Files
libremetaverse/libsecondlife/SoundManager.cs
Latif Khalifa ec5fc8de80 * Renamed AssetType.Object to AssetType.Primitive and AssetObject to AssetPrim to clear up confusion
* Big cleanup of group functions, moving things from MainAvatar to GroupManager, renaming BeginGet* to Request*, and adding new functions and callbacks
* Added an Autopilot function that takes doubles as input (very accurate autopilot)
* Added Settings.CONTINUOUS_AGENT_UPDATES which defaults to true
* Added quotes to the post-build event in VS2005
* Added empty AssetSound and AssetClothing, feel free to fill them in :-)
* Client.Self.*Name are read only properties now

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1357 52acb1d6-8a22-11de-b505-999d5b087335
2007-08-10 20:16:19 +00:00

68 lines
2.6 KiB
C#

/*
* Copyright (c) 2006-2007, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife.Packets;
namespace libsecondlife
{
public class SoundManager
{
public SecondLife Client;
public SoundManager(SecondLife client)
{
Client = client;
Client.Network.RegisterCallback(PacketType.AttachedSound, new NetworkManager.PacketCallback(AttachedSoundHandler));
Client.Network.RegisterCallback(PacketType.AttachedSoundGainChange, new NetworkManager.PacketCallback(AttachedSoundGainChangeHandler));
Client.Network.RegisterCallback(PacketType.PreloadSound, new NetworkManager.PacketCallback(PreloadSoundHandler));
Client.Network.RegisterCallback(PacketType.SoundTrigger, new NetworkManager.PacketCallback(SoundTriggerHandler));
}
protected void AttachedSoundHandler(Packet packet, Simulator simulator)
{
//FIXME
}
protected void AttachedSoundGainChangeHandler(Packet packet, Simulator simulator)
{
//FIXME
}
protected void PreloadSoundHandler(Packet packet, Simulator simulator)
{
//FIXME
}
protected void SoundTriggerHandler(Packet packet, Simulator simulator)
{
//FIXME
}
}
}