Files
libremetaverse/libsecondlife/examples/TestClient/Commands/Movement/GotoCommand.cs
John Hurliman 3013742668 * Increased SIMULATOR_TIMEOUT to 30 seconds
* Converted all timers to System.Threading timers to fix problems running in services and the CF
* UDPBase now uses our own ReaderWriterLock that is more efficient, and CF compatible
* Login uses a hand-created LoginProxy object instead of dynamically building the class with reflection .Emit()
* Replaced ParameterizedThreadStart calls with class-wide variables for CF compat.
* Removed transfer timeout code (irrelevant now that uploads go through CAPS)
* Added several new Helpers methods to wrap desktop and CF conditional code
* Replaced Monitor calls with AutoResetEvent in BlockingQueue
* InventoryNodeDictionary uses generics now
* Removed final lingering piece of XML serialization
* Added CookComputing.XmlRpc.CF.dll for the CF

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1479 52acb1d6-8a22-11de-b505-999d5b087335
2007-11-06 09:26:10 +00:00

51 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
namespace libsecondlife.TestClient
{
public class GotoCommand: Command
{
public GotoCommand(TestClient testClient)
{
Name = "goto";
Description = "Teleport to a location (e.g. \"goto Hooper/100/100/30\")";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
if (args.Length < 1)
return "Usage: goto sim/x/y/z";
string destination = String.Empty;
// Handle multi-word sim names by combining the arguments
foreach (string arg in args)
{
destination += arg + " ";
}
destination = destination.Trim();
string[] tokens = destination.Split(new char[] { '/' });
if (tokens.Length != 4)
return "Usage: goto sim/x/y/z";
string sim = tokens[0];
float x, y, z;
if (!float.TryParse(tokens[1], out x) ||
!float.TryParse(tokens[2], out y) ||
!float.TryParse(tokens[3], out z))
{
return "Usage: goto sim/x/y/z";
}
if (Client.Self.Teleport(sim, new LLVector3(x, y, z)))
return "Teleported to " + Client.Network.CurrentSim;
else
return "Teleport failed: " + Client.Self.TeleportMessage;
}
}
}