Files
libremetaverse/Programs/Simian/Extensions/ObjectManager.cs
John Hurliman a464b54dd1 [Simian]
* Added an IPhysicsProvider and a PhysicsSimple implementation that provides basic physics-related functionality. Currently only ray/prim intersection and getting a prim's mass
* Initial prim CRC handling
* Porting some LSL fixes from OpenSim

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2473 52acb1d6-8a22-11de-b505-999d5b087335
2009-03-06 02:10:52 +00:00

757 lines
36 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using ExtensionLoader;
using OpenMetaverse;
using OpenMetaverse.Rendering;
using OpenMetaverse.Packets;
namespace Simian.Extensions
{
public class ObjectManager : IExtension<Simian>
{
Simian server;
public ObjectManager()
{
}
public void Start(Simian server)
{
this.server = server;
server.UDP.RegisterPacketCallback(PacketType.ObjectAdd, new PacketCallback(ObjectAddHandler));
server.UDP.RegisterPacketCallback(PacketType.ObjectAttach, new PacketCallback(ObjectAttachHandler));
server.UDP.RegisterPacketCallback(PacketType.ObjectDuplicate, new PacketCallback(ObjectDuplicateHandler));
server.UDP.RegisterPacketCallback(PacketType.ObjectSelect, new PacketCallback(ObjectSelectHandler));
server.UDP.RegisterPacketCallback(PacketType.ObjectDeselect, new PacketCallback(ObjectDeselectHandler));
server.UDP.RegisterPacketCallback(PacketType.ObjectLink, new PacketCallback(ObjectLinkHandler));
server.UDP.RegisterPacketCallback(PacketType.ObjectDelink, new PacketCallback(ObjectDelinkHandler));
server.UDP.RegisterPacketCallback(PacketType.ObjectShape, new PacketCallback(ObjectShapeHandler));
server.UDP.RegisterPacketCallback(PacketType.ObjectFlagUpdate, new PacketCallback(ObjectFlagUpdateHandler));
server.UDP.RegisterPacketCallback(PacketType.ObjectExtraParams, new PacketCallback(ObjectExtraParamsHandler));
server.UDP.RegisterPacketCallback(PacketType.ObjectImage, new PacketCallback(ObjectImageHandler));
server.UDP.RegisterPacketCallback(PacketType.Undo, new PacketCallback(UndoHandler));
server.UDP.RegisterPacketCallback(PacketType.Redo, new PacketCallback(RedoHandler));
server.UDP.RegisterPacketCallback(PacketType.DeRezObject, new PacketCallback(DeRezObjectHandler));
server.UDP.RegisterPacketCallback(PacketType.MultipleObjectUpdate, new PacketCallback(MultipleObjectUpdateHandler));
server.UDP.RegisterPacketCallback(PacketType.RequestObjectPropertiesFamily, new PacketCallback(RequestObjectPropertiesFamilyHandler));
}
public void Stop()
{
}
void ObjectAddHandler(Packet packet, Agent agent)
{
ObjectAddPacket add = (ObjectAddPacket)packet;
Vector3 position = Vector3.Zero;
Vector3 scale = add.ObjectData.Scale;
PCode pcode = (PCode)add.ObjectData.PCode;
PrimFlags flags = (PrimFlags)add.ObjectData.AddFlags;
//bool bypassRaycast = (add.ObjectData.BypassRaycast == 1);
bool rayEndIsIntersection = (add.ObjectData.RayEndIsIntersection == 1);
#region Position Calculation
if (rayEndIsIntersection)
{
// HACK: Blindly trust where the client tells us to place
position = add.ObjectData.RayEnd;
}
else
{
if (add.ObjectData.RayTargetID != UUID.Zero)
{
SimulationObject obj;
if (server.Scene.TryGetObject(add.ObjectData.RayTargetID, out obj))
{
// Test for a collision with the specified object
position = server.Physics.ObjectCollisionTest(add.ObjectData.RayStart, add.ObjectData.RayEnd, obj);
}
}
if (position == Vector3.Zero)
{
// Test for a collision with the entire scene
position = FullSceneCollisionTest(add.ObjectData.RayStart, add.ObjectData.RayEnd);
}
}
// Position lies on the face of another surface, either terrain of an object.
// Back up along the ray so we are not colliding with the mesh.
// HACK: This is really cheesy and should be done by a collision system
Vector3 rayDir = Vector3.Normalize(add.ObjectData.RayEnd - add.ObjectData.RayStart);
position -= rayDir * scale;
#endregion Position Calculation
#region Foliage Handling
// Set all foliage to phantom
if (pcode == PCode.Grass || pcode == PCode.Tree || pcode == PCode.NewTree)
{
flags |= PrimFlags.Phantom;
if (pcode != PCode.Grass)
{
// Resize based on the foliage type
Tree tree = (Tree)add.ObjectData.State;
switch (tree)
{
case Tree.Cypress1:
case Tree.Cypress2:
scale = new Vector3(4f, 4f, 10f);
break;
default:
scale = new Vector3(4f, 4f, 4f);
break;
}
}
}
#endregion Foliage Handling
// Create an object
Primitive prim = new Primitive();
// TODO: Security check
prim.GroupID = add.AgentData.GroupID;
prim.ID = UUID.Random();
prim.MediaURL = String.Empty;
prim.OwnerID = agent.ID;
prim.Position = position;
prim.PrimData.Material = (Material)add.ObjectData.Material;
prim.PrimData.PathCurve = (PathCurve)add.ObjectData.PathCurve;
prim.PrimData.ProfileCurve = (ProfileCurve)add.ObjectData.ProfileCurve;
prim.PrimData.PathBegin = Primitive.UnpackBeginCut(add.ObjectData.PathBegin);
prim.PrimData.PathEnd = Primitive.UnpackEndCut(add.ObjectData.PathEnd);
prim.PrimData.PathScaleX = Primitive.UnpackPathScale(add.ObjectData.PathScaleX);
prim.PrimData.PathScaleY = Primitive.UnpackPathScale(add.ObjectData.PathScaleY);
prim.PrimData.PathShearX = Primitive.UnpackPathShear((sbyte)add.ObjectData.PathShearX);
prim.PrimData.PathShearY = Primitive.UnpackPathShear((sbyte)add.ObjectData.PathShearY);
prim.PrimData.PathTwist = Primitive.UnpackPathTwist(add.ObjectData.PathTwist);
prim.PrimData.PathTwistBegin = Primitive.UnpackPathTwist(add.ObjectData.PathTwistBegin);
prim.PrimData.PathRadiusOffset = Primitive.UnpackPathTwist(add.ObjectData.PathRadiusOffset);
prim.PrimData.PathTaperX = Primitive.UnpackPathTaper(add.ObjectData.PathTaperX);
prim.PrimData.PathTaperY = Primitive.UnpackPathTaper(add.ObjectData.PathTaperY);
prim.PrimData.PathRevolutions = Primitive.UnpackPathRevolutions(add.ObjectData.PathRevolutions);
prim.PrimData.PathSkew = Primitive.UnpackPathTwist(add.ObjectData.PathSkew);
prim.PrimData.ProfileBegin = Primitive.UnpackBeginCut(add.ObjectData.ProfileBegin);
prim.PrimData.ProfileEnd = Primitive.UnpackEndCut(add.ObjectData.ProfileEnd);
prim.PrimData.ProfileHollow = Primitive.UnpackProfileHollow(add.ObjectData.ProfileHollow);
prim.PrimData.PCode = pcode;
prim.Properties = new Primitive.ObjectProperties();
prim.Properties.CreationDate = DateTime.Now;
prim.Properties.CreatorID = agent.ID;
prim.Properties.Description = String.Empty;
prim.Properties.GroupID = add.AgentData.GroupID;
prim.Properties.LastOwnerID = agent.ID;
prim.Properties.Name = "New Object";
prim.Properties.ObjectID = prim.ID;
prim.Properties.OwnerID = prim.OwnerID;
prim.Properties.Permissions = server.Permissions.GetDefaultPermissions();
prim.Properties.SalePrice = 10;
prim.RegionHandle = server.Scene.RegionHandle;
prim.Rotation = add.ObjectData.Rotation;
prim.Scale = scale;
prim.TextColor = Color4.Black;
// Add this prim to the object database
SimulationObject simObj = new SimulationObject(prim, server);
server.Scene.ObjectAdd(this, simObj, agent.ID, 0, flags);
}
void ObjectAttachHandler(Packet packet, Agent agent)
{
ObjectAttachPacket attach = (ObjectAttachPacket)packet;
for (int i = 0; i < attach.ObjectData.Length; i++)
{
SimulationObject obj;
if (!server.Scene.TryGetObject(attach.ObjectData[i].ObjectLocalID, out obj))
continue;
obj.Prim.ParentID = agent.Avatar.Prim.LocalID;
obj.Prim.Position = Vector3.Zero; //TODO: simulationObject.AttachmentPoint
obj.Prim.Rotation = attach.ObjectData[i].Rotation; //TODO: simulationObject.AttachmentRot ?
AttachmentPoint point = (AttachmentPoint)attach.AgentData.AttachmentPoint;
obj.Prim.PrimData.AttachmentPoint = point == AttachmentPoint.Default ? obj.LastAttachmentPoint : point;
// Send an update out to everyone
server.Scene.ObjectAdd(this, obj, agent.ID, 0, obj.Prim.Flags);
}
}
void ObjectDuplicateHandler(Packet packet, Agent agent)
{
ObjectDuplicatePacket duplicate = (ObjectDuplicatePacket)packet;
PrimFlags flags = (PrimFlags)duplicate.SharedData.DuplicateFlags;
Vector3 offset = duplicate.SharedData.Offset;
for (int i = 0; i < duplicate.ObjectData.Length; i++)
{
uint dupeID = duplicate.ObjectData[i].ObjectLocalID;
SimulationObject obj;
if (server.Scene.TryGetObject(dupeID, out obj))
{
SimulationObject newObj = new SimulationObject(obj);
newObj.Prim.Position += offset;
newObj.Prim.ID = UUID.Zero;
newObj.Prim.LocalID = 0;
newObj.Prim.Properties.CreationDate = DateTime.Now;
server.Scene.ObjectAdd(this, newObj, agent.ID, 0, flags);
}
else
{
Logger.Log("ObjectDuplicate sent for missing object " + dupeID,
Helpers.LogLevel.Warning);
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = dupeID;
server.UDP.SendPacket(agent.ID, kill, PacketCategory.State);
}
}
}
void ObjectSelectHandler(Packet packet, Agent agent)
{
ObjectSelectPacket select = (ObjectSelectPacket)packet;
for (int i = 0; i < select.ObjectData.Length; i++)
{
ObjectPropertiesPacket properties = new ObjectPropertiesPacket();
properties.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
properties.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
SimulationObject obj;
if (server.Scene.TryGetObject(select.ObjectData[i].ObjectLocalID, out obj))
{
//Logger.DebugLog("Selecting object " + obj.Prim.LocalID);
properties.ObjectData[0].BaseMask = (uint)obj.Prim.Properties.Permissions.BaseMask;
properties.ObjectData[0].CreationDate = Utils.DateTimeToUnixTime(obj.Prim.Properties.CreationDate);
properties.ObjectData[0].CreatorID = obj.Prim.Properties.CreatorID;
properties.ObjectData[0].Description = Utils.StringToBytes(obj.Prim.Properties.Description);
properties.ObjectData[0].EveryoneMask = (uint)obj.Prim.Properties.Permissions.EveryoneMask;
properties.ObjectData[0].GroupID = obj.Prim.Properties.GroupID;
properties.ObjectData[0].GroupMask = (uint)obj.Prim.Properties.Permissions.GroupMask;
properties.ObjectData[0].LastOwnerID = obj.Prim.Properties.LastOwnerID;
properties.ObjectData[0].Name = Utils.StringToBytes(obj.Prim.Properties.Name);
properties.ObjectData[0].NextOwnerMask = (uint)obj.Prim.Properties.Permissions.NextOwnerMask;
properties.ObjectData[0].ObjectID = obj.Prim.ID;
properties.ObjectData[0].OwnerID = obj.Prim.Properties.OwnerID;
properties.ObjectData[0].OwnerMask = (uint)obj.Prim.Properties.Permissions.OwnerMask;
properties.ObjectData[0].OwnershipCost = obj.Prim.Properties.OwnershipCost;
properties.ObjectData[0].SalePrice = obj.Prim.Properties.SalePrice;
properties.ObjectData[0].SaleType = (byte)obj.Prim.Properties.SaleType;
properties.ObjectData[0].SitName = Utils.StringToBytes(obj.Prim.Properties.SitName);
properties.ObjectData[0].TextureID = Utils.EmptyBytes; // FIXME: What is this?
properties.ObjectData[0].TouchName = Utils.StringToBytes(obj.Prim.Properties.TouchName);
server.UDP.SendPacket(agent.ID, properties, PacketCategory.Transaction);
}
else
{
Logger.Log("ObjectSelect sent for missing object " + select.ObjectData[i].ObjectLocalID,
Helpers.LogLevel.Warning);
properties.ObjectData[0].Description = Utils.EmptyBytes;
properties.ObjectData[0].Name = Utils.EmptyBytes;
properties.ObjectData[0].SitName = Utils.EmptyBytes;
properties.ObjectData[0].TextureID = Utils.EmptyBytes;
properties.ObjectData[0].TouchName = Utils.EmptyBytes;
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = select.ObjectData[i].ObjectLocalID;
server.UDP.SendPacket(agent.ID, kill, PacketCategory.State);
}
}
}
void ObjectDeselectHandler(Packet packet, Agent agent)
{
ObjectDeselectPacket deselect = (ObjectDeselectPacket)packet;
for (int i = 0; i < deselect.ObjectData.Length; i++)
{
uint localID = deselect.ObjectData[i].ObjectLocalID;
SimulationObject obj;
if (server.Scene.TryGetObject(localID, out obj))
{
//Logger.DebugLog("Deselecting object " + obj.Prim.LocalID);
}
}
// TODO: Do we need this at all?
}
void ObjectLinkHandler(Packet packet, Agent agent)
{
ObjectLinkPacket link = (ObjectLinkPacket)packet;
List<SimulationObject> linkSet = new List<SimulationObject>();
for (int i = 0; i < link.ObjectData.Length; i++)
{
SimulationObject obj;
if (!server.Scene.TryGetObject(link.ObjectData[i].ObjectLocalID, out obj))
{
//TODO: send an error message
return;
}
else if (obj.Prim.OwnerID != agent.ID)
{
//TODO: send an error message
return;
}
else
{
linkSet.Add(obj);
}
}
for (int i = 0; i < linkSet.Count; i++)
{
linkSet[i].LinkNumber = i + 1;
if (linkSet[i].Prim.ParentID > 0)
{
//previously linked children
SimulationObject parent;
if (server.Scene.TryGetObject(linkSet[i].Prim.ParentID, out parent))
{
//re-add old root orientation
linkSet[i].Prim.Position = parent.Prim.Position + Vector3.Transform(linkSet[i].Prim.Position, Matrix4.CreateFromQuaternion(parent.Prim.Rotation));
linkSet[i].Prim.Rotation *= parent.Prim.Rotation;
}
}
if (i > 0)
{
//subtract root prim orientation
linkSet[i].Prim.Position = Vector3.Transform(linkSet[i].Prim.Position - linkSet[0].Prim.Position, Matrix4.CreateFromQuaternion(Quaternion.Identity / linkSet[0].Prim.Rotation));
linkSet[i].Prim.Rotation /= linkSet[0].Prim.Rotation;
//set parent ID
linkSet[i].Prim.ParentID = linkSet[0].Prim.LocalID;
}
else
{
//root prim
linkSet[i].Prim.ParentID = 0;
}
server.Scene.ObjectAdd(this, linkSet[i], agent.ID, 0, linkSet[i].Prim.Flags);
}
}
void ObjectDelinkHandler(Packet packet, Agent agent)
{
ObjectDelinkPacket delink = (ObjectDelinkPacket)packet;
List<SimulationObject> linkSet = new List<SimulationObject>();
for (int i = 0; i < delink.ObjectData.Length; i++)
{
SimulationObject obj;
if (!server.Scene.TryGetObject(delink.ObjectData[i].ObjectLocalID, out obj))
{
//TODO: send an error message
return;
}
else if (obj.Prim.OwnerID != agent.ID)
{
//TODO: send an error message
return;
}
else
{
linkSet.Add(obj);
}
}
for (int i = 0; i < linkSet.Count; i++)
{
linkSet[i].Prim.ParentID = 0;
linkSet[i].LinkNumber = 0;
//add root prim orientation to child prims
if (i > 0)
{
linkSet[i].Prim.Position = linkSet[0].Prim.Position + Vector3.Transform(linkSet[i].Prim.Position, Matrix4.CreateFromQuaternion(linkSet[0].Prim.Rotation));
linkSet[i].Prim.Rotation *= linkSet[0].Prim.Rotation;
}
server.Scene.ObjectAdd(this, linkSet[i], agent.ID, 0, linkSet[i].Prim.Flags);
}
}
void ObjectShapeHandler(Packet packet, Agent agent)
{
ObjectShapePacket shape = (ObjectShapePacket)packet;
for (int i = 0; i < shape.ObjectData.Length; i++)
{
ObjectShapePacket.ObjectDataBlock block = shape.ObjectData[i];
SimulationObject obj;
if (server.Scene.TryGetObject(block.ObjectLocalID, out obj))
{
Primitive.ConstructionData data = obj.Prim.PrimData;
data.PathBegin = Primitive.UnpackBeginCut(block.PathBegin);
data.PathCurve = (PathCurve)block.PathCurve;
data.PathEnd = Primitive.UnpackEndCut(block.PathEnd);
data.PathRadiusOffset = Primitive.UnpackPathTwist(block.PathRadiusOffset);
data.PathRevolutions = Primitive.UnpackPathRevolutions(block.PathRevolutions);
data.PathScaleX = Primitive.UnpackPathScale(block.PathScaleX);
data.PathScaleY = Primitive.UnpackPathScale(block.PathScaleY);
data.PathShearX = Primitive.UnpackPathShear((sbyte)block.PathShearX);
data.PathShearY = Primitive.UnpackPathShear((sbyte)block.PathShearY);
data.PathSkew = Primitive.UnpackPathTwist(block.PathSkew);
data.PathTaperX = Primitive.UnpackPathTaper(block.PathTaperX);
data.PathTaperY = Primitive.UnpackPathTaper(block.PathTaperY);
data.PathTwist = Primitive.UnpackPathTwist(block.PathTwist);
data.PathTwistBegin = Primitive.UnpackPathTwist(block.PathTwistBegin);
data.ProfileBegin = Primitive.UnpackBeginCut(block.ProfileBegin);
data.profileCurve = block.ProfileCurve;
data.ProfileEnd = Primitive.UnpackEndCut(block.ProfileEnd);
data.ProfileHollow = Primitive.UnpackProfileHollow(block.ProfileHollow);
server.Scene.ObjectModify(this, obj, data);
}
else
{
Logger.Log("Got an ObjectShape packet for unknown object " + block.ObjectLocalID,
Helpers.LogLevel.Warning);
}
}
}
void ObjectFlagUpdateHandler(Packet packet, Agent agent)
{
ObjectFlagUpdatePacket update = (ObjectFlagUpdatePacket)packet;
SimulationObject obj;
if (server.Scene.TryGetObject(update.AgentData.ObjectLocalID, out obj))
{
PrimFlags flags = obj.Prim.Flags;
if (update.AgentData.CastsShadows)
flags |= PrimFlags.CastShadows;
else
flags &= ~PrimFlags.CastShadows;
if (update.AgentData.IsPhantom)
flags |= PrimFlags.Phantom;
else
flags &= ~PrimFlags.Phantom;
if (update.AgentData.IsTemporary)
flags |= PrimFlags.Temporary;
else
flags &= ~PrimFlags.Temporary;
if (update.AgentData.UsePhysics)
flags |= PrimFlags.Physics;
else
flags &= ~PrimFlags.Physics;
server.Scene.ObjectFlags(this, obj, flags);
}
else
{
Logger.Log("Got an ObjectFlagUpdate packet for unknown object " + update.AgentData.ObjectLocalID,
Helpers.LogLevel.Warning);
}
}
void ObjectExtraParamsHandler(Packet packet, Agent agent)
{
ObjectExtraParamsPacket extra = (ObjectExtraParamsPacket)packet;
for (int i = 0; i < extra.ObjectData.Length; i++)
{
ObjectExtraParamsPacket.ObjectDataBlock block = extra.ObjectData[i];
SimulationObject obj;
if (server.Scene.TryGetObject(block.ObjectLocalID, out obj))
{
ExtraParamType type = (ExtraParamType)block.ParamType;
if (block.ParamInUse)
{
switch (type)
{
case ExtraParamType.Flexible:
obj.Prim.Flexible = new Primitive.FlexibleData(block.ParamData, 0);
break;
case ExtraParamType.Light:
obj.Prim.Light = new Primitive.LightData(block.ParamData, 0);
break;
case ExtraParamType.Sculpt:
obj.Prim.Sculpt = new Primitive.SculptData(block.ParamData, 0);
break;
}
}
else
{
switch (type)
{
case ExtraParamType.Flexible:
obj.Prim.Flexible = null;
break;
case ExtraParamType.Light:
obj.Prim.Light = null;
break;
case ExtraParamType.Sculpt:
obj.Prim.Sculpt = null;
break;
}
}
server.Scene.ObjectAdd(this, obj, obj.Prim.OwnerID, 0, PrimFlags.None);
}
}
}
void ObjectImageHandler(Packet packet, Agent agent)
{
ObjectImagePacket image = (ObjectImagePacket)packet;
for (int i = 0; i < image.ObjectData.Length; i++)
{
SimulationObject obj;
if (server.Scene.TryGetObject(image.ObjectData[i].ObjectLocalID, out obj))
server.Scene.ObjectModifyTextures(this, obj,
Utils.BytesToString(image.ObjectData[i].MediaURL),
new Primitive.TextureEntry(image.ObjectData[i].TextureEntry, 0, image.ObjectData[i].TextureEntry.Length));
}
}
void UndoHandler(Packet packet, Agent agent)
{
UndoPacket undo = (UndoPacket)packet;
for (int i = 0; i < undo.ObjectData.Length; i++)
{
SimulationObject obj;
if (server.Scene.TryGetObject(undo.ObjectData[i].ObjectID, out obj))
server.Scene.ObjectUndo(this, obj);
}
}
void RedoHandler(Packet packet, Agent agent)
{
RedoPacket redo = (RedoPacket)packet;
for (int i = 0; i < redo.ObjectData.Length; i++)
{
SimulationObject obj;
if (server.Scene.TryGetObject(redo.ObjectData[i].ObjectID, out obj))
server.Scene.ObjectRedo(this, obj);
}
}
void DeRezObjectHandler(Packet packet, Agent agent)
{
DeRezObjectPacket derez = (DeRezObjectPacket)packet;
DeRezDestination destination = (DeRezDestination)derez.AgentBlock.Destination;
// TODO: Check permissions
for (int i = 0; i < derez.ObjectData.Length; i++)
{
uint localID = derez.ObjectData[i].ObjectLocalID;
SimulationObject obj;
if (server.Scene.TryGetObject(localID, out obj))
{
switch (destination)
{
case DeRezDestination.AgentInventorySave:
Logger.Log("DeRezObject: Got an AgentInventorySave, DestID: " +
derez.AgentBlock.DestinationID.ToString(), Helpers.LogLevel.Warning);
break;
case DeRezDestination.AgentInventoryCopy:
Logger.Log("DeRezObject: Got an AgentInventorySave, DestID: " +
derez.AgentBlock.DestinationID.ToString(), Helpers.LogLevel.Warning);
break;
case DeRezDestination.TaskInventory:
Logger.Log("DeRezObject: Got a TaskInventory, DestID: " +
derez.AgentBlock.DestinationID.ToString(), Helpers.LogLevel.Warning);
break;
case DeRezDestination.Attachment:
Logger.Log("DeRezObject: Got an Attachment, DestID: " +
derez.AgentBlock.DestinationID.ToString(), Helpers.LogLevel.Warning);
break;
case DeRezDestination.AgentInventoryTake:
Logger.Log("DeRezObject: Got an AgentInventoryTake, DestID: " +
derez.AgentBlock.DestinationID.ToString(), Helpers.LogLevel.Warning);
break;
case DeRezDestination.ForceToGodInventory:
Logger.Log("DeRezObject: Got a ForceToGodInventory, DestID: " +
derez.AgentBlock.DestinationID.ToString(), Helpers.LogLevel.Warning);
break;
case DeRezDestination.TrashFolder:
InventoryObject invObj;
if (server.Inventory.TryGetInventory(agent.ID, derez.AgentBlock.DestinationID, out invObj) &&
invObj is InventoryFolder)
{
// FIXME: Handle children
InventoryFolder trash = (InventoryFolder)invObj;
server.Inventory.CreateItem(agent.ID, obj.Prim.Properties.Name, obj.Prim.Properties.Description, InventoryType.Object,
AssetType.Object, obj.Prim.ID, trash.ID, PermissionMask.All, PermissionMask.All, agent.ID,
obj.Prim.Properties.CreatorID, derez.AgentBlock.TransactionID, 0, true);
server.Scene.ObjectRemove(this, obj.Prim.LocalID);
Logger.DebugLog(String.Format("Derezzed prim {0} to agent inventory trash", obj.Prim.LocalID));
}
else
{
Logger.Log("DeRezObject: Got a TrashFolder with an invalid trash folder: " +
derez.AgentBlock.DestinationID.ToString(), Helpers.LogLevel.Warning);
}
break;
case DeRezDestination.AttachmentToInventory:
Logger.Log("DeRezObject: Got an AttachmentToInventory, DestID: " +
derez.AgentBlock.DestinationID.ToString(), Helpers.LogLevel.Warning);
break;
case DeRezDestination.AttachmentExists:
Logger.Log("DeRezObject: Got an AttachmentExists, DestID: " +
derez.AgentBlock.DestinationID.ToString(), Helpers.LogLevel.Warning);
break;
case DeRezDestination.ReturnToOwner:
Logger.Log("DeRezObject: Got a ReturnToOwner, DestID: " +
derez.AgentBlock.DestinationID.ToString(), Helpers.LogLevel.Warning);
break;
case DeRezDestination.ReturnToLastOwner:
Logger.Log("DeRezObject: Got a ReturnToLastOwner, DestID: " +
derez.AgentBlock.DestinationID.ToString(), Helpers.LogLevel.Warning);
break;
}
}
}
}
void MultipleObjectUpdateHandler(Packet packet, Agent agent)
{
MultipleObjectUpdatePacket update = (MultipleObjectUpdatePacket)packet;
for (int i = 0; i < update.ObjectData.Length; i++)
{
bool scaled = false;
MultipleObjectUpdatePacket.ObjectDataBlock block = update.ObjectData[i];
SimulationObject obj;
if (server.Scene.TryGetObject(block.ObjectLocalID, out obj))
{
UpdateType type = (UpdateType)block.Type;
//bool linked = ((type & UpdateType.Linked) != 0);
int pos = 0;
Vector3 position = obj.Prim.Position;
Quaternion rotation = obj.Prim.Rotation;
Vector3 scale = obj.Prim.Scale;
if ((type & UpdateType.Position) != 0)
{
position = new Vector3(block.Data, pos);
pos += 12;
}
if ((type & UpdateType.Rotation) != 0)
{
rotation = new Quaternion(block.Data, pos, true);
pos += 12;
}
if ((type & UpdateType.Scale) != 0)
{
scaled = true;
scale = new Vector3(block.Data, pos);
pos += 12;
// FIXME: Use this in linksets
//bool uniform = ((type & UpdateType.Uniform) != 0);
}
if (scaled)
{
obj.Prim.Position = position;
obj.Prim.Rotation = rotation;
obj.Prim.Scale = scale;
server.Scene.ObjectAdd(this, obj, agent.ID, 0, PrimFlags.None);
}
else
{
server.Scene.ObjectTransform(this, obj, position, rotation,
obj.Prim.Velocity, obj.Prim.Acceleration, obj.Prim.AngularVelocity);
}
}
else
{
// Ghosted prim, send a kill message to this agent
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = block.ObjectLocalID;
server.UDP.SendPacket(agent.ID, kill, PacketCategory.State);
}
}
}
void RequestObjectPropertiesFamilyHandler(Packet packet, Agent agent)
{
RequestObjectPropertiesFamilyPacket request = (RequestObjectPropertiesFamilyPacket)packet;
ReportType type = (ReportType)request.ObjectData.RequestFlags;
SimulationObject obj;
if (server.Scene.TryGetObject(request.ObjectData.ObjectID, out obj))
{
ObjectPropertiesFamilyPacket props = new ObjectPropertiesFamilyPacket();
props.ObjectData.BaseMask = (uint)obj.Prim.Properties.Permissions.BaseMask;
props.ObjectData.Category = (uint)obj.Prim.Properties.Category;
props.ObjectData.Description = Utils.StringToBytes(obj.Prim.Properties.Description);
props.ObjectData.EveryoneMask = (uint)obj.Prim.Properties.Permissions.EveryoneMask;
props.ObjectData.GroupID = obj.Prim.Properties.GroupID;
props.ObjectData.GroupMask = (uint)obj.Prim.Properties.Permissions.GroupMask;
props.ObjectData.LastOwnerID = obj.Prim.Properties.LastOwnerID;
props.ObjectData.Name = Utils.StringToBytes(obj.Prim.Properties.Name);
props.ObjectData.NextOwnerMask = (uint)obj.Prim.Properties.Permissions.NextOwnerMask;
props.ObjectData.ObjectID = obj.Prim.ID;
props.ObjectData.OwnerID = obj.Prim.Properties.OwnerID;
props.ObjectData.OwnerMask = (uint)obj.Prim.Properties.Permissions.OwnerMask;
props.ObjectData.OwnershipCost = obj.Prim.Properties.OwnershipCost;
props.ObjectData.RequestFlags = (uint)type;
props.ObjectData.SalePrice = obj.Prim.Properties.SalePrice;
props.ObjectData.SaleType = (byte)obj.Prim.Properties.SaleType;
server.UDP.SendPacket(agent.ID, props, PacketCategory.Transaction);
}
else
{
Logger.Log("RequestObjectPropertiesFamily sent for unknown object " +
request.ObjectData.ObjectID.ToString(), Helpers.LogLevel.Warning);
}
}
Vector3 FullSceneCollisionTest(Vector3 rayStart, Vector3 rayEnd)
{
// HACK: For now
Logger.DebugLog("Full scene collision test was requested, ignoring");
return rayEnd;
}
}
}