic details on an object</para>
|
|
/// <para>The <see cref="ObjectManager.ObjectProperties"/> event is also raised when a <see cref="ObjectManager.RequestObjectPropertiesFamily"/> request is
|
|
/// made, the viewer equivalent is hovering the mouse cursor over an object</para>
|
|
/// </remarks>
|
|
public class ObjectPropertiesFamilyEventArgs : EventArgs
|
|
{
|
|
/// <summary>Get the simulator the object is located</summary>
|
|
public Simulator Simulator { get; }
|
|
|
|
/// <summary></summary>
|
|
public Primitive.ObjectProperties Properties { get; }
|
|
|
|
/// <summary></summary>
|
|
public ReportType Type { get; }
|
|
|
|
public ObjectPropertiesFamilyEventArgs(Simulator simulator, Primitive.ObjectProperties props, ReportType type)
|
|
{
|
|
this.Simulator = simulator;
|
|
this.Properties = props;
|
|
this.Type = type;
|
|
}
|
|
}
|
|
|
|
/// <summary>Provides primitive data containing updated location, velocity, rotation, textures for the <see cref="ObjectManager.TerseObjectUpdate"/> event</summary>
|
|
/// <remarks><para>The <see cref="ObjectManager.TerseObjectUpdate"/> event occurs when the simulator sends updated location, velocity, rotation, etc</para>
|
|
/// </remarks>
|
|
public class TerseObjectUpdateEventArgs : EventArgs
|
|
{
|
|
/// <summary>Get the simulator the object is located</summary>
|
|
public Simulator Simulator { get; }
|
|
|
|
/// <summary>Get the primitive details</summary>
|
|
public Primitive Prim { get; }
|
|
|
|
/// <summary></summary>
|
|
public ObjectMovementUpdate Update { get; }
|
|
|
|
/// <summary></summary>
|
|
public ushort TimeDilation { get; }
|
|
|
|
public TerseObjectUpdateEventArgs(Simulator simulator, Primitive prim, ObjectMovementUpdate update, ushort timeDilation)
|
|
{
|
|
this.Simulator = simulator;
|
|
this.Prim = prim;
|
|
this.Update = update;
|
|
this.TimeDilation = timeDilation;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public class ObjectDataBlockUpdateEventArgs : EventArgs
|
|
{
|
|
/// <summary>Get the simulator the object is located</summary>
|
|
public Simulator Simulator { get; }
|
|
|
|
/// <summary>Get the primitive details</summary>
|
|
public Primitive Prim { get; }
|
|
|
|
/// <summary></summary>
|
|
public Primitive.ConstructionData ConstructionData { get; }
|
|
|
|
/// <summary></summary>
|
|
public ObjectUpdatePacket.ObjectDataBlock Block { get; }
|
|
|
|
/// <summary></summary>
|
|
public ObjectMovementUpdate Update { get; }
|
|
|
|
/// <summary></summary>
|
|
public NameValue[] NameValues { get; }
|
|
|
|
public ObjectDataBlockUpdateEventArgs(Simulator simulator, Primitive prim, Primitive.ConstructionData constructionData,
|
|
ObjectUpdatePacket.ObjectDataBlock block, ObjectMovementUpdate objectupdate, NameValue[] nameValues)
|
|
{
|
|
this.Simulator = simulator;
|
|
this.Prim = prim;
|
|
this.ConstructionData = constructionData;
|
|
this.Block = block;
|
|
this.Update = objectupdate;
|
|
this.NameValues = nameValues;
|
|
}
|
|
}
|
|
|
|
/// <summary>Provides notification when an Avatar, Object or Attachment is DeRezzed or moves out of the avatars view for the
|
|
/// <see cref="ObjectManager.KillObject"/> event</summary>
|
|
public class KillObjectEventArgs : EventArgs
|
|
{
|
|
/// <summary>Get the simulator the object is located</summary>
|
|
public Simulator Simulator { get; }
|
|
|
|
/// <summary>The LocalID of the object</summary>
|
|
public uint ObjectLocalID { get; }
|
|
|
|
public KillObjectEventArgs(Simulator simulator, uint objectID)
|
|
{
|
|
this.Simulator = simulator;
|
|
this.ObjectLocalID = objectID;
|
|
}
|
|
}
|
|
|
|
/// <summary>Provides notification when an Avatar, Object or Attachment is DeRezzed or moves out of the avatars view for the
|
|
/// <see cref="ObjectManager.KillObjects"/> event</summary>
|
|
public class KillObjectsEventArgs : EventArgs
|
|
{
|
|
/// <summary>Get the simulator the object is located</summary>
|
|
public Simulator Simulator { get; }
|
|
|
|
/// <summary>The LocalID of the object</summary>
|
|
public uint[] ObjectLocalIDs { get; }
|
|
|
|
public KillObjectsEventArgs(Simulator simulator, uint[] objectIDs)
|
|
{
|
|
this.Simulator = simulator;
|
|
this.ObjectLocalIDs = objectIDs;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Provides updates sit position data
|
|
/// </summary>
|
|
public class AvatarSitChangedEventArgs : EventArgs
|
|
{
|
|
/// <summary>Get the simulator the object is located</summary>
|
|
public Simulator Simulator { get; }
|
|
|
|
/// <summary></summary>
|
|
public Avatar Avatar { get; }
|
|
|
|
/// <summary></summary>
|
|
public uint SittingOn { get; }
|
|
|
|
/// <summary></summary>
|
|
public uint OldSeat { get; }
|
|
|
|
public AvatarSitChangedEventArgs(Simulator simulator, Avatar avatar, uint sittingOn, uint oldSeat)
|
|
{
|
|
this.Simulator = simulator;
|
|
this.Avatar = avatar;
|
|
this.SittingOn = sittingOn;
|
|
this.OldSeat = oldSeat;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public class PayPriceReplyEventArgs : EventArgs
|
|
{
|
|
/// <summary>Get the simulator the object is located</summary>
|
|
public Simulator Simulator { get; }
|
|
|
|
/// <summary></summary>
|
|
public UUID ObjectID { get; }
|
|
|
|
/// <summary></summary>
|
|
public int DefaultPrice { get; }
|
|
|
|
/// <summary></summary>
|
|
public int[] ButtonPrices { get; }
|
|
|
|
public PayPriceReplyEventArgs(Simulator simulator, UUID objectID, int defaultPrice, int[] buttonPrices)
|
|
{
|
|
this.Simulator = simulator;
|
|
this.ObjectID = objectID;
|
|
this.DefaultPrice = defaultPrice;
|
|
this.ButtonPrices = buttonPrices;
|
|
}
|
|
}
|
|
|
|
public class ObjectMediaEventArgs : EventArgs
|
|
{
|
|
/// <summary>
|
|
/// Indicates if the operation was successful
|
|
/// </summary>
|
|
public bool Success { get; set; }
|
|
|
|
/// <summary>
|
|
/// Media version string
|
|
/// </summary>
|
|
public string Version { get; set; }
|
|
|
|
/// <summary>
|
|
/// Array of media entries indexed by face number
|
|
/// </summary>
|
|
public MediaEntry[] FaceMedia { get; set; }
|
|
|
|
public ObjectMediaEventArgs(bool success, string version, MediaEntry[] faceMedia)
|
|
{
|
|
this.Success = success;
|
|
this.Version = version;
|
|
this.FaceMedia = faceMedia;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set when simulator sends us infomation on primitive's physical properties
|
|
/// </summary>
|
|
public class PhysicsPropertiesEventArgs : EventArgs
|
|
{
|
|
/// <summary>Simulator where the message originated</summary>
|
|
public Simulator Simulator;
|
|
/// <summary>Updated physical properties</summary>
|
|
public Primitive.PhysicsProperties PhysicsProperties;
|
|
|
|
/// <summary>
|
|
/// Constructor
|
|
/// </summary>
|
|
/// <param name="sim">Simulator where the message originated</param>
|
|
/// <param name="props">Updated physical properties</param>
|
|
public PhysicsPropertiesEventArgs(Simulator sim, Primitive.PhysicsProperties props)
|
|
{
|
|
Simulator = sim;
|
|
PhysicsProperties = props;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|