git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1745 52acb1d6-8a22-11de-b505-999d5b087335
2951 lines
128 KiB
C#
2951 lines
128 KiB
C#
/*
|
|
* Copyright (c) 2006-2008, Second Life Reverse Engineering Team
|
|
* All rights reserved.
|
|
*
|
|
* - Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* - Redistributions of source code must retain the above copyright notice, this
|
|
* list of conditions and the following disclaimer.
|
|
* - Neither the name of the Second Life Reverse Engineering Team nor the names
|
|
* of its contributors may be used to endorse or promote products derived from
|
|
* this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text.RegularExpressions;
|
|
using System.Threading;
|
|
using System.Text;
|
|
using libsecondlife.Capabilities;
|
|
using libsecondlife.StructuredData;
|
|
using libsecondlife.Packets;
|
|
|
|
namespace libsecondlife
|
|
{
|
|
#region Enums
|
|
/// <summary>
|
|
/// Inventory Item Types, eg Script, Notecard, Folder, etc
|
|
/// </summary>
|
|
public enum InventoryType : sbyte
|
|
{
|
|
/// <summary>Unknown</summary>
|
|
Unknown = -1,
|
|
/// <summary>Texture</summary>
|
|
Texture = 0,
|
|
/// <summary>Sound</summary>
|
|
Sound = 1,
|
|
/// <summary>Calling Card</summary>
|
|
CallingCard = 2,
|
|
/// <summary>Landmark</summary>
|
|
Landmark = 3,
|
|
/// <summary>Script</summary>
|
|
[Obsolete("See LSL")] Script = 4,
|
|
/// <summary>Clothing</summary>
|
|
[Obsolete("See Wearable")] Clothing = 5,
|
|
/// <summary>Object, both single and coalesced</summary>
|
|
Object = 6,
|
|
/// <summary>Notecard</summary>
|
|
Notecard = 7,
|
|
/// <summary></summary>
|
|
Category = 8,
|
|
/// <summary>Folder</summary>
|
|
Folder = 8,
|
|
/// <summary></summary>
|
|
RootCategory = 0,
|
|
/// <summary>an LSL Script</summary>
|
|
LSL = 10,
|
|
/// <summary></summary>
|
|
[Obsolete("See LSL")] LSLBytecode = 11,
|
|
/// <summary></summary>
|
|
[Obsolete("See Texture")] TextureTGA = 12,
|
|
/// <summary></summary>
|
|
[Obsolete] Bodypart = 13,
|
|
/// <summary></summary>
|
|
[Obsolete] Trash = 14,
|
|
/// <summary></summary>
|
|
Snapshot = 15,
|
|
/// <summary></summary>
|
|
[Obsolete] LostAndFound = 16,
|
|
/// <summary></summary>
|
|
Attachment = 17,
|
|
/// <summary></summary>
|
|
Wearable = 18,
|
|
/// <summary></summary>
|
|
Animation = 19,
|
|
/// <summary></summary>
|
|
Gesture = 20
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
[Flags]
|
|
public enum InventoryItemFlags : uint
|
|
{
|
|
None = 0,
|
|
/// <summary>
|
|
/// A Landmark that has not been previously visited shows up as a dark red pushpin, one that has been
|
|
/// visited shows up as a light red pushpin
|
|
/// </summary>
|
|
VisitedLandmark = 1,
|
|
/// <summary>If set, indicates rezzed object will have more restrictive permissions masks;
|
|
/// Which masks will be affected are below</summary>
|
|
RestrictNextOwner = 0x100,
|
|
/// <summary>If set, and <c>RestrictNextOwner</c> bit is set indicates BaseMask will be overwritten on Rez</summary>
|
|
OverwriteBase = 0x010000,
|
|
/// <summary>If set, and <c>RestrictNextOwner</c> bit is set indicates OwnerMask will be overwritten on Rez</summary>
|
|
OverwriteOwner = 0x020000,
|
|
/// <summary>If set, and <c>RestrictNextOwner</c> bit is set indicates GroupMask will be overwritten on Rez</summary>
|
|
OverwriteGroup = 0x040000,
|
|
/// <summary>If set, and <c>RestrictNextOwner</c> bit is set indicates EveryoneMask will be overwritten on Rez</summary>
|
|
OverwriteEveryone = 0x080000,
|
|
/// <summary>If set, and <c>RestrictNextOwner</c> bit is set indicates NextOwnerMask will be overwritten on Rez</summary>
|
|
OverwriteNextOwner = 0x100000,
|
|
/// <summary>If set, indicates item is multiple items coalesced into a single item</summary>
|
|
MultipleObjects = 0x200000
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Item Sale Status
|
|
/// </summary>
|
|
public enum SaleType : byte
|
|
{
|
|
/// <summary>Not for sale</summary>
|
|
Not = 0,
|
|
/// <summary>The original is for sale</summary>
|
|
Original = 1,
|
|
/// <summary>Copies are for sale</summary>
|
|
Copy = 2,
|
|
/// <summary>The contents of the object are for sale</summary>
|
|
Contents = 3
|
|
}
|
|
|
|
[Flags]
|
|
public enum InventorySortOrder : int
|
|
{
|
|
/// <summary>Sort by name</summary>
|
|
ByName = 0,
|
|
/// <summary>Sort by date</summary>
|
|
ByDate = 1,
|
|
/// <summary>Sort folders by name, regardless of whether items are
|
|
/// sorted by name or date</summary>
|
|
FoldersByName = 2,
|
|
/// <summary>Place system folders at the top</summary>
|
|
SystemFoldersToTop = 4
|
|
}
|
|
|
|
#endregion Enums
|
|
|
|
#region Inventory Object Classes
|
|
/// <summary>
|
|
/// Base Class for Inventory Items
|
|
/// </summary>
|
|
public abstract class InventoryBase
|
|
{
|
|
/// <summary></summary>
|
|
public readonly LLUUID UUID;
|
|
/// <summary></summary>
|
|
public LLUUID ParentUUID;
|
|
/// <summary></summary>
|
|
public string Name;
|
|
/// <summary></summary>
|
|
public LLUUID OwnerID;
|
|
|
|
/// <summary>
|
|
/// Constructor, takes an itemID as a parameter
|
|
/// </summary>
|
|
/// <param name="itemID">The <seealso cref="libsecondlife.LLUUID"/> of the item</param>
|
|
public InventoryBase(LLUUID itemID)
|
|
{
|
|
if (itemID == LLUUID.Zero)
|
|
SecondLife.LogStatic("Initializing an InventoryBase with LLUUID.Zero", Helpers.LogLevel.Warning);
|
|
UUID = itemID;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates a number corresponding to the value of the object to support the use of a hash table,
|
|
/// suitable for use in hashing algorithms and data structures such as a hash table
|
|
/// </summary>
|
|
/// <returns>A Hashcode of all the combined InventoryBase fields</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
return UUID.GetHashCode() ^ ParentUUID.GetHashCode() ^ Name.GetHashCode() ^ OwnerID.GetHashCode();
|
|
}
|
|
|
|
public override bool Equals(object o)
|
|
{
|
|
InventoryBase inv = o as InventoryBase;
|
|
return inv != null && Equals(inv);
|
|
}
|
|
|
|
public virtual bool Equals(InventoryBase o)
|
|
{
|
|
return o.UUID == UUID
|
|
&& o.ParentUUID == ParentUUID
|
|
&& o.Name == Name
|
|
&& o.OwnerID == OwnerID;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// An Item in Inventory
|
|
/// </summary>
|
|
public class InventoryItem : InventoryBase
|
|
{
|
|
/// <summary>The <seealso cref="T:libsecondlife.LLUUID"/> of this item</summary>
|
|
public LLUUID AssetUUID;
|
|
/// <summary>The combined <seealso cref="T:libsecondlife.Permissions"/> of this item</summary>
|
|
public Permissions Permissions;
|
|
/// <summary>The type of item from <seealso cref="libsecondlife.AssetType"/></summary>
|
|
public AssetType AssetType;
|
|
/// <summary></summary>
|
|
public InventoryType InventoryType;
|
|
/// <summary>The <seealso cref="T:libsecondlife.LLUUID"/> of the creator of this item</summary>
|
|
public LLUUID CreatorID;
|
|
/// <summary>A Description of this item</summary>
|
|
public string Description;
|
|
/// <summary>The <seealso cref="libsecondlife.Group"/>s <seealso cref="T:libsecondlife.LLUUID"/> this item is set to or owned by</summary>
|
|
public LLUUID GroupID;
|
|
/// <summary>If True, item is group owned</summary>
|
|
public bool GroupOwned;
|
|
/// <summary>The price this item can be purchased for</summary>
|
|
public int SalePrice;
|
|
/// <summary>The type of sale from the <seealso cref="libsecondlife.SaleType"/> enum</summary>
|
|
public SaleType SaleType;
|
|
/// <summary>Combined flags from <seealso cref="libsecondlife.InventoryItemFlags"/></summary>
|
|
public InventoryItemFlags Flags;
|
|
/// <summary>Time and date this inventory item was created, stored as
|
|
/// UTC (Coordinated Universal Time)</summary>
|
|
public DateTime CreationDate;
|
|
|
|
/// <summary>
|
|
/// Construct a new InventoryItem object
|
|
/// </summary>
|
|
/// <param name="itemID">The <seealso cref="libsecondlife.LLUUID"/> of the item</param>
|
|
public InventoryItem(LLUUID itemID)
|
|
: base(itemID) { }
|
|
|
|
/// <summary>
|
|
/// Construct a new InventoryItem object of a specific Type
|
|
/// </summary>
|
|
/// <param name="type">The type of item from <seealso cref="libsecondlife.InventoryType"/></param>
|
|
/// <param name="itemID"><seealso cref="libsecondlife.LLUUID"/> of the item</param>
|
|
public InventoryItem(InventoryType type, LLUUID itemID) : base(itemID) { InventoryType = type; }
|
|
|
|
/// <summary>
|
|
/// Generates a number corresponding to the value of the object to support the use of a hash table.
|
|
/// Suitable for use in hashing algorithms and data structures such as a hash table
|
|
/// </summary>
|
|
/// <returns>A Hashcode of all the combined InventoryItem fields</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
return AssetUUID.GetHashCode() ^ Permissions.GetHashCode() ^ AssetType.GetHashCode() ^
|
|
InventoryType.GetHashCode() ^ Description.GetHashCode() ^ GroupID.GetHashCode() ^
|
|
GroupOwned.GetHashCode() ^ SalePrice.GetHashCode() ^ SaleType.GetHashCode() ^
|
|
Flags.GetHashCode() ^ CreationDate.GetHashCode();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compares an object
|
|
/// </summary>
|
|
/// <param name="o">The object to compare</param>
|
|
/// <returns>true if comparison object matches</returns>
|
|
public override bool Equals(object o)
|
|
{
|
|
InventoryItem item = o as InventoryItem;
|
|
return item != null && Equals(item);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compare an InventoryBase item
|
|
/// </summary>
|
|
/// <param name="o">The <seealso cref="libsecondlife.InventoryBase"/> object to compare</param>
|
|
/// <returns>true if match</returns>
|
|
public override bool Equals(InventoryBase o)
|
|
{
|
|
InventoryItem item = o as InventoryItem;
|
|
return item != null && Equals(item);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compare an InventoryItem object
|
|
/// </summary>
|
|
/// <param name="o"><seealso cref="libsecondlife.InventoryItem"/></param>
|
|
/// <returns>true if match</returns>
|
|
public bool Equals(InventoryItem o)
|
|
{
|
|
return base.Equals(o as InventoryBase)
|
|
&& o.AssetType == AssetType
|
|
&& o.AssetUUID == AssetUUID
|
|
&& o.CreationDate == CreationDate
|
|
&& o.Description == Description
|
|
&& o.Flags == Flags
|
|
&& o.GroupID == GroupID
|
|
&& o.GroupOwned == GroupOwned
|
|
&& o.InventoryType == InventoryType
|
|
&& o.Permissions.Equals(Permissions)
|
|
&& o.SalePrice == SalePrice
|
|
&& o.SaleType == SaleType;
|
|
}
|
|
}
|
|
|
|
public class InventoryTexture : InventoryItem { public InventoryTexture(LLUUID itemID) : base(itemID) { InventoryType = InventoryType.Texture; } }
|
|
public class InventorySound : InventoryItem { public InventorySound(LLUUID itemID) : base(itemID) { InventoryType = InventoryType.Sound; } }
|
|
public class InventoryCallingCard : InventoryItem { public InventoryCallingCard(LLUUID itemID) : base(itemID) { InventoryType = InventoryType.CallingCard; } }
|
|
public class InventoryLandmark : InventoryItem { public InventoryLandmark(LLUUID itemID) : base(itemID) { InventoryType = InventoryType.Landmark; } }
|
|
public class InventoryObject : InventoryItem { public InventoryObject(LLUUID itemID) : base(itemID) { InventoryType = InventoryType.Object; } }
|
|
public class InventoryNotecard : InventoryItem { public InventoryNotecard(LLUUID itemID) : base(itemID) { InventoryType = InventoryType.Notecard; } }
|
|
public class InventoryCategory : InventoryItem { public InventoryCategory(LLUUID itemID) : base(itemID) { InventoryType = InventoryType.Category; } }
|
|
public class InventoryLSL : InventoryItem { public InventoryLSL(LLUUID itemID) : base(itemID) { InventoryType = InventoryType.LSL; } }
|
|
public class InventorySnapshot : InventoryItem { public InventorySnapshot(LLUUID itemID) : base(itemID) { InventoryType = InventoryType.Snapshot; } }
|
|
public class InventoryAttachment : InventoryItem { public InventoryAttachment(LLUUID itemID) : base(itemID) { InventoryType = InventoryType.Attachment; } }
|
|
|
|
public class InventoryWearable : InventoryItem
|
|
{
|
|
public InventoryWearable(LLUUID itemID) : base(itemID) { InventoryType = InventoryType.Wearable; }
|
|
|
|
public WearableType WearableType
|
|
{
|
|
get { return (WearableType)Flags; }
|
|
set { Flags = (InventoryItemFlags)value; }
|
|
}
|
|
}
|
|
|
|
public class InventoryAnimation : InventoryItem { public InventoryAnimation(LLUUID itemID) : base(itemID) { InventoryType = InventoryType.Animation; } }
|
|
public class InventoryGesture : InventoryItem { public InventoryGesture(LLUUID itemID) : base(itemID) { InventoryType = InventoryType.Gesture; } }
|
|
|
|
/// <summary>
|
|
/// A folder contains <seealso cref="T:libsecondlife.InventoryItem"/>s and has certain attributes specific
|
|
/// to itself
|
|
/// </summary>
|
|
public class InventoryFolder : InventoryBase
|
|
{
|
|
/// <summary>
|
|
/// The Preferred <seealso cref="T:libsecondlife.AssetType"/> for a folder.
|
|
/// </summary>
|
|
public AssetType PreferredType;
|
|
/// <summary>
|
|
/// The Version of this folder
|
|
/// </summary>
|
|
public int Version;
|
|
/// <summary>
|
|
/// Number of child items this folder contains.
|
|
/// </summary>
|
|
public int DescendentCount;
|
|
|
|
/// <summary>
|
|
/// Constructor
|
|
/// </summary>
|
|
/// <param name="itemID">LLUUID of the folder</param>
|
|
public InventoryFolder(LLUUID itemID)
|
|
: base(itemID) { }
|
|
|
|
public override string ToString()
|
|
{
|
|
return Name;
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return PreferredType.GetHashCode() ^ Version.GetHashCode() ^ DescendentCount.GetHashCode();
|
|
}
|
|
|
|
public override bool Equals(object o)
|
|
{
|
|
InventoryFolder folder = o as InventoryFolder;
|
|
return folder != null && Equals(folder);
|
|
}
|
|
|
|
public override bool Equals(InventoryBase o)
|
|
{
|
|
InventoryFolder folder = o as InventoryFolder;
|
|
return folder != null && Equals(folder);
|
|
}
|
|
|
|
public bool Equals(InventoryFolder o)
|
|
{
|
|
return base.Equals(o as InventoryBase)
|
|
&& o.DescendentCount == DescendentCount
|
|
&& o.PreferredType == PreferredType
|
|
&& o.Version == Version;
|
|
}
|
|
}
|
|
|
|
#endregion Inventory Object Classes
|
|
|
|
public class InventoryManager
|
|
{
|
|
protected struct InventorySearch
|
|
{
|
|
public LLUUID Folder;
|
|
public LLUUID Owner;
|
|
public string[] Path;
|
|
public int Level;
|
|
}
|
|
|
|
#region Delegates
|
|
|
|
/// <summary>
|
|
/// Callback for inventory item creation finishing
|
|
/// </summary>
|
|
/// <param name="success">Whether the request to create an inventory
|
|
/// item succeeded or not</param>
|
|
/// <param name="item">Inventory item being created. If success is
|
|
/// false this will be null</param>
|
|
public delegate void ItemCreatedCallback(bool success, InventoryItem item);
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="success"></param>
|
|
/// <param name="status"></param>
|
|
/// <param name="itemID"></param>
|
|
/// <param name="assetID"></param>
|
|
public delegate void ItemCreatedFromAssetCallback(bool success, string status, LLUUID itemID, LLUUID assetID);
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="items"></param>
|
|
public delegate void ItemCopiedCallback(InventoryBase item);
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="item"></param>
|
|
public delegate void ItemReceivedCallback(InventoryItem item);
|
|
/// <summary>
|
|
/// Callback for an inventory folder updating
|
|
/// </summary>
|
|
/// <param name="folderID">UUID of the folder that was updated</param>
|
|
public delegate void FolderUpdatedCallback(LLUUID folderID);
|
|
/// <summary>
|
|
/// Callback when an inventory object is received from another avatar
|
|
/// or a primitive
|
|
/// </summary>
|
|
/// <param name="fromAgentID"></param>
|
|
/// <param name="fromAgentName"></param>
|
|
/// <param name="parentEstateID"></param>
|
|
/// <param name="regionID"></param>
|
|
/// <param name="position"></param>
|
|
/// <param name="timestamp"></param>
|
|
/// <param name="type"></param>
|
|
/// <param name="objectID">Will be null if offered from a primitive</param>
|
|
/// <param name="fromTask"></param>
|
|
/// <returns>True to accept the inventory offer, false to reject it</returns>
|
|
public delegate bool ObjectOfferedCallback(LLUUID fromAgentID, string fromAgentName, uint parentEstateID,
|
|
LLUUID regionID, LLVector3 position, DateTime timestamp, AssetType type, LLUUID objectID, bool fromTask);
|
|
/// <summary>
|
|
/// Callback when an inventory object is accepted and received from a
|
|
/// task inventory. This is the callback in which you actually get
|
|
/// the ItemID, as in ObjectOfferedCallback it is null when received
|
|
/// from a task.
|
|
/// </summary>
|
|
/// <param name="ItemID"></param>
|
|
/// <param name="FolderID"></param>
|
|
/// <param name="CreatorID"></param>
|
|
/// <param name="AssetID"></param>
|
|
public delegate void TaskItemReceivedCallback(LLUUID itemID, LLUUID folderID, LLUUID creatorID,
|
|
LLUUID assetID, InventoryType type);
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="path"></param>
|
|
/// <param name="inventoryObjectID"></param>
|
|
public delegate void FindObjectByPathCallback(string path, LLUUID inventoryObjectID);
|
|
/// <summary>
|
|
/// Reply received after calling <code>RequestTaskInventory</code>,
|
|
/// contains a filename that can be used in an asset download request
|
|
/// </summary>
|
|
/// <param name="itemID">UUID of the inventory item</param>
|
|
/// <param name="serial">Version number of the task inventory asset</param>
|
|
/// <param name="assetFilename">Filename of the task inventory asset</param>
|
|
public delegate void TaskInventoryReplyCallback(LLUUID itemID, short serial, string assetFilename);
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="success"></param>
|
|
/// <param name="status"></param>
|
|
/// <param name="itemID"></param>
|
|
/// <param name="assetID"></param>
|
|
public delegate void NotecardUploadedAssetCallback(bool success, string status, LLUUID itemID, LLUUID assetID);
|
|
|
|
#endregion Delegates
|
|
|
|
#region Events
|
|
|
|
public event ItemReceivedCallback OnItemReceived;
|
|
public event FolderUpdatedCallback OnFolderUpdated;
|
|
public event ObjectOfferedCallback OnObjectOffered;
|
|
public event TaskItemReceivedCallback OnTaskItemReceived;
|
|
public event FindObjectByPathCallback OnFindObjectByPath;
|
|
public event TaskInventoryReplyCallback OnTaskInventoryReply;
|
|
|
|
#endregion Events
|
|
|
|
private SecondLife _Client;
|
|
private Inventory _Store;
|
|
private Random _RandNumbers = new Random();
|
|
private object _CallbacksLock = new object();
|
|
private uint _CallbackPos;
|
|
private Dictionary<uint, ItemCreatedCallback> _ItemCreatedCallbacks = new Dictionary<uint, ItemCreatedCallback>();
|
|
private Dictionary<uint, ItemCopiedCallback> _ItemCopiedCallbacks = new Dictionary<uint,ItemCopiedCallback>();
|
|
private List<InventorySearch> _Searches = new List<InventorySearch>();
|
|
|
|
#region String Arrays
|
|
|
|
/// <summary>Partial mapping of AssetTypes to folder names</summary>
|
|
private static readonly string[] _NewFolderNames = new string[]
|
|
{
|
|
"Textures",
|
|
"Sounds",
|
|
"Calling Cards",
|
|
"Landmarks",
|
|
"Scripts",
|
|
"Clothing",
|
|
"Objects",
|
|
"Notecards",
|
|
"New Folder",
|
|
"Inventory",
|
|
"Scripts",
|
|
"Scripts",
|
|
"Uncompressed Images",
|
|
"Body Parts",
|
|
"Trash",
|
|
"Photo Album",
|
|
"Lost And Found",
|
|
"Uncompressed Sounds",
|
|
"Uncompressed Images",
|
|
"Uncompressed Images",
|
|
"Animations",
|
|
"Gestures"
|
|
};
|
|
|
|
private static readonly string[] _AssetTypeNames = new string[]
|
|
{
|
|
"texture",
|
|
"sound",
|
|
"callcard",
|
|
"landmark",
|
|
"script",
|
|
"clothing",
|
|
"object",
|
|
"notecard",
|
|
"category",
|
|
"root",
|
|
"lsltext",
|
|
"lslbyte",
|
|
"txtr_tga",
|
|
"bodypart",
|
|
"trash",
|
|
"snapshot",
|
|
"lstndfnd",
|
|
"snd_wav",
|
|
"img_tga",
|
|
"jpeg",
|
|
"animatn",
|
|
"gesture",
|
|
"simstate"
|
|
};
|
|
|
|
private static readonly string[] _InventoryTypeNames = new string[]
|
|
{
|
|
"texture",
|
|
"sound",
|
|
"callcard",
|
|
"landmark",
|
|
String.Empty,
|
|
String.Empty,
|
|
"object",
|
|
"notecard",
|
|
"category",
|
|
"root",
|
|
"script",
|
|
String.Empty,
|
|
String.Empty,
|
|
String.Empty,
|
|
String.Empty,
|
|
"snapshot",
|
|
String.Empty,
|
|
"attach",
|
|
"wearable",
|
|
"animation",
|
|
"gesture",
|
|
};
|
|
|
|
private static readonly string[] _SaleTypeNames = new string[]
|
|
{
|
|
"not",
|
|
"orig",
|
|
"copy",
|
|
"cntn"
|
|
};
|
|
|
|
#endregion String Arrays
|
|
|
|
#region Properties
|
|
|
|
public Inventory Store { get { return _Store; } }
|
|
|
|
#endregion Properties
|
|
|
|
/// <summary>
|
|
/// Default constructor
|
|
/// </summary>
|
|
/// <param name="client">Reference to the SecondLife client</param>
|
|
public InventoryManager(SecondLife client)
|
|
{
|
|
_Client = client;
|
|
|
|
_Client.Network.RegisterCallback(PacketType.UpdateCreateInventoryItem, new NetworkManager.PacketCallback(UpdateCreateInventoryItemHandler));
|
|
_Client.Network.RegisterCallback(PacketType.SaveAssetIntoInventory, new NetworkManager.PacketCallback(SaveAssetIntoInventoryHandler));
|
|
_Client.Network.RegisterCallback(PacketType.BulkUpdateInventory, new NetworkManager.PacketCallback(BulkUpdateInventoryHandler));
|
|
_Client.Network.RegisterCallback(PacketType.MoveInventoryItem, new NetworkManager.PacketCallback(MoveInventoryItemHandler));
|
|
_Client.Network.RegisterCallback(PacketType.InventoryDescendents, new NetworkManager.PacketCallback(InventoryDescendentsHandler));
|
|
_Client.Network.RegisterCallback(PacketType.FetchInventoryReply, new NetworkManager.PacketCallback(FetchInventoryReplyHandler));
|
|
_Client.Network.RegisterCallback(PacketType.ReplyTaskInventory, new NetworkManager.PacketCallback(ReplyTaskInventoryHandler));
|
|
|
|
// Watch for inventory given to us through instant message
|
|
_Client.Self.OnInstantMessage += new AgentManager.InstantMessageCallback(Self_OnInstantMessage);
|
|
|
|
// Register extra parameters with login and parse the inventory data that comes back
|
|
_Client.Network.RegisterLoginResponseCallback(
|
|
new NetworkManager.LoginResponseCallback(Network_OnLoginResponse),
|
|
new string[] {
|
|
"inventory-root", "inventory-skeleton", "inventory-lib-root",
|
|
"inventory-lib-owner", "inventory-skel-lib"});
|
|
}
|
|
|
|
|
|
//public IAsyncResult BeginFindObjects(LLUUID baseFolder, string regex, bool recurse, bool refresh, bool firstOnly, AsyncCallback callback, object asyncState)
|
|
//{
|
|
// return BeginFindObjects(baseFolder, new Regex(regex), recurse, refresh, firstOnly, callback, asyncState);
|
|
//}
|
|
|
|
//public IAsyncResult BeginFindObjects(LLUUID baseFolder, Regex regexp, bool recurse, bool refresh, bool firstOnly, AsyncCallback callback, object asyncState)
|
|
//{
|
|
// FindResult result = new FindResult(regexp, recurse, callback);
|
|
// result.FirstOnly = firstOnly;
|
|
// result.AsyncState = asyncState;
|
|
// result.FoldersWaiting = 1;
|
|
// if (refresh)
|
|
// {
|
|
// lock (FindDescendantsMap)
|
|
// {
|
|
// IAsyncResult descendReq = BeginRequestFolderContents(baseFolder, _Client.Self.AgentID, true, true, recurse && !firstOnly, InventorySortOrder.ByName, new AsyncCallback(SearchDescendantsCallback), baseFolder);
|
|
// FindDescendantsMap.Add(descendReq, result);
|
|
// }
|
|
// }
|
|
// else
|
|
// {
|
|
// result.Result = LocalFind(baseFolder, regexp, recurse, firstOnly);
|
|
// result.CompletedSynchronously = true;
|
|
// result.IsCompleted = true;
|
|
// }
|
|
// return result;
|
|
//}
|
|
|
|
//private List<InventoryBase> LocalFind(LLUUID baseFolder, Regex regexp, bool recurse, bool firstOnly)
|
|
//{
|
|
// List<InventoryBase> objects = new List<InventoryBase>();
|
|
// List<InventoryFolder> folders = new List<InventoryFolder>();
|
|
|
|
// List<InventoryBase> contents = _Store.GetContents(baseFolder);
|
|
// foreach (InventoryBase inv in contents)
|
|
// {
|
|
// if (regexp.IsMatch(inv.Name))
|
|
// {
|
|
// objects.Add(inv);
|
|
// if (firstOnly)
|
|
// return objects;
|
|
// }
|
|
// if (inv is InventoryFolder)
|
|
// {
|
|
// folders.Add(inv as InventoryFolder);
|
|
// }
|
|
// }
|
|
// // Recurse outside of the loop because subsequent calls to FindObjects may
|
|
// // modify the baseNode.Nodes collection.
|
|
// // FIXME: I'm pretty sure this is not necessary
|
|
// if (recurse)
|
|
// {
|
|
// foreach (InventoryFolder folder in folders)
|
|
// {
|
|
// objects.AddRange(LocalFind(folder.UUID, regexp, true, firstOnly));
|
|
// }
|
|
// }
|
|
// return objects;
|
|
//}
|
|
|
|
//public List<InventoryBase> FindObjectsByPath(LLUUID baseFolder, string[] path, bool refresh, bool firstOnly)
|
|
//{
|
|
// IAsyncResult r = BeginFindObjectsByPath(baseFolder, path, refresh, firstOnly, null, null, true);
|
|
// return EndFindObjects(r);
|
|
//}
|
|
|
|
//public IAsyncResult BeginFindObjectsByPath(LLUUID baseFolder, string[] path, bool refresh, bool firstOnly, AsyncCallback callback, object asyncState, bool recurse)
|
|
//{
|
|
// if (path.Length == 0)
|
|
// throw new ArgumentException("Empty path is not supported");
|
|
// FindResult result = new FindResult(new Regex(String.Join("/",path)), recurse, callback);
|
|
// result.FirstOnly = firstOnly;
|
|
// result.AsyncState = asyncState;
|
|
|
|
// if (refresh)
|
|
// {
|
|
// result.FoldersWaiting = 1;
|
|
// BeginRequestFolderContents(
|
|
// baseFolder,
|
|
// _Client.Self.AgentID,
|
|
// true,
|
|
// true,
|
|
// false,
|
|
// InventorySortOrder.ByName,
|
|
// new AsyncCallback(FindObjectsByPathCallback),
|
|
// new FindObjectsByPathState(result, baseFolder, 0));
|
|
// }
|
|
// else
|
|
// {
|
|
// result.Result = LocalFind(baseFolder, path, 0, firstOnly);
|
|
// result.CompletedSynchronously = true;
|
|
// result.IsCompleted = true;
|
|
// }
|
|
|
|
// return result;
|
|
//}
|
|
|
|
#region Fetch
|
|
|
|
public InventoryItem FetchItem(LLUUID itemID, LLUUID ownerID, int timeoutMS)
|
|
{
|
|
AutoResetEvent fetchEvent = new AutoResetEvent(false);
|
|
InventoryItem fetchedItem = null;
|
|
|
|
ItemReceivedCallback callback =
|
|
delegate(InventoryItem item)
|
|
{
|
|
if (item.UUID == itemID)
|
|
{
|
|
fetchedItem = item;
|
|
fetchEvent.Set();
|
|
}
|
|
};
|
|
|
|
OnItemReceived += callback;
|
|
RequestFetchInventory(itemID, ownerID);
|
|
|
|
fetchEvent.WaitOne(timeoutMS, false);
|
|
OnItemReceived -= callback;
|
|
|
|
return fetchedItem;
|
|
}
|
|
|
|
public void RequestFetchInventory(LLUUID itemID, LLUUID ownerID)
|
|
{
|
|
FetchInventoryPacket fetch = new FetchInventoryPacket();
|
|
fetch.AgentData = new FetchInventoryPacket.AgentDataBlock();
|
|
fetch.AgentData.AgentID = _Client.Self.AgentID;
|
|
fetch.AgentData.SessionID = _Client.Self.SessionID;
|
|
|
|
fetch.InventoryData = new FetchInventoryPacket.InventoryDataBlock[1];
|
|
fetch.InventoryData[0] = new FetchInventoryPacket.InventoryDataBlock();
|
|
fetch.InventoryData[0].ItemID = itemID;
|
|
fetch.InventoryData[0].OwnerID = ownerID;
|
|
|
|
_Client.Network.SendPacket(fetch);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request inventory items
|
|
/// </summary>
|
|
/// <param name="itemIDs">Inventory items to request</param>
|
|
/// <param name="ownerIDs">Owners of the inventory items</param>
|
|
public void RequestFetchInventory(List<LLUUID> itemIDs, List<LLUUID> ownerIDs)
|
|
{
|
|
if (itemIDs.Count != ownerIDs.Count)
|
|
throw new ArgumentException("itemIDs and ownerIDs must contain the same number of entries");
|
|
|
|
FetchInventoryPacket fetch = new FetchInventoryPacket();
|
|
fetch.AgentData = new FetchInventoryPacket.AgentDataBlock();
|
|
fetch.AgentData.AgentID = _Client.Self.AgentID;
|
|
fetch.AgentData.SessionID = _Client.Self.SessionID;
|
|
|
|
fetch.InventoryData = new FetchInventoryPacket.InventoryDataBlock[itemIDs.Count];
|
|
for (int i = 0; i < itemIDs.Count; i++)
|
|
{
|
|
fetch.InventoryData[i] = new FetchInventoryPacket.InventoryDataBlock();
|
|
fetch.InventoryData[i].ItemID = itemIDs[i];
|
|
fetch.InventoryData[i].OwnerID = ownerIDs[i];
|
|
}
|
|
|
|
_Client.Network.SendPacket(fetch);
|
|
}
|
|
|
|
public List<InventoryBase> FolderContents(LLUUID folder, LLUUID owner, bool folders, bool items,
|
|
InventorySortOrder order, int timeoutMS)
|
|
{
|
|
List<InventoryBase> objects = null;
|
|
AutoResetEvent fetchEvent = new AutoResetEvent(false);
|
|
|
|
FolderUpdatedCallback callback =
|
|
delegate(LLUUID folderID)
|
|
{
|
|
if (folderID == folder)
|
|
fetchEvent.Set();
|
|
};
|
|
|
|
OnFolderUpdated += callback;
|
|
|
|
RequestFolderContents(folder, owner, folders, items, order);
|
|
if (fetchEvent.WaitOne(timeoutMS, false))
|
|
objects = _Store.GetContents(folder);
|
|
|
|
OnFolderUpdated -= callback;
|
|
|
|
return objects;
|
|
}
|
|
|
|
public void RequestFolderContents(LLUUID folder, LLUUID owner, bool folders, bool items,
|
|
InventorySortOrder order)
|
|
{
|
|
FetchInventoryDescendentsPacket fetch = new FetchInventoryDescendentsPacket();
|
|
fetch.AgentData.AgentID = _Client.Self.AgentID;
|
|
fetch.AgentData.SessionID = _Client.Self.SessionID;
|
|
|
|
fetch.InventoryData.FetchFolders = folders;
|
|
fetch.InventoryData.FetchItems = items;
|
|
fetch.InventoryData.FolderID = folder;
|
|
fetch.InventoryData.OwnerID = owner;
|
|
fetch.InventoryData.SortOrder = (int)order;
|
|
|
|
_Client.Network.SendPacket(fetch);
|
|
}
|
|
|
|
#endregion Fetch
|
|
|
|
#region Find
|
|
|
|
/// <summary>
|
|
/// Returns the UUID of the folder (category) that defaults to
|
|
/// containing 'type'. The folder is not necessarily only for that
|
|
/// type
|
|
/// </summary>
|
|
/// <remarks>This will return the root folder if one does not exist</remarks>
|
|
/// <param name="type"></param>
|
|
/// <returns>The UUID of the desired folder if found, the UUID of the RootFolder
|
|
/// if not found, or LLUUID.Zero on failure</returns>
|
|
public LLUUID FindFolderForType(AssetType type)
|
|
{
|
|
if (_Store == null)
|
|
{
|
|
_Client.Log("Inventory is null, FindFolderForType() lookup cannot continue",
|
|
Helpers.LogLevel.Error);
|
|
return LLUUID.Zero;
|
|
}
|
|
|
|
// Folders go in the root
|
|
if (type == AssetType.Folder)
|
|
return _Store.RootFolder.UUID;
|
|
|
|
// Loop through each top-level directory and check if PreferredType
|
|
// matches the requested type
|
|
List<InventoryBase> contents = _Store.GetContents(_Store.RootFolder.UUID);
|
|
foreach (InventoryBase inv in contents)
|
|
{
|
|
if (inv is InventoryFolder)
|
|
{
|
|
InventoryFolder folder = inv as InventoryFolder;
|
|
|
|
if (folder.PreferredType == type)
|
|
return folder.UUID;
|
|
}
|
|
}
|
|
|
|
// No match found, return Root Folder ID
|
|
return _Store.RootFolder.UUID;
|
|
}
|
|
|
|
public LLUUID FindObjectByPath(LLUUID baseFolder, LLUUID inventoryOwner, string path, int timeoutMS)
|
|
{
|
|
AutoResetEvent findEvent = new AutoResetEvent(false);
|
|
LLUUID foundItem = LLUUID.Zero;
|
|
|
|
FindObjectByPathCallback callback =
|
|
delegate(string thisPath, LLUUID inventoryObjectID)
|
|
{
|
|
if (thisPath == path)
|
|
{
|
|
foundItem = inventoryObjectID;
|
|
findEvent.Set();
|
|
}
|
|
};
|
|
|
|
OnFindObjectByPath += callback;
|
|
|
|
RequestFindObjectByPath(baseFolder, inventoryOwner, path);
|
|
findEvent.WaitOne(timeoutMS, false);
|
|
|
|
OnFindObjectByPath -= callback;
|
|
|
|
return foundItem;
|
|
}
|
|
|
|
public void RequestFindObjectByPath(LLUUID baseFolder, LLUUID inventoryOwner, string path)
|
|
{
|
|
|
|
if (path == null || path.Length == 0)
|
|
throw new ArgumentException("Empty path is not supported");
|
|
|
|
// Store this search
|
|
InventorySearch search;
|
|
search.Folder = baseFolder;
|
|
search.Owner = inventoryOwner;
|
|
search.Path = path.Split('/');
|
|
search.Level = 0;
|
|
lock (_Searches) _Searches.Add(search);
|
|
|
|
// Start the search
|
|
RequestFolderContents(baseFolder, inventoryOwner, true, true, InventorySortOrder.ByName);
|
|
}
|
|
|
|
public List<InventoryBase> LocalFind(LLUUID baseFolder, string[] path, int level, bool firstOnly)
|
|
{
|
|
List<InventoryBase> objects = new List<InventoryBase>();
|
|
//List<InventoryFolder> folders = new List<InventoryFolder>();
|
|
List<InventoryBase> contents = _Store.GetContents(baseFolder);
|
|
|
|
foreach (InventoryBase inv in contents)
|
|
{
|
|
if (inv.Name.CompareTo(path[level]) == 0)
|
|
{
|
|
if (level == path.Length - 1)
|
|
{
|
|
objects.Add(inv);
|
|
if (firstOnly) return objects;
|
|
}
|
|
else if (inv is InventoryFolder)
|
|
objects.AddRange(LocalFind(inv.UUID, path, level + 1, firstOnly));
|
|
}
|
|
}
|
|
|
|
return objects;
|
|
}
|
|
|
|
#endregion Find
|
|
|
|
#region Move/Rename
|
|
|
|
public void Move(InventoryBase item, InventoryFolder newParent)
|
|
{
|
|
if (item is InventoryFolder)
|
|
MoveFolder(item.UUID, newParent.UUID);
|
|
else
|
|
MoveItem(item.UUID, newParent.UUID);
|
|
}
|
|
|
|
public void Move(InventoryBase itemID, InventoryFolder ParentID, string newName)
|
|
{
|
|
if (itemID is InventoryFolder)
|
|
MoveFolder(itemID.UUID, ParentID.UUID, newName);
|
|
else
|
|
MoveItem(itemID.UUID, ParentID.UUID, newName);
|
|
}
|
|
|
|
public void MoveFolder(LLUUID folderID, LLUUID parentID, string newName)
|
|
{
|
|
lock (Store)
|
|
{
|
|
if (_Store.Contains(folderID))
|
|
{
|
|
InventoryBase inv = Store[folderID];
|
|
inv.Name = newName;
|
|
_Store.UpdateNodeFor(inv);
|
|
}
|
|
}
|
|
|
|
UpdateInventoryFolderPacket move = new UpdateInventoryFolderPacket();
|
|
move.AgentData.AgentID = _Client.Self.AgentID;
|
|
move.AgentData.SessionID = _Client.Self.SessionID;
|
|
move.FolderData = new UpdateInventoryFolderPacket.FolderDataBlock[1];
|
|
move.FolderData[0] = new UpdateInventoryFolderPacket.FolderDataBlock();
|
|
move.FolderData[0].FolderID = folderID;
|
|
move.FolderData[0].ParentID = parentID;
|
|
move.FolderData[0].Name = Helpers.StringToField(newName);
|
|
move.FolderData[0].Type = -1;
|
|
|
|
_Client.Network.SendPacket(move);
|
|
}
|
|
|
|
public void MoveFolder(LLUUID folder, LLUUID newParent)
|
|
{
|
|
lock (Store)
|
|
{
|
|
if (_Store.Contains(folder))
|
|
{
|
|
InventoryBase inv = Store[folder];
|
|
inv.ParentUUID = newParent;
|
|
_Store.UpdateNodeFor(inv);
|
|
}
|
|
}
|
|
|
|
MoveInventoryFolderPacket move = new MoveInventoryFolderPacket();
|
|
move.AgentData.AgentID = _Client.Self.AgentID;
|
|
move.AgentData.SessionID = _Client.Self.SessionID;
|
|
move.AgentData.Stamp = false; //FIXME: ??
|
|
|
|
move.InventoryData = new MoveInventoryFolderPacket.InventoryDataBlock[1];
|
|
move.InventoryData[0] = new MoveInventoryFolderPacket.InventoryDataBlock();
|
|
move.InventoryData[0].FolderID = folder;
|
|
move.InventoryData[0].ParentID = newParent;
|
|
|
|
|
|
_Client.Network.SendPacket(move);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Moves the folders, the keys in the Dictionary parameter,
|
|
/// to a new parents, the value of that folder's key.
|
|
/// </summary>
|
|
/// <param name="foldersNewParents"></param>
|
|
public void MoveFolders(Dictionary<LLUUID, LLUUID> foldersNewParents)
|
|
{
|
|
// FIXME: Use two List<LLUUID> to stay consistent
|
|
|
|
lock (Store)
|
|
{
|
|
foreach (KeyValuePair<LLUUID, LLUUID> entry in foldersNewParents)
|
|
{
|
|
if (_Store.Contains(entry.Key))
|
|
{
|
|
InventoryBase inv = _Store[entry.Key];
|
|
inv.ParentUUID = entry.Value;
|
|
_Store.UpdateNodeFor(inv);
|
|
}
|
|
}
|
|
}
|
|
|
|
//TODO: Test if this truly supports multiple-folder move
|
|
MoveInventoryFolderPacket move = new MoveInventoryFolderPacket();
|
|
move.AgentData.AgentID = _Client.Self.AgentID;
|
|
move.AgentData.SessionID = _Client.Self.SessionID;
|
|
move.AgentData.Stamp = false; //FIXME: ??
|
|
|
|
move.InventoryData = new MoveInventoryFolderPacket.InventoryDataBlock[foldersNewParents.Count];
|
|
|
|
int index = 0;
|
|
foreach (KeyValuePair<LLUUID, LLUUID> folder in foldersNewParents)
|
|
{
|
|
MoveInventoryFolderPacket.InventoryDataBlock block = new MoveInventoryFolderPacket.InventoryDataBlock();
|
|
block.FolderID = folder.Key;
|
|
block.ParentID = folder.Value;
|
|
move.InventoryData[index++] = block;
|
|
}
|
|
|
|
_Client.Network.SendPacket(move);
|
|
}
|
|
|
|
public void MoveItem(LLUUID item, LLUUID folder)
|
|
{
|
|
MoveItem(item, folder, String.Empty);
|
|
}
|
|
|
|
public void MoveItem(LLUUID item, LLUUID folder, string newItemName)
|
|
{
|
|
lock (_Store)
|
|
{
|
|
if (_Store.Contains(item))
|
|
{
|
|
InventoryBase inv = _Store[item];
|
|
inv.ParentUUID = folder;
|
|
_Store.UpdateNodeFor(inv);
|
|
}
|
|
}
|
|
|
|
MoveInventoryItemPacket move = new MoveInventoryItemPacket();
|
|
move.AgentData.AgentID = _Client.Self.AgentID;
|
|
move.AgentData.SessionID = _Client.Self.SessionID;
|
|
move.AgentData.Stamp = false; //FIXME: ??
|
|
|
|
move.InventoryData = new MoveInventoryItemPacket.InventoryDataBlock[1];
|
|
move.InventoryData[0] = new MoveInventoryItemPacket.InventoryDataBlock();
|
|
move.InventoryData[0].ItemID = item;
|
|
move.InventoryData[0].FolderID = folder;
|
|
move.InventoryData[0].NewName = Helpers.StringToField(newItemName);
|
|
|
|
_Client.Network.SendPacket(move);
|
|
}
|
|
|
|
public void MoveItems(Dictionary<LLUUID, LLUUID> itemsNewParents)
|
|
{
|
|
lock (_Store)
|
|
{
|
|
foreach (KeyValuePair<LLUUID, LLUUID> entry in itemsNewParents)
|
|
{
|
|
if (_Store.Contains(entry.Key))
|
|
{
|
|
InventoryBase inv = _Store[entry.Key];
|
|
inv.ParentUUID = entry.Value;
|
|
_Store.UpdateNodeFor(inv);
|
|
}
|
|
}
|
|
}
|
|
|
|
MoveInventoryItemPacket move = new MoveInventoryItemPacket();
|
|
move.AgentData.AgentID = _Client.Self.AgentID;
|
|
move.AgentData.SessionID = _Client.Self.SessionID;
|
|
move.AgentData.Stamp = false; //FIXME: ??
|
|
|
|
move.InventoryData = new MoveInventoryItemPacket.InventoryDataBlock[itemsNewParents.Count];
|
|
|
|
int index = 0;
|
|
foreach (KeyValuePair<LLUUID, LLUUID> entry in itemsNewParents)
|
|
{
|
|
MoveInventoryItemPacket.InventoryDataBlock block = new MoveInventoryItemPacket.InventoryDataBlock();
|
|
block.ItemID = entry.Key;
|
|
block.FolderID = entry.Value;
|
|
block.NewName = new byte[0];
|
|
move.InventoryData[index++] = block;
|
|
}
|
|
|
|
_Client.Network.SendPacket(move);
|
|
}
|
|
|
|
#endregion Move
|
|
|
|
#region Remove
|
|
|
|
public void RemoveDescendants(LLUUID folder)
|
|
{
|
|
PurgeInventoryDescendentsPacket purge = new PurgeInventoryDescendentsPacket();
|
|
purge.AgentData.AgentID = _Client.Self.AgentID;
|
|
purge.AgentData.SessionID = _Client.Self.SessionID;
|
|
purge.InventoryData.FolderID = folder;
|
|
_Client.Network.SendPacket(purge);
|
|
|
|
// Update our local copy
|
|
lock (_Store)
|
|
{
|
|
if (_Store.Contains(folder))
|
|
{
|
|
List<InventoryBase> contents = _Store.GetContents(folder);
|
|
foreach (InventoryBase obj in contents)
|
|
{
|
|
_Store.RemoveNodeFor(obj);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void RemoveItem(LLUUID item)
|
|
{
|
|
List<LLUUID> items = new List<LLUUID>(1);
|
|
items.Add(item);
|
|
|
|
Remove(items, null);
|
|
}
|
|
|
|
public void RemoveFolder(LLUUID folder)
|
|
{
|
|
List<LLUUID> folders = new List<LLUUID>(1);
|
|
folders.Add(folder);
|
|
|
|
Remove(null, folders);
|
|
}
|
|
|
|
public void Remove(List<LLUUID> items, List<LLUUID> folders)
|
|
{
|
|
if ((items == null || items.Count == 0) && (folders == null || folders.Count == 0))
|
|
return;
|
|
|
|
RemoveInventoryObjectsPacket rem = new RemoveInventoryObjectsPacket();
|
|
rem.AgentData.AgentID = _Client.Self.AgentID;
|
|
rem.AgentData.SessionID = _Client.Self.SessionID;
|
|
|
|
if (items == null || items.Count == 0)
|
|
{
|
|
// To indicate that we want no items removed:
|
|
rem.ItemData = new RemoveInventoryObjectsPacket.ItemDataBlock[1];
|
|
rem.ItemData[0] = new RemoveInventoryObjectsPacket.ItemDataBlock();
|
|
rem.ItemData[0].ItemID = LLUUID.Zero;
|
|
}
|
|
else
|
|
{
|
|
lock (_Store)
|
|
{
|
|
rem.ItemData = new RemoveInventoryObjectsPacket.ItemDataBlock[items.Count];
|
|
for (int i = 0; i < items.Count; i++)
|
|
{
|
|
rem.ItemData[i] = new RemoveInventoryObjectsPacket.ItemDataBlock();
|
|
rem.ItemData[i].ItemID = items[i];
|
|
|
|
// Update local copy
|
|
if (_Store.Contains(items[i]))
|
|
_Store.RemoveNodeFor(Store[items[i]]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (folders == null || folders.Count == 0)
|
|
{
|
|
// To indicate we want no folders removed:
|
|
rem.FolderData = new RemoveInventoryObjectsPacket.FolderDataBlock[1];
|
|
rem.FolderData[0] = new RemoveInventoryObjectsPacket.FolderDataBlock();
|
|
rem.FolderData[0].FolderID = LLUUID.Zero;
|
|
}
|
|
else
|
|
{
|
|
lock (_Store)
|
|
{
|
|
rem.FolderData = new RemoveInventoryObjectsPacket.FolderDataBlock[folders.Count];
|
|
for (int i = 0; i < folders.Count; i++)
|
|
{
|
|
rem.FolderData[i] = new RemoveInventoryObjectsPacket.FolderDataBlock();
|
|
rem.FolderData[i].FolderID = folders[i];
|
|
|
|
// Update local copy
|
|
if (_Store.Contains(folders[i]))
|
|
_Store.RemoveNodeFor(Store[folders[i]]);
|
|
}
|
|
}
|
|
}
|
|
_Client.Network.SendPacket(rem);
|
|
}
|
|
|
|
public void EmptyLostAndFound()
|
|
{
|
|
EmptySystemFolder(AssetType.LostAndFoundFolder);
|
|
}
|
|
public void EmptyTrash()
|
|
{
|
|
EmptySystemFolder(AssetType.TrashFolder);
|
|
}
|
|
private void EmptySystemFolder(AssetType folderType)
|
|
{
|
|
List<InventoryBase> items = _Store.GetContents(_Store.RootFolder);
|
|
|
|
LLUUID folderKey = LLUUID.Zero;
|
|
foreach (InventoryBase item in items)
|
|
{
|
|
if ((item as InventoryFolder) != null)
|
|
{
|
|
InventoryFolder folder = item as InventoryFolder;
|
|
if (folder.PreferredType == folderType)
|
|
{
|
|
folderKey = folder.UUID;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
items = _Store.GetContents(folderKey);
|
|
List<LLUUID> remItems = new List<LLUUID>();
|
|
List<LLUUID> remFolders = new List<LLUUID>();
|
|
foreach (InventoryBase item in items)
|
|
{
|
|
if ((item as InventoryFolder) != null)
|
|
{
|
|
remFolders.Add(item.UUID);
|
|
}
|
|
else
|
|
{
|
|
remItems.Add(item.UUID);
|
|
}
|
|
}
|
|
Remove(remItems, remFolders);
|
|
}
|
|
#endregion Remove
|
|
|
|
#region Create
|
|
|
|
[Obsolete("Incorrect handling of TransactionID",false)]
|
|
public void RequestCreateItem(LLUUID parentFolder, string name, string description, AssetType type,
|
|
InventoryType invType, WearableType wearableType, PermissionMask nextOwnerMask,
|
|
ItemCreatedCallback callback)
|
|
{
|
|
RequestCreateItem(parentFolder, name, description, type, LLUUID.Random(), invType, wearableType, nextOwnerMask, callback);
|
|
}
|
|
|
|
[Obsolete("Incorrect handling of TransactionID", false)]
|
|
public void RequestCreateItem(LLUUID parentFolder, string name, string description, AssetType type,
|
|
InventoryType invType, PermissionMask nextOwnerMask, ItemCreatedCallback callback)
|
|
{
|
|
// Even though WearableType 0 is Shape, in this context it is treated as NOT_WEARABLE
|
|
RequestCreateItem(parentFolder, name, description, type, LLUUID.Random(), invType, (WearableType)0, nextOwnerMask,
|
|
callback);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
|
|
public void RequestCreateItem(LLUUID parentFolder, string name, string description, AssetType type, LLUUID assetTransactionID,
|
|
InventoryType invType, PermissionMask nextOwnerMask, ItemCreatedCallback callback)
|
|
{
|
|
// Even though WearableType 0 is Shape, in this context it is treated as NOT_WEARABLE
|
|
RequestCreateItem(parentFolder, name, description, type, assetTransactionID, invType, (WearableType)0, nextOwnerMask,
|
|
callback);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
|
|
public void RequestCreateItem(LLUUID parentFolder, string name, string description, AssetType type, LLUUID assetTransactionID,
|
|
InventoryType invType, WearableType wearableType, PermissionMask nextOwnerMask, ItemCreatedCallback callback)
|
|
{
|
|
CreateInventoryItemPacket create = new CreateInventoryItemPacket();
|
|
create.AgentData.AgentID = _Client.Self.AgentID;
|
|
create.AgentData.SessionID = _Client.Self.SessionID;
|
|
|
|
create.InventoryBlock.CallbackID = RegisterItemCreatedCallback(callback);
|
|
create.InventoryBlock.FolderID = parentFolder;
|
|
create.InventoryBlock.TransactionID = assetTransactionID;
|
|
create.InventoryBlock.NextOwnerMask = (uint)nextOwnerMask;
|
|
create.InventoryBlock.Type = (sbyte)type;
|
|
create.InventoryBlock.InvType = (sbyte)invType;
|
|
create.InventoryBlock.WearableType = (byte)wearableType;
|
|
create.InventoryBlock.Name = Helpers.StringToField(name);
|
|
create.InventoryBlock.Description = Helpers.StringToField(description);
|
|
|
|
_Client.Network.SendPacket(create);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new inventory folder
|
|
/// </summary>
|
|
/// <param name="parentID">ID of the folder to put this folder in</param>
|
|
/// <param name="name">Name of the folder to create</param>
|
|
/// <returns>The UUID of the newly created folder</returns>
|
|
public LLUUID CreateFolder(LLUUID parentID, string name)
|
|
{
|
|
return CreateFolder(parentID, name, AssetType.Unknown);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new inventory folder
|
|
/// </summary>
|
|
/// <param name="parentID">ID of the folder to put this folder in</param>
|
|
/// <param name="name">Name of the folder to create</param>
|
|
/// <param name="preferredType">Sets this folder as the default folder
|
|
/// for new assets of the specified type. Use <code>AssetType.Unknown</code>
|
|
/// to create a normal folder, otherwise it will likely create a
|
|
/// duplicate of an existing folder type</param>
|
|
/// <returns>The UUID of the newly created folder</returns>
|
|
/// <remarks>If you specify a preferred type of <code>AsseType.Folder</code>
|
|
/// it will create a new root folder which may likely cause all sorts
|
|
/// of strange problems</remarks>
|
|
public LLUUID CreateFolder(LLUUID parentID, string name, AssetType preferredType)
|
|
{
|
|
LLUUID id = LLUUID.Random();
|
|
|
|
// Assign a folder name if one is not already set
|
|
if (String.IsNullOrEmpty(name))
|
|
{
|
|
if (preferredType >= AssetType.Texture && preferredType <= AssetType.Gesture)
|
|
{
|
|
name = _NewFolderNames[(int)preferredType];
|
|
}
|
|
else
|
|
{
|
|
name = "New Folder";
|
|
}
|
|
}
|
|
|
|
// Create the new folder locally
|
|
InventoryFolder newFolder = new InventoryFolder(id);
|
|
newFolder.Version = 1;
|
|
newFolder.DescendentCount = 0;
|
|
newFolder.ParentUUID = parentID;
|
|
newFolder.PreferredType = preferredType;
|
|
newFolder.Name = name;
|
|
newFolder.OwnerID = _Client.Self.AgentID;
|
|
|
|
// Update the local store
|
|
try { _Store[newFolder.UUID] = newFolder; }
|
|
catch (InventoryException ie) { _Client.Log(ie.Message, Helpers.LogLevel.Warning); }
|
|
|
|
// Create the create folder packet and send it
|
|
CreateInventoryFolderPacket create = new CreateInventoryFolderPacket();
|
|
create.AgentData.AgentID = _Client.Self.AgentID;
|
|
create.AgentData.SessionID = _Client.Self.SessionID;
|
|
|
|
create.FolderData.FolderID = id;
|
|
create.FolderData.ParentID = parentID;
|
|
create.FolderData.Type = (sbyte)preferredType;
|
|
create.FolderData.Name = Helpers.StringToField(name);
|
|
|
|
_Client.Network.SendPacket(create);
|
|
|
|
return id;
|
|
}
|
|
|
|
public void RequestCreateItemFromAsset(byte[] data, string name, string description, AssetType assetType,
|
|
InventoryType invType, LLUUID folderID, ItemCreatedFromAssetCallback callback)
|
|
{
|
|
if (_Client.Network.CurrentSim == null || _Client.Network.CurrentSim.Caps == null)
|
|
throw new Exception("NewFileAgentInventory capability is not currently available");
|
|
|
|
Uri url = _Client.Network.CurrentSim.Caps.CapabilityURI("NewFileAgentInventory");
|
|
|
|
if (url != null)
|
|
{
|
|
LLSDMap query = new LLSDMap();
|
|
query.Add("folder_id", LLSD.FromUUID(folderID));
|
|
query.Add("asset_type", LLSD.FromString(AssetTypeToString(assetType)));
|
|
query.Add("inventory_type", LLSD.FromString(InventoryTypeToString(invType)));
|
|
query.Add("name", LLSD.FromString(name));
|
|
query.Add("description", LLSD.FromString(description));
|
|
|
|
byte[] postData = StructuredData.LLSDParser.SerializeXmlBytes(query);
|
|
|
|
// Make the request
|
|
CapsClient request = new CapsClient(url);
|
|
request.OnComplete += new CapsClient.CompleteCallback(CreateItemFromAssetResponse);
|
|
request.UserData = new KeyValuePair<ItemCreatedFromAssetCallback, byte[]>(callback, data);
|
|
request.StartRequest(postData);
|
|
}
|
|
else
|
|
{
|
|
throw new Exception("NewFileAgentInventory capability is not currently available");
|
|
}
|
|
}
|
|
|
|
#endregion Create
|
|
|
|
#region Copy
|
|
|
|
public void RequestCopyItem(LLUUID item, LLUUID newParent, string newName, ItemCopiedCallback callback)
|
|
{
|
|
RequestCopyItem(item, newParent, newName, _Client.Self.AgentID, callback);
|
|
}
|
|
|
|
public void RequestCopyItem(LLUUID item, LLUUID newParent, string newName, LLUUID oldOwnerID,
|
|
ItemCopiedCallback callback)
|
|
{
|
|
List<LLUUID> items = new List<LLUUID>(1);
|
|
items.Add(item);
|
|
|
|
List<LLUUID> folders = new List<LLUUID>(1);
|
|
folders.Add(newParent);
|
|
|
|
List<string> names = new List<string>(1);
|
|
names.Add(newName);
|
|
|
|
RequestCopyItems(items, folders, names, oldOwnerID, callback);
|
|
}
|
|
|
|
public void RequestCopyItems(List<LLUUID> items, List<LLUUID> targetFolders, List<string> newNames,
|
|
LLUUID oldOwnerID, ItemCopiedCallback callback)
|
|
{
|
|
if (items.Count != targetFolders.Count || (newNames != null && items.Count != newNames.Count))
|
|
throw new ArgumentException("All list arguments must have an equal number of entries");
|
|
|
|
uint callbackID = RegisterItemsCopiedCallback(callback);
|
|
|
|
CopyInventoryItemPacket copy = new CopyInventoryItemPacket();
|
|
copy.AgentData.AgentID = _Client.Self.AgentID;
|
|
copy.AgentData.SessionID = _Client.Self.SessionID;
|
|
|
|
copy.InventoryData = new CopyInventoryItemPacket.InventoryDataBlock[items.Count];
|
|
for (int i = 0; i < items.Count; ++i)
|
|
{
|
|
copy.InventoryData[i] = new CopyInventoryItemPacket.InventoryDataBlock();
|
|
copy.InventoryData[i].CallbackID = callbackID;
|
|
copy.InventoryData[i].NewFolderID = targetFolders[i];
|
|
copy.InventoryData[i].OldAgentID = oldOwnerID;
|
|
copy.InventoryData[i].OldItemID = items[i];
|
|
|
|
if (newNames != null && !String.IsNullOrEmpty(newNames[i]))
|
|
copy.InventoryData[i].NewName = Helpers.StringToField(newNames[i]);
|
|
else
|
|
copy.InventoryData[i].NewName = new byte[0];
|
|
}
|
|
|
|
_Client.Network.SendPacket(copy);
|
|
}
|
|
|
|
public void RequestCopyItemFromNotecard(LLUUID objectID, LLUUID notecardID, LLUUID folderID, LLUUID itemID)
|
|
{
|
|
CopyInventoryFromNotecardPacket copy = new CopyInventoryFromNotecardPacket();
|
|
copy.AgentData.AgentID = _Client.Self.AgentID;
|
|
copy.AgentData.SessionID = _Client.Self.SessionID;
|
|
|
|
copy.NotecardData.ObjectID = objectID;
|
|
copy.NotecardData.NotecardItemID = notecardID;
|
|
|
|
copy.InventoryData = new CopyInventoryFromNotecardPacket.InventoryDataBlock[1];
|
|
copy.InventoryData[0] = new CopyInventoryFromNotecardPacket.InventoryDataBlock();
|
|
copy.InventoryData[0].FolderID = folderID;
|
|
copy.InventoryData[0].ItemID = itemID;
|
|
|
|
_Client.Network.SendPacket(copy);
|
|
}
|
|
|
|
#endregion Copy
|
|
|
|
#region Update
|
|
|
|
public void RequestUpdateItem(InventoryItem item)
|
|
{
|
|
List<InventoryItem> items = new List<InventoryItem>(1);
|
|
items.Add(item);
|
|
|
|
RequestUpdateItems(items, LLUUID.Random());
|
|
}
|
|
|
|
public void RequestUpdateItems(List<InventoryItem> items)
|
|
{
|
|
RequestUpdateItems(items, LLUUID.Random());
|
|
}
|
|
|
|
public void RequestUpdateItems(List<InventoryItem> items, LLUUID transactionID)
|
|
{
|
|
UpdateInventoryItemPacket update = new UpdateInventoryItemPacket();
|
|
update.AgentData.AgentID = _Client.Self.AgentID;
|
|
update.AgentData.SessionID = _Client.Self.SessionID;
|
|
update.AgentData.TransactionID = transactionID;
|
|
|
|
update.InventoryData = new UpdateInventoryItemPacket.InventoryDataBlock[items.Count];
|
|
for (int i = 0; i < items.Count; i++)
|
|
{
|
|
InventoryItem item = items[i];
|
|
|
|
UpdateInventoryItemPacket.InventoryDataBlock block = new UpdateInventoryItemPacket.InventoryDataBlock();
|
|
block.BaseMask = (uint)item.Permissions.BaseMask;
|
|
block.CRC = ItemCRC(item);
|
|
block.CreationDate = (int)Helpers.DateTimeToUnixTime(item.CreationDate);
|
|
block.CreatorID = item.CreatorID;
|
|
block.Description = Helpers.StringToField(item.Description);
|
|
block.EveryoneMask = (uint)item.Permissions.EveryoneMask;
|
|
block.Flags = (uint)item.Flags;
|
|
block.FolderID = item.ParentUUID;
|
|
block.GroupID = item.GroupID;
|
|
block.GroupMask = (uint)item.Permissions.GroupMask;
|
|
block.GroupOwned = item.GroupOwned;
|
|
block.InvType = (sbyte)item.InventoryType;
|
|
block.ItemID = item.UUID;
|
|
block.Name = Helpers.StringToField(item.Name);
|
|
block.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
|
|
block.OwnerID = item.OwnerID;
|
|
block.OwnerMask = (uint)item.Permissions.OwnerMask;
|
|
block.SalePrice = item.SalePrice;
|
|
block.SaleType = (byte)item.SaleType;
|
|
block.TransactionID = LLUUID.Zero;
|
|
block.Type = (sbyte)item.AssetType;
|
|
|
|
update.InventoryData[i] = block;
|
|
}
|
|
|
|
_Client.Network.SendPacket(update);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="data"></param>
|
|
/// <param name="notecardID"></param>
|
|
/// <param name="callback"></param>
|
|
public void RequestUploadNotecardAsset(byte[] data, LLUUID notecardID, NotecardUploadedAssetCallback callback)
|
|
{
|
|
if (_Client.Network.CurrentSim == null || _Client.Network.CurrentSim.Caps == null)
|
|
throw new Exception("UpdateNotecardAgentInventory capability is not currently available");
|
|
|
|
Uri url = _Client.Network.CurrentSim.Caps.CapabilityURI("UpdateNotecardAgentInventory");
|
|
|
|
if (url != null)
|
|
{
|
|
LLSDMap query = new LLSDMap();
|
|
query.Add("item_id", LLSD.FromUUID(notecardID));
|
|
|
|
byte[] postData = StructuredData.LLSDParser.SerializeXmlBytes(query);
|
|
|
|
// Make the request
|
|
CapsClient request = new CapsClient(url);
|
|
request.OnComplete += new CapsClient.CompleteCallback(UploadNotecardAssetResponse);
|
|
request.UserData = new object[2] { new KeyValuePair<NotecardUploadedAssetCallback, byte[]>(callback, data), notecardID };
|
|
request.StartRequest(postData);
|
|
}
|
|
else
|
|
{
|
|
throw new Exception("UpdateNotecardAgentInventory capability is not currently available");
|
|
}
|
|
}
|
|
#endregion Update
|
|
|
|
#region Rez/Give
|
|
|
|
/// <summary>
|
|
/// Rez an object from inventory
|
|
/// </summary>
|
|
/// <param name="simulator">Simulator to place object in</param>
|
|
/// <param name="rotation">Rotation of the object when rezzed</param>
|
|
/// <param name="position">Vector of where to place object</param>
|
|
/// <param name="item">InventoryObject object containing item details</param>
|
|
public LLUUID RequestRezFromInventory(Simulator simulator, LLQuaternion rotation, LLVector3 position,
|
|
InventoryObject item)
|
|
{
|
|
return RequestRezFromInventory(simulator, rotation, position, item, _Client.Self.ActiveGroup,
|
|
LLUUID.Random(), false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Rez an object from inventory
|
|
/// </summary>
|
|
/// <param name="simulator">Simulator to place object in</param>
|
|
/// <param name="rotation">Rotation of the object when rezzed</param>
|
|
/// <param name="position">Vector of where to place object</param>
|
|
/// <param name="item">InventoryObject object containing item details</param>
|
|
/// <param name="groupOwner">LLUUID of group to own the object</param>
|
|
public LLUUID RequestRezFromInventory(Simulator simulator, LLQuaternion rotation, LLVector3 position,
|
|
InventoryObject item, LLUUID groupOwner)
|
|
{
|
|
return RequestRezFromInventory(simulator, rotation, position, item, groupOwner, LLUUID.Random(), false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Rez an object from inventory
|
|
/// </summary>
|
|
/// <param name="simulator">Simulator to place object in</param>
|
|
/// <param name="rotation">Rotation of the object when rezzed</param>
|
|
/// <param name="position">Vector of where to place object</param>
|
|
/// <param name="item">InventoryObject object containing item details</param>
|
|
/// <param name="groupOwner">LLUUID of group to own the object</param>
|
|
/// <param name="queryID">User defined queryID to correlate replies</param>
|
|
/// <param name="requestObjectDetails">if set to true the simulator
|
|
/// will automatically send object detail packet(s) back to the client</param>
|
|
public LLUUID RequestRezFromInventory(Simulator simulator, LLQuaternion rotation, LLVector3 position,
|
|
InventoryObject item, LLUUID groupOwner, LLUUID queryID, bool requestObjectDetails)
|
|
{
|
|
RezObjectPacket add = new RezObjectPacket();
|
|
|
|
add.AgentData.AgentID = _Client.Self.AgentID;
|
|
add.AgentData.SessionID = _Client.Self.SessionID;
|
|
add.AgentData.GroupID = groupOwner;
|
|
|
|
add.RezData.FromTaskID = LLUUID.Zero;
|
|
add.RezData.BypassRaycast = 1;
|
|
add.RezData.RayStart = position;
|
|
add.RezData.RayEnd = position;
|
|
add.RezData.RayTargetID = LLUUID.Zero;
|
|
add.RezData.RayEndIsIntersection = false;
|
|
add.RezData.RezSelected = requestObjectDetails;
|
|
add.RezData.RemoveItem = false;
|
|
add.RezData.ItemFlags = (uint)item.Flags;
|
|
add.RezData.GroupMask = (uint)item.Permissions.GroupMask;
|
|
add.RezData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
|
|
add.RezData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
|
|
|
|
add.InventoryData.ItemID = item.UUID;
|
|
add.InventoryData.FolderID = item.ParentUUID;
|
|
add.InventoryData.CreatorID = item.CreatorID;
|
|
add.InventoryData.OwnerID = item.OwnerID;
|
|
add.InventoryData.GroupID = item.GroupID;
|
|
add.InventoryData.BaseMask = (uint)item.Permissions.BaseMask;
|
|
add.InventoryData.OwnerMask = (uint)item.Permissions.OwnerMask;
|
|
add.InventoryData.GroupMask = (uint)item.Permissions.GroupMask;
|
|
add.InventoryData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
|
|
add.InventoryData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
|
|
add.InventoryData.GroupOwned = item.GroupOwned;
|
|
add.InventoryData.TransactionID = queryID;
|
|
add.InventoryData.Type = (sbyte)item.InventoryType;
|
|
add.InventoryData.InvType = (sbyte)item.InventoryType;
|
|
add.InventoryData.Flags = (uint)item.Flags;
|
|
add.InventoryData.SaleType = (byte)item.SaleType;
|
|
add.InventoryData.SalePrice = item.SalePrice;
|
|
add.InventoryData.Name = Helpers.StringToField(item.Name);
|
|
add.InventoryData.Description = Helpers.StringToField(item.Description);
|
|
add.InventoryData.CreationDate = (int)Helpers.DateTimeToUnixTime(item.CreationDate);
|
|
|
|
_Client.Network.SendPacket(add, simulator);
|
|
|
|
return queryID;
|
|
}
|
|
|
|
public void GiveItem(LLUUID itemID, string itemName, AssetType assetType, LLUUID recipient, bool doEffect)
|
|
{
|
|
byte[] bucket = new byte[17];
|
|
bucket[0] = (byte)assetType;
|
|
Buffer.BlockCopy(itemID.GetBytes(), 0, bucket, 1, 16);
|
|
|
|
_Client.Self.InstantMessage(
|
|
_Client.Self.Name,
|
|
recipient,
|
|
itemName,
|
|
LLUUID.Random(),
|
|
InstantMessageDialog.InventoryOffered,
|
|
InstantMessageOnline.Online,
|
|
_Client.Self.SimPosition,
|
|
_Client.Network.CurrentSim.ID,
|
|
bucket);
|
|
|
|
if (doEffect)
|
|
{
|
|
_Client.Self.BeamEffect(_Client.Self.AgentID, recipient, LLVector3d.Zero,
|
|
_Client.Settings.DEFAULT_EFFECT_COLOR, 1f, LLUUID.Random());
|
|
}
|
|
}
|
|
|
|
#endregion Rez/Give
|
|
|
|
#region Task
|
|
|
|
public LLUUID UpdateTaskInventory(uint objectLocalID, InventoryItem item)
|
|
{
|
|
LLUUID transactionID = LLUUID.Random();
|
|
|
|
UpdateTaskInventoryPacket update = new UpdateTaskInventoryPacket();
|
|
update.AgentData.AgentID = _Client.Self.AgentID;
|
|
update.AgentData.SessionID = _Client.Self.SessionID;
|
|
update.UpdateData.Key = 0;
|
|
update.UpdateData.LocalID = objectLocalID;
|
|
|
|
update.InventoryData.ItemID = item.UUID;
|
|
update.InventoryData.FolderID = item.ParentUUID;
|
|
update.InventoryData.CreatorID = item.CreatorID;
|
|
update.InventoryData.OwnerID = item.OwnerID;
|
|
update.InventoryData.GroupID = item.GroupID;
|
|
update.InventoryData.BaseMask = (uint)item.Permissions.BaseMask;
|
|
update.InventoryData.OwnerMask = (uint)item.Permissions.OwnerMask;
|
|
update.InventoryData.GroupMask = (uint)item.Permissions.GroupMask;
|
|
update.InventoryData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
|
|
update.InventoryData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
|
|
update.InventoryData.GroupOwned = item.GroupOwned;
|
|
update.InventoryData.TransactionID = transactionID;
|
|
update.InventoryData.Type = (sbyte)item.AssetType;
|
|
update.InventoryData.InvType = (sbyte)item.InventoryType;
|
|
update.InventoryData.Flags = (uint)item.Flags;
|
|
update.InventoryData.SaleType = (byte)item.SaleType;
|
|
update.InventoryData.SalePrice = item.SalePrice;
|
|
update.InventoryData.Name = Helpers.StringToField(item.Name);
|
|
update.InventoryData.Description = Helpers.StringToField(item.Description);
|
|
update.InventoryData.CreationDate = (int)Helpers.DateTimeToUnixTime(item.CreationDate);
|
|
update.InventoryData.CRC = ItemCRC(item);
|
|
|
|
_Client.Network.SendPacket(update);
|
|
|
|
return transactionID;
|
|
}
|
|
|
|
public List<InventoryBase> GetTaskInventory(LLUUID objectID, uint objectLocalID, int timeoutMS)
|
|
{
|
|
string filename = null;
|
|
AutoResetEvent taskReplyEvent = new AutoResetEvent(false);
|
|
|
|
TaskInventoryReplyCallback callback =
|
|
delegate(LLUUID itemID, short serial, string assetFilename)
|
|
{
|
|
if (itemID == objectID)
|
|
{
|
|
filename = assetFilename;
|
|
taskReplyEvent.Set();
|
|
}
|
|
};
|
|
|
|
OnTaskInventoryReply += callback;
|
|
|
|
RequestTaskInventory(objectLocalID);
|
|
|
|
if (taskReplyEvent.WaitOne(timeoutMS, false))
|
|
{
|
|
OnTaskInventoryReply -= callback;
|
|
|
|
if (!String.IsNullOrEmpty(filename))
|
|
{
|
|
byte[] assetData = null;
|
|
ulong xferID = 0;
|
|
AutoResetEvent taskDownloadEvent = new AutoResetEvent(false);
|
|
|
|
AssetManager.XferReceivedCallback xferCallback =
|
|
delegate(XferDownload xfer)
|
|
{
|
|
if (xfer.XferID == xferID)
|
|
{
|
|
assetData = xfer.AssetData;
|
|
taskDownloadEvent.Set();
|
|
}
|
|
};
|
|
|
|
_Client.Assets.OnXferReceived += xferCallback;
|
|
|
|
// Start the actual asset xfer
|
|
xferID = _Client.Assets.RequestAssetXfer(filename, true, false, LLUUID.Zero, AssetType.Unknown);
|
|
|
|
if (taskDownloadEvent.WaitOne(timeoutMS, false))
|
|
{
|
|
_Client.Assets.OnXferReceived -= xferCallback;
|
|
|
|
string taskList = Helpers.FieldToUTF8String(assetData);
|
|
return ParseTaskInventory(taskList);
|
|
}
|
|
else
|
|
{
|
|
_Client.Log("Timed out waiting for task inventory download for " + filename, Helpers.LogLevel.Warning);
|
|
_Client.Assets.OnXferReceived -= xferCallback;
|
|
return null;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_Client.Log("Task is empty for " + objectLocalID, Helpers.LogLevel.Debug);
|
|
return null;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_Client.Log("Timed out waiting for task inventory reply for " + objectLocalID, Helpers.LogLevel.Warning);
|
|
OnTaskInventoryReply -= callback;
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public void RequestTaskInventory(uint objectLocalID)
|
|
{
|
|
RequestTaskInventory(objectLocalID, _Client.Network.CurrentSim);
|
|
}
|
|
|
|
public void RequestTaskInventory(uint objectLocalID, Simulator simulator)
|
|
{
|
|
RequestTaskInventoryPacket request = new RequestTaskInventoryPacket();
|
|
request.AgentData.AgentID = _Client.Self.AgentID;
|
|
request.AgentData.SessionID = _Client.Self.SessionID;
|
|
request.InventoryData.LocalID = objectLocalID;
|
|
|
|
_Client.Network.SendPacket(request, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Moves an Item from an objects (Prim) Inventory to the specified folder in the avatars inventory
|
|
/// </summary>
|
|
/// <param name="objectLocalID">LocalID of the object in the simulator</param>
|
|
/// <param name="taskItemID">UUID of the task item to move</param>
|
|
/// <param name="inventoryFolderID">UUID of the folder to move the item to</param>
|
|
/// <param name="simulator">Simulator Object</param>
|
|
public void MoveTaskInventory(uint objectLocalID, LLUUID taskItemID, LLUUID inventoryFolderID, Simulator simulator)
|
|
{
|
|
MoveTaskInventoryPacket request = new MoveTaskInventoryPacket();
|
|
request.AgentData.AgentID = _Client.Self.AgentID;
|
|
request.AgentData.SessionID = _Client.Self.SessionID;
|
|
|
|
request.AgentData.FolderID = inventoryFolderID;
|
|
|
|
request.InventoryData.ItemID = taskItemID;
|
|
request.InventoryData.LocalID = objectLocalID;
|
|
|
|
_Client.Network.SendPacket(request, simulator);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove an item from an objects (Prim) Inventory
|
|
/// </summary>
|
|
/// <param name="objectLocalID">LocalID of the object in the simulator</param>
|
|
/// <param name="taskItemID">UUID of the task item to remove</param>
|
|
/// <param name="simulator">Simulator Object</param>
|
|
public void RemoveTaskInventory(uint objectLocalID, LLUUID taskItemID, Simulator simulator)
|
|
{
|
|
RemoveTaskInventoryPacket remove = new RemoveTaskInventoryPacket();
|
|
remove.AgentData.AgentID = _Client.Self.AgentID;
|
|
remove.AgentData.SessionID = _Client.Self.SessionID;
|
|
|
|
remove.InventoryData.ItemID = taskItemID;
|
|
remove.InventoryData.LocalID = objectLocalID;
|
|
|
|
_Client.Network.SendPacket(remove, simulator);
|
|
}
|
|
|
|
#endregion Task
|
|
|
|
#region Helper Functions
|
|
|
|
public static string AssetTypeToString(AssetType type)
|
|
{
|
|
return _AssetTypeNames[(int)type];
|
|
}
|
|
|
|
public static AssetType StringToAssetType(string type)
|
|
{
|
|
for (int i = 0; i < _AssetTypeNames.Length; i++)
|
|
{
|
|
if (_AssetTypeNames[i] == type)
|
|
return (AssetType)i;
|
|
}
|
|
|
|
return AssetType.Unknown;
|
|
}
|
|
|
|
public static string InventoryTypeToString(InventoryType type)
|
|
{
|
|
return _InventoryTypeNames[(int)type];
|
|
}
|
|
|
|
public static InventoryType StringToInventoryType(string type)
|
|
{
|
|
for (int i = 0; i < _InventoryTypeNames.Length; i++)
|
|
{
|
|
if (_InventoryTypeNames[i] == type)
|
|
return (InventoryType)i;
|
|
}
|
|
|
|
return InventoryType.Unknown;
|
|
}
|
|
|
|
public static string SaleTypeToString(SaleType type)
|
|
{
|
|
return _SaleTypeNames[(int)type];
|
|
}
|
|
|
|
public static SaleType StringToSaleType(string value)
|
|
{
|
|
for (int i = 0; i < _SaleTypeNames.Length; i++)
|
|
{
|
|
if (value == _SaleTypeNames[i])
|
|
return (SaleType)i;
|
|
}
|
|
|
|
return SaleType.Not;
|
|
}
|
|
|
|
private uint RegisterItemCreatedCallback(ItemCreatedCallback callback)
|
|
{
|
|
lock (_CallbacksLock)
|
|
{
|
|
if (_CallbackPos == UInt32.MaxValue)
|
|
_CallbackPos = 0;
|
|
|
|
_CallbackPos++;
|
|
|
|
if (_ItemCreatedCallbacks.ContainsKey(_CallbackPos))
|
|
_Client.Log("Overwriting an existing ItemCreatedCallback", Helpers.LogLevel.Warning);
|
|
|
|
_ItemCreatedCallbacks[_CallbackPos] = callback;
|
|
|
|
return _CallbackPos;
|
|
}
|
|
}
|
|
|
|
private uint RegisterItemsCopiedCallback(ItemCopiedCallback callback)
|
|
{
|
|
lock (_CallbacksLock)
|
|
{
|
|
if (_CallbackPos == UInt32.MaxValue)
|
|
_CallbackPos = 0;
|
|
|
|
_CallbackPos++;
|
|
|
|
if (_ItemCopiedCallbacks.ContainsKey(_CallbackPos))
|
|
_Client.Log("Overwriting an existing ItemsCopiedCallback", Helpers.LogLevel.Warning);
|
|
|
|
_ItemCopiedCallbacks[_CallbackPos] = callback;
|
|
|
|
return _CallbackPos;
|
|
}
|
|
}
|
|
|
|
public static uint ItemCRC(InventoryItem iitem)
|
|
{
|
|
uint CRC = 0;
|
|
|
|
// IDs
|
|
CRC += iitem.AssetUUID.CRC(); // AssetID
|
|
CRC += iitem.ParentUUID.CRC(); // FolderID
|
|
CRC += iitem.UUID.CRC(); // ItemID
|
|
|
|
// Permission stuff
|
|
CRC += iitem.CreatorID.CRC(); // CreatorID
|
|
CRC += iitem.OwnerID.CRC(); // OwnerID
|
|
CRC += iitem.GroupID.CRC(); // GroupID
|
|
|
|
// CRC += another 4 words which always seem to be zero -- unclear if this is a LLUUID or what
|
|
CRC += (uint)iitem.Permissions.OwnerMask; //owner_mask; // Either owner_mask or next_owner_mask may need to be
|
|
CRC += (uint)iitem.Permissions.NextOwnerMask; //next_owner_mask; // switched with base_mask -- 2 values go here and in my
|
|
CRC += (uint)iitem.Permissions.EveryoneMask; //everyone_mask; // study item, the three were identical.
|
|
CRC += (uint)iitem.Permissions.GroupMask; //group_mask;
|
|
|
|
// The rest of the CRC fields
|
|
CRC += (uint)iitem.Flags; // Flags
|
|
CRC += (uint)iitem.InventoryType; // InvType
|
|
CRC += (uint)iitem.AssetType; // Type
|
|
CRC += (uint)Helpers.DateTimeToUnixTime(iitem.CreationDate); // CreationDate
|
|
CRC += (uint)iitem.SalePrice; // SalePrice
|
|
CRC += (uint)((uint)iitem.SaleType * 0x07073096); // SaleType
|
|
|
|
return CRC;
|
|
}
|
|
|
|
public static InventoryItem CreateInventoryItem(InventoryType type, LLUUID id)
|
|
{
|
|
switch (type)
|
|
{
|
|
case InventoryType.Texture: return new InventoryTexture(id);
|
|
case InventoryType.Sound: return new InventorySound(id);
|
|
case InventoryType.CallingCard: return new InventoryCallingCard(id);
|
|
case InventoryType.Landmark: return new InventoryLandmark(id);
|
|
case InventoryType.Object: return new InventoryObject(id);
|
|
case InventoryType.Notecard: return new InventoryNotecard(id);
|
|
case InventoryType.Category: return new InventoryCategory(id);
|
|
case InventoryType.LSL: return new InventoryLSL(id);
|
|
case InventoryType.Snapshot: return new InventorySnapshot(id);
|
|
case InventoryType.Attachment: return new InventoryAttachment(id);
|
|
case InventoryType.Wearable: return new InventoryWearable(id);
|
|
case InventoryType.Animation: return new InventoryAnimation(id);
|
|
case InventoryType.Gesture: return new InventoryGesture(id);
|
|
default: return new InventoryItem(type, id);
|
|
}
|
|
}
|
|
|
|
private InventoryItem SafeCreateInventoryItem(InventoryType InvType, LLUUID ItemID)
|
|
{
|
|
InventoryItem ret = null;
|
|
|
|
if (_Store.Contains(ItemID))
|
|
ret = _Store[ItemID] as InventoryItem;
|
|
|
|
if (ret == null)
|
|
ret = CreateInventoryItem(InvType, ItemID);
|
|
|
|
return ret;
|
|
}
|
|
|
|
private static bool ParseLine(string line, out string key, out string value)
|
|
{
|
|
string origLine = line;
|
|
|
|
// Clean up and convert tabs to spaces
|
|
line = line.Trim();
|
|
line = line.Replace('\t', ' ');
|
|
|
|
// Shrink all whitespace down to single spaces
|
|
while (line.IndexOf(" ") > 0)
|
|
line = line.Replace(" ", " ");
|
|
|
|
if (line.Length > 2)
|
|
{
|
|
int sep = line.IndexOf(' ');
|
|
if (sep > 0)
|
|
{
|
|
key = line.Substring(0, sep);
|
|
value = line.Substring(sep + 1);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
else if (line.Length == 1)
|
|
{
|
|
key = line;
|
|
value = String.Empty;
|
|
return true;
|
|
}
|
|
|
|
key = null;
|
|
value = null;
|
|
return false;
|
|
}
|
|
|
|
public static List<InventoryBase> ParseTaskInventory(string taskData)
|
|
{
|
|
List<InventoryBase> items = new List<InventoryBase>();
|
|
int lineNum = 0;
|
|
string[] lines = taskData.Replace("\r\n", "\n").Split('\n');
|
|
|
|
while (lineNum < lines.Length)
|
|
{
|
|
string key, value;
|
|
if (ParseLine(lines[lineNum++], out key, out value))
|
|
{
|
|
if (key == "inv_object")
|
|
{
|
|
#region inv_object
|
|
|
|
// In practice this appears to only be used for folders
|
|
LLUUID itemID = LLUUID.Zero;
|
|
LLUUID parentID = LLUUID.Zero;
|
|
string name = String.Empty;
|
|
AssetType assetType = AssetType.Unknown;
|
|
|
|
while (lineNum < lines.Length)
|
|
{
|
|
if (ParseLine(lines[lineNum++], out key, out value))
|
|
{
|
|
if (key == "{")
|
|
{
|
|
continue;
|
|
}
|
|
else if (key == "}")
|
|
{
|
|
break;
|
|
}
|
|
else if (key == "obj_id")
|
|
{
|
|
LLUUID.TryParse(value, out itemID);
|
|
}
|
|
else if (key == "parent_id")
|
|
{
|
|
LLUUID.TryParse(value, out parentID);
|
|
}
|
|
else if (key == "type")
|
|
{
|
|
assetType = StringToAssetType(value);
|
|
}
|
|
else if (key == "name")
|
|
{
|
|
name = value.Substring(0, value.IndexOf('|'));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (assetType == AssetType.Folder)
|
|
{
|
|
InventoryFolder folder = new InventoryFolder(itemID);
|
|
folder.Name = name;
|
|
folder.ParentUUID = parentID;
|
|
|
|
items.Add(folder);
|
|
}
|
|
else
|
|
{
|
|
InventoryItem item = new InventoryItem(itemID);
|
|
item.Name = name;
|
|
item.ParentUUID = parentID;
|
|
item.AssetType = assetType;
|
|
|
|
items.Add(item);
|
|
}
|
|
|
|
#endregion inv_object
|
|
}
|
|
else if (key == "inv_item")
|
|
{
|
|
#region inv_item
|
|
|
|
// Any inventory item that links to an assetID, has permissions, etc
|
|
LLUUID itemID = LLUUID.Zero;
|
|
LLUUID assetID = LLUUID.Zero;
|
|
LLUUID parentID = LLUUID.Zero;
|
|
LLUUID creatorID = LLUUID.Zero;
|
|
LLUUID ownerID = LLUUID.Zero;
|
|
LLUUID lastOwnerID = LLUUID.Zero;
|
|
LLUUID groupID = LLUUID.Zero;
|
|
bool groupOwned = false;
|
|
string name = String.Empty;
|
|
string desc = String.Empty;
|
|
AssetType assetType = AssetType.Unknown;
|
|
InventoryType inventoryType = InventoryType.Unknown;
|
|
DateTime creationDate = Helpers.Epoch;
|
|
uint flags = 0;
|
|
Permissions perms = Permissions.NoPermissions;
|
|
SaleType saleType = SaleType.Not;
|
|
int salePrice = 0;
|
|
|
|
while (lineNum < lines.Length)
|
|
{
|
|
if (ParseLine(lines[lineNum++], out key, out value))
|
|
{
|
|
if (key == "{")
|
|
{
|
|
continue;
|
|
}
|
|
else if (key == "}")
|
|
{
|
|
break;
|
|
}
|
|
else if (key == "item_id")
|
|
{
|
|
LLUUID.TryParse(value, out itemID);
|
|
}
|
|
else if (key == "parent_id")
|
|
{
|
|
LLUUID.TryParse(value, out parentID);
|
|
}
|
|
else if (key == "permissions")
|
|
{
|
|
#region permissions
|
|
|
|
while (lineNum < lines.Length)
|
|
{
|
|
if (ParseLine(lines[lineNum++], out key, out value))
|
|
{
|
|
if (key == "{")
|
|
{
|
|
continue;
|
|
}
|
|
else if (key == "}")
|
|
{
|
|
break;
|
|
}
|
|
else if (key == "creator_mask")
|
|
{
|
|
// Deprecated
|
|
uint val;
|
|
if (Helpers.TryParseHex(value, out val))
|
|
perms.BaseMask = (PermissionMask)val;
|
|
}
|
|
else if (key == "base_mask")
|
|
{
|
|
uint val;
|
|
if (Helpers.TryParseHex(value, out val))
|
|
perms.BaseMask = (PermissionMask)val;
|
|
}
|
|
else if (key == "owner_mask")
|
|
{
|
|
uint val;
|
|
if (Helpers.TryParseHex(value, out val))
|
|
perms.OwnerMask = (PermissionMask)val;
|
|
}
|
|
else if (key == "group_mask")
|
|
{
|
|
uint val;
|
|
if (Helpers.TryParseHex(value, out val))
|
|
perms.GroupMask = (PermissionMask)val;
|
|
}
|
|
else if (key == "everyone_mask")
|
|
{
|
|
uint val;
|
|
if (Helpers.TryParseHex(value, out val))
|
|
perms.EveryoneMask = (PermissionMask)val;
|
|
}
|
|
else if (key == "next_owner_mask")
|
|
{
|
|
uint val;
|
|
if (Helpers.TryParseHex(value, out val))
|
|
perms.NextOwnerMask = (PermissionMask)val;
|
|
}
|
|
else if (key == "creator_id")
|
|
{
|
|
Helpers.TryParse(value, out creatorID);
|
|
}
|
|
else if (key == "owner_id")
|
|
{
|
|
Helpers.TryParse(value, out ownerID);
|
|
}
|
|
else if (key == "last_owner_id")
|
|
{
|
|
Helpers.TryParse(value, out lastOwnerID);
|
|
}
|
|
else if (key == "group_id")
|
|
{
|
|
Helpers.TryParse(value, out groupID);
|
|
}
|
|
else if (key == "group_owned")
|
|
{
|
|
uint val;
|
|
if (Helpers.TryParse(value, out val))
|
|
groupOwned = (val != 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion permissions
|
|
}
|
|
else if (key == "sale_info")
|
|
{
|
|
#region sale_info
|
|
|
|
while (lineNum < lines.Length)
|
|
{
|
|
if (ParseLine(lines[lineNum++], out key, out value))
|
|
{
|
|
if (key == "{")
|
|
{
|
|
continue;
|
|
}
|
|
else if (key == "}")
|
|
{
|
|
break;
|
|
}
|
|
else if (key == "sale_type")
|
|
{
|
|
saleType = StringToSaleType(value);
|
|
}
|
|
else if (key == "sale_price")
|
|
{
|
|
Helpers.TryParse(value, out salePrice);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion sale_info
|
|
}
|
|
else if (key == "shadow_id")
|
|
{
|
|
//FIXME:
|
|
}
|
|
else if (key == "asset_id")
|
|
{
|
|
LLUUID.TryParse(value, out assetID);
|
|
}
|
|
else if (key == "type")
|
|
{
|
|
assetType = StringToAssetType(value);
|
|
}
|
|
else if (key == "inv_type")
|
|
{
|
|
inventoryType = StringToInventoryType(value);
|
|
}
|
|
else if (key == "flags")
|
|
{
|
|
Helpers.TryParse(value, out flags);
|
|
}
|
|
else if (key == "name")
|
|
{
|
|
name = value.Substring(0, value.IndexOf('|'));
|
|
}
|
|
else if (key == "desc")
|
|
{
|
|
desc = value.Substring(0, value.IndexOf('|'));
|
|
}
|
|
else if (key == "creation_date")
|
|
{
|
|
uint timestamp;
|
|
if (Helpers.TryParse(value, out timestamp))
|
|
creationDate = Helpers.UnixTimeToDateTime(timestamp);
|
|
else
|
|
SecondLife.LogStatic("Failed to parse creation_date " + value, Helpers.LogLevel.Warning);
|
|
}
|
|
}
|
|
}
|
|
|
|
InventoryItem item = CreateInventoryItem(inventoryType, itemID);
|
|
item.AssetUUID = assetID;
|
|
item.AssetType = assetType;
|
|
item.CreationDate = creationDate;
|
|
item.CreatorID = creatorID;
|
|
item.Description = desc;
|
|
item.Flags = (InventoryItemFlags)flags;
|
|
item.GroupID = groupID;
|
|
item.GroupOwned = groupOwned;
|
|
item.Name = name;
|
|
item.OwnerID = ownerID;
|
|
item.ParentUUID = parentID;
|
|
item.Permissions = perms;
|
|
item.SalePrice = salePrice;
|
|
item.SaleType = saleType;
|
|
|
|
items.Add(item);
|
|
|
|
#endregion inv_item
|
|
}
|
|
else
|
|
{
|
|
SecondLife.LogStatic("Unrecognized token " + key + " in: " + Helpers.NewLine + taskData,
|
|
Helpers.LogLevel.Error);
|
|
}
|
|
}
|
|
}
|
|
|
|
return items;
|
|
}
|
|
|
|
#endregion Helper Functions
|
|
|
|
#region Callbacks
|
|
|
|
private void CreateItemFromAssetResponse(CapsClient client, LLSD result, Exception error)
|
|
{
|
|
LLSDMap contents = (LLSDMap)result;
|
|
KeyValuePair<ItemCreatedFromAssetCallback, byte[]> kvp = (KeyValuePair<ItemCreatedFromAssetCallback, byte[]>)client.UserData;
|
|
ItemCreatedFromAssetCallback callback = kvp.Key;
|
|
byte[] itemData = (byte[])kvp.Value;
|
|
|
|
if (result == null)
|
|
{
|
|
try { callback(false, error.Message, LLUUID.Zero, LLUUID.Zero); }
|
|
catch (Exception e) { _Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
return;
|
|
}
|
|
|
|
string status = contents["state"].AsString();
|
|
|
|
if (status == "upload")
|
|
{
|
|
string uploadURL = contents["uploader"].AsString();
|
|
|
|
// This makes the assumption that all uploads go to CurrentSim, to avoid
|
|
// the problem of HttpRequestState not knowing anything about simulators
|
|
CapsClient upload = new CapsClient(new Uri(uploadURL));
|
|
upload.OnComplete += new CapsClient.CompleteCallback(CreateItemFromAssetResponse);
|
|
upload.UserData = kvp;
|
|
upload.StartRequest(itemData, "application/octet-stream");
|
|
}
|
|
else if (status == "complete")
|
|
{
|
|
if (contents.ContainsKey("new_inventory_item") && contents.ContainsKey("new_asset"))
|
|
{
|
|
try { callback(true, String.Empty, contents["new_inventory_item"].AsUUID(), contents["new_asset"].AsUUID()); }
|
|
catch (Exception e) { _Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
else
|
|
{
|
|
try { callback(false, "Failed to parse asset and item UUIDs", LLUUID.Zero, LLUUID.Zero); }
|
|
catch (Exception e) { _Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Failure
|
|
try { callback(false, status, LLUUID.Zero, LLUUID.Zero); }
|
|
catch (Exception e) { _Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
|
|
private void SaveAssetIntoInventoryHandler(Packet packet, Simulator simulator)
|
|
{
|
|
SaveAssetIntoInventoryPacket save = (SaveAssetIntoInventoryPacket)packet;
|
|
|
|
// FIXME: Find this item in the inventory structure and mark the parent as needing an update
|
|
//save.InventoryData.ItemID;
|
|
_Client.Log("SaveAssetIntoInventory packet received, someone write this function!",
|
|
Helpers.LogLevel.Error);
|
|
}
|
|
|
|
private void InventoryDescendentsHandler(Packet packet, Simulator simulator)
|
|
{
|
|
InventoryDescendentsPacket reply = (InventoryDescendentsPacket)packet;
|
|
|
|
if (reply.AgentData.Descendents > 0)
|
|
{
|
|
// InventoryDescendantsReply sends a null folder if the parent doesnt contain any folders
|
|
if (reply.FolderData[0].FolderID != LLUUID.Zero)
|
|
{
|
|
// Iterate folders in this packet
|
|
for (int i = 0; i < reply.FolderData.Length; i++)
|
|
{
|
|
InventoryFolder folder = new InventoryFolder(reply.FolderData[i].FolderID);
|
|
folder.ParentUUID = reply.FolderData[i].ParentID;
|
|
folder.Name = Helpers.FieldToUTF8String(reply.FolderData[i].Name);
|
|
folder.PreferredType = (AssetType)reply.FolderData[i].Type;
|
|
folder.OwnerID = reply.AgentData.OwnerID;
|
|
|
|
_Store[folder.UUID] = folder;
|
|
}
|
|
}
|
|
|
|
// InventoryDescendantsReply sends a null item if the parent doesnt contain any items.
|
|
if (reply.ItemData[0].ItemID != LLUUID.Zero)
|
|
{
|
|
// Iterate items in this packet
|
|
for (int i = 0; i < reply.ItemData.Length; i++)
|
|
{
|
|
if (reply.ItemData[i].ItemID != LLUUID.Zero)
|
|
{
|
|
InventoryItem item = CreateInventoryItem((InventoryType)reply.ItemData[i].InvType,reply.ItemData[i].ItemID);
|
|
item.ParentUUID = reply.ItemData[i].FolderID;
|
|
item.CreatorID = reply.ItemData[i].CreatorID;
|
|
item.AssetType = (AssetType)reply.ItemData[i].Type;
|
|
item.AssetUUID = reply.ItemData[i].AssetID;
|
|
item.CreationDate = Helpers.UnixTimeToDateTime((uint)reply.ItemData[i].CreationDate);
|
|
item.Description = Helpers.FieldToUTF8String(reply.ItemData[i].Description);
|
|
item.Flags = (InventoryItemFlags)reply.ItemData[i].Flags;
|
|
item.Name = Helpers.FieldToUTF8String(reply.ItemData[i].Name);
|
|
item.GroupID = reply.ItemData[i].GroupID;
|
|
item.GroupOwned = reply.ItemData[i].GroupOwned;
|
|
item.Permissions = new Permissions(
|
|
reply.ItemData[i].BaseMask,
|
|
reply.ItemData[i].EveryoneMask,
|
|
reply.ItemData[i].GroupMask,
|
|
reply.ItemData[i].NextOwnerMask,
|
|
reply.ItemData[i].OwnerMask);
|
|
item.SalePrice = reply.ItemData[i].SalePrice;
|
|
item.SaleType = (SaleType)reply.ItemData[i].SaleType;
|
|
item.OwnerID = reply.AgentData.OwnerID;
|
|
|
|
_Store[item.UUID] = item;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
InventoryFolder parentFolder = null;
|
|
|
|
if (_Store.Contains(reply.AgentData.FolderID) &&
|
|
_Store[reply.AgentData.FolderID] is InventoryFolder)
|
|
{
|
|
parentFolder = _Store[reply.AgentData.FolderID] as InventoryFolder;
|
|
}
|
|
else
|
|
{
|
|
_Client.Log("Don't have a reference to FolderID " + reply.AgentData.FolderID.ToString() +
|
|
" or it is not a folder", Helpers.LogLevel.Error);
|
|
return;
|
|
}
|
|
|
|
if (reply.AgentData.Version < parentFolder.Version)
|
|
{
|
|
_Client.Log("Got an outdated InventoryDescendents packet for folder " + parentFolder.Name +
|
|
", this version = " + reply.AgentData.Version + ", latest version = " + parentFolder.Version,
|
|
Helpers.LogLevel.Warning);
|
|
return;
|
|
}
|
|
|
|
parentFolder.Version = reply.AgentData.Version;
|
|
// FIXME: reply.AgentData.Descendants is not parentFolder.DescendentCount if we didn't
|
|
// request items and folders
|
|
parentFolder.DescendentCount = reply.AgentData.Descendents;
|
|
|
|
#region FindObjectsByPath Handling
|
|
|
|
if (_Searches.Count > 0)
|
|
{
|
|
lock (_Searches)
|
|
{
|
|
StartSearch:
|
|
|
|
// Iterate over all of the outstanding searches
|
|
for (int i = 0; i < _Searches.Count; i++)
|
|
{
|
|
InventorySearch search = _Searches[i];
|
|
List<InventoryBase> folderContents = _Store.GetContents(search.Folder);
|
|
|
|
// Iterate over all of the inventory objects in the base search folder
|
|
for (int j = 0; j < folderContents.Count; j++)
|
|
{
|
|
// Check if this inventory object matches the current path node
|
|
if (folderContents[j].Name == search.Path[search.Level])
|
|
{
|
|
if (search.Level == search.Path.Length - 1)
|
|
{
|
|
_Client.DebugLog("Finished path search of " + String.Join("/", search.Path));
|
|
|
|
// This is the last node in the path, fire the callback and clean up
|
|
if (OnFindObjectByPath != null)
|
|
{
|
|
try { OnFindObjectByPath(String.Join("/", search.Path), folderContents[j].UUID); }
|
|
catch (Exception e) { _Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
|
|
// Remove this entry and restart the loop since we are changing the collection size
|
|
_Searches.RemoveAt(i);
|
|
goto StartSearch;
|
|
}
|
|
else
|
|
{
|
|
// We found a match but it is not the end of the path, request the next level
|
|
_Client.DebugLog(String.Format("Matched level {0}/{1} in a path search of {2}",
|
|
search.Level, search.Path.Length - 1, String.Join("/", search.Path)));
|
|
|
|
search.Folder = folderContents[j].UUID;
|
|
search.Level++;
|
|
_Searches[i] = search;
|
|
|
|
RequestFolderContents(search.Folder, search.Owner, true, true,
|
|
InventorySortOrder.ByName);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion FindObjectsByPath Handling
|
|
|
|
// Callback for inventory folder contents being updated
|
|
if (OnFolderUpdated != null)
|
|
{
|
|
try { OnFolderUpdated(parentFolder.UUID); }
|
|
catch (Exception e) { _Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// UpdateCreateInventoryItem packets are received when a new inventory item
|
|
/// is created. This may occur when an object that's rezzed in world is
|
|
/// taken into inventory, when an item is created using the CreateInventoryItem
|
|
/// packet, or when an object is purchased
|
|
/// </summary>
|
|
private void UpdateCreateInventoryItemHandler(Packet packet, Simulator simulator)
|
|
{
|
|
UpdateCreateInventoryItemPacket reply = packet as UpdateCreateInventoryItemPacket;
|
|
|
|
foreach (UpdateCreateInventoryItemPacket.InventoryDataBlock dataBlock in reply.InventoryData)
|
|
{
|
|
if (dataBlock.InvType == (sbyte)InventoryType.Folder)
|
|
{
|
|
_Client.Log("Received InventoryFolder in an UpdateCreateInventoryItem packet, this should not happen!",
|
|
Helpers.LogLevel.Error);
|
|
continue;
|
|
}
|
|
|
|
InventoryItem item = CreateInventoryItem((InventoryType)dataBlock.InvType,dataBlock.ItemID);
|
|
item.AssetType = (AssetType)dataBlock.Type;
|
|
item.AssetUUID = dataBlock.AssetID;
|
|
item.CreationDate = Helpers.UnixTimeToDateTime(dataBlock.CreationDate);
|
|
item.CreatorID = dataBlock.CreatorID;
|
|
item.Description = Helpers.FieldToUTF8String(dataBlock.Description);
|
|
item.Flags = (InventoryItemFlags)dataBlock.Flags;
|
|
item.GroupID = dataBlock.GroupID;
|
|
item.GroupOwned = dataBlock.GroupOwned;
|
|
item.Name = Helpers.FieldToUTF8String(dataBlock.Name);
|
|
item.OwnerID = dataBlock.OwnerID;
|
|
item.ParentUUID = dataBlock.FolderID;
|
|
item.Permissions = new Permissions(
|
|
dataBlock.BaseMask,
|
|
dataBlock.EveryoneMask,
|
|
dataBlock.GroupMask,
|
|
dataBlock.NextOwnerMask,
|
|
dataBlock.OwnerMask);
|
|
item.SalePrice = dataBlock.SalePrice;
|
|
item.SaleType = (SaleType)dataBlock.SaleType;
|
|
|
|
// Update the local copy
|
|
_Store[item.UUID] = item;
|
|
|
|
// Look for an "item created" callback
|
|
ItemCreatedCallback createdCallback;
|
|
if (_ItemCreatedCallbacks.TryGetValue(dataBlock.CallbackID, out createdCallback))
|
|
{
|
|
_ItemCreatedCallbacks.Remove(dataBlock.CallbackID);
|
|
|
|
try { createdCallback(true, item); }
|
|
catch (Exception e) { _Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
|
|
// TODO: Is this callback even triggered when items are copied?
|
|
// Look for an "item copied" callback
|
|
ItemCopiedCallback copyCallback;
|
|
if (_ItemCopiedCallbacks.TryGetValue(dataBlock.CallbackID, out copyCallback))
|
|
{
|
|
_ItemCopiedCallbacks.Remove(dataBlock.CallbackID);
|
|
|
|
try { copyCallback(item); }
|
|
catch (Exception e) { _Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
|
|
//This is triggered when an item is received from a task
|
|
if (OnTaskItemReceived != null)
|
|
{
|
|
try { OnTaskItemReceived(item.UUID, dataBlock.FolderID, item.CreatorID, item.AssetUUID,
|
|
item.InventoryType); }
|
|
catch (Exception e) { _Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
}
|
|
|
|
private void MoveInventoryItemHandler(Packet packet, Simulator simulator)
|
|
{
|
|
MoveInventoryItemPacket move = (MoveInventoryItemPacket)packet;
|
|
|
|
for (int i = 0; i < move.InventoryData.Length; i++)
|
|
{
|
|
// FIXME: Do something here
|
|
string newName = Helpers.FieldToUTF8String(move.InventoryData[i].NewName);
|
|
|
|
_Client.Log(String.Format(
|
|
"MoveInventoryItemHandler: Item {0} is moving to Folder {1} with new name \"{2}\". Someone write this function!",
|
|
move.InventoryData[i].ItemID.ToString(), move.InventoryData[i].FolderID.ToString(),
|
|
newName), Helpers.LogLevel.Warning);
|
|
}
|
|
}
|
|
|
|
private void BulkUpdateInventoryHandler(Packet packet, Simulator simulator)
|
|
{
|
|
BulkUpdateInventoryPacket update = packet as BulkUpdateInventoryPacket;
|
|
|
|
if (update.FolderData.Length > 0 && update.FolderData[0].FolderID != LLUUID.Zero)
|
|
{
|
|
foreach (BulkUpdateInventoryPacket.FolderDataBlock dataBlock in update.FolderData)
|
|
{
|
|
if (!_Store.Contains(dataBlock.FolderID))
|
|
_Client.Log("Received BulkUpdate for unknown folder: " + dataBlock.FolderID, Helpers.LogLevel.Warning);
|
|
|
|
InventoryFolder folder = new InventoryFolder(dataBlock.FolderID);
|
|
folder.Name = Helpers.FieldToUTF8String(dataBlock.Name);
|
|
folder.OwnerID = update.AgentData.AgentID;
|
|
folder.ParentUUID = dataBlock.ParentID;
|
|
_Store[folder.UUID] = folder;
|
|
}
|
|
}
|
|
|
|
if (update.ItemData.Length > 0 && update.ItemData[0].ItemID != LLUUID.Zero)
|
|
{
|
|
for (int i = 0; i < update.ItemData.Length; i++)
|
|
{
|
|
BulkUpdateInventoryPacket.ItemDataBlock dataBlock = update.ItemData[i];
|
|
|
|
if (!_Store.Contains(dataBlock.ItemID))
|
|
_Client.Log("Received BulkUpdate for unknown item: " + dataBlock.ItemID, Helpers.LogLevel.Warning);
|
|
|
|
InventoryItem item = SafeCreateInventoryItem((InventoryType)dataBlock.InvType, dataBlock.ItemID);
|
|
|
|
item.AssetType = (AssetType)dataBlock.Type;
|
|
if (dataBlock.AssetID != LLUUID.Zero) item.AssetUUID = dataBlock.AssetID;
|
|
item.CreationDate = Helpers.UnixTimeToDateTime(dataBlock.CreationDate);
|
|
item.CreatorID = dataBlock.CreatorID;
|
|
item.Description = Helpers.FieldToUTF8String(dataBlock.Description);
|
|
item.Flags = (InventoryItemFlags)dataBlock.Flags;
|
|
item.GroupID = dataBlock.GroupID;
|
|
item.GroupOwned = dataBlock.GroupOwned;
|
|
item.Name = Helpers.FieldToUTF8String(dataBlock.Name);
|
|
item.OwnerID = dataBlock.OwnerID;
|
|
item.ParentUUID = dataBlock.FolderID;
|
|
item.Permissions = new Permissions(
|
|
dataBlock.BaseMask,
|
|
dataBlock.EveryoneMask,
|
|
dataBlock.GroupMask,
|
|
dataBlock.NextOwnerMask,
|
|
dataBlock.OwnerMask);
|
|
item.SalePrice = dataBlock.SalePrice;
|
|
item.SaleType = (SaleType)dataBlock.SaleType;
|
|
|
|
_Store[item.UUID] = item;
|
|
|
|
// Look for an "item created" callback
|
|
ItemCreatedCallback callback;
|
|
if (_ItemCreatedCallbacks.TryGetValue(dataBlock.CallbackID, out callback))
|
|
{
|
|
_ItemCreatedCallbacks.Remove(dataBlock.CallbackID);
|
|
|
|
try { callback(true, item); }
|
|
catch (Exception e) { _Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
|
|
// Look for an "item copied" callback
|
|
ItemCopiedCallback copyCallback;
|
|
if (_ItemCopiedCallbacks.TryGetValue(dataBlock.CallbackID, out copyCallback))
|
|
{
|
|
_ItemCopiedCallbacks.Remove(dataBlock.CallbackID);
|
|
|
|
try { copyCallback(item); }
|
|
catch (Exception e) { _Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void FetchInventoryReplyHandler(Packet packet, Simulator simulator)
|
|
{
|
|
FetchInventoryReplyPacket reply = packet as FetchInventoryReplyPacket;
|
|
|
|
foreach (FetchInventoryReplyPacket.InventoryDataBlock dataBlock in reply.InventoryData)
|
|
{
|
|
if (dataBlock.InvType == (sbyte)InventoryType.Folder)
|
|
{
|
|
_Client.Log("Received FetchInventoryReply for an inventory folder, this should not happen!",
|
|
Helpers.LogLevel.Error);
|
|
continue;
|
|
}
|
|
|
|
InventoryItem item = CreateInventoryItem((InventoryType)dataBlock.InvType,dataBlock.ItemID);
|
|
item.AssetType = (AssetType)dataBlock.Type;
|
|
item.AssetUUID = dataBlock.AssetID;
|
|
item.CreationDate = Helpers.UnixTimeToDateTime(dataBlock.CreationDate);
|
|
item.CreatorID = dataBlock.CreatorID;
|
|
item.Description = Helpers.FieldToUTF8String(dataBlock.Description);
|
|
item.Flags = (InventoryItemFlags)dataBlock.Flags;
|
|
item.GroupID = dataBlock.GroupID;
|
|
item.GroupOwned = dataBlock.GroupOwned;
|
|
item.Name = Helpers.FieldToUTF8String(dataBlock.Name);
|
|
item.OwnerID = dataBlock.OwnerID;
|
|
item.ParentUUID = dataBlock.FolderID;
|
|
item.Permissions = new Permissions(
|
|
dataBlock.BaseMask,
|
|
dataBlock.EveryoneMask,
|
|
dataBlock.GroupMask,
|
|
dataBlock.NextOwnerMask,
|
|
dataBlock.OwnerMask);
|
|
item.SalePrice = dataBlock.SalePrice;
|
|
item.SaleType = (SaleType)dataBlock.SaleType;
|
|
|
|
_Store[item.UUID] = item;
|
|
|
|
// Fire the callback for an item being fetched
|
|
if (OnItemReceived != null)
|
|
{
|
|
try { OnItemReceived(item); }
|
|
catch (Exception e) { _Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ReplyTaskInventoryHandler(Packet packet, Simulator simulator)
|
|
{
|
|
if (OnTaskInventoryReply != null)
|
|
{
|
|
ReplyTaskInventoryPacket reply = (ReplyTaskInventoryPacket)packet;
|
|
|
|
try
|
|
{
|
|
OnTaskInventoryReply(reply.InventoryData.TaskID, reply.InventoryData.Serial,
|
|
Helpers.FieldToUTF8String(reply.InventoryData.Filename));
|
|
}
|
|
catch (Exception e) { _Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
|
|
private void Self_OnInstantMessage(InstantMessage im, Simulator simulator)
|
|
{
|
|
// TODO: MainAvatar.InstantMessageDialog.GroupNotice can also be an inventory offer, should we
|
|
// handle it here?
|
|
|
|
if (OnObjectOffered != null &&
|
|
(im.Dialog == InstantMessageDialog.InventoryOffered || im.Dialog == InstantMessageDialog.TaskInventoryOffered))
|
|
{
|
|
AssetType type = AssetType.Unknown;
|
|
LLUUID objectID = LLUUID.Zero;
|
|
bool fromTask = false;
|
|
|
|
if (im.Dialog == InstantMessageDialog.InventoryOffered)
|
|
{
|
|
if (im.BinaryBucket.Length == 17)
|
|
{
|
|
type = (AssetType)im.BinaryBucket[0];
|
|
objectID = new LLUUID(im.BinaryBucket, 1);
|
|
fromTask = false;
|
|
}
|
|
else
|
|
{
|
|
_Client.Log("Malformed inventory offer from agent", Helpers.LogLevel.Warning);
|
|
return;
|
|
}
|
|
}
|
|
else if (im.Dialog == InstantMessageDialog.TaskInventoryOffered)
|
|
{
|
|
if (im.BinaryBucket.Length == 1)
|
|
{
|
|
type = (AssetType)im.BinaryBucket[0];
|
|
fromTask = true;
|
|
}
|
|
else
|
|
{
|
|
_Client.Log("Malformed inventory offer from object", Helpers.LogLevel.Warning);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Find the folder where this is going to go
|
|
LLUUID destinationFolderID = FindFolderForType(type);
|
|
|
|
// Fire the callback
|
|
try
|
|
{
|
|
ImprovedInstantMessagePacket imp = new ImprovedInstantMessagePacket();
|
|
imp.AgentData.AgentID = _Client.Self.AgentID;
|
|
imp.AgentData.SessionID = _Client.Self.SessionID;
|
|
imp.MessageBlock.FromGroup = false;
|
|
imp.MessageBlock.ToAgentID = im.FromAgentID;
|
|
imp.MessageBlock.Offline = 0;
|
|
imp.MessageBlock.ID = im.IMSessionID;
|
|
imp.MessageBlock.Timestamp = 0;
|
|
imp.MessageBlock.FromAgentName = Helpers.StringToField(_Client.Self.Name);
|
|
imp.MessageBlock.Message = new byte[0];
|
|
imp.MessageBlock.ParentEstateID = 0;
|
|
imp.MessageBlock.RegionID = LLUUID.Zero;
|
|
imp.MessageBlock.Position = _Client.Self.SimPosition;
|
|
|
|
if (OnObjectOffered(im.FromAgentID, im.FromAgentName, im.ParentEstateID, im.RegionID, im.Position,
|
|
im.Timestamp, type, objectID, fromTask))
|
|
{
|
|
// Accept the inventory offer
|
|
switch (im.Dialog)
|
|
{
|
|
case InstantMessageDialog.InventoryOffered:
|
|
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.InventoryAccepted;
|
|
break;
|
|
case InstantMessageDialog.TaskInventoryOffered:
|
|
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.TaskInventoryAccepted;
|
|
break;
|
|
case InstantMessageDialog.GroupNotice:
|
|
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.GroupNoticeInventoryAccepted;
|
|
break;
|
|
}
|
|
|
|
imp.MessageBlock.BinaryBucket = destinationFolderID.GetBytes();
|
|
}
|
|
else
|
|
{
|
|
// Decline the inventory offer
|
|
switch (im.Dialog)
|
|
{
|
|
case InstantMessageDialog.InventoryOffered:
|
|
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.InventoryDeclined;
|
|
break;
|
|
case InstantMessageDialog.TaskInventoryOffered:
|
|
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.TaskInventoryDeclined;
|
|
break;
|
|
case InstantMessageDialog.GroupNotice:
|
|
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.GroupNoticeInventoryDeclined;
|
|
break;
|
|
}
|
|
|
|
imp.MessageBlock.BinaryBucket = new byte[0];
|
|
}
|
|
|
|
_Client.Network.SendPacket(imp, simulator);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
_Client.Log(e.ToString(), Helpers.LogLevel.Error);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void Network_OnLoginResponse(bool loginSuccess, bool redirect, string message, string reason, LoginResponseData replyData)
|
|
{
|
|
if (loginSuccess)
|
|
{
|
|
// Initialize the store here so we know who owns it:
|
|
_Store = new Inventory(_Client, this, _Client.Self.AgentID);
|
|
_Client.DebugLog("Setting InventoryRoot to " + replyData.InventoryRoot.ToString());
|
|
InventoryFolder rootFolder = new InventoryFolder(replyData.InventoryRoot);
|
|
rootFolder.Name = String.Empty;
|
|
rootFolder.ParentUUID = LLUUID.Zero;
|
|
_Store.RootFolder = rootFolder;
|
|
|
|
for (int i = 0; i < replyData.InventorySkeleton.Length; i++)
|
|
_Store.UpdateNodeFor(replyData.InventorySkeleton[i]);
|
|
}
|
|
}
|
|
|
|
private void UploadNotecardAssetResponse(CapsClient client, LLSD result, Exception error)
|
|
{
|
|
LLSDMap contents = (LLSDMap)result;
|
|
KeyValuePair<NotecardUploadedAssetCallback, byte[]> kvp = (KeyValuePair<NotecardUploadedAssetCallback, byte[]>)(((object[])client.UserData)[0]);
|
|
NotecardUploadedAssetCallback callback = kvp.Key;
|
|
byte[] itemData = (byte[])kvp.Value;
|
|
|
|
string status = contents["state"].AsString();
|
|
|
|
if (status == "upload")
|
|
{
|
|
string uploadURL = contents["uploader"].AsString();
|
|
|
|
// This makes the assumption that all uploads go to CurrentSim, to avoid
|
|
// the problem of HttpRequestState not knowing anything about simulators
|
|
CapsClient upload = new CapsClient(new Uri(uploadURL));
|
|
upload.OnComplete += new CapsClient.CompleteCallback(UploadNotecardAssetResponse);
|
|
upload.UserData = new object[2] { kvp, (LLUUID)(((object[])client.UserData)[1]) };
|
|
upload.StartRequest(itemData, "application/octet-stream");
|
|
}
|
|
else if (status == "complete")
|
|
{
|
|
if (contents.ContainsKey("new_asset"))
|
|
{
|
|
try { callback(true, String.Empty, (LLUUID)(((object[])client.UserData)[1]), contents["new_asset"].AsUUID()); }
|
|
catch (Exception e) { _Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
else
|
|
{
|
|
try { callback(false, "Failed to parse asset and item UUIDs", LLUUID.Zero, LLUUID.Zero); }
|
|
catch (Exception e) { _Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Failure
|
|
try { callback(false, status, LLUUID.Zero, LLUUID.Zero); }
|
|
catch (Exception e) { _Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
|
|
#endregion Callbacks
|
|
}
|
|
}
|