* Adding PrimFlags.None back (for OpenSim), marking as obsolete * Slowly transitioning ISceneProvider to become the central resource of Simian (instead of the Simian class). The callbacks are going to change soon git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2200 52acb1d6-8a22-11de-b505-999d5b087335
28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
using System;
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using OpenMetaverse;
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namespace Simian
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{
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public delegate bool ObjectAddedCallback(object sender, SimulationObject obj);
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public delegate bool ObjectRemovedCallback(object sender, SimulationObject obj);
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public delegate void ObjectUpdatedCallback(object sender, SimulationObject obj);
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public delegate void TerrainUpdatedCallback(object sender);
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// TODO: ObjectImpulseAppliedCallback
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public interface ISceneProvider
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{
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event ObjectAddedCallback OnObjectAdded;
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event ObjectRemovedCallback OnObjectRemoved;
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event ObjectUpdatedCallback OnObjectUpdated;
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event TerrainUpdatedCallback OnTerrainUpdated;
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float[] Heightmap { get; set; }
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void AddObject(object sender, Agent creator, SimulationObject obj);
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void RemoveObject(object sender, SimulationObject obj);
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void ObjectUpdate(object sender, SimulationObject obj, byte state, PrimFlags flags);
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bool TryGetObject(uint localID, out SimulationObject obj);
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bool TryGetObject(UUID id, out SimulationObject obj);
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}
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}
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