git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@72 52acb1d6-8a22-11de-b505-999d5b087335
203 lines
5.6 KiB
C#
203 lines
5.6 KiB
C#
/*
|
|
* Created by SharpDevelop.
|
|
* User: Oz
|
|
* Date: 7/11/2006
|
|
* Time: 8:32 PM
|
|
*
|
|
* To change this template use Tools | Options | Coding | Edit Standard Headers.
|
|
*/
|
|
|
|
using System;
|
|
using System.Drawing;
|
|
using System.Collections;
|
|
using System.ComponentModel;
|
|
using System.Windows.Forms;
|
|
using System.Data;
|
|
using System.Xml;
|
|
using System.Xml.XPath;
|
|
using libsecondlife;
|
|
|
|
namespace SLChat
|
|
{
|
|
/// <summary>
|
|
/// Description of NetCom:
|
|
/// NetCom stands for Network Communication
|
|
/// Basicly all functions that have to do with communicating
|
|
/// too and from SL should happen in here. This keeps things
|
|
/// organized and interface seperate from network code.
|
|
/// </summary>
|
|
public class NetCom
|
|
{
|
|
public SecondLife client;
|
|
string newline = System.Environment.NewLine;
|
|
public static ChatScreen winChat;
|
|
public string firstname;
|
|
public string lastname;
|
|
public string password;
|
|
public bool loggedin;
|
|
|
|
public NetCom(string fname, string lname, string pwrd, ChatScreen wndChat)
|
|
{
|
|
//Our NetCom main thing, we go through and set
|
|
//our settings up.
|
|
winChat = wndChat;
|
|
client = new SecondLife("keywords.txt", "protocol.txt");
|
|
firstname = fname;
|
|
lastname = lname;
|
|
password = pwrd;
|
|
}
|
|
|
|
private void ChatIncoming(Packet packet, Circuit circuit)
|
|
{
|
|
//Incoming chat handler, basicly chat from simulator
|
|
//Callback for "ChatFromSimulator"
|
|
//client = new SecondLife("keywords.txt", "protocol.txt");
|
|
if (packet.Layout.Name == "ChatFromSimulator")
|
|
{
|
|
string output = "";
|
|
string message = "";
|
|
byte audible = 0;
|
|
byte type = 0;
|
|
byte sourcetype = 0;
|
|
string name = "";
|
|
LLUUID id = new LLUUID();
|
|
byte command = 0;
|
|
LLUUID commandID = new LLUUID();
|
|
|
|
ArrayList blocks;
|
|
|
|
blocks = packet.Blocks();
|
|
|
|
foreach (Block block in blocks)
|
|
{
|
|
foreach (Field field in block.Fields)
|
|
{
|
|
if (field.Layout.Name == "ID")
|
|
{
|
|
id = (LLUUID)field.Data;
|
|
}
|
|
else if(field.Layout.Name == "Name")
|
|
{
|
|
name = System.Text.Encoding.UTF8.GetString((byte[])field.Data).Replace("\0", "");
|
|
}
|
|
else if(field.Layout.Name == "SourceType")
|
|
{
|
|
sourcetype = (byte)field.Data;
|
|
}
|
|
else if(field.Layout.Name == "Type")
|
|
{
|
|
type = (byte)field.Data;
|
|
}
|
|
else if(field.Layout.Name == "Audible")
|
|
{
|
|
audible = (byte)field.Data;
|
|
}
|
|
else if(field.Layout.Name == "Message")
|
|
{
|
|
message = System.Text.Encoding.UTF8.GetString((byte[])field.Data).Replace("\0", "");
|
|
}
|
|
else if(field.Layout.Name == "Command")
|
|
{
|
|
command = (byte)field.Data;
|
|
}
|
|
else if(field.Layout.Name == "CommandID")
|
|
{
|
|
commandID = (LLUUID)field.Data;
|
|
}
|
|
|
|
}
|
|
}
|
|
if(message!="")
|
|
{
|
|
//If we haven't recieved a blank message
|
|
if(name != firstname + " " + lastname)
|
|
{
|
|
//If the name and first name is not ours
|
|
//so we don't get our own talkback with our name.
|
|
output = newline + name + ": " + message;
|
|
winChat.ReturnData(output,3,name,id.ToString());
|
|
}else{
|
|
//Now if it IS our text, we want to replace
|
|
//the name with "You", this makes it easier
|
|
//to distinguish our own text.
|
|
name = "You";
|
|
output = newline + name + ": " + message;
|
|
winChat.ReturnData(output,3,name,id.ToString());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Login()
|
|
{
|
|
//Our login function.
|
|
//LoginReply will be used to capture the output text.
|
|
string loginReply;
|
|
//Double checking on name.
|
|
if(firstname != "" & lastname != "" & password != "")
|
|
{
|
|
client.Network.RegisterCallback("ChatFromSimulator", new PacketCallback(ChatIncoming));
|
|
|
|
Hashtable loginParams = NetworkManager.DefaultLoginValues(firstname, lastname, password,
|
|
"00:00:00:00:00:00", "last", 1, 11, 11, 11, "Win", "0", "SLChat", "ozspade@slinked.net");
|
|
|
|
|
|
// An example of how to pass additional options to the login server
|
|
// Request information on the Root Inventory Folder, and Inventory Skeleton
|
|
// alAdditionalInfo.Add("inventory-skeleton");
|
|
|
|
//ArrayList alAdditionalInfo = new ArrayList();
|
|
//alAdditionalInfo.Add("inventory-root");
|
|
//loginParams.Add("options",alAdditionalInfo);
|
|
|
|
//Hashtable loginReply = new Hashtable();
|
|
|
|
|
|
if (!client.Network.Login(loginParams))
|
|
{
|
|
// Login failed
|
|
loginReply = "Error logging in: " + newline + client.Network.LoginError + newline;
|
|
|
|
|
|
//return error;
|
|
}
|
|
// Login was successful
|
|
loginReply = newline + "Message of the day: " + client.Network.LoginValues["message"] + newline;
|
|
winChat.ReturnData(loginReply,1,"","");
|
|
//return success;
|
|
}else{
|
|
loginReply = newline + "A login field is blank!";
|
|
winChat.ReturnData(loginReply,1,"error","");
|
|
//return error;
|
|
}
|
|
}
|
|
|
|
public void Logout()
|
|
{
|
|
//Our logout function.
|
|
string logoutReply;
|
|
client.Network.Logout();
|
|
logoutReply = newline + "Successfully logged out!" + newline;
|
|
winChat.ReturnData(logoutReply,2,"","");
|
|
}
|
|
|
|
public void ChatOut(string chat, int type, int channel)
|
|
{
|
|
//Any outgoing chat will be handled here.
|
|
|
|
//Chat == text to output, Type == Say, Chat or Whisper
|
|
//Channel == public or script (0 is public).
|
|
if(type==0)
|
|
{
|
|
//Type: Say
|
|
client.Avatar.Say(chat,channel);
|
|
}else if(type==1){
|
|
//Type: Shout
|
|
client.Avatar.Shout(chat,channel);
|
|
}else if(type==2){
|
|
//Type: Whisper
|
|
}
|
|
}
|
|
}
|
|
}
|