Files
libremetaverse/OpenMetaverse/EstateTools.cs
4af13d7890 [EstateTools.cs]
* Fixed SetRegionTerrainHeights not using correct float ToString overload supplying EnUsCulture

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2735 52acb1d6-8a22-11de-b505-999d5b087335
2009-05-10 02:59:50 +00:00

838 lines
38 KiB
C#

/*
* Copyright (c) 2006-2008, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse.Packets;
using System.Collections.Generic;
namespace OpenMetaverse
{
/// <summary>Describes tasks returned in LandStatReply</summary>
public class EstateTask
{
public Vector3 Position;
public float Score;
public UUID TaskID;
public uint TaskLocalID;
public string TaskName;
public string OwnerName;
}
/// <summary>
/// Estate level administration and utilities
/// </summary>
public class EstateTools
{
private GridClient Client;
/// <summary>Textures for each of the four terrain height levels</summary>
public GroundTextureSettings GroundTextures;
/// <summary>Upper/lower texture boundaries for each corner of the sim</summary>
public GroundTextureHeightSettings GroundTextureLimits;
#region Delegates
/// <summary>
/// Triggered on LandStatReply when the report type is for "top colliders"
/// </summary>
/// <param name="objectCount"></param>
/// <param name="Tasks"></param>
public delegate void TopCollidersReplyCallback(int objectCount, Dictionary<UUID, EstateTask> Tasks);
/// <summary>
/// Triggered on LandStatReply when the report type is for "top scripts"
/// </summary>
/// <param name="objectCount"></param>
/// <param name="Tasks"></param>
public delegate void TopScriptsReplyCallback(int objectCount, Dictionary<UUID, EstateTask> Tasks);
/// <summary>
/// Triggered when the list of estate managers is received for the current estate
/// </summary>
/// <param name="managers"></param>
/// <param name="count"></param>
/// <param name="estateID"></param>
public delegate void EstateManagersReply(uint estateID, int count, List<UUID> managers);
/// <summary>
/// FIXME - Enumerate all params from EstateOwnerMessage packet
/// </summary>
/// <param name="denyNoPaymentInfo"></param>
/// <param name="estateID"></param>
/// <param name="estateName"></param>
/// <param name="estateOwner"></param>
public delegate void EstateUpdateInfoReply(string estateName, UUID estateOwner, uint estateID, bool denyNoPaymentInfo);
public delegate void EstateManagersListReply(uint estateID, List<UUID> managers);
public delegate void EstateBansReply(uint estateID, int count, List<UUID> banned);
public delegate void EstateUsersReply(uint estateID, int count, List<UUID> allowedUsers);
public delegate void EstateGroupsReply(uint estateID, int count, List<UUID> allowedGroups);
public delegate void EstateCovenantReply(UUID covenantID, long timestamp, string estateName, UUID estateOwnerID);
#endregion
#region Events
// <summary>Callback for LandStatReply packets</summary>
//public event LandStatReply OnLandStatReply;
/// <summary>Triggered upon a successful .GetTopColliders()</summary>
public event TopCollidersReplyCallback OnGetTopColliders;
/// <summary>Triggered upon a successful .GetTopScripts()</summary>
public event TopScriptsReplyCallback OnGetTopScripts;
/// <summary>Returned, along with other info, upon a successful .GetInfo()</summary>
public event EstateUpdateInfoReply OnGetEstateUpdateInfo;
/// <summary>Returned, along with other info, upon a successful .GetInfo()</summary>
public event EstateManagersReply OnGetEstateManagers;
/// <summary>Returned, along with other info, upon a successful .GetInfo()</summary>
public event EstateBansReply OnGetEstateBans;
/// <summary>Returned, along with other info, upon a successful .GetInfo()</summary>
public event EstateGroupsReply OnGetAllowedGroups;
/// <summary>Returned, along with other info, upon a successful .GetInfo()</summary>
public event EstateUsersReply OnGetAllowedUsers;
/// <summary>Triggered upon a successful .RequestCovenant()</summary>
public event EstateCovenantReply OnGetCovenant;
#endregion
/// <summary>
/// Constructor for EstateTools class
/// </summary>
/// <param name="client"></param>
public EstateTools(GridClient client)
{
GroundTextures = new GroundTextureSettings();
GroundTextureLimits = new GroundTextureHeightSettings();
Client = client;
Client.Network.RegisterCallback(PacketType.LandStatReply, new NetworkManager.PacketCallback(LandStatReplyHandler));
Client.Network.RegisterCallback(PacketType.EstateOwnerMessage, new NetworkManager.PacketCallback(EstateOwnerMessageHandler));
Client.Network.RegisterCallback(PacketType.EstateCovenantReply, new NetworkManager.PacketCallback(EstateCovenantReplyHandler));
}
#region Enums
/// <summary>Used in the ReportType field of a LandStatRequest</summary>
public enum LandStatReportType
{
TopScripts = 0,
TopColliders = 1
}
/// <summary>Used by EstateOwnerMessage packets</summary>
public enum EstateAccessDelta : uint
{
BanUser = 64,
BanUserAllEstates = 66,
UnbanUser = 128,
UnbanUserAllEstates = 130,
AddManager = 256,
AddManagerAllEstates = 257,
RemoveManager = 512,
RemoveManagerAllEstates = 513,
AddUserAsAllowed = 4,
AddAllowedAllEstates = 6,
RemoveUserAsAllowed = 8,
RemoveUserAllowedAllEstates = 10,
AddGroupAsAllowed = 16,
AddGroupAllowedAllEstates = 18,
RemoveGroupAsAllowed = 32,
RemoveGroupAllowedAllEstates = 34
}
/// <summary>Used by EstateOwnerMessage packets</summary>
public enum EstateAccessReplyDelta : uint
{
AllowedUsers = 17,
AllowedGroups = 18,
EstateBans = 20,
EstateManagers = 24
}
/// <summary>
///
/// </summary>
[Flags]
public enum EstateReturnFlags : uint
{
/// <summary>No flags set</summary>
None = 2,
/// <summary>Only return targets scripted objects</summary>
ReturnScripted = 6,
/// <summary>Only return targets objects if on others land</summary>
ReturnOnOthersLand = 3,
/// <summary>Returns target's scripted objects and objects on other parcels</summary>
ReturnScriptedAndOnOthers = 7
}
#endregion
#region Structs
/// <summary>Ground texture settings for each corner of the region</summary>
// TODO: maybe move this class to the Simulator object and implement it there too
public struct GroundTextureSettings
{
public UUID Low;
public UUID MidLow;
public UUID MidHigh;
public UUID High;
}
/// <summary>Used by GroundTextureHeightSettings</summary>
public struct GroundTextureHeight
{
public float Low;
public float High;
}
/// <summary>The high and low texture thresholds for each corner of the sim</summary>
public struct GroundTextureHeightSettings
{
public GroundTextureHeight SW;
public GroundTextureHeight NW;
public GroundTextureHeight SE;
public GroundTextureHeight NE;
}
#endregion
#region Public Methods
/// <summary>
/// Requests estate information such as top scripts and colliders
/// </summary>
/// <param name="parcelLocalID"></param>
/// <param name="reportType"></param>
/// <param name="requestFlags"></param>
/// <param name="filter"></param>
public void LandStatRequest(int parcelLocalID, LandStatReportType reportType, uint requestFlags, string filter)
{
LandStatRequestPacket p = new LandStatRequestPacket();
p.AgentData.AgentID = Client.Self.AgentID;
p.AgentData.SessionID = Client.Self.SessionID;
p.RequestData.Filter = Utils.StringToBytes(filter);
p.RequestData.ParcelLocalID = parcelLocalID;
p.RequestData.ReportType = (uint)reportType;
p.RequestData.RequestFlags = requestFlags;
Client.Network.SendPacket(p);
}
/// <summary>Requests estate settings, including estate manager and access/ban lists</summary>
public void RequestInfo()
{
EstateOwnerMessage("getinfo", "");
}
/// <summary>Requests the "Top Scripts" list for the current region</summary>
public void RequestTopScripts()
{
//EstateOwnerMessage("scripts", "");
LandStatRequest(0, LandStatReportType.TopScripts, 0, "");
}
/// <summary>Requests the "Top Colliders" list for the current region</summary>
public void RequestTopColliders()
{
//EstateOwnerMessage("colliders", "");
LandStatRequest(0, LandStatReportType.TopColliders, 0, "");
}
/// <summary>
/// Set several estate specific configuration variables
/// </summary>
/// <param name="WaterHeight">The Height of the waterlevel over the entire estate. Defaults to 20</param>
/// <param name="TerrainRaiseLimit">The maximum height change allowed above the baked terrain. Defaults to 4</param>
/// <param name="TerrainLowerLimit">The minimum height change allowed below the baked terrain. Defaults to -4</param>
/// <param name="UseEstateSun">true to use</param>
/// <param name="FixedSun">if True forces the sun position to the position in SunPosition</param>
/// <param name="SunPosition">The current position of the sun on the estate, or when FixedSun is true the static position
/// the sun will remain. <remarks>6.0 = Sunrise, 30.0 = Sunset</remarks></param>
public void SetTerrainVariables(float WaterHeight, float TerrainRaiseLimit,
float TerrainLowerLimit, bool UseEstateSun, bool FixedSun, float SunPosition)
{
List<string> simVariables = new List<string>();
simVariables.Add(WaterHeight.ToString(Utils.EnUsCulture));
simVariables.Add(TerrainRaiseLimit.ToString(Utils.EnUsCulture));
simVariables.Add(TerrainLowerLimit.ToString(Utils.EnUsCulture));
simVariables.Add(UseEstateSun ? "Y" : "N");
simVariables.Add(FixedSun ? "Y" : "N");
simVariables.Add(SunPosition.ToString(Utils.EnUsCulture));
simVariables.Add("Y"); //Not used?
simVariables.Add("N"); //Not used?
simVariables.Add("0.00"); //Also not used?
EstateOwnerMessage("setregionterrain", simVariables);
}
/// <summary>
/// Request return of objects owned by specified avatar
/// </summary>
/// <param name="Target">The Agents <see cref="UUID"/> owning the primitives to return</param>
/// <param name="flag">specify the coverage and type of objects to be included in the return</param>
/// <param name="EstateWide">true to perform return on entire estate</param>
public void SimWideReturn(UUID Target, EstateReturnFlags flag, bool EstateWide)
{
if (EstateWide)
{
List<string> param = new List<string>();
param.Add(flag.ToString());
param.Add(Target.ToString());
EstateOwnerMessage("estateobjectreturn", param);
}
else
{
SimWideDeletesPacket simDelete = new SimWideDeletesPacket();
simDelete.AgentData.AgentID = Client.Self.AgentID;
simDelete.AgentData.SessionID = Client.Self.SessionID;
simDelete.DataBlock.TargetID = Target;
simDelete.DataBlock.Flags = (uint)flag;
Client.Network.SendPacket(simDelete);
}
}
/// <summary></summary>
/// <param name="method"></param>
/// <param name="param"></param>
public void EstateOwnerMessage(string method, string param)
{
List<string> listParams = new List<string>();
listParams.Add(param);
EstateOwnerMessage(method, listParams);
}
/// <summary>
/// Used for setting and retrieving various estate panel settings
/// </summary>
/// <param name="method">EstateOwnerMessage Method field</param>
/// <param name="listParams">List of parameters to include</param>
public void EstateOwnerMessage(string method, List<string> listParams)
{
EstateOwnerMessagePacket estate = new EstateOwnerMessagePacket();
estate.AgentData.AgentID = Client.Self.AgentID;
estate.AgentData.SessionID = Client.Self.SessionID;
estate.AgentData.TransactionID = UUID.Zero;
estate.MethodData.Invoice = UUID.Random();
estate.MethodData.Method = Utils.StringToBytes(method);
estate.ParamList = new EstateOwnerMessagePacket.ParamListBlock[listParams.Count];
for (int i = 0; i < listParams.Count; i++)
{
estate.ParamList[i] = new EstateOwnerMessagePacket.ParamListBlock();
estate.ParamList[i].Parameter = Utils.StringToBytes(listParams[i]);
}
Client.Network.SendPacket((Packet)estate);
}
/// <summary>
/// Kick an avatar from an estate
/// </summary>
/// <param name="userID">Key of Agent to remove</param>
public void KickUser(UUID userID)
{
EstateOwnerMessage("kickestate", userID.ToString());
}
/// <summary>
/// Ban an avatar from an estate</summary>
/// <param name="userID">Key of Agent to remove</param>
/// <param name="allEstates">Ban user from this estate and all others owned by the estate owner</param>
public void BanUser(UUID userID, bool allEstates)
{
List<string> listParams = new List<string>();
uint flag = allEstates ? (uint)EstateAccessDelta.BanUserAllEstates : (uint)EstateAccessDelta.BanUser;
listParams.Add(Client.Self.AgentID.ToString());
listParams.Add(flag.ToString());
listParams.Add(userID.ToString());
EstateOwnerMessage("estateaccessdelta", listParams);
}
/// <summary>Unban an avatar from an estate</summary>
/// <param name="userID">Key of Agent to remove</param>
/// /// <param name="allEstates">Unban user from this estate and all others owned by the estate owner</param>
public void UnbanUser(UUID userID, bool allEstates)
{
List<string> listParams = new List<string>();
uint flag = allEstates ? (uint)EstateAccessDelta.UnbanUserAllEstates : (uint)EstateAccessDelta.UnbanUser;
listParams.Add(Client.Self.AgentID.ToString());
listParams.Add(flag.ToString());
listParams.Add(userID.ToString());
EstateOwnerMessage("estateaccessdelta", listParams);
}
/// <summary>
/// Send a message dialog to everyone in an entire estate
/// </summary>
/// <param name="message">Message to send all users in the estate</param>
public void EstateMessage(string message)
{
List<string> listParams = new List<string>();
listParams.Add(Client.Self.FirstName + " " + Client.Self.LastName);
listParams.Add(message);
EstateOwnerMessage("instantmessage", listParams);
}
/// <summary>
/// Send a message dialog to everyone in a simulator
/// </summary>
/// <param name="message">Message to send all users in the simulator</param>
public void SimulatorMessage(string message)
{
List<string> listParams = new List<string>();
listParams.Add("-1");
listParams.Add("-1");
listParams.Add(Client.Self.AgentID.ToString());
listParams.Add(Client.Self.FirstName + " " + Client.Self.LastName);
listParams.Add(message);
EstateOwnerMessage("simulatormessage", listParams);
}
/// <summary>
/// Send an avatar back to their home location
/// </summary>
/// <param name="pest">Key of avatar to send home</param>
public void TeleportHomeUser(UUID pest)
{
List<string> listParams = new List<string>();
listParams.Add(Client.Self.AgentID.ToString());
listParams.Add(pest.ToString());
EstateOwnerMessage("teleporthomeuser", listParams);
}
/// <summary>
/// Begin the region restart process
/// </summary>
public void RestartRegion()
{
EstateOwnerMessage("restart", "120");
}
/// <summary>
/// Cancels a region restart
/// </summary>
public void CancelRestart()
{
EstateOwnerMessage("restart", "-1");
}
/// <summary>Estate panel "Region" tab settings</summary>
public void SetRegionInfo(bool blockTerraform, bool blockFly, bool allowDamage, bool allowLandResell, bool restrictPushing, bool allowParcelJoinDivide, float agentLimit, float objectBonus, bool mature)
{
List<string> listParams = new List<string>();
if (blockTerraform) listParams.Add("Y"); else listParams.Add("N");
if (blockFly) listParams.Add("Y"); else listParams.Add("N");
if (allowDamage) listParams.Add("Y"); else listParams.Add("N");
if (allowLandResell) listParams.Add("Y"); else listParams.Add("N");
listParams.Add(agentLimit.ToString());
listParams.Add(objectBonus.ToString());
if (mature) listParams.Add("21"); else listParams.Add("13"); //FIXME - enumerate these settings
if (restrictPushing) listParams.Add("Y"); else listParams.Add("N");
if (allowParcelJoinDivide) listParams.Add("Y"); else listParams.Add("N");
EstateOwnerMessage("setregioninfo", listParams);
}
/// <summary>Estate panel "Debug" tab settings</summary>
public void SetRegionDebug(bool disableScripts, bool disableCollisions, bool disablePhysics)
{
List<string> listParams = new List<string>();
if (disableScripts) listParams.Add("Y"); else listParams.Add("N");
if (disableCollisions) listParams.Add("Y"); else listParams.Add("N");
if (disablePhysics) listParams.Add("Y"); else listParams.Add("N");
EstateOwnerMessage("setregiondebug", listParams);
}
/// <summary>Used for setting the region's terrain textures for its four height levels</summary>
/// <param name="low"></param>
/// <param name="midLow"></param>
/// <param name="midHigh"></param>
/// <param name="high"></param>
public void SetRegionTerrain(UUID low, UUID midLow, UUID midHigh, UUID high)
{
List<string> listParams = new List<string>();
listParams.Add("0 " + low.ToString());
listParams.Add("1 " + midLow.ToString());
listParams.Add("2 " + midHigh.ToString());
listParams.Add("3 " + high.ToString());
EstateOwnerMessage("texturedetail", listParams);
EstateOwnerMessage("texturecommit", "");
}
/// <summary>Used for setting sim terrain texture heights</summary>
public void SetRegionTerrainHeights(float lowSW, float highSW, float lowNW, float highNW, float lowSE, float highSE, float lowNE, float highNE)
{
List<string> listParams = new List<string>();
listParams.Add("0 " + lowSW.ToString(Utils.EnUsCulture) + " " + highSW.ToString(Utils.EnUsCulture)); //SW low-high
listParams.Add("1 " + lowNW.ToString(Utils.EnUsCulture) + " " + highNW.ToString(Utils.EnUsCulture)); //NW low-high
listParams.Add("2 " + lowSE.ToString(Utils.EnUsCulture) + " " + highSE.ToString(Utils.EnUsCulture)); //SE low-high
listParams.Add("3 " + lowNE.ToString(Utils.EnUsCulture) + " " + highNE.ToString(Utils.EnUsCulture)); //NE low-high
EstateOwnerMessage("textureheights", listParams);
EstateOwnerMessage("texturecommit", "");
}
/// <summary>Requests the estate covenant</summary>
public void RequestCovenant()
{
EstateCovenantRequestPacket req = new EstateCovenantRequestPacket();
req.AgentData.AgentID = Client.Self.AgentID;
req.AgentData.SessionID = Client.Self.SessionID;
Client.Network.SendPacket(req);
}
/// <summary>
/// Upload a terrain RAW file
/// </summary>
/// <param name="fileData">A byte array containing the encoded terrain data</param>
/// <param name="fileName">The name of the file being uploaded</param>
/// <returns>The Id of the transfer request</returns>
public UUID UploadTerrain(byte[] fileData, string fileName)
{
AssetUpload upload = new AssetUpload();
upload.AssetData = fileData;
upload.AssetType = AssetType.Unknown;
upload.Size = fileData.Length;
upload.ID = UUID.Random();
// Tell the library we have a pending file to upload
Client.Assets.SetPendingAssetUploadData(upload);
// Create and populate a list with commands specific to uploading a raw terrain file
List<String> paramList = new List<string>();
paramList.Add("upload filename");
paramList.Add(fileName);
// Tell the simulator we have a new raw file to upload
Client.Estate.EstateOwnerMessage("terrain", paramList);
return upload.ID;
}
/// <summary>
/// Teleports all users home in current Estate
/// </summary>
public void TeleportHomeAllUsers()
{
List<string> Params = new List<string>();
Params.Add(Client.Self.AgentID.ToString());
EstateOwnerMessage("teleporthomeallusers", Params);
}
/// <summary>
/// Remove estate manager</summary>
/// <param name="userID">Key of Agent to Remove</param>
/// <param name="allEstates">removes manager to this estate and all others owned by the estate owner</param>
public void RemoveEstateManager(UUID userID, bool allEstates)
{
List<string> listParams = new List<string>();
uint flag = allEstates ? (uint)EstateAccessDelta.RemoveManagerAllEstates : (uint)EstateAccessDelta.RemoveManager;
listParams.Add(Client.Self.AgentID.ToString());
listParams.Add(flag.ToString());
listParams.Add(userID.ToString());
EstateOwnerMessage("estateaccessdelta", listParams);
}
/// <summary>
/// Add estate manager</summary>
/// <param name="userID">Key of Agent to Add</param>
/// <param name="allEstates">Add agent as manager to this estate and all others owned by the estate owner</param>
public void AddEstateManager(UUID userID, bool allEstates)
{
List<string> listParams = new List<string>();
uint flag = allEstates ? (uint)EstateAccessDelta.AddManagerAllEstates : (uint)EstateAccessDelta.AddManager;
listParams.Add(Client.Self.AgentID.ToString());
listParams.Add(flag.ToString());
listParams.Add(userID.ToString());
EstateOwnerMessage("estateaccessdelta", listParams);
}
/// <summary>
/// Add's an agent to the estate Allowed list</summary>
/// <param name="userID">Key of Agent to Add</param>
/// <param name="allEstates">Add agent as an allowed reisdent to All estates if true</param>
public void AddAllowedUser(UUID userID, bool allEstates)
{
List<string> listParams = new List<string>();
uint flag = allEstates ? (uint)EstateAccessDelta.AddAllowedAllEstates : (uint)EstateAccessDelta.AddUserAsAllowed;
listParams.Add(Client.Self.AgentID.ToString());
listParams.Add(flag.ToString());
listParams.Add(userID.ToString());
EstateOwnerMessage("estateaccessdelta", listParams);
}
/// <summary>
/// Removes an agent from the estate Allowed list</summary>
/// <param name="userID">Key of Agent to Remove</param>
/// <param name="allEstates">Removes agent as an allowed reisdent from All estates if true</param>
public void RemoveAllowedUser(UUID userID, bool allEstates)
{
List<string> listParams = new List<string>();
uint flag = allEstates ? (uint)EstateAccessDelta.RemoveUserAllowedAllEstates : (uint)EstateAccessDelta.RemoveUserAsAllowed;
listParams.Add(Client.Self.AgentID.ToString());
listParams.Add(flag.ToString());
listParams.Add(userID.ToString());
EstateOwnerMessage("estateaccessdelta", listParams);
}
///
/// <summary>
/// Add's a group to the estate Allowed list</summary>
/// <param name="userID">Key of Group to Add</param>
/// <param name="allEstates">Add Group as an allowed group to All estates if true</param>
public void AddAllowedGroup(UUID groupID, bool allEstates)
{
List<string> listParams = new List<string>();
uint flag = allEstates ? (uint)EstateAccessDelta.AddGroupAllowedAllEstates : (uint)EstateAccessDelta.AddAllowedAllEstates;
listParams.Add(Client.Self.AgentID.ToString());
listParams.Add(flag.ToString());
listParams.Add(groupID.ToString());
EstateOwnerMessage("estateaccessdelta", listParams);
}
///
/// <summary>
/// Removes a group from the estate Allowed list</summary>
/// <param name="userID">Key of Group to Remove</param>
/// <param name="allEstates">Removes Group as an allowed Group from All estates if true</param>
public void RemoveAllowedGroup(UUID groupID, bool allEstates)
{
List<string> listParams = new List<string>();
uint flag = allEstates ? (uint)EstateAccessDelta.RemoveGroupAllowedAllEstates : (uint)EstateAccessDelta.RemoveGroupAsAllowed;
listParams.Add(Client.Self.AgentID.ToString());
listParams.Add(flag.ToString());
listParams.Add(groupID.ToString());
EstateOwnerMessage("estateaccessdelta", listParams);
}
#endregion
#region Packet Handlers
/// <summary></summary>
/// <param name="packet"></param>
/// <param name="simulator"></param>
private void EstateCovenantReplyHandler(Packet packet, Simulator simulator)
{
EstateCovenantReplyPacket reply = (EstateCovenantReplyPacket)packet;
if (OnGetCovenant != null)
{
try
{
OnGetCovenant(
reply.Data.CovenantID,
reply.Data.CovenantTimestamp,
Utils.BytesToString(reply.Data.EstateName),
reply.Data.EstateOwnerID);
}
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
/// <summary></summary>
/// <param name="packet"></param>
/// <param name="simulator"></param>
private void EstateOwnerMessageHandler(Packet packet, Simulator simulator)
{
EstateOwnerMessagePacket message = (EstateOwnerMessagePacket)packet;
uint estateID;
string method = Utils.BytesToString(message.MethodData.Method);
//List<string> parameters = new List<string>();
if (method == "estateupdateinfo")
{
string estateName = Utils.BytesToString(message.ParamList[0].Parameter);
UUID estateOwner = new UUID(Utils.BytesToString(message.ParamList[1].Parameter));
estateID = Utils.BytesToUInt(message.ParamList[2].Parameter);
/*
foreach (EstateOwnerMessagePacket.ParamListBlock param in message.ParamList)
{
parameters.Add(Utils.BytesToString(param.Parameter));
}
*/
bool denyNoPaymentInfo;
if (Utils.BytesToUInt(message.ParamList[8].Parameter) == 0) denyNoPaymentInfo = true;
else denyNoPaymentInfo = false;
if (OnGetEstateUpdateInfo != null)
{
try
{
OnGetEstateUpdateInfo(estateName, estateOwner, estateID, denyNoPaymentInfo);
}
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
else if (method == "setaccess")
{
int count;
estateID = Utils.BytesToUInt(message.ParamList[0].Parameter);
if (message.ParamList.Length > 1)
{
//param comes in as a string for some reason
uint param;
if (!uint.TryParse(Utils.BytesToString(message.ParamList[1].Parameter), out param)) return;
EstateAccessReplyDelta accessType = (EstateAccessReplyDelta)param;
switch (accessType)
{
case EstateAccessReplyDelta.EstateManagers:
if (OnGetEstateManagers != null)
{
if (message.ParamList.Length > 5)
{
if (!int.TryParse(Utils.BytesToString(message.ParamList[5].Parameter), out count)) return;
List<UUID> managers = new List<UUID>();
for (int i = 6; i < message.ParamList.Length; i++)
{
try
{
UUID managerID = new UUID(message.ParamList[i].Parameter, 0);
managers.Add(managerID);
}
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
try { OnGetEstateManagers(estateID, count, managers); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
break;
case EstateAccessReplyDelta.EstateBans:
if (OnGetEstateBans != null)
{
if (message.ParamList.Length > 6)
{
if (!int.TryParse(Utils.BytesToString(message.ParamList[4].Parameter), out count)) return;
List<UUID> bannedUsers = new List<UUID>();
for (int i = 7; i < message.ParamList.Length; i++)
{
try
{
UUID bannedID = new UUID(message.ParamList[i].Parameter, 0);
bannedUsers.Add(bannedID);
}
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
try { OnGetEstateBans(estateID, count, bannedUsers); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
break;
case EstateAccessReplyDelta.AllowedUsers:
if (OnGetAllowedUsers != null)
{
if (message.ParamList.Length > 5)
{
if (!int.TryParse(Utils.BytesToString(message.ParamList[2].Parameter), out count)) return;
List<UUID> allowedUsers = new List<UUID>();
for (int i = 6; i < message.ParamList.Length; i++)
{
try
{
UUID allowedID = new UUID(message.ParamList[i].Parameter, 0);
allowedUsers.Add(allowedID);
}
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
try { OnGetAllowedUsers(estateID, count, allowedUsers); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
break;
case EstateAccessReplyDelta.AllowedGroups:
if (OnGetAllowedGroups != null)
{
if (message.ParamList.Length > 5)
{
if (!int.TryParse(Utils.BytesToString(message.ParamList[3].Parameter), out count)) return;
List<UUID> allowedGroups = new List<UUID>();
for (int i = 5; i < message.ParamList.Length; i++)
{
try
{
UUID groupID = new UUID(message.ParamList[i].Parameter, 0);
allowedGroups.Add(groupID);
}
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
try { OnGetAllowedGroups(estateID, count, allowedGroups); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
break;
}
}
}
}
/// <summary></summary>
/// <param name="packet"></param>
/// <param name="simulator"></param>
private void LandStatReplyHandler(Packet packet, Simulator simulator)
{
//if (OnLandStatReply != null || OnGetTopScripts != null || OnGetTopColliders != null)
if (OnGetTopScripts != null || OnGetTopColliders != null)
{
LandStatReplyPacket p = (LandStatReplyPacket)packet;
Dictionary<UUID, EstateTask> Tasks = new Dictionary<UUID, EstateTask>();
foreach (LandStatReplyPacket.ReportDataBlock rep in p.ReportData)
{
EstateTask task = new EstateTask();
task.Position = new Vector3(rep.LocationX, rep.LocationY, rep.LocationZ);
task.Score = rep.Score;
task.TaskID = rep.TaskID;
task.TaskLocalID = rep.TaskLocalID;
task.TaskName = Utils.BytesToString(rep.TaskName);
task.OwnerName = Utils.BytesToString(rep.OwnerName);
Tasks.Add(task.TaskID, task);
}
LandStatReportType type = (LandStatReportType)p.RequestData.ReportType;
if (OnGetTopScripts != null && type == LandStatReportType.TopScripts)
{
try { OnGetTopScripts((int)p.RequestData.TotalObjectCount, Tasks); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
else if (OnGetTopColliders != null && type == LandStatReportType.TopColliders)
{
try { OnGetTopColliders((int)p.RequestData.TotalObjectCount, Tasks); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
/*
if (OnGetTopColliders != null)
{
//FIXME - System.UnhandledExceptionEventArgs
OnLandStatReply(
type,
p.RequestData.RequestFlags,
(int)p.RequestData.TotalObjectCount,
Tasks
);
}
*/
}
}
#endregion
}
}