(1) handle hierarchical nodes in the visual scene (2) handle the <triangle> element of geometries. This was done the lazy way: convert <triangles> to <polylist> and call the function that was already there for handling <polylist>
(1) handle hierarchical nodes in the visual scene (2) handle the <triangle> element of geometries. This was done the lazy way: convert <triangles> to <polylist> and call the function that was already there for handling <polylist>