* Publically exposed the Simulator reference to SecondLife * SecondLife.Debug = false; actually works now * All incoming packets are added to the simulator inbox now, and the inbox size has been cut in half to 100 TestClient: * Completely revamped to support multiple clients * Added login/logout Commands * Added the all prefix for IM commands to send the command to all logged in bots git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@645 52acb1d6-8a22-11de-b505-999d5b087335
52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace libsecondlife.TestClient
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{
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public class TreeCommand: Command
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{
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public TreeCommand()
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{
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Name = "tree";
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Description = "Rez a tree.";
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}
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public override string Execute(SecondLife Client, string[] args, LLUUID fromAgentID)
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{
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if (args.Length == 1)
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{
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try
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{
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string treeName = args[0].Trim(new char[] { ' ' });
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ObjectManager.Tree tree = (ObjectManager.Tree)Enum.Parse(typeof(ObjectManager.Tree), treeName);
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LLVector3 treePosition = new LLVector3(Client.Self.Position.X, Client.Self.Position.Y,
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Client.Self.Position.Z);
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treePosition.Z += 3.0f;
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Client.Objects.AddTree(Client.Network.CurrentSim, new LLVector3(0.5f, 0.5f, 0.5f),
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LLQuaternion.Identity, treePosition, tree, TestClient.GroupID, false);
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return "Attempted to rez a " + treeName + " tree";
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}
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catch (Exception)
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{
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return "Type !tree for usage";
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}
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}
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string usage = "Usage: !tree [";
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foreach (string value in Enum.GetNames(typeof(ObjectManager.Tree)))
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{
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usage += value + ",";
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}
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usage = usage.TrimEnd(new char[] { ',' });
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usage += "]";
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return usage;
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}
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}
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}
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