Files
libremetaverse/libsecondlife-cs/examples/name2key/name2key.cs
John Hurliman 9c32a490a0 * Internal callback mechanism, user callback hashtable is now UserCallbacks
* Moved some of the packet receiving logic in to internal callbacks
* Fixed HORRIBLE threading race condition with Circuit.Buffer[]

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@22 52acb1d6-8a22-11de-b505-999d5b087335
2006-06-13 07:15:38 +00:00

96 lines
2.2 KiB
C#

using System;
using System.Collections;
using libsecondlife;
namespace name2key
{
class name2key
{
static bool waiting = true;
//
public static void QueryHandler(Packet packet, Circuit circuit)
{
if (packet.Layout.Name.IndexOf("Dir") > -1)
{
ArrayList blocks = packet.Blocks();
if (blocks.Count > 3)
{
Console.WriteLine("ERROR: Ambiguous name. Returning first match");
}
foreach (Block block in blocks)
{
if (block.Layout.Name == "QueryReplies")
{
foreach (Field field in block.Fields)
{
if (field.Layout.Name == "AgentID")
{
Console.WriteLine("UUID: " + field.Data.ToString());
goto Done;
}
}
}
}
Done:
waiting = false;
}
}
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
SecondLife client;
if (args.Length < 5)
{
Console.WriteLine("Usage: name2key [loginfirstname] [loginlastname] [password] [firstname] [lastname]");
return;
}
try
{
client = new SecondLife("keywords.txt", "protocol.txt");
}
catch (Exception e)
{
// Error initializing the client, probably missing file(s)
Console.WriteLine(e.ToString());
return;
}
// Setup the callback
PacketCallback queryCallback = new PacketCallback(QueryHandler);
client.Network.UserCallbacks["DirPeopleReply"] = queryCallback;
if (!client.Network.Login(args[0], args[1], args[2], "00:00:00:00:00:00", 1, 10, 2, 2, "Win",
"0", "name2key", "jhurliman@wsu.edu"))
{
// Login failed
Console.WriteLine("ERROR: " + client.Network.LoginError);
return;
}
// Send the Query
string name = args[3] + " " + args[4];
LLUUID queryID = new LLUUID("00000000000000000000000000000001");
Packet packet = PacketBuilder.DirFindQuery(client.Protocol, name, queryID,
client.Network.LoginValues.AgentID, client.Network.LoginValues.SessionID);
client.Network.SendPacket(packet);
while (waiting)
{
client.Tick();
}
client.Network.Logout();
}
}
}