* Moved some of the packet receiving logic in to internal callbacks * Fixed HORRIBLE threading race condition with Circuit.Buffer[] git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@22 52acb1d6-8a22-11de-b505-999d5b087335
132 lines
2.3 KiB
C#
132 lines
2.3 KiB
C#
using System;
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namespace libsecondlife
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{
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public class Helpers
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{
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public const string VERSION = "libsecondlife-cs 0.0.3";
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public const byte MSG_APPENDED_ACKS = 0x10;
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public const byte MSG_RESENT = 0x20;
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public const byte MSG_RELIABLE = 0x40;
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public const byte MSG_ZEROCODED = 0x80;
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public const ushort MSG_FREQ_HIGH = 0x0000;
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public const ushort MSG_FREQ_MED = 0xFF00;
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public const ushort MSG_FREQ_LOW = 0xFFFF;
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public enum LogLevel
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{
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Info,
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Warning,
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Error
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};
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public static void Log(string message, LogLevel level)
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{
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Console.WriteLine(level.ToString() + ": " + message);
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}
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public static int ZeroDecode(byte[] src, int srclen, byte[] dest)
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{
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uint zerolen = 0;
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try
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{
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Array.Copy(src, 0, dest, 0, 4);
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zerolen += 4;
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for (uint i = zerolen; i < srclen; i++)
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{
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if (src[i] == 0x00)
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{
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for (byte j = 0; j < src[i + 1]; j++)
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{
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dest[zerolen++] = 0x00;
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}
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i++;
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}
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else
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{
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dest[zerolen++] = src[i];
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}
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}
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}
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catch (Exception e)
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{
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Helpers.Log(e.ToString(), Helpers.LogLevel.Error);
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}
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return (int)zerolen;
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}
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public static int ZeroEncode(byte[] src, int srclen, byte[] dest)
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{
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uint zerolen = 0;
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byte zerocount = 0;
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Array.Copy(src, 0, dest, 0, 4);
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zerolen += 4;
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for (uint i = zerolen; i < srclen; i++)
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{
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if (src[i] == 0x00)
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{
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zerocount++;
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if (zerocount == 0)
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{
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dest[zerolen++] = 0x00;
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dest[zerolen++] = 0xff;
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zerocount++;
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}
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}
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else
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{
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if (zerocount != 0)
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{
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dest[zerolen++] = 0x00;
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dest[zerolen++] = (byte)zerocount;
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zerocount = 0;
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}
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dest[zerolen++] = src[i];
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}
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}
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if (zerocount != 0)
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{
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dest[zerolen++] = 0x00;
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dest[zerolen++] = (byte)zerocount;
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}
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return (int)zerolen;
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}
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}
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public class PacketWrapper
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{
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}
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/// <summary>
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/// FIXME: Fill this in
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/// </summary>
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public class SecondLife
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{
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public ProtocolManager Protocol;
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public NetworkManager Network;
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public SecondLife(string keywordFile, string mapFile)
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{
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Protocol = new ProtocolManager(keywordFile, mapFile);
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Network = new NetworkManager(Protocol);
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}
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public void Tick()
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{
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System.Threading.Thread.Sleep(0);
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}
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}
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}
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