Files
libremetaverse/Programs/Simian/Extensions/ConnectionManagement.cs
John Hurliman 871ffb42a6 [Simian]
* Clearing up confusion with Agent.Avatar by making it a SimulationObject that is passed in through the constructor. This should prevent duplicate notions of an avatar in the scene
* Fixed the "you don't own this object" issue after moving a prim. The fix is rather hacky and will be replaced when we stop sending full object updates for every change

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2465 52acb1d6-8a22-11de-b505-999d5b087335
2009-03-03 21:01:57 +00:00

87 lines
3.5 KiB
C#

using System;
using ExtensionLoader;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace Simian.Extensions
{
public class ConnectionManagement : IExtension<Simian>
{
Simian server;
public ConnectionManagement()
{
}
public void Start(Simian server)
{
this.server = server;
server.UDP.RegisterPacketCallback(PacketType.UseCircuitCode, UseCircuitCodeHandler);
server.UDP.RegisterPacketCallback(PacketType.StartPingCheck, StartPingCheckHandler);
server.UDP.RegisterPacketCallback(PacketType.LogoutRequest, LogoutRequestHandler);
}
public void Stop()
{
}
void UseCircuitCodeHandler(Packet packet, Agent agent)
{
RegionHandshakePacket handshake = new RegionHandshakePacket();
handshake.RegionInfo.BillableFactor = 0f;
handshake.RegionInfo.CacheID = UUID.Random();
handshake.RegionInfo.IsEstateManager = false;
handshake.RegionInfo.RegionFlags = (uint)server.Scene.RegionFlags;
handshake.RegionInfo.SimOwner = UUID.Random();
handshake.RegionInfo.SimAccess = (byte)SimAccess.Min;
handshake.RegionInfo.SimName = Utils.StringToBytes(server.Scene.RegionName);
handshake.RegionInfo.WaterHeight = server.Scene.WaterHeight;
handshake.RegionInfo.TerrainBase0 = UUID.Zero;
handshake.RegionInfo.TerrainBase1 = UUID.Zero;
handshake.RegionInfo.TerrainBase2 = UUID.Zero;
handshake.RegionInfo.TerrainBase3 = UUID.Zero;
handshake.RegionInfo.TerrainDetail0 = UUID.Zero;
handshake.RegionInfo.TerrainDetail1 = UUID.Zero;
handshake.RegionInfo.TerrainDetail2 = UUID.Zero;
handshake.RegionInfo.TerrainDetail3 = UUID.Zero;
handshake.RegionInfo.TerrainHeightRange00 = 0f;
handshake.RegionInfo.TerrainHeightRange01 = 20f;
handshake.RegionInfo.TerrainHeightRange10 = 0f;
handshake.RegionInfo.TerrainHeightRange11 = 20f;
handshake.RegionInfo.TerrainStartHeight00 = 0f;
handshake.RegionInfo.TerrainStartHeight01 = 40f;
handshake.RegionInfo.TerrainStartHeight10 = 0f;
handshake.RegionInfo.TerrainStartHeight11 = 40f;
handshake.RegionInfo2.RegionID = server.Scene.RegionID;
server.UDP.SendPacket(agent.ID, handshake, PacketCategory.Transaction);
}
void StartPingCheckHandler(Packet packet, Agent agent)
{
StartPingCheckPacket start = (StartPingCheckPacket)packet;
CompletePingCheckPacket complete = new CompletePingCheckPacket();
complete.Header.Reliable = false;
complete.PingID.PingID = start.PingID.PingID;
server.UDP.SendPacket(agent.ID, complete, PacketCategory.Overhead);
}
void LogoutRequestHandler(Packet packet, Agent agent)
{
LogoutReplyPacket reply = new LogoutReplyPacket();
reply.AgentData.AgentID = agent.ID;
reply.AgentData.SessionID = agent.SessionID;
reply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
reply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
reply.InventoryData[0].ItemID = UUID.Zero;
server.UDP.SendPacket(agent.ID, reply, PacketCategory.Transaction);
server.Scene.ObjectRemove(this, agent.ID);
}
}
}