Files
libremetaverse/Programs/Simian/Extensions/ConnectionManagement.cs
John Hurliman 5429180bff * Created a plugin interface for Simian that loads files from the running assembly, separate .dlls, or separate .cs files
* Converted the current Simian packet callbacks to an extension
* Added README explaining Simian extension development
* Added an example of a Simian.*.cs plugin

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2096 52acb1d6-8a22-11de-b505-999d5b087335
2008-08-16 23:38:10 +00:00

95 lines
3.9 KiB
C#

using System;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace Simian
{
public class ConnectionManagement : ISimianExtension
{
Simian Server;
public ConnectionManagement(Simian server)
{
Server = server;
}
public void Start()
{
Server.UDPServer.RegisterPacketCallback(PacketType.UseCircuitCode, new UDPServer.PacketCallback(UseCircuitCodeHandler));
Server.UDPServer.RegisterPacketCallback(PacketType.StartPingCheck, new UDPServer.PacketCallback(StartPingCheckHandler));
Server.UDPServer.RegisterPacketCallback(PacketType.CompleteAgentMovement, new UDPServer.PacketCallback(CompleteAgentMovementHandler));
Server.UDPServer.RegisterPacketCallback(PacketType.AgentUpdate, new UDPServer.PacketCallback(AgentUpdateHandler));
}
public void Stop()
{
}
void UseCircuitCodeHandler(Packet packet, Agent agent)
{
RegionHandshakePacket handshake = new RegionHandshakePacket();
handshake.RegionInfo.BillableFactor = 0f;
handshake.RegionInfo.CacheID = UUID.Random();
handshake.RegionInfo.IsEstateManager = false;
handshake.RegionInfo.RegionFlags = 1;
handshake.RegionInfo.SimOwner = UUID.Random();
handshake.RegionInfo.SimAccess = 1;
handshake.RegionInfo.SimName = Utils.StringToBytes("Simian");
handshake.RegionInfo.WaterHeight = 20.0f;
handshake.RegionInfo.TerrainBase0 = UUID.Zero;
handshake.RegionInfo.TerrainBase1 = UUID.Zero;
handshake.RegionInfo.TerrainBase2 = UUID.Zero;
handshake.RegionInfo.TerrainBase3 = UUID.Zero;
handshake.RegionInfo.TerrainDetail0 = UUID.Zero;
handshake.RegionInfo.TerrainDetail1 = UUID.Zero;
handshake.RegionInfo.TerrainDetail2 = UUID.Zero;
handshake.RegionInfo.TerrainDetail3 = UUID.Zero;
handshake.RegionInfo.TerrainHeightRange00 = 0f;
handshake.RegionInfo.TerrainHeightRange01 = 20f;
handshake.RegionInfo.TerrainHeightRange10 = 0f;
handshake.RegionInfo.TerrainHeightRange11 = 20f;
handshake.RegionInfo.TerrainStartHeight00 = 0f;
handshake.RegionInfo.TerrainStartHeight01 = 40f;
handshake.RegionInfo.TerrainStartHeight10 = 0f;
handshake.RegionInfo.TerrainStartHeight11 = 40f;
handshake.RegionInfo2.RegionID = UUID.Random();
agent.SendPacket(handshake);
}
void StartPingCheckHandler(Packet packet, Agent agent)
{
StartPingCheckPacket start = (StartPingCheckPacket)packet;
CompletePingCheckPacket complete = new CompletePingCheckPacket();
complete.Header.Reliable = false;
complete.PingID.PingID = start.PingID.PingID;
agent.SendPacket(complete);
}
void CompleteAgentMovementHandler(Packet packet, Agent agent)
{
uint regionX = 256000;
uint regionY = 256000;
CompleteAgentMovementPacket request = (CompleteAgentMovementPacket)packet;
AgentMovementCompletePacket complete = new AgentMovementCompletePacket();
complete.AgentData.AgentID = agent.AgentID;
complete.AgentData.SessionID = agent.SessionID;
complete.Data.LookAt = Vector3.UnitX;
complete.Data.Position = new Vector3(128f, 128f, 25f);
complete.Data.RegionHandle = Helpers.UIntsToLong(regionX, regionY);
complete.Data.Timestamp = Utils.DateTimeToUnixTime(DateTime.Now);
complete.SimData.ChannelVersion = Utils.StringToBytes("Simian");
agent.SendPacket(complete);
}
void AgentUpdateHandler(Packet packet, Agent agent)
{
}
}
}