Files
libremetaverse/libsecondlife/EstateTools.cs

220 lines
8.6 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using libsecondlife.Packets;
using System.Collections.Generic;
namespace libsecondlife
{
/// <summary>
/// Estate level administration and utilities
/// </summary>
public class EstateTools
{
private SecondLife Client;
/// <summary>
/// Triggered on incoming LandStatReply
/// </summary>
/// <param name="reportType"></param>
/// <param name="requestFlags"></param>
/// <param name="objectCount"></param>
/// <param name="task"></param>
public delegate void LandStatReply(uint reportType, uint requestFlags, uint objectCount, List<EstateTask> Tasks);
/// <summary>
/// Triggered on incoming LandStatReply when the report type is for "top colliders"
/// </summary>
/// <param name="objectCount"></param>
/// <param name="Tasks"></param>
public delegate void GetTopCollidersReply(uint objectCount, List<EstateTask> Tasks);
/// <summary>
/// Triggered on incoming LandStatReply when the report type is for "top scripts"
/// </summary>
/// <param name="objectCount"></param>
/// <param name="Tasks"></param>
public delegate void GetTopScriptsReply(uint objectCount, List<EstateTask> Tasks);
/// <summary>Callback for incoming LandStatReply packets</summary>
public event LandStatReply OnLandStatReply;
/// <summary>Triggered upon a successful .GetTopColliders()</summary>
public event GetTopCollidersReply OnGetTopColliders;
/// <summary>Triggered upon a successful .GetTopScripts()</summary>
public event GetTopScriptsReply OnGetTopScripts;
/// <summary>
/// Constructor for EstateTools class
/// </summary>
/// <param name="client"></param>
public EstateTools(SecondLife client)
{
Client = client;
Client.Network.RegisterCallback(PacketType.LandStatReply, new NetworkManager.PacketCallback(LandStatReplyHandler));
}
/// <summary>Describes tasks returned in LandStatReply</summary>
public class EstateTask
{
public LLVector3 Position;
public float Score;
public LLUUID TaskID;
public uint TaskLocalID;
public string TaskName;
public string OwnerName;
}
/// <summary>Used in the ReportType field of a LandStatRequest</summary>
public enum LandStatReportType
{
TopScripts = 0,
TopColliders = 1
}
/// <summary>
/// Requests estate information such as top scripts and colliders
/// </summary>
/// <param name="parcelLocalID"></param>
/// <param name="ReportType"></param>
/// <param name="RequestFlags"></param>
/// <param name="Filter"></param>
public void LandStatRequest(int parcelLocalID, LandStatReportType reportType, uint requestFlags, string filter)
{
LandStatRequestPacket p = new LandStatRequestPacket();
p.AgentData.AgentID = Client.Network.AgentID;
p.AgentData.SessionID = Client.Network.SessionID;
p.RequestData.Filter = Helpers.StringToField(filter);
p.RequestData.ParcelLocalID = parcelLocalID;
p.RequestData.ReportType = (uint)reportType;
p.RequestData.RequestFlags = requestFlags;
Client.Network.SendPacket(p);
}
/// <summary>Requests the "Top Scripts" list for the current region</summary>
public void GetTopScripts()
{
LandStatRequest(0, LandStatReportType.TopScripts, 0, "");
}
/// <summary>Requests the "Top Colliders" list for the current region</summary>
public void GetTopColliders()
{
LandStatRequest(0, LandStatReportType.TopColliders, 0, "");
}
/// <summary>
/// </summary>
/// <param name="packet"></param>
/// <param name="simulator"></param>
private void LandStatReplyHandler(Packet packet, Simulator simulator)
{
if (OnLandStatReply != null)
{
LandStatReplyPacket p = (LandStatReplyPacket)packet;
List<EstateTask> Tasks = new List<EstateTask>();
foreach (LandStatReplyPacket.ReportDataBlock rep in p.ReportData)
{
EstateTask task = new EstateTask();
task.Position = new LLVector3(rep.LocationX, rep.LocationY, rep.LocationZ);
task.Score = rep.Score;
task.TaskID = rep.TaskID;
task.TaskLocalID = rep.TaskLocalID;
task.TaskName = Helpers.FieldToUTF8String(rep.TaskName);
task.OwnerName = Helpers.FieldToUTF8String(rep.OwnerName);
Tasks.Add(task);
}
OnLandStatReply(
p.RequestData.ReportType,
p.RequestData.RequestFlags,
p.RequestData.TotalObjectCount,
Tasks
);
switch ((LandStatReportType)p.RequestData.ReportType)
{
case LandStatReportType.TopColliders:
OnGetTopColliders(p.RequestData.TotalObjectCount, Tasks);
break;
case LandStatReportType.TopScripts:
OnGetTopScripts(p.RequestData.TotalObjectCount, Tasks);
break;
}
}
}
/// <summary>
/// Kick an Avatar from an estate
/// </summary>
/// <param name="prey">Key of Avatar to kick</param>
public void KickUser(LLUUID prey)
{
EstateOwnerMessagePacket estate = new EstateOwnerMessagePacket();
estate.AgentData.AgentID = Client.Network.AgentID;
estate.AgentData.SessionID = Client.Network.SessionID;
estate.MethodData.Invoice = LLUUID.Random();
estate.MethodData.Method = Helpers.StringToField("kick");
estate.ParamList = new EstateOwnerMessagePacket.ParamListBlock[2];
estate.ParamList[0].Parameter = Helpers.StringToField(Client.Network.AgentID.ToStringHyphenated());
estate.ParamList[1].Parameter = Helpers.StringToField(prey.ToStringHyphenated());
Client.Network.SendPacket((Packet)estate);
}
/// <summary>
/// Ban an Avatar from an estate
/// </summary>
/// <param name="prey">Key of Avatar to ban</param>
public void BanUser(LLUUID prey)
{
// FIXME:
//Client.Network.SendPacket(Packets.Estate.EstateBan(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey));
}
/// <summary>
///
/// </summary>
/// <param name="prey"></param>
public void UnBanUser(LLUUID prey)
{
// FIXME:
//Client.Network.SendPacket(Packets.Estate.EstateUnBan(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey));
}
/// <summary>
///
/// </summary>
/// <param name="prey"></param>
public void TeleportHomeUser(LLUUID prey)
{
// FIXME:
//Client.Network.SendPacket(Packets.Estate.EstateTeleportUser(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey));
}
}
}