* Basic Logout() function * Proper functions for halting and closing Circuits * Infinite bugfixes * Threw a cert file in the bin directory in case anyone wants to make the SSL auth work properly git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@21 52acb1d6-8a22-11de-b505-999d5b087335
224 lines
4.4 KiB
C#
224 lines
4.4 KiB
C#
using System;
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namespace libsecondlife
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{
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public class LLUUID
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{
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public byte[] Data;
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public LLUUID()
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{
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Data = new byte[16];
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}
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public LLUUID(string val)
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{
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Data = new byte[16];
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if (val.Length == 36)
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{
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val = val.Replace("-", "");
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}
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if (val.Length != 32)
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{
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return;
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}
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for(int i = 0; i < 16; ++i)
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{
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Data[i] = Convert.ToByte(val.Substring(i * 2, 2), 16);
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}
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}
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public LLUUID(byte[] byteArray, int pos)
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{
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Data = new byte[16];
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Array.Copy(byteArray, pos, Data, 0, 16);
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}
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public static implicit operator LLUUID(string val)
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{
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return new LLUUID(val);
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}
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public override string ToString()
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{
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string uuid = "";
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for (int i = 0; i < 16; ++i)
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{
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uuid += Data[i].ToString("x2");
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}
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return uuid;
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}
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}
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public class LLVector3
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{
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public float X;
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public float Y;
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public float Z;
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public LLVector3()
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{
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X = Y = Z = 0.0F;
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}
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public LLVector3(byte[] byteArray, int pos)
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{
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X = BitConverter.ToSingle(byteArray, pos);
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Y = BitConverter.ToSingle(byteArray, pos + 4);
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Z = BitConverter.ToSingle(byteArray, pos + 8);
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}
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public LLVector3(float x, float y, float z)
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{
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X = x;
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Y = y;
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Z = z;
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}
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public byte[] GetBytes()
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{
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byte[] byteArray = new byte[12];
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Array.Copy(BitConverter.GetBytes(X), 0, byteArray, 0, 4);
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Array.Copy(BitConverter.GetBytes(Y), 0, byteArray, 4, 4);
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Array.Copy(BitConverter.GetBytes(Z), 0, byteArray, 8, 4);
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return byteArray;
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}
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public override string ToString()
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{
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return X.ToString() + " " + Y.ToString() + " " + Z.ToString();
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}
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}
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public class LLVector3d
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{
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public double X;
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public double Y;
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public double Z;
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public LLVector3d()
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{
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X = Y = Z = 0.0D;
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}
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public LLVector3d(byte[] byteArray, int pos)
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{
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X = BitConverter.ToDouble(byteArray, pos);
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Y = BitConverter.ToDouble(byteArray, pos + 8);
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Z = BitConverter.ToDouble(byteArray, pos + 16);
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}
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public override string ToString()
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{
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return X.ToString() + " " + Y.ToString() + " " + Z.ToString();
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}
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}
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public class LLVector4
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{
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public float X;
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public float Y;
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public float Z;
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public float S;
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public LLVector4()
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{
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X = Y = Z = S = 0.0F;
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}
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public LLVector4(byte[] byteArray, int pos)
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{
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X = BitConverter.ToSingle(byteArray, pos);
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Y = BitConverter.ToSingle(byteArray, pos + 4);
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Z = BitConverter.ToSingle(byteArray, pos + 8);
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S = BitConverter.ToSingle(byteArray, pos + 12);
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}
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public override string ToString()
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{
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return X.ToString() + " " + Y.ToString() + " " + Z.ToString() + " " + S.ToString();
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}
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}
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public class LLQuaternion
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{
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public float X;
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public float Y;
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public float Z;
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public float S;
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public LLQuaternion()
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{
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X = Y = Z = S = 0.0F;
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}
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public LLQuaternion(byte[] byteArray, int pos)
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{
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X = BitConverter.ToSingle(byteArray, pos);
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Y = BitConverter.ToSingle(byteArray, pos + 4);
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Z = BitConverter.ToSingle(byteArray, pos + 8);
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S = BitConverter.ToSingle(byteArray, pos + 12);
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}
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public LLQuaternion(float x, float y, float z, float s)
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{
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X = x;
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Y = y;
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Z = z;
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S = s;
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}
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public byte[] GetBytes()
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{
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byte[] byteArray = new byte[16];
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Array.Copy(BitConverter.GetBytes(X), 0, byteArray, 0, 4);
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Array.Copy(BitConverter.GetBytes(Y), 0, byteArray, 4, 4);
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Array.Copy(BitConverter.GetBytes(Z), 0, byteArray, 8, 4);
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Array.Copy(BitConverter.GetBytes(S), 0, byteArray, 12, 4);
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return byteArray;
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}
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public override string ToString()
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{
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return X.ToString() + " " + Y.ToString() + " " + Z.ToString() + " " + S.ToString();
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}
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}
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public class PrimObject
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{
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public sbyte PathTwistBegin;
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public byte PathEnd;
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public byte ProfileBegin;
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public sbyte PathRadiusOffset;
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public sbyte PathSkew;
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public byte ProfileCurve;
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public byte PathScaleX;
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public byte PathScaleY;
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public byte Material;
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public string NameValue;
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public byte PathShearX;
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public byte PathShearY;
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public sbyte PathTaperX;
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public sbyte PathTaperY;
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public byte ProfileEnd;
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public byte PathBegin;
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public byte PathCurve;
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public LLVector3 Scale;
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public byte State;
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public sbyte PathTwist;
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public byte ProfileHollow;
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public byte PathRevolutions;
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public LLQuaternion Rotation;
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}
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}
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